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SURELY YOU CAN FORGIVE ME. >> WE LOVE OUR FRIENDS. >> WE PLUG THEIR FIREWALL ZERO HOUR. I WILL MAKE THAT MISTAKE AGAIN. THIS IS AN AWESOME SHOOTER THAT'S IN VIRTUAL REALITY. YOU CAN USE THE VRM CONTROLLER. >> IT'S A TACTICAL TEAM-BASED. >> VERY SORT OF REALISTIC PACING. YOU ARE NOT SPRINTING DOWN CORRIDORS, LIKE SPRAYING. IT'S LIKE CREEPING AROUND, SNEAKING AROUND CORNERS. IT LOOKS AWESOME. IT'S PLAYABLE HERE 4V4 ON THE FLOOR. THAT RHYMES. >> THEY ARE DOING AN INPATIENT VR EXPERIENCE AS WELL. I GOT TO GET MY HORROR THING IN THERE. >> IT'S AWESOME. THERE'S A WHOLE BUNCH OF STUFF HERE. >> MY VR HIGHLIGHT IS ACCOUNTING+. HOLY COW! DON'T LET THE KIDS WATCH THAT TRAILER. [ LAUGHTER ] JUST PUNCH IT INTO YOUTUBE. >> IT'S SO GOOD. BONUS FOR RICK AND MORTY FANS, WE ANNOUNCE ON PlayStation BLOG LAST NIGHT THAT RICK AND MORTY REALITY IS COMING TO VR. >> WE HAVE JUSTIN ROILAND IS GOING TO BE HERE ALONGSIDE A SORT OF INDEPENDENT DEVELOPMENT LELEGEND WILLIAM PUGH FROM CROWS CROWS CROWS. THEY ARE COMING HERE IN JUST UNDER AN HOUR. HEY ARE ON A STAGE JUST BEHIND US. THEY ARE GOING TO GIVE US A BIG PANEL. THEY WILL TALK ALL ABOUT ACCOUNTING+. THEY WILL TALK ABOUT THIS IDEA OF PlayStation VR AND THE VR MEDIUM AS BEING JUST UNIQUE AND SPECIAL. IT'S NOT JUST STRAP A GAME ON YOUR HEAD AND GO TO TOWN. I MEAN, THE BEST VR TITLES ARE TRULY UNIQUE TO VR. IT'S THINGS. >> AND THIS GAME IS UNIQUE. >> OH, YEAH. OH, YEAH. AND IT'S ALSO VERY, VERY FUNNY. SO WE'RE GOING TO TALK A LITTLE BIT ABOUT ALL THAT HERE IN A LITTLE BIT. >> I HAVE A LOT OF QUESTIONS. >> I HAVE A LOTOF QUESTIONS AS WELL. LET ME KNOW -- LET'S TRADE NOTES BEFORE WE TALK. >> AND, SID, BEFORE WE CONTINUE, I WILL SAY WE HAVE A TON OF CONTENT COMING TODAY. >> WE DO? >> WEHAVE QUITE A BIT. YES. OBVIOUSLY YOU WERE WORKING VERY HARD LAST NIGHT FOR THE PlayStation PRESENTS THAT WAS BROADCAST HERE IN ANAHEIM. TODAY, JUST THIS MORNING BEFORE LUNCH, WE'VE GOT THE FOREST, WE GOT GUACAMELEE 2, WE HAVE GOT MONSTER HUNTER: WORLD WHICH ALSO HAD AN APPEARANCE AT THE PRESENTATION LAST NIGHT. >> YEAH. >> THAT IS ALL BEFORE 12:00 PACIFIC, SID. HOW ARE WE GOING TO CRAM IN ALL THAT CONTENT. >> IT SHOULD BE A FANTASTIC DAY. IT'S SHOCK A BLOCK. >> SHOCK A BLOCK. >> RICH GAMING CONTENT. IT'S A BUNCH OF CAME DEMOS, INTERVIEWS, BUT THEN PANEL CITY. >> YES. >> WE'VE GOT THE LAST OF US PART II, YOU CAN SPECULATE WHAT'S GOING ON IN THAT PARIS TRAILER THAT CAME OUT. >> WE HAVE A GHOST OF TSUSHIMA PANEL. >> WE SURE DO. SUCKER PUNCH IS HERE. I WAS TALKING ABOUT IT WITH THEM LAST NIGHT. SHOULD WE TALK ABOUT THIS OR THAT? THAT. >> I WANT TO HEAR WHAT "THAT" IS. >> I WILL TELL YOU THE WHOLE PANEL RIGHT HERE. >> IT BEGINS HERE -- NO, I WON'T DO THAT. ALSO, THE CAST OF UNCHARTED, SORT OF ACROSS TEN YEARS. THEY'RE ALL GETTING TOGETHER AND THEY'RE GOING TO BE RIGHT HERE ON THAT STAGE. >> RIGHT HERE, OVER THERE. >> RIGHT HERE, OVER THERE. >> ALL THE TIME THROUGH THE WEEKEND. >> UP, DOWN, LEFT, RIGHT. >> AND IGN IS DOING A PANEL OF THEIR BEST PlayStation GAMES OFALL TIME. THAT WILL BE COOL TO SEE WHAT THEY CHOSE. >> HERE'S A LITTLE SPOILER FOR THE IGN PANEL. THERE'S NO WAY YOU HAVE ENOUGH TIME TO GO THROUGH THE PlayStation GAMES OF HISTORY IN, LIKE, AN HOUR. SO GOOD LUCK TO MY FRIENDS THERE BECAUSE THAT IS A -- THAT IS NO SMALL TASK. >> MAYBE A SPEED RUN. >>YEAH. >> THEY GOT A COUNTDOWN CLOCK AND JUST TRYING TO RUN. >> WE CAN MOVE ON. >> MEDAL YEAR SOLID. >> A RICH, RICH HISTORY. EVEN RESIDENT EVIL 3. >> NIER:AUTO MAMATA. >> THAT GOT ONE OF THE LOUDEST SHOUTS OF THE NIGHT. >> WAS THAT YOU? >> IT WAS ECHOING THROUGH THE CORRIDORS. THAT'S JUST TODAY SO WE HAVE A FULL DAY OF PROGRAMMING. YOU CAN TUNE IN AT ANY TIME ON SATURDAY, TODAY, THE FIRST FORMAL DAY OF PlayStation EXPERIENCE AND YOU ARE GETTING ALL THIS AMAZING CONTENT. AND THEN TAUPE WE HAVE CAPCOM CUP. THAT IS STILL TO COME. THERE'S A LOT TO AJOY. >> THE GREAT STREET FIGHTER 50 COMPETITORS GATHERED IN ONE PLACE. >> DO YOU THINK YOU CAN HACK IT WITH THE WORLD'S GREATEST STREET FIGHTER 5 COMPETITORS. >> ITHINK I COULD. >> COULD YOU GO ONE ROUND? >> I THINK I COULD. >> ONE ROUND, A FULL ROUND. >> EVEN FOOTING, AND I KNOW I'M NOT VERY GOOD AT STREET FIGHTER. [ LAUGHTER ] >> I WILL SEE YOU LATER. >> YOU SLIP THOSE JOKES IN THERE AND IT WILL WORK OUT. >> IT'S A FARM FRESH DAY. >> SID, DO YOU HAVE ANY, LIKE, PARTICULAR FAVORITES YOU ARE LOOKING TO TALKING TO ANY OF THE DEV'S TODAY. >> I'M EXCITED TO TALK TO SQUANCH GAMES AND CROWS CROWS CROWS ABOUT ACCOUNTING+. NO DOUBT ABOUT THAT. I WILL NOT BE ABLE TO SIT IN ON THE FOREST. BUT I LOVE THOSE SURVIVAL-TYPE GAMES. I'M REALLY EXCITED TO SEE -- I KNOW THEY HAVE A RELEASEDATE, I BELIEVE. THEYHAVE INFORMATION THAT THEY'RE GOING TO SHARE. >> THEY SHARED. >> YOU HAVE TO TUNE IN TO SEE WHAT WILL HAPPEN THERE. I THINK IT'S -- THERE'S A LOT OF GOOD STUFF. >> I WOULD SAY CONCRETE GENIE. I'M REALLY EXCITED ABOUT THAT ONE. >> IS THAT ONE YOU? >> YEAH. WHEN GREG MILLER WAS DOING THE PRESENTATION WE HAD A CHANCE TO SEE THEM AND GET A LOOK OF THE GAME AND ALL THE DIFFERENT BRUSHES. I WANT TO MAKE ALL THOSE MONSTERS COME TO LIFE ANDBE FRIENDS WITH ME BECAUSE IT LOOKS LIKE SO MUCH FUN. >> MY MAGICAL FRIENDS. >> YEAH, THERE'S A WHOLE OTHER ASPECT OF THE GAME THAT'S THIS ADVENTURE PART OFTHE GAME THEY HAVEN'T SHOWN A LOT YET. I'M INTERESTEDIN TALKING TO THEMAND SEE MAYBE IF WE CAN GET TIDBITS OUT OF THEM AND WHAT WE CAN EXPECT IN THE FUTURE. >> INDEED. >> THAT WILL BE COMING LATER ON TODAY. >> HOW ABOUT YOU, JUSTIN, ANYTHING YOU ARE LOOKING FORWARD TO? >> I'M EXCITED FOR OUR VERY FIRST INTERVIEW WITH DRINK BOX BUT GUACAMELEE 2. THAT WILL BE IN JUST A FEW MINUTES HERE. I'M OBVIOUSLY -- IF YOU HAVE LISTENED TO THE BLOGCAST AT ALL. I'M A HUGE FAN OF GUACAMELEE AND DRINK BOX'S GAMES IN GENERAL. THE FACT THEY ARE MAKING A SEQUEL TO ONE OF MY FAVORITE EXPLORATION PLATFORMER GAMESOF ALL TIME, I'M PRETTY EXCITED. >> YOU WANT TO BE THE CHICKEN. >> THE CHICKEN IS THERE. >> THE DEADLY CHICKEN. >> DEADLY CHICKEN. >> RAMON, WITHOUT GIVING ANYTHING AWAY, WHAT'S COMING UP TODAY YOU ARE EXCITED TO BE A PART OF? >> WITHOUT GIVING ANYTHING AWAY. THAT'S GOING TOBE DIFFICULT. THERE'S SO MUCH AWESOMELY CRAFTED VR TITLES THAT I WANT TO TALK ABOUT. >> I KNOW THERE'S ONE. >> VERY SOON, VERY, VERY SOON WE WILL BE TALKING ABOUT IT. I DON'T WANT TO SPOIL IT. SORRY. >> IT'S A LOT. THERE'S A LOT IN STORE. RYAN, WHAT ABOUT YOU? YOU HAVE TO TELL US WHAT YOU'RE EXCITED FOR. >> THAT'S REALLY TOUGH BECAUSE -- >> THERE'S A LOT OF GOOD STUFF. >> GUACAMELEE? >> GUACAMELEE IS AN EASY ANSWER BECAUSE IT'S NEXT AND WE WANT YOU LIVE. [ LAUGHTER ] HERE ON PlayStation LIVE FROM PSX. I DON'T KNOW. I WILL THINK ABOUT IT. I WILL COME BACK DURING GUACAMELEE. >> NOW, I WANT TO TALKABOUT THE GAME. >> I'M ALSO REALLY INTERESTED IN THE FOREST BECAUSE I LOVE GAMES, TO SID'S POINT, THAT OPEN WORLD, GIVE A LOT OF -- GIVE THE PLAYER A LOT OF ABILITY TO DIRECT THEIR OWN EXPERIENCE AND SCARE THEMSELVES SILLY. SO, YEAH, LOOKING FORWARD TO THAT AS WELL, AGAIN, BEFORE LUNCH. >> A COUPLE DAYS AGO BEFORE ALL THIS MADNESS HERE AT PSX KICKED OFF, I GOT A CHANCE TO PLAY SOUL CALIBER 6. WE WILL SEE A LITTLE BIT OF THAT AND CHECK THAT OUT. IT WILL BE KIND OF A NEW LOOK AT THAT. THAT WILL BE COMING UP LATER TODAY. >> DOES THE SOUL STILL BURN? >> THE SOUL DEFINITELY BURNS. THAT'S CORRECT. VERY MUCH. >> LET ME CHECK. SOUL'S STILL BURNING. [ LAUGHTER ] >> SID, I WANT TO GET TO GUACAMELEE. WHAT DO YOU THINK? >> I DON'T THINK WHY WE SHOULD BEAT AROUND THE BUSH. SHOULD WE DO IT? >> LET'S JUST GO TO THE NEXT SEGMENT. >> HERE WE GO. >> WHO WANTS TO SEE US? >> STAY TUNED. WE HAVE GUACAMELEE 2 COMING RIGHT UP. >> LISTEN WELL. A KING CANNOT LEAD BY STANDING STILL. A KING PUSHES ONWARD ALWAYS, ACCEPTING THE CONSEQUENCES AND NEVER LOOKING BACK. >>DON'T TELL A BLOODY THING HERE. LET'S MAKE FOR IT. >> WELL, LOOK WHO IT IS. WHAT COULD ONE OF HIS MAJESTIES BE DOING HERE? >> BLOODY HELL. JOIN ME. I CAN SECURE US A WAY TO THE KING AND THE ORACLE. I HOPE I MIGHT SEE YOU HAPPY ONE DAY, YOUR BURDENED LIFTED, FREE TO LIVE AND LOVE AS YOU PLEASE. >> WHAT GOOD IS A WORLD THAT ONLY LETS YOU DOWN? >> I HAVE A SWORN OATH TO STAND AND KEEP HIM SAFE WHATEVER IT TAKES. I WILL PROTECT HIM! [YELLING] >> PERMIT ME TO MAKE A SUGGESTION. RATHER THAN FOLLOW THIS FLOTSAM AND FLOAT AWAY TO A WATERY GRAVE, WHY NOT COME WITH ME? WHAT DO YOU SAY? >> WELCOME BACK, EVERYONE. IT'S PlayStation EXPERIENCE. IT'S FINALLY HERE. WE ARE LIVE FROM ANAHEIM CALIFORNIA, AND I AM JOINED BY NONE OTHER THAN GRAHAM SMITH FROM DRINK BOX STUDIOS. THANKS SO MUCH FOR BEING HERE. OBVIOUSLY MY GOOD FRIEND RYAN IS HERE AS WELL. >> I WAS HOPING YOU WOULD BREEZE RIGHT BY ME AND NOT INTRODUCE ME. >> SO, YEAH, WE'RE HERE TO TALK ABOUT A GAME I'M VERY EXCITED FOR, GUACAMELEE 2. I SAY THAT ABOUT A LOT OF GAMES BUT I REALLY HONESTLY MEAN IT HERE. GUACAMELEE WAS ONE OF MY FAVORITE GAMES IN RECENT MEMORY. IT CAME OUT WHEN I JUST STARTED WORKING AT PlayStation. VERY EXCITED FOR GUACAMELEE 2. LEAD US IN. WHERE DOES THIS ONE PICK IN? >> GUACAMELEE 2 STARTS SEVEN YEARS AFTER THE ORIGINAL. >> SEVEN YEARS? >> SEVEN YEARS, YEAH. SO JUAN IS NOW MARRIED TO LOPITA AND THEY HAVE TWO CHILDREN AND THEY ARE LIVING IN THE AGAVE FIELDS AND HAVE A NICE HAPPY LIFE. ONE DAY, HIS SPIRITUAL MENTOR AND TRAINER SHOWS UP AND THERE'S A NEW THREAT THEY NEED TO GO OUT AND DEAL WITH. >> COULDN'T YOU HAVE JUST LEFT JUAN AND HIS FAMILY. COULDN'T THIS HAVE BEEN A DIFFERENT PERSON? >> THEY HAD SEVEN YEARS OF PEACE. >> BASED ON THAT TRAILER THAT WAY SAW BACK AT PARIS GAMES WEEK, IT LOOKS LIKE JUAN HAS BEEN LIVING A PRETTY GOOD LIFE. [ LAUGHTER ] GOT THAT BOWL OF GUAC. >> HOW DID IT FEEL DOES GUACAMELEE 2 WAS REVEALED AT PARIS GAMES WEEK A COUPLE MONTHS AGO. HOW DID THAT FEEL FOR THE TEAM? THAT'S SOMETHING I TRY TO WRAP MY MIND AROUND,HOW DID IT FEEL IF SOMETHING I WORKED ON WAS SUDDENLY IN FRONT OF HUNDREDS OF THOUSANDS OF PEOPLE SIMULTANEOUSLY. >> IT'S A VERY STRESSFUL THING BECAUSE WE HAD BEEN WORKING ON IT FOR MAYBE AROUND A YEAR AT THE TIME. YOU HAD BEEN WORKING ON IT FOR SO LONG, NOT ALLOWED TO TALK ABOUT IT. YOU CAN FEEL THERE'S A LOT OF EXCITEMENT ABOUT THE IDEA OF A SEQUEL. FINALLY, WHEN IT COMES OUT AND YOU SEE THE R REACTION OF EVERYONE, IT FEELS GRATIFYING. >> YOUR MOST RECENT GAME WAS SEVERED WHICH WAS VERY WELL-RECEIVED. IT'S AN EXCELLENT GAME. IF YOU DON'T HAVE SEVERED YET, GO PICK IT UP. ONE OF THE BEST VITA GAMES OUT THERE. EXCELLENT. IS THERE ANYTHING YOU PICKED UP SINCE THERE WAS A TIME -- QUITE A WHILE SINCE YOU WORKED ON GUACAMELEE, YOU KIND OF SHIFTED GEARS. ANYTHING YOU PICKED UP, ANYTHING YOU HAVE LEARNED IN THAT TIME, ESPECIALLY LIKE DURING WORKING ON SEVERED THAT YOU ARE TAKING INTO THE DEVELOPMENT OF GUACAMELEE 2? >> YEAH, I THINK SEVERED -- SEVERED WAS A REALLY CHALLENGING PROJECT BECAUSE THE DESIGN OF THE GAME IS SO DIFFERENT FROM ANYTHING ELSE THAT'S REALLY OUT THERE. YOU CAN SEE LITTLE COMPONENTS OF DIFFERENT KIND OF GAMES, KIND OF MASHED TOGETHER IN SEVERED. SOS REALLY CHALLENGING AND I FELT LIKE WE HOPED OUR DESIGNS TOGETHER WORKING ON THAT GAME. AT THE SAME TIME WE HAVE OUR OWN ENGINE AND SAID TORE WE USE TO BUILD GAMES. OVER THE COURSE OF SEVERED'S DEVELOPMENT, WE CONTINUED TO BUILD OUR TOOLS AND PIPELINES, THAT JUST LED US INTO THE DEVELOPMENT OF GUACAMELEE 2AND HAVE A RUNNING START AT THE BEGINNING OF THIS PROJECT. >> WE'VE GOT GAMEPLAY HERE OF GUACAMELEE 2. ARE WE SEEING THIS LIVE? IS THIS BEINGPLAYED RIGHT NOW? >> THIS IS LIVE, YEAH. DAVID IS OVER THERE. >> HOW ARE YOU PLAYING IT? >> MAGIC. ONLY WITH THE POWER OF DRINKBOX THINGS CAN YOU PLAY TELEPATHIC ALLY. >> TELL US WHAT ARE WE SEEING IN WHAT'S NEW. >> DAVID IS PLAYING THROUGH THE DEMO THAT WE'RE SHOWING HERE AT PLAYSTATION EXPERIENCE. >> IT'S PLAYABLE AT PLAYSTATION EXPERIENCE. >> THIS IS JUST THE START OF THE DEMO, WE START THE DEMO OFF WITH SOME POWERS UNLOCKED BUT AT THE BEGINNING OF THE ACTUAL GAME, IT WILL SLOWLY -- YOU'LL SLOWLY UNLOCK THE POWERS OVER TIME. YOU CAN SEE ONE OF THE NEW MECHANICS HERE. THIS IS EAGLE BOOST. SO ANY TIME YOU APPROACH ONE OF THOSE BOOST POINTS YOU CAN SEE A LITTLE ARROW THAT APPEARS AND YOU CAN PUSH TRIANGLETO SLINGSHOT YOURSELF THROUGH THE POINT. THIS IS ELMENICO ONE OF THE ENEMY BOSSES IN THE GAME. HE'S A WEIRD CROSS BETWEEN LIKE A CASSANOVA AND A BIRTHDAY PARTY MAGICIAN. >> I THOUGHT YOU WERE GOING TO SAY PHANTOM OF THE OPERA. >> HE'S PARTIALLY INSPIRED BY ONE OF THE CHARACTERS IN SAILOR MOON. BUT HE'S LIKE A TERRIBLE CASSANOVA. HE TRAVELS WITH AN ONLY RAJ OF CHICKENS, ONLY RAJ OF PERFORMING CHICKENS. >> ALREADY GOT A PLATFORMING MINI CHALLENGE THERE GETTING ACROSS THAT GAP. >> OH, MY GOD, THIS LOOKS SO GOOD. GRAHAM GET OUT OF HERE. >> WE DID A LOT OF WORK ON OUR LIGHTING ENGINE. SPECIFICALLYFOR GUACAMELEE 2 SO THAT THE ENVIRONMENT HAS NORMAL MAPPING ON EVERYTHING. NONE OF OUR PREVIOUS GAMES HAD THAT. SO EVERY TIME HE DOES A SUPER MOVE OR YOU'LL SEE LIKE THE BACKGROUNDS ARE LIGHTING UP, REALISTICALLY, EVERYTHING IS STILL 2D BUT LOOKS LIKE 3D LIGHTING. >> IS THIS YOUR FIRST PS4 GAME. >> NO, WE DID DO SUPER TURBO CHAMPION. >> RIGHT. THAT WAS AN UPDATE OF A GAME ORIGINALLY DESIGNED FOR PS3 AND VITA. WHAT IS IT LIKE BUILDING A GAME FROM SCRATCH FOR PS4 COMPARED TO PAST EFFORTS. >> WE'RE ABLE TO TRY TO AROUND HARNESS A LOT OF POWER OF PS4. >> WAS THERE ANY KIND OF RESTRICTIONS OR THINGS YOU WANT ED TO DO IN THE FIRST GAME THAT NOW ARE UNLOCKED TO YOU? >> YEAH, SO FOR EXAMPLE THE LIGHTING IS SOMETHING THAT'S ENTIRELY NEW FOR THIS. WE'RE ABLE TO DO THAT BY FOCUSING ON THE CURRENT GENERATION OF PLATFORMS AND NOT LOOKING AT OLDER PLATFORMS ANY MORE. SEE THOSE PILLARS THAT POP OUT? THERE'S LITTLE PLATES AT THE BOTTOM OF THE SCREEN IFYOU WALK OVER, THEY POP OUT A PILLAR. EP MS. CAN TRIGGER THEM TOO AND CAN GET HURT BY THEM. YOU CAN USE THEM FOR PLATFORM OR JUMP OFF THEM. >> RIGHT OFF THE BAT YOU'VE GOT CHALLENGING PLAT FORTH AND COMBATING STUFF GOING ON HERE. NOT TAKING IT EASY. >> NO. YEAH. IN THE DEMO WE RELAXED IT A LITTLE BIT. SO WE GIVE THEM INFINITE STAMINA SO YOU CAN BOOST YOUR MOVES AS YOU WANT. IN THE FULL GAME YOU HAVE TO BE CAREFUL ABOUT MORE STRATEGIC ABOUT HOW YOU USE YOUR SUPER MOVES. >> COOL. I REMEMBER NEAR THE END OF THE FIRST GUACAMELEE THERE WAS A PARTICULAR BOSS WHEN I TALKED TO PEOPLE ABOUT GUACAMELEE EVERYONE SAYS I PLAYED IT TO THE CHEETAH BOSS AND I CAN'T GET PAST THE IT >> JAGUAR. >> YEAH, WITH THAT PARTICULAR BOSS . >> GREAT, I JUST WANT ALL THIS ALL THE TIME. >> THIS THIS IS THE CHICKEN POPE IN THE CHICAGO ENCHURCH: CHICKEN -- CHICKEN KANAME FUJIOKA. HE'S UNLOCKED THE POWER OF CHICKEN HERE FOR JUAN. >> THERE'S A BIGGER FOCUS ON THE CHICKEN. IN THE FIRST GAME THE CHICK HEN A PECK ATTACK. BUT NOW THE CHICKEN CAN DODGE, THROW, WALL JUMP AND EVEN UNLOCK ADDITIONAL MOVES. EVEN IN THE DEMO THERE'S A NEW CHICKEN MOVE THAT WE UNLOCKED. >> IS THERE ANY DOWN SIDE TO PLAYING AS A CHICK THEN RIGHT NOW YOU'RE SELLING ME ON ALL CHICKEN ALL THE TIME. >> THERE'S BENEFITS TO PLAYING AS CHICKEN AND BENEFITS TO PLAYING AS JUAN. WHEN CHICKEN DOES SUPER MOVES IT USES HALF AS MUCH STAMINA SO GUYS AS MANY MOVES BUT NOT AS MUCH STAMINA. >> OH, MY GOODNESS. >> WITH THE NEXT AWESOME GAMES WE'LL SEE CHICKEN SPEED IN GUACAMELEE 2. >> OH, MY GOSH, GRAHAM. I CAN'T -- I CAN'T TAKE IT. >> THIS IS ONE OF POWERS THAT WILL HAPPEN OCCASIONALLY IN THE GAME. >> A LOT MORE FOCUS ON THE CHICKEN INDEED. HOLY COW. >> HOW DO YOU AS A TEAM KIND OF BALANCE OUT VISUAL CLARITY WITH KEEPING THINGS INTERESTINGAND EXCITING? BECAUSE YOU WANT YOURGAME TO BE READABLE, ESPECIALLY IN A 2D SPACE LIKE THIS. BUT YOU ALSO WANT TO, LIKE, MAKE IT FEEL LIKE IT'S ACTIVE AND ALIVE LIVE. >> THAT'S A CHALLENGING PROBLEM N. MULTI PLAYER, THE GAME WILL SUPPORT FOUR PLAYERS. >> THAT'S ANOTHER THING. >> ONE OF THE BIGGEST CHALLENGES WE HAD IN PLAY TESTING IS PLAYERS NOT BEING ABLE TO FIND THEMSELVES ON SCREEN ESPECIALLY WHEN THERE'S TONS OF ENEMIES AROUND. >> POTENTIAL SOLUTIONS TO THAT? >> NOW WE DO DYNAMICALLY SHOW A LITTLE TRIANGLE OVER YOUR HEAD WHEN THERE'S TOO MANY CHARACTERS AROUND SO IT WILL GIVE YOUR PLAYER NUMBER IN THE MIDDLE OF THE TRIANGLE. CHICKEN IS GOING TO GIVE YOU NEW POWER HERE. CHICKEN SHOT. >> THIS IS HOW YOU'RE GOING TO COME ACROSS NEW ABILITIES THROUGHOUT THE COURSE OF THE GAME? >> YES. IT'S MUCH MORE COMPRESSED HERE. USUALLY WE GIVE AN ABILITY AND PLAY WITH THAT ABILITY FOR SOME TIME AND THEN COMBINE IT WITH OTHER ABILITIES. SO THE CHICKEN SHOT IS LIKE A -- YOU CAN DO LIKE A DOWNWARD DIVE OR UPWARD DIVE. IT GOES ON THE DIAGONALS. >> NICE. >> COLOR CODED BARRIERS SO YOU KNOW WHAT YOU CAN GO BACK TO. PERFECT. >> ENEMIES HAVE BARRIERS AND YOU HAVE TO USE SPECIFIC MOVES TO BREAK THE BARRIERS SO YOU FIND YOURSELF SWITCHING BETWEEN JUAN AND THE CHICK THEN COMBAT. >> NICE. I LOVE HOW HE CAN SAY THAT SERIOUSLY. SWITCHING BETWEEN JUAN AND THE CHICKEN THROUGHOUT COMBAT. >> GUACAMELEE WAS NOT TOO CRAZY LONGS, GOOD LENGTH. FIVE OR SIX HOURS, ARE YOU LOOKING ABOUT THE SAME THING HERE OR BEEFING IT UP ALITTLE BIT? >> WE HAVE THE GAME BUILT OUT END TO END RIGHT NOW AND WE'RE STILL EDITING IT. CURRENTLY IT'S A BIT LONGERTHAN THE ORIGINAL GAME AND IF HI TO GUESS, I WOULD SAY IT'S PROBABLY GOING TO END END UP A BIT LONGER >> COOL, ARE YOU LOOKING AT WAYS TO ADD MORE REPLAY VALUE? ANY REASONS TO PLAY THE GAME AGAIN? >> MUCH OF THE STUDIO RIGHT NOW IS WORKING ON SIDE CONTENT, IN- GAME CONTENT. SECRET STUFF. >> COOL. >> IS THAT HOW YOU GUYS USUALLY WORK IS YOU KIND OF BUILD OUT THE FRAMEWORK FIRST AND THEN BEGIN FILLING ITIN OVER TIME? >> YEAH. WHAT'S YOUR WORKFLOW AT THE STUDIO LIKE? >> WE REALLY LIKE TO BUILD OUR GAMES THROUGH ITERATION. ANDSO IN AUGUST WE HAD OUR FIRST ALPHA, WHICH WAS THE ENTIRE GAME PLAYABLE FROM END TO END. AND THEN WE DID A SECOND ALPHA, WE CALLEDIT ALPHA 2 ANDTHAT FINISHED IN NOVEMBER. NOW WE'RE WORKING TOWARDS BETA. BUT EVERY TIME WE HAVE THE ENTIRE STUDIO PLAY THROUGH THE WHOLE GAME. GIVE FEEDBACK TO US, PRIORITIZE AND GIVE FEEDBACK BASED ON THAT. >> YOU SAID DIMENSION WAVES, RIGHT? >> LIVING AND DEAD WORLDS ARE COMING BACK IN GUACAMELEE 2. YOU'LL GAIN THE ABILITY TO SWAP BETWEEN THEM DYNAMICALLY AT SOME POINT. AT THE BEGINNING OF THE GAME YOU'LL BE EXPOSED TO THEM THROUGH DIMENSION WAVES. YOU CAN SEE THE PURPLE IS LIKE A WINDOW INTO THE DEAD WORLD MOVING THROUGH THE ENVIRONMENT. >> IT AOES AA THAT'SA REALLY ORGANIC WAY TO INTRODUCE THAT CONCEPT, I THINK. >> WE'RE ABLE TO DO INTERESTING THINGS WITH IT. YOU CAN SEE ENEMIES ARE -- THIS IS ANOTHER EXAMPLE. YOU HAVE LAVA IN THE LIVING WORLD BUT NOT DEAD WORLD SO WE HAVE A FORCED PROGRESSION SETUP THAT PLAYERS GO THROUGH. >> I'M TRYING TO THINK BUT MY BRAIN IS HURTING A LITTLE BIT I'M SURE SMARTER PEOPLE THAN I ARE ON THE CASE. >> YOU HAVE TWO COMPLETELY DIFFERENT SETUPS AND THE VISUALS ARE SHOWING ONE AT A TIME THROUGH LITTLE WINDOWS. >> IS THIS -- I'M SORRY, I THINK YOU MENTIONED THIS EARLIER IN THE SEGMENT. BUT DO YOU BUILD ON YOUR OWN ENGINE OR DO YOU USEAN EXISTING FRAMEWORK? >> THIS IS ALL OUR OWN ENGINE AND OUR OWN EDITOR. >> THAT'S AMAZING. >> IT'S BEEN 7 YEARS. JUAN LOOKS LIKE HE'S STILL IN PRETTY GOOD SHAPE. >> GIVE ME SOME TIPS. >> UNLOCKABLE SKINS FOR LIKE AN OLDER JUAN OR ANYTHING LIKE THAT >> AT THE START OF THE GAME BEFORE JUAN GETS HIS MASK AGAIN HE HAS A BIT OF A POT BELLY. HE'S SLOWER, DOESN'T PUNCH AS HARD. BUT EVENTUALLY YOU GET BACK TO YOUR NORMAL SHAPE. >> BEARDS ARE IN RIGHT NOW. >> DEFINITELY. SO THIS IS ELMENICO AGAIN. HE'S GOING TO BE THE FIRST BOSS IN THE GAME THAT YOUFIGHT. >> YOU GUYS HAVE STEPPED UP YOUR ANIMATION. I CAN TELL YOU GUYS HAVE GOTTEN A LOT BETTER. YOU WERE ALREADY EXCELLENT AT IT , BUT SEEING THIS GUYS'S ATTACKS, IT'S EXCELLENT. >> OUR ANIMATION TEAM IS BIGGER THIS TIME AROUND. THE TEAM IS A LITTLE BIGGER OVER ALL. >> HOW BIG IS THE TEAM. >> RIGHT NOW 12 PEOPLE. >> THAT'S IT? >> YEAH. >> WOW. >> THAT'S RIDICULOUS. THAT'S INSANE. >> 400 PEOPLE. IS THIS RUNNING AT A TARGETED 60 OR 30? I'M HAVING A HARD TIMEFILLING IT OUT. >> RUNNING AT 60 AND ENHANCED FOR PS4 PRO. VR. >> H HD VR IS GOING TO LOOK SO GOOD ON THIS GAME! >> I'M GOING TO TAKE THIS TV BACK HOME WITH ME AFTER THE LIVECAST IS OVER. YOUR DESIGNERS MUST HAVE A LOT OF FUN WITH THINGS . >> ARE BLAST FIGHTS MORE FUN OR MORE CHALLENGED THAN NORMAL RUN OFTHE GAME . >> THIS GAME? >> THEY'RE THE MOST CHALLENGING THING TO DESIGN. >> THEY'RE NOT FUN AT ALL. I HATE THEM. >> THEY USUALLY TAKE MORE ITERATION THAN ANYTHING ELSE. SO YOU SEE HOW YOU CAN USE THE PILLARS TO STRATEGICALLY BLOCK PROJECTILES. >> THIS BOSS FIGHT LOOKS AMAZING YOU'RE RIGHT, BOSS FIGHTS ARE HARD TO GET RIGHT. BUT MAN, I'M VERY ENCOURAGED BY WHAT I'M SEEING HERE. >> DID THE TEAM LOOK TO ANYTHING IN PARTICULAR FOR INSPIRATION TO -- YOU KNOW, EITHER FOR THE MAIN GAME OR FOR THE BOSS FIGHTS THIS TIME AROUND? HAS ANYTHING RESONATED WITH YOU WOO GUYS IN THE PAST SINCE GUACAMELEE. >> A LITTLE BIT OF A SHOVEL FIGHT WITH THE TRIANGLE TRAVERSAL TECHNIQUE THERE. KIND OF SIMILAR TO SOMETHING I SAW IN -- WAS IT THE SPECTRE OF TORMENT CAMPAIGN CAME OUT WITH RECENTLY? >> YEAH. ONE GAME I PLAYED AFTER THE FIRSTYEAR OF GUACAMELEE'S DEVELOPMENT WAS HOLE HOLLOW KNIGHT WHICH INCREDIBLE BOSS FIGHTS IN THAT GAME. I DO TAKE SOME INSPIRATION FROM THATBUT A LOT OF WOULD BE HAD GONE INTO THE GAME ALREADY BY THAT TIME >> WELL, MAYBE FOR THE SEQUEL. >> YEAH. THIS IS FANTASTIC. I DIDN'T BELIEVE THAT SOMETHING THISBEAUTIFUL AND THIS FUN AND TACTILE IS MADE BY 12 PEOPLE. >> THANK YOU. I MEAN IT'S NOT EASY. THAT'S FOR SURE. BUT OUR TEAM IS EXTREMELY TALENTED. >> ABSOLUTELY AND YOU HAVE A LOT OF EXPERIENCE NOW. YOU GUYS HAVE NO JOKING BEEN BUILDING A LIBRARY AND CATALOG FOR YOURSELVES OVER THE YEARS. >> YOU GUYS HAVE MASTERED TWO D GAMES HERE. HAVE YOU EVER MESSED AROUND WITH ANY 3D PROTOTYPES? HAVE YOU DIPPED YOUR TOES INTO THOSE WATERS AT ALL? >> A LITTLE BIT. WHEN WE WERE DECIDING WHAT PROJECT TO WORK ON, WE DECIDED ON SEVERED. WE SPLIT THE TEAM INTO MULTIPLE SMALL GROUPS TO DO POET 0 TYPES AND ONE OF THEM WAS -- ONE OF THEM WAS 3D SNEAKING GAME. WE TRIED USING UNITY FOR THAT BECAUSE OUR ENGINE DOESN'T DO 3D THAT WELL. BUT I DON'T KNOW. 2D IS KIND OF OUR WHEELHOUSE AND WE'RE COMFORTABLE WITH IT. >> YOU GUYS ARE SO GOOD AT IT. YOU'RE SOME OF THE PREMIERE 2D DEVELOPERS OUT THERE AS FAR AS I'M CONCERNED. >> THANK YOU. YOU GUYS HEARD IT FIRST. >> THEY'RE GOING TO PUT IT ON EVERY BOX. >> TELL US ABOUT THE HOW THE FOUR PLAYER WORKS. DOES IT GET TOO CHAOTIC? THAT CAN BE FUN WHEN YOU HAVE THE REALLY CHAOS-DRIVEN CO-OP SOMETIMES. >> YEAH, SO THERE'S SOME BENEFITS TO IT LIKE YOU'RE EASY -- IT'S EASIER TO CONTROL CROWDS OF ENEMIES. BUT WE DO SCALE DIFFICULTY DYNAMICALLY SO ENEMIES WILL HAVE MORE HEALTH AND DO MORE DAMAGE WHEN THERE'S MORE PLAYERS AND CERTAIN ENEMY SETUPS WILL CHANGE IF THERE'S FOUR PLAYERS. SO YEAH, SO A LOT OF THE CHALLENGES IS TRYING TO KEEP EVERYONE ON SCREEN AT THE SAME TIME AND MAKING PEOPLE FEEL LIKE OFTEN THROUGH SOME OF THE PLATFORMING CHALLENGES, ONE PLAYER WILL PULL AHEAD. YOU DON'T WANT THE PEOPLE FALLING BEHIND FEEL LIKE THEY'RE BEING PULLED ALONG. SO WE'RE STILL WORKING ON THE FOUR PLAYER STUFF AND TRYING TO TWEAK OUR EXAMINE RAZZ HOW -- CAMERAS HOW THEY WORK WITH FOUR PLAYERS. >>THAT MUST MAKE THE BOSS BATTLES EVEN MORE DIFFICULT TO DESIGN THAN THEY ALREADY ARE. TAKING INTO ACCOUNT 1, 2, 3, 4 PEOPLE. >> MANY OF OUR DESIGN MEETINGS WE THINK WE'VE SOLVED IT AND SOMEONE SAYS WHAT ABOUT FOUR PLAYER AND OH, NO. YOU SPIT YOUR COFFEE AT THEM AND THEY COWER IN THE CORNER. >> SOME OF THE BEST, LIKE, BEAT THEM UP GAMES EVER HAVE BEEN, LIKE, THE FOUR PLAYER KIND OF BROUGHTER TYPE GAMES. SO I THINK YOU GUYS HAVE A STRONG LEGACY TO LOOK THERE. >> IS IT LOCAL OR ONLINE. >> LOCAL ONLY. WE HAVE -- ACTUALLY HAVE A LOT OF EXPERIENCE DOING MULTI PLAYER ONLINE FROM PREVIOUS TO STARTING DRINKBOX. SO WE KNOW THE CHALLENGES INVOLVED WITH THAT. SO IT'S VERY EXPENSIVE TO PUT ON LINE MULTI PLAYER INTO A GAME, ESPECIALLY A FAST PACED ACTION GAME LIKE THIS. WE PREFER TO INVEST THAT INTO THE SINGLE PLAYER AND LOCAL MULTI PLAYER EXPERIENCE. >> [LAUGHTER] IT'S RUDE TO BEAT UP ANYBODY, SIR. >> SO LONG, NERDS. >> SOMEBODY GET THAT. SOMEBODY BE GOOD WITH THAT, PLEASE. >> GUACAMELEE! 2, YAY! LOOKS AMAZING. I'M SO EXCITED. >> THANKS VERY MUCH, GUYS. >> THANKS SO MUCH FOR JOINING US. IS THERE ANYTHING ELSE YOU WANT TO TELL FANS BEFORE WE LET YOU GO? NO. I GUESS IF YOU'RE AT PSX PLEASE COME BY OUR BOOTH. WE'LL BE PLAYING FOUR PLAYER ALL WEEKEND ASK KEEP AN EYE OUT FOR US EARLY NEXT YEAR. >>GUACAMELEE! 2 COMING TO PlayStation 4. LOOKING SO FANTASTIC. COMING UP NEXT WE'VE GOT A LOOK AT SOUL CALIBUR VI. STAY TUNED. >> HEY, EVERYBODY, FIRST LOOK AT SOUL SIX DURING PLAYSTATION EXPERIENCE SO WE WANTED TO DID I HAVE IN WITH THE GAME'S PRODUCER. THANK YOU SO MUCH FOR JOINING US. >> THANK YOU VERY MUCH. >> IT'S BEEN FIVE YEARS ACTUALLY SINCE WE'VE SEEN A NEW SOUL CALIBUR GAME. BIG FAN OF THE SERIES. THE LAST ONE WE SAW WAS SOUL CALIBUR FIVE. TELL ME A LITTLE BIT ABOUT WHAT INSPIRED THE CREATION OF SOUL CALIBUR 6? >> JUST SPEAKING OF LONG TIME FAN, AIT'S GREAT TO SEE THIS CLASSIC FIGHTER BACK. IT'S A HUGE PART OF MY UPBRINGING, HUGE PART OF MY PERSONAL GAMING HISTORY. I KNOW IT'S A PART OF YOURS AS WELL. THERE'S ALWAYS BEEN THIS CONNECTION BETWEEN SOUL BLADE OR SOUL CALIBUR, THE ORIGINAL TITLE AND TEKKEN, AS WELL. YOU ACTUALLY WORKED ON TEKKEN 7 SO I WAS CURIOUS IF THERE WERE DEVELOPMENT LEARNINGS YOU ROLLED FROM YOUR EXPERIENCES ON TEKKEN 7 INTO SOUL CALIBUR SIX? >> THAT'S GOOD STUFF. I KNOW TEKKEN 7, HUGE FAN OF THAT GAME. BEST ONE IN YEARS ACTUALLY. THEY WENT THROUGH ACTUALLY AN ENGINE SHIFT, GRAPHICS. THE RENDERING TECHNOLOGY. WE ARE SEEING SOME, IF I MAY SAY SO, MIGHTY FINE GRAPHICS WORK WITH SOUL CALIBUR VI. I'M CURIOUS, DID YOU GUYS KIND OF COME AT THE GRAPHICS AND THE RENDERING TECH IN A LITTLE BIT OF A DIFFERENT WAY HERE FOR SOUL CALIBUR VI? .. >> JUST KIND OF DIALING A LITTLE BIT MORE ON THE GAMEPLAY WE'RE SEEING HERE, BECAUSE THIS IS SOME FIRST GAMEPLAY WE'RE CHECKING OUT HERE, EXTENDED BATTLES. I'M NOTICING NEW MANEUVERS THAT ARE KIND OF -- THEY'RE SORT OF EXTREME, SORT OF OVER THE TOP. YOU KNOW, I WAS TALKING TO THE TEAM HERE, SOUNDS LIKE THEY'RE CALLED REVERSAL EDGE. WHAT CAN YOU TELL US ABOUT HOW ALL THAT HAVE WORKS? ALL OF THAT WORKS? .. >> THAT'S COOL. IT'S OBVIOUSLY VISUALLY VERY IMPRESSIVE AS WELL, WHICH ALWAYS HELPS. SOUL CALIBUR HAS THIS LONG, PROUD HISTORY. I'VE BEEN PLAYING FOR YEARS. IT'S GOT A REALLY UNIQUE CONTROL SYSTEM, A BUTTON FOR HORIZONTAL SLASHES, VIRTUAL SLASHES, KICKS, GUARDING, 8-WAY RUN. TALK TO ME ABOUT HOW THOSE FUNDAMENTALS OF THE CONTROL SYSTEM? IS THAT GOING TO PLAY IN A FAMILIAR WAY HERE ON SOUL CALIBUR VI? .. . >> VERY INTERESTING. AND I'M CURIOUS ABOUT JUST, LIKE, ANYTHING THAT FANS, THAT VETERANS WHO HAVE PLAYED A LOT OF SOUL CALIBUR TITLE WILL NOTICE WHEN THEY PICK UP SOUL CALIBUR VI? YOU KNOW, I'M CURIOUS IF THERE'S TWEAKS OR HAVE YOU RETHOUGHT ANY OF JUST THE SYSTEMS AT WORK HERE? .. . >> WELL, THAT'S GREAT. THAT DEFINITELY HELPS ME OUT. BY WHAT I'M SEEING HERE, I'M DEFINITELY NOT WORRIED ABOUT THAT. I MEAN THIS LOOKS COMPLETELY BEAUTIFUL, LOOKS COMPLETELY FAITHFUL TO WHAT WE'VE SEEN FROM THE SERIES, BUT I LIKE, YOU KNOW, THE FOCUS ON JUST MAKING IT AN ACCESSIBLE EXPERIENCE FOR PEOPLE, BRINGING IN NEW FANS. I THINK IT'S REALLY, REALLY IMPORTANT. SO WAS CURIOUS ABOUT JUST ON A PERSONAL LEVEL, WHO IS YOUR ALL-TIME FAVORITE SOUL CALIBUR CHARACTER? [LAUGHTER] .. >> WHEN WILL SOUL CALIBUR BE LAUNCHING ON PS4? .. >> OKAY. THAT'S SOUL CALIBUR VI COMING OUT SOMETIME IN 2018, IT SOUNDS LIKE. VERY, VERY EXCITED TO GO HANDS-ON WITH IT. THANK YOU SO MUCH FOR COMING BY. >> THANK YOU VERY MUCH. >> HELLO, EVERYONE. WELCOME BACK. WE ARE AT PLAYSTATION EXPERIENCE 2017. WE ARE STILL BROADCASTING FROM ANAHEIM. WE HAVE A TON OF CONTENT AHEAD OF, INCLUDING THE FOREST. I'M JOINED BY MICHAEL. JUSTIN IS DOWN THERE. HE'S LOOKING GOOD. >> THANKS, BUDDY. >> HI, BUDDY. I'M EXCITED ABOUT THIS PARTICULAR SEGMENT, NOT ONLY TO HAVE YOU GUYS ON THE SHOW BUT ALSO BECAUSE THE FOREST IS A OPEN WORLD, NONLINEAR EXPERIENCE WHERE PLAYERS JUST SURVIVE. AND THAT SOUNDS LIKE MY JAM. IT SOUNDS LIKE THE JAM OF A LOT OF PEOPLE THAT LIKE GAMES SUCH AS LET YOU GO AND DON'T PUT YOU ON A LEASH. I THINK YOU GUYS BROUGHT GAMEPLAY DEMO TO SHOW US. AS WE GET THAT CUED UP, TELL ME A LITTLE ABOUT WHAT WAS THE STARTING POINT THAT, LIKE, CERKERNEL THAT BEGAN THE FORESTI SHOULD SAY AN ACORN. >> I GUESS IT WAS HEAVILY INSPIRED BY MINE CRAFT, JUST THAT OBVIOUSLY PLAYER FREEDOM, ALSO THAT SENSE OF WHEN, YOU KNOW, IT FIRST GOES DARK IN MINECRAFT AND SUDDENLY BECOMES THIS TOTALLY DIFFERENT EXPERIENCE WHERE IT'S LIKE SCARY AND ALL THE ZOMBIES AND THINGS ARE COMING OUT, YOU'VE GOT TO FEND THEM OFF. WE WANTED TO SORT OF TAKE THAT IDEA BUT DO IT IN A REALLY, LIKE, WITH REALLY REALISTIC GRAPHICS AND, YOU KNOW, POUR AS MUCH AS THE KIND OF COOL EFFECTS AND THINGS INTO IT AS WE COULD AND THEN, YOU KNOW, BASE THE GAME AROUND THAT KIND OF EXPERIENCE. >> KIND OF PUT YOUR OWN SPIN ON THAT ONE PARTICULAR ELEMENT THAT YOU REALLY ENJOYED. SO WHAT KIND OF MAKES IT YOUR OWN SPIN? WHAT KIND OF MAKES THE GAME? WHAT ARE PEOPLE GOING TO BE ATTACHED TO WHEN THEY START PLAYING? WHAT'S GOING TO MAKE PEOPLE WANT TO COME BACK AND PLAY MORE? >> THE NAME THE FOREST. >> I MEAN, IT'S A SURVIVAL HORROR GAME. THERE'S OBVIOUSLY THE SURVIVAL ASPECT BUT THEN THERE'S QUITE ELABORATE BUILDING OF EVERYTHING. WE HAVE A VERY SIMPLE TO USE BUT ELABORATE BUILDING SYSTEM AND YOU CAN, YOU KNOW, CHOP DOWN EVERY SINGLE TREE IN THE FOREST AND CREATE A SHACK IN THE WOODS IF YOU WANT OR A GIANT SEASIDE -- YOU CAN COVER THE WHOLE LAND IN WOODEN CASTLES IF YOU WANT, PLAYERS HAVE DONE THAT IN THE PAST. >> LOOKS LIKE WE'VE GOT GAMEPLA UP HERE. YEAH, YOU CAN FEEL FREE TO NARRATE WHAT WE'RE SEEING, EXPLAIN US TO WHAT WE'RE SEEING HERE. >> THIS IS THE VERY BEGINNING OF THE GAME. THIS IS HOW YOU START. YOU START ON A PLANE WITH YOUR SON NEXT TO YOU. >> I'M GOING TO TAKE A WILD GUESS THAT THIS PLANE RIDE IS NOT GOING TO END VERY WELL. >> OH, THINGS, YEAH, GO BAD PRETTY QUICKLY. >> I'VE GOT A FLIGHT IN A COUPLE DAYS. DON'T DO THIS TO ME. [LAUGHTER] >> IT'S LIKE WATCHING FINAL DESTINATION AND NOT WANTING TO TRAVEL ANYWHERE. >> YEP. IT CAN NEVER GO WELL FOR A VIDEO GAME AIRPLANE RIDE. >> IF YOU GET TO SURVIVE. >> YEAH, YEAH. SO THAT'S THE START OF THE FOREST. >> THAT'S HOW YOU START. THEN WE GET A LITTLE MORE SET UP HERE. >> THAT'S WHERE YOU GET THE BEGINNING OF THE STORY. >> AH, WHOA. >> THAT'S YOUR SON. >> MYSTERIOUS CHARACTER. >> YEAH. >> WHAT IS GOING ON, YOU GUYS? >> YOU PASS OUT, WAKE UP THE NEXT DAY. >> ARE YOU SERIOUS? COME ON. WHY WOULD YOU DO THAT TO ME? THIS IS SUCH A HARD WAY TO START A GAME. >> OH, MAN. THIS IS NOT WHAT I WAS EXPECTING. >> TUG AT THE HEART STRINGS RIGHT AWAY. >> YOU DON'T KNOW WHERE YOU ARE. YOU DON'T KNOW WHERE YOUR SON HAS GONE, OBVIOUSLY. >> YOUTOLD ME THIS GAME WAS CALLED THE FOREST. I THOUGHT WE WERE GOING FOR A NICE STROLL. >> MYSTICAL SPRITES LAUGHING ABOUT. NO, BRUTAL SURVIVAL HORROR. >> THERE ARE PARTS OF THE FOREST THAT CAN BE QUITE TRANQUIL WHEN YOU'RE NOT BEING HARASSED BY ANYONE AND JUST BUILDING. >> DOES THAT TIME COME? >> YEAH. >> SO THERE ARE QUIET MOMENTS. >> AT THE BEGINNING OF THE GAME IT'S PRETTY QUIET UNLESS YOU GET REALLY UNLUCKY. >> SEE HOW PRETTY IT IS? NIGHT FOREST. >> YOU GUYS HAVE DECEIVED ME ONCE. [LAUGHTER] >> I BELIEVE YOUGUYS HAVE WRITTEN THIS GAME AS LARGELY, LIKE, YOUR CHILDHOOD ADVENTURES IN A FOREST IF YOU THREW IN A BUNCH OF CRAZY CANNIBALS AND HORRIFYING, LIFE-THREATENING SITUATIONS. >> PRETTY MUCH, YEAH, YEAH. >> OKAY. >> IT'S THAT, YOU KNOW, CHILDHOOD IDEAL OF JUST PLAYING IN A FOREST WITH YOUR FRIENDS AND, YOU KNOW, RUNNING AROUND WITH STICKS ANDMAKINGUP ADVENTURES. AND THAT'S KIND OF THE -- YOU KNOW, BECAUSE ONCE YOU GET INTO MAKEUMULTIPLAYER THAT'S LITERALY WHAT YOU DO. >> COOL STUFF. >> THE ANIMATION ON THAT HATCHET SWING YOU KEEP DOING, LOOKS SUPER INTENSE. HOW LONG DID YOU SPEND TRYING TO GET THAT ANIMATION JUST RIGHT? >> JUST THAT ONE. >> THAT WAS ACTUALLY ONE OF THE FIRST ONES WE PUT IN. >> YEAH? >> ACTUALLY WHEN WE FIRST PUT IN THE SUITCASES ON THE GROUND AND THEN WE REALIZED YOU SHOULD PROBABLY BE -- OUT TO BREAK THEM UP, RIGHT? WE PUT IN THE DOWNWARD AX CHOP AND IT KIND OF WORKED PRETTY WELL THE FIRST TIME. >> HERE'S A QUESTION I OFTEN ASK DEVELOPERS THAT COME ON AND HAVE OPEN-WORLD EXPERIENCES THEY'VE BEEN DESIGNING. HOW DO YOU AS A TEAM MANAGE THAT SORT OF SPECTRUM BETWEEN GIVING A PLAYER DIRECTION OR HELPING THEM UNDERSTAND WHAT THEY CAN DO AND NOT PUTTING THEM ON A LEASH AND JUST HAVING EVERYTHING, YOU KNOW, THE GAMEPLAY ITSELF? WHERE DO YOU FIND THAT BALANCE, AND HOW DO YOU GUYS DESIGN AROUND THAT? >> YEAH. THAT WAS DEFINITELY AN ISSUE. LIKE, BECAUSE WE WANTED TO GO FROM THE BEGINNING KIND OF JUST FULL OPEN, LIKE, NO MISSIONS, NO NPCs TELLING YOU WHAT TO DO. VERY LITTLE GUIDANCE AT ALL. AND WE KIND OF -- AT ONE POINT WE HAD TO PUT IN THAT OPENING CUTSCENE WITH YOUR SON BEING TAKEN AWAY TO KIND OF GIVE YOU DIRECTION, GIVE YOU AN OVERARCHING GOAL TO SORT OF WORK TOWARDS IF YOU WANT TO. BUT THEN APART FROM THAT THEN WE KIND OF SET PLAYERS LOOSE IN THE WORLD AND LET THEM KNOW. THENWE SCATTERED THE WORLD WITH LOTS OF LITTLE ENVIRONMENTAL STORY TELLING THINGS, LIKE THERE'S LOTS OF CLUES TO FIND AND THE MORE YOU EXPLORE YOU'LL START TO DISCOVER HINTS ABOUT WHAT'S ACTUALLY HAPPENING ON THISLAND, MAYBE WHERE YOUR SON HAS GONE. MOST PEOPLE START THE GAME AND START BUILDING STUFF STRAIGHTAWAY. >> WE'RE GETTING INTO BUILDING HERE RIGHT NOW. >> YEAH, SO HE'S CRAFTED A NICE AX, PROBABLY GOING TO CHOP DOWN A TREE SOON. THERE WE GO. >> SO FAR THIS SEEMS VERY PEACEFUL BESIDES THE HORRIFIC CRASH AT THE BEGINNING OF THE DEMO. >> IT'SGOOD TO HAVE THE LIGHT CONTRAST THE DARKNESS THAT COMES LATER. >>SOMEWHERE THE ENEMIES ARE GOING TO COME WHEN YOU DON'T EXPECT THEM AND SCARE THE CRAP OUT OF YOU. ARE YOU GOING TO KIND OF KNOW WHAT YOU'RE GETTING INTO WHEN YOU GET INTO THOSE SITUATIONS? >> IT HAPPENS. IT HAPPENS. YOU GET SURPRISED SOMETIMES. >> THE CREATORS THAT LIVE HERE KIND OF ROAM THE LAND LIKE THEY HAVE THEIR OWN SORT OF GOALS AND PATHS THAT THEY TAKE, AND THEY'LL COME AND INVESTIGATE NOISES AND IF YOU MAKE A FIRE AT NIGHT THAT WILL TEND TO DRAW ATTENTION. >> SO I COULDN'T CHOOSE TO JUST LEAVE OUT A PEACEFUL LIFE IN THE FOREST HERE? >> YOU COULD TRY. [LAUGHTER] THERE ARE TRY. >> THERE ARE REMOTE PARTS OF THE MAP LESS INHABITED AND IF YOU DON'T CHOP DOWN TREES, LIGHT FIRES, YOU COULD HUDDLE IN A GAME SOMEWHERE -- >> IF YOU DON'T PLAY THE GAME, NOBODY WILL COME AFTER YOU. >> HOW FAR DOES THE BUILDING SYSTEM GO? YOU HAD MENTIONED THAT THERE'S SOME LIGHT BASE BUILDING. IS THAT ACTUALLY PRETTY ADVANCED OR IS IT JUST LIKE, YOU KNOW, BASIC DEFENSES THAT YOU CAN HELP HOLD DOWN YOUR AREA AT NIGHT? >> THAT GOES PRETTY FAR. FROM THE START IT'S GOING TO MAKE A LITTLE SHACK AND SOME FIRE, MAYBE SOME STORAGE TO KEEP ITEMS FOR LATER. AND THEN AS TIME GOES ON, MAYBE MORE SAFETY, BUILD SOMETRAPS, AND IF YOU WANT TO BE CREATIVE OR JUST, YOU KNOW, MAKE SOMETHING BIG, THEN WE HAVE ALL THOSE BRICKS THAT ARE POSSIBLE AND YOU CAN MAKE -- AND THEN ADD SOME WALLS ON IT AND THEN SOME FLOORS, MAKE FLOOR STRUCTURES. HALLS IN THE FLOORS, STAIRS THROUGH IT. SO YOU CAN GO ALL THE WAY. >> SO IT'S FULL-ON BASE BUILDING GOING ON HERE. >> GENTLEMAN. >> AND THAT UI, LET ME TALK ABOUT THAT UI FOR A SECOND. I'M SUCH A UI JUNKIE SO THAT LOOKED SO NICE. HERE WE'RE GETTING A LITTLE BIT OF THE I THINK ASHACK IS GOING TO BE GOING UP RIGHT NOW. OUR CABIN IN THE WOODS. >> PUTTING UP A FEW WALLS. >> THIS IS EXACTLY WHAT IT'S LIKE TO BUILD IN REAL LIFE. >> IN THE WILDERNESS THIS IS HOW YOU BUILD, YEAH. >> I HAVE A QUESTION. IS OUR HERO EVER GOING TO GET TO TAKE A BATH? HIS ARM IS LOOKING PRETTY ROUGH THERE. >> THAT'S A REALLY GOOD QUESTION. >> YOU CAN GO TO WATER AND WASH. >> IT WILL WASH WATCH. >> YOU CAN ACTUALLY GET INFECTED IF YOU LEAVE IT TOO LONG? >> REALLY? I WAS MAKING A GAG BUT I GUESS THAT'S ACTUALLY A MECHANIC IN THE GAME. >> TELL US ABOUT THERE'S STEALTH COMPONENTS TO THE FOREST AS WELL INEQUITY. >> YEP. >> HOW DOES THAT MIX IN WITH THE SURVIVAL AND WHEN WOULD THAT BENEFIT YOU VERSUS JUST GOING SPRINTING INTO THE, YOU KNOW, FOREST WITHAN AX DRAWN? >> REALLY DEPENDS ON YOUR PLAY STYLE, I GUESS. YOU CAN -- YEAH, AYOU CAN -- LIKE YOU -- DEPENDING WHERE YOU ARE IN THE FOREST YOU GET MORE OF A STEALTH BONUS. LIKE IF YOU'RE SURROUNDED BY TREES AND CROUCHING, NOT MOVING YOU'RE GENERALLY PRETTY HIDDEN FROM VIEW. IF YOU GO RIGHT INTO A BUSHAND SIT THERE YOU'RE COMPLETELY HIDDEN, ENEMIES SHOULD WALK STRAIGHT PAST YOU. >> IF YOU HAVE A CHANCE, YOU KNOW -- IF YOU HAVE A CHANCE OF BEING STEALTHY. >> I LOVE HOW ORGANICALLY YOU GUYS ARE CONCRAIG INFORMATION RATHER THAN HAVING AN ICON POP UP. YOU'RE ENVELOPE CARRYING IT AND YOU STACK THEM SO I ASSUME YOU CAN ONLY CARRY A FEW AT A TIME OF ANY GIVEN OBJECT. >> YOU CAN CARRY TWO LOGS AT A TIME. IT TOOK FIVE LOGS TO MAKE THAT ONE PIECE OF WALL THAT WAS A DOOR, SO, YEAH, TO MAKE A LITTLE CABIN LIKE THAT IT'S NOTED GOING TO TAKE YOU THAT LONG. >> I LIKE HOW YOU -- >> FIVE, SIX TREES. >> YOU'RE BASICALLY LAYING OUT A BLUEPRINT OF YOUR STRUCTURE. >> YEAH. >> YOU CAN BUILD IT OVER TIME, RIGHT? >> YEAH. YOU PUT IT DOWN AND THEN YOU PLUNK IT DOWN IN THE WORLD WHERE YOU WANT. THAT'S REALLY GOOD WHEN PLAYING WITH MULTIPLE PEOPLE BECAUSE THEN YOU CAN ALL COME IN AND START WORKING ON THE SAME OBJECT BECAUSE EVERYONE SEES EACH OTHER'S BLUEPRINTS. SO IT'S -- >> NICE LITTLE KIND OF REMINDER IN THE BOTTOM LEFT CORNER SHOWING YOU THE THINGS THATYOU NEED TO BUILD WHAT YOU'VE LAID OUT, TOO, IT LOOKS LIKE LIKE YOU GUYS HAVE GONE REALLY KIND OF USER FRIENDLY VERY KIND OF SIMPLE IN TERMS OF THE WAY THE CRAFTING STUFF WORKS ABOUT AS SIMPLE AS A COMPLEX CRAFTING SYSTEM LIKE THIS CAN BE. >> ALWAYS TRY TO MAKE IT AS SIMPLE AND AS VISUAL AS YOU CAN. WE REALLY -- DON'T LIKE HAVING TUTORIALS, IF WE CAN AVOID IT. >> I LIKE THAT HE'S STILL CARRYING A LIGHTER IN BROAD DAYLIGHT. >> THAT ON THE BOTTOM RIGHT, IS THAT A HUNGER AND THIRST METER I SEE THERE? >> YEAH. THAT TRACKS YOUR HEALTH WITH THE RED BAR. IT'S YOUR STAMINA. YOU CAN TAKE THINGS TO REPLENISH THAT AND THERE'STHE STOMACH WHICH IS YOUR FOOD LEVEL AND THE WATER NEXT TO THAT. >> CAN YOU -- FORGIVE ME IF I'M WRONG, WERE YOU GUYS HAD AN EARLY ACCESS RELEASE ON OTHER PLATFORMS? IS THAT CORRECT? >> YEAH, A PC EARLY ACCESS. >> TELL US WHAT KIND OF LEARNINGS THAT BRINGS US BECAUSE THE GAMES I TRACK THAT DO EARLY ACCESS-STYLE RELEASESSEEMS LIKE YOU CAN LEARN A LOT FROM YOUR EARLY PLAYER BASE AND YOUR GAME FROM THE TIME IT STARTS TO THE TIME THAT IT FORMALLY LAUNCHES IS OFTEN VERY DIFFERENT. >> YEAH, YEAH. IT WAS A REALLY LEARNING EXPERIENCE FOR US BECAUSE ONCE WE RELEASED THE EARLY ACCESS BACK IN 2014, IT DID QUITE WELL STRAIGHT AWAY. WE WERE ALWAYS SORT OF IMAGINING WE WOULD BE DONE WITHIN SIX MONTHS TO A YEAR AFTER THAT AND THEN, YOU KNOW, WE STARTED SETTING THESE TIMERS WHERE IT'S, LIKE, OKAY WE WILL RELEASE A PATCH ROUGHLY EVERY THREE WEEKS AND THERE'S ATIMER IN THE GAME THAT TELLS YOU WHEN THE NEXT PATCH IS COMING. IT KEEPS US TO A SCHEDULE AND KEEPS THE PLAYERS FROM GETTING TOO UPSET ABOUT WHEN THE NEXT UPDATE WOULD BE COMING. [ LAUGHTER ] >> VERY TRANSPARENT. >> THAT SORT OF PROCESS, THE GAME KEPT GROWING IN POPULARITY AND PEOPLE KEPT REQUESTING ALL SORTS OF THINGS THEY WANTED TO SEE. AND WE ONLY HAD SINGLE-PLAYER IN THE BEGINNING AND EVERYONE WAS CALLING FOR MULTIPLAYER, SO WE DECIDED TO PUT IN COOP WHICH WAS A BIG CHANGE. >> THAT'S NOT JUST SOMETHING THAT YOU CAN, YOU KNOW, WANDER OVER AND DROP INTO YOUR GAME, RIGHT? >> WE THOUGHT WE COULD. BUT, YEAH. [ LAUGHTER ] >> HOW BIG IS THE TEAM? MAY I ASK? >> I MEAN, THERE'S UNDER TEN PEOPLE AT THE MOMENT. WE'RE SORT OF THE FIVE FULL-TIME DEVELOPERS THAT HAVE BEEN WORKING ON IT FOR THE FULL FOUR YEARS AND THEN WE'VE HAD QUITE A BIG OUTSOURCING TEAM. >> AWESOME. >> GUILLAUME WORKS FROM FRANCE AND ME AND BEN AND ANNA WHO ARE THE OWNERS OF THE COMPANY ARE BASED IN VANCOUVER AND SOUND GUYS ARE IN AUSTRALIA AND WE'VE HAD SOME CONTRACTORS DOING ART AND THINGS LIKE THAT OVER THE YEARS. >> ARE YOU GUYS EVER ABLE TO GET THE WHOLE TEAM TOGETHER TO, LIKE, CATCH UP ON THINGS OR JUST GRAB A DRINK? >> NORMALLY WHEN WE GO TO SHOWS LIKE THIS, FLY PEOPLE DOWN. >> YEAH. >> ONCE A YEAR OR SO. >> OR FOR A BARBECUE, JUST GET EVERYBODY TOGETHER. >> WE'VE COME ACROSS A NICE LITTLE GATHERINGAREA HERE. MAYBE WE COULD ALL MEET UP IN THE GAME HERE AND GRILL UP A RABBIT OR SOMETHING. >> TELL US A LITTLE BIT ABOUT THAT. WHEN YOU SAY "COOP," WHAT KIND OF COOP ARE WE TALKING ABOUT? IS IT LOCAL? IS IT ONLINE? HOW IS IT SET UP? >> IT'S ONLINE. LIKE YOU -- ONE PERSON HOSTS THE GAME AND THEN OTHERPEOPLE JOIN IN TO HIS GAME. SO IT'S JUST PEER-TO-PEER. AND IT'S -- YOU KNOW, NORMALLY BETWEEN FOUR TO EIGHT PEOPLE. >> OH, WOW. >> THAT'S THE SORT OF LIMIT WE HAVE. >> THAT'S STILL A LOT. YEAH. >> I MEAN, IT'S NOT SUPPOSED TO BE, LIKE, A BIG KIND OF, YOU KNOW, BATTLE ROYALE BETWEEN DIFFERENT CAMPS OR ANYTHING. >> DEFINITELY NOT PVP. >> IT'S NOT DESIGNED AS PVP. YOU CAN PLAY IT THAT WAY IF YOU WANT TO BUT THERE'S A LOT OF GRIEF THAT GOES ON. THE IDEA IS YOU ALL CRASH ON THE SAME PLANE SO YOU WILL HAVE FOUR PEOPLE WAKE UP INSTEAD OF ONE. THE GAME IS EXACTLY THE SAME IN MULTIPLAYER, EVEN IN TERMS OF THE STORY. LIKE, YOU CAN PLAY THROUGH THE STORY CONTENT WITH FOUR PEOPLE VERSUS ONE. YEAH, IT'S JUST THE FUN IT BRINGS FROM HAVING OTHER PEOPLE. IT REALLY CHANGES JUST THE TONE OF THE BECAME. WHEREAS IN SINGLE-PLAYER, THIS IS STILL THE KIND OF E IDYLLIC PART OF IT. PEOPLE SAY THEY DON'T LIKE PLAYING IT. >> IT CHANGES WHEN YOU HAVE MORE PEOPLE. >> THEN THEY SAY WE PLAY IT WITH MY HUSBAND IN MULTIPLAYER AND WE HAVE A GREAT TIME. >> WE HAVE JUST A SPEAR WE HAVE BUILT OUT OF A STICK. I SAW A PLAYER TRYING TO KILL SOME RODENTS WITH IT EARLIER. >> GO HUNTING. >> AND I JUST -- I THINK WE MISSED THAT HE HAD FOUND A PHOTOGRAPH OR SOMETHING, RIGHT, ON THE GROUND. IS THAT ONE OF THOSE ENVIRONMENTAL STORY CUES YOU MENTIONED? WELL, WE'LL SEE IT LATER. WE HAVE RABBITS TO HUNT. >> WE WANDERED PAST A -- LIKE A ROPE GOING DOWN INTO A HOLE IN THE GROUND WHICH WE SADLY WALKED RIGHT PAST. I WAS KIND OF HOPING THEY WOULD GO DOWN THERE SO WE WOULD SEE WHAT HAPPENED. >> IF WE GET ENOUGH TIME TO GO BACK THERE, IF WE DON'T RUN INTO ANY ENEMIES. >> OH, YEAH, RIGHT HERE. SO WHAT'S -- >> I DON'T KNOW, GUYS. THIS LOOKS A LITTLE RISKY. >> WE'RE DOING IT. WE'RE GOING DOWN. >> THERE WE GO. >> THE OTHER PART OF THE GAME IS THIS VAST NETWORK OF CAVES THAT'S, LIKE, BELOW THE GROUND. THIS IS WHERE WE KEEP A LOT OF THE REALLY SCARY STUFF AND, ALSO, A LOT OF THE HIGHER-LEVEL ITEMS AND COOL THINGS YOU MIGHT WANT TO COLLECT. >> AHHH. >> BUT YOU'VE GOT TO GO THROUGH THE HIGH-RISK, HIGH REWARD. >> YEAH, EXACTLY. AND A LOT OF THE STORY CONTENT YOU CAN FIND THROUGH CAVES. >> WHAT IS GOING ON? ARE THOSE LITTLE WORMS? >> IT'S NOT RECOMMENDED TO DO THIS UNLESS YOU ARE MORE PREPARED. >> OKAY. ARE YOU KIDDING ME? YOU GUYS! NOOOO! NOOOO! GET HIM! YEAH! >> OH, GOD. >> I THOUGHT THIS WAS LIKE A NORMAL FOREST. >> THIS IS THE WORST KIND OF FOREST. >> OH, GOD. >> WAIT, IF YOU TORCH THAT THING AND COOK IT, COULD YOU THEN EAT IT? >> NOT THAT ONE. >> NOT THAT ONE. >> NOT HEALTHY. >> THERE'S OTHER TYPES YOU CAN ACTUALLY. MORE REGULAR CANNIBALS. >> SO WHEN WE FIRST SAW THIS THING, I SAW OUR HERO OPEN UP THE CRAFTING. DOES TIME PASS WHILE YOU'RE CRAFTING OR DOES THAT IMMERSIVELY PAUSE THE GAME SO YOU HAVE A MOMENT TO COLLECT YOUR THOUGHTS? >> THERE'S NO MERCY IN THIS GAME CLEARLY. >> IN SINGLE-PLAYER IT'S NOT POSSIBLE SO IT DOESN'T. IF YOU GO INTO THE HARDER DIFFICULTY MODES, IT DOESN'T PAUSE EITHER. YOU GET INTO THE FIGHTS. >> THAT DIDN'T SEEM TO BE TOO HAPPY OF AN ENDING. >> ON THAT HAPPY NOTE OF TERRIFYING FORESTS AND BEING HUNG UPSIDE DOWN, IT SEEMS LIKE -- >> IT DOESN'T END THERE. >> CERTAINLY NOT. BEFORE WE LET YOU GUYS GO, DO YOU HAVE ANY PARTING WORDS OR ARE YOU GUYS TALKING ABOUT WHEN YOU WOULD LIKE TO TARGET A RELEASE DATE ON PS4? >> WE'RE TARGETING THE SECOND QUARTER OF 2018. >> SO WE'RE COMING UP ON IT. >> YEAH. IT WOULD BE PS4, PS4 PRO. >> EXCELLENT. >> REALLY EXCITED TO TRY TO GET IT OUT THERE. >> I'M EXCITED TO BE TERRIFIED. YEAH, TOTALLY EXCITED AND SCARED. GENTLEMEN, THANK YOU SO MUCH FOR JOINING US ON THE PROGRAM. GOOD LUCK TO FINISH WHAT SOUNDS LIKE A LONG AND TERRIFYING JOURNEY IN DEVELOPMENT. AND EVERYONE THAT IS JOINING US, THANK YOU GUYS SO MUCH FOR WATCHING. WE STILL HAVE A LOT AHEAD SO PLEASE STAY WITH US. WE ARE STILL BROADCASTING FROM PlayStation EXPERIENCE 2017 IN ANAHEIM, CALIFORNIA. DO NOT GO ANYWHERE. STAY WITH US. .. >> LADIES AND GENTLEMEN,, PLEASE, WELCOME SID SHUMAN. [ APPLAUSE ] >> HOW'S EVERYBODY DOING? [ CHEERS AND APPLAUSE ] THANKS FOR JOINING US HERE TODAY. YOU KNOW, PS VR IS SOMETHING VERY NEAR AND DEAR TO MY HEART. SKYRIM VR, ONE OF MY FAVORITE EXPERIENCES, RESIDENT EVIL RIGHT UP THERE ON MY GAME OF THE YEAR LIST. WHAT'S SO INTERESTING ABOUT THIS MEDIUM IT AFFORDS A LOT OF NEW AND INTERESTING EXPERIENCES, EXPERIENCES YOU COULDN'T GET ANY OTHER WAY. AND ONE OF THOSE EXPERIENCES INVOLVES COMEDY. SO I THOUGHT IT WOULD BE FUN IF WE COULD INVITE SOME FRIENDS IN HERE TO TALK A LITTLE BIT ABOUT WHAT IT'S LIKE TO MAKE COMEDY GAMES IN VR. SO PLEASE WELCOME JUSTIN ROILAND FROM SQUANCH GAMES AND WILLIAM PUGH FROM CROWS CROWS CROWS. [ CHEERS AND APPLAUSE ] >> HEY! >> WHOA, THE MIC'S ON. >> THANK YOU FOR JOINING US. >> LOOK AT THESE ROCK STARS. >> OH, COME ON. >> SLEEPY STARS. >> YEAH, INDEED. GENTLEMEN, FIRST OF ALL, I WANT TO CONGRATULATE YOU. >> THANK YOU. >>ACCOUNTING+, IT'S OFFICIAL. IT'S COMING TO PlayStation VR. AND IT LOOKS TO HAVE RECEIVED QUITE A BIT OF ATTENTION IN THAT SORT OF THAT TRANSITION. >> YEAH, I MEAN, YOU KNOW, AND THE PLUS, IT'S NOT THERE FOR NOTHING. >> THAT'S RIGHT. >> IT IS PLUSSED. >> IT GOT PLUSSED UP. >> 200%. >> LET'S MAKE IT REALLY CLEAR, IT'S LIKE 200 PLUS PERCENT CONTENT. >> EASILY 200. YOU CAN GO TO 230 MAYBE. >> WE HAVEN'T CRUNCHED THE NUMBERS RIGHT QUITE DOWN TO THE EXACT PERCENTAGE. THAT'S WHAT WE'RE GOING TO DO AFTER THIS. >> THERE'S A DEGREE -- >> THERE'S A CURVE, A CHART. >> THERE ARE DIFFERENT KINDS OF DEGREES. THERE'S CENTIGRADE AND FAHRENHEIT. >> DON'T FORGET KELVIN. >> THAT'S WHAT THE GAME IS ABOUT, DEGREES. >> IT SOUNDS COMPELLING. >> THERE'SLOTS OF PLUSES IN IT. WHAT WERE YOU GOING TO ASK? SORRY, WE'RE BEING DUMB. >> NOT AT ALL. BE AS SILLY AS YOU WANT. I WAS GOING TO SAY LET'S WATCH THAT NEW TRAILER. >> OH, YES. >> THE KING IS DEAD! THE NORTH WIND HOWLS ACROSS THE WASTES AND WITH IT COMES DARK TIDINGS. THE KING IS DEAD! >> WHAT ARE YOU DOING HERE IN MY PLACE? WHAT ARE YOU DOING IN MY PLACE, GET THE FUCK OUT OF HERE. YOU GET THE FUCK OUT OF HERE. WHAT ARE YOU DOING IN MY PLACE? THIS ISMY TREE WORLD! WHO ARE YOU? HOW DID YOU GET HERE? THIS IS MY CRAZY TREE -- >> HOW DO I GET OUT OF HERE? >> IS THIS ACCOUNTING ON PlayStation VR? >> YES. >> WE NEED TO GET THERE SOON. >> BRING IN THE DEATH THING. >> THANK YOU FOR CLEANING UP MY MESS. I AM SO HAPPY -- >> YOU DIDN'T EVEN KNOW MY NAME. >> WHOA, WHOA, WHOA, WHAT THE FUCK. >> YOU SAID IT, CHILD. COME ON, MAN, WE'RE A GANG. >> DON'T FORGET ABOUT ME. >> THAT IS THE PLUS. [ APPLAUSE ] >> I LOVE THAT TRAILER. HONESTLY, ONE OF MY FAVORITE TRAILERS HERE FROM THE GAME OF WARS AND PLAYSTATION EXPERIENCE HERE. SUPER CRAZY, SUPER AWESOME. WILLIAM, I THOUGHT I WOULD START WITH YOU. TELL ME A LITTLE BIT ABOUT CROWS CROWS CROWS AND WHAT YOU DO. >> CROWS CROWS CROWS IS A TEAM ABOUT COMPLEX FEELINGS ABOUT THINGS. WE GOT TOGETHER FIRST IN ABOUT 2014, ME AND DOMINIC, MY ART DIRECTOR, AND CO-FOUNDER. AND JUST RECENTLY THIS YEAR WE'VE BLOWN UP TO TEN PEOPLE AND WE MAKE NARRATIVE GAMES, VERY ARTISTIC, VERY INTELLECTUAL -- >> SOPHISTICATED STUFF. >> YEAH, IT'S COMPLEX. NOT EVERYBODY CAN UNDERSTAND WHAT I'M DOING. BUT, YOU KNOW, IF PEOPLE HAVE SEEN A LOT OF THESE THINGS, THEY'LL BE LIKE, OKAY, I SEE. >> YOU HAVE TO HAVE A VERY HIGH IQ TO UNDERSTAND. THAT WHOLE THING. >> AND THEN WE BROUGHT THAT FORWARD INTO ACCOUNTING+ WHICH YOU NEED TO BE VERY SMART TO UNDERSTAND. >> YOU'VE WORKED ON SOME REALLY INTERESTING GAMES OVER THE YEARS. THE STANLEY PARABLE FOR ONE. TELL USABOUT YOUR DESIGN PHILOSOPHY AND HOW THAT ALL COMES TOGETHER. >> MY DESIGN PHILOSOPHY ISTAKE AWAY AS MUCH STUFF AS YOU CAN TO THINK ABOUT AND THEN TRY AND MAKE SOMETHING FUNNY OUTOF SOMETHING THAT YOU CAN'T FUCK UP. LIKE,IF YOU GOT A BATTERY AND A PLACE TO PUT THAT BATTERY, AND A COOLING MACHINE AND A PHONE AND NOT KNOWING WHAT TO DO. >> PEOPLE MAY STILL NOT GET IT. CAN'T IMAGINE PUTTING ANY GENUINE GAMEPLAY INTO MY GAMES. I WILL BE A WALKING SIMULATOR UNTIL I DIE. >> JUSTIN, YOU HAVE A RICH BACKGROUND AS WELL. TELL US A LITTLE BIT ABOUT WHAT YOU DO AND WHAT YOU ARE UP TO WITH SQUANCH GAMES. >> YEAH, I'M DOING A BUNCH OF STUFF. I'M EXHAUSTED. TV STUFF, YOU KNOW, RICK AND MORTY. >> WOO! >> AND OTHER UNANNOUNCED THINGS. [ APPLAUSE ] >> OH, GEEZ, EASY, EASY, I'M JUST KIDDING. AND THEN, YEAH, LIKE THE GAME STUFF IS INCREDIBLE. WE'VE GOT A BUNCH OF STUFF COOKING THAT WE CAN'T ANNOUNCE YET. BUT YEAH, VR AND JUST EMERGING TECHNOLOGIES IN CONCERT WITH GAMING AND NARRATIVE, I DON'T KNOW WHAT HAPPENED. I THINK SOMETHING CLICKED IN MY BRAIN A FEW YEARS AGO. I GOT A VIVE KIT EARLY. I GOT THE PS VR THE SECOND I COULD, TO GET MY HANDS ON IT. ALL OF IT IS JUST BEING IN A GAME LIKE THAT IS SOMETHING I DREAMED ABOUT SINCE I WAS A KID. I NEVER THOUGHT IT WAS GOING TO COME. TO GIVE YOU THE REALLY BORING ANSWER, LIKE THE HOLO DECK ON STAR TREK, I HATED THAT SHOW. IT WOULD BE THE DEATH OF ALL THE CARTOONS. [ LAUGHTER] NO, THE CARTOONS ARE DONE. AND THEN IN AN EPISODE WITH THE HOLO DECK CAME ON. CAN I SWEAR? >> YEAH, SURE. >> WHAT THE FUCK IS THAT? THEY ARE IN A FUCKIN' FAKE -- SORRY, IT'S VERY EARLY FOR ME. THEY ARE IN A FAKE FUCKIN' ROOM. I WAS12. I WAS THINKING I WOULD HAVE SEX WITH GIRLS IN THERE TO BE COMPLETELY HONEST. I'M NOT A PERVERT, BUT THAT'S THE 12-YEAR-OLD MIND FOR YOU. I'M WATCHING THIS FUCKING SHOW. AND THEN I WAS WATCHINGTHAT SHOW AND THERE WERE EPISODES THAT HAD NOTHING TO DO WITH THE HOLOS DID ODECK AND I INTO STA. AND WE ARE KIND OF SORT OF CLOSE TO THE HOLODECK, IT SEEMSLIKE THE HARDWARE IS MOVING SO FAST IN A GOOD WAY AND, YOU KNOW, THE FACT -- THE ABILITY TO BE INVOLVED AND TO ACTUALLY MAKE CONTENT IS -- I'M SUPER LUCKY TO BEABLE TO DO STUFF LIKE THIS WITH PEOPLE LIKE WILLIAMAND HIS TEAM. SO, YEAH. >> STOP IT. >> AND THEN OUR TEAM AT SQUANCH GAMES, TOO, WE JUST HAVE -- IT'S JUST A BUNCHOF GREAT PEOPLE MAKING REALLY FUN STUFF AND, YOU KNOW, WE'RE LED BY LET'S HAVE FUN. LIKE, WE'RE NOT FORCING ANYTHING. WE'RE MAKING OURSELVES LAUGH. WE'RE BEING SILLY. WE ARE OBVIOUSLY MAKING STUFF WE THINK IS GOOD AND WE WANT PEOPLE TO ENJOY AND ACTUALLY NOT SUCK. BUT AT THE SAME TIME, WE'RE NOT HAMPERED BY THE STRESS OF, LIKE, OKAY, THIS HAS TO BE PERFECT. IT'S MORE JUST FOLLOWING OUR BLISS AND HAVING A BLAST. I MEAN, THE ORIGINAL ACCOUNTING, WE DID THE LION'S SHARE OF IT IN,LIKE, FOUR DAYS. >> YEAH. >> I MEAN, REALLY IT WAS INSANE. >>FIND IT OUT. WE ANSWERED QUESTIONS WE DIDN'T EVEN WANT TO KNOW WE HAD. >> HOW DID YOU TWO START WORKING TOGETHER? WHAT KIND OF DREW YOU TWO TOGETHER? >> MUTUAL FANS AND THEN ALSO -- HE LIED TO ME AND SAID HE WORKED AT TITANFALL GAMES WHEN I WAS IN THE TITANFALL BUILDING. I REALIZED I WAS IN THE BUILDIN- RESPOND. SORRY, I'M IN THE RESPOND BUILDING AND I'M LIKE, HOLY SHIT, I TWEETED OUT, DOES ANYONE WHO FOLLOWS ME WORK AT RESPOND? I'M HOPING. I'M LIKE -- AT THE TIME I DIDN'T HAVE THAT MANY FOLLOWERS ON TWITTER AND THEN WILLIAM IS LIKE I DO, I WORK AT RESPOND. >> AND HE FOLLOWED ME. I GOT THE FOLLOW. >> I DIDN'T PUT IT TOGETHER. AT THE TIME. >> I WAS STUCK IN THE LADDER OF THIS WORLD. >> I DIDN'T PUT IT TOGETHER AT THE TIME HE WAS STANLEYPARABLE WHICH WAS A BIG FAN OF. >> THAT WAS A JUST A HORRIBLE -- AND THEN HE LIED. HE SAID I'M LITERALLY IN YOUR BUILDING RIGHT NOW. I WOULD LOVE TO MEET YOU. >> I SEE I HAVE A PROBLEM WITH MY PLAN. >> AND THEN HE CAME CLEAN. AND HE REALIZED HE MADE STANLEY PARABLE AND THIS WAS AGREAT CONNECTION IN AND OF ITSELF. THIS WAS BEFORE ANY HARDWARE HAD SHIPPED. THIS IS, LIKE, YOU KNOW, I HAD TRIED THE VIVE. I TRIED IT THE WEEK AFTER THEY ANNOUNCED IT AT GDC IN 2015, I BELIEVE THAT WAS. >> YEAH, THAT'S ABOUT THE TIME. >> SO I WAS RIGHT THERE AT THE VERY BEGINNING AND SO WE WERE JUST TALKING ABOUT ALL KINDS OF STUFF, LOCOMOTION. JUST EVERYTHING THAT EVERYBODY WHO'S DIGGING INTO VR IS TALKING ABOUT, YOU KNOW, RIGHT NOW. AND WE WOULD JUST SKYPE. HE'S IN ENGLAND. I'M IN LA. WE WERE SKYPEING AND TALKIN TO HOURS AND THEN LET'S GAME JAM AND MAKE SOMETHING CRUZY AND THAT BECAME ACCOUNTING. AND THEN ACCOUNTING+. >> THE LEDGE END CONTINUES IS OTHER WHOLE THERE. >> THE RETURN OF TRAFAR. THAT WAS GOING TO BE THE OTHER LOGO. TRAFAR ISN'T IN IT. WE DOESN'T WANT TO CONFUSE ANYONE. IT'S A DIFFERENT TRAFAR, NOT THE ONE YOU ARE THINKING OF FROM DISNEY. >> GOOD TO KNOW. >> AND WE ALSO HAD TO CUT TRAFAR FROM THE GAME. THAT'S ANOTHER REASON. WE PROBABLY -- WE PROBABLY SHOULDN'T TALK ABOUT THAT. SO -O TELL MEA LITTLE BIT ABOUT THE GAME ITSELF. WHAT IS IT THAT YOU DO? IN THIS GAME. AND I THINK WE ACTUALLY HAVE SOME FOOTAGE WE CAN SHOW HERE. BUT TELL USA LITTLE BIT ABOUT HOW THE GAMEPLAY ITSELF WORKS. >> IT'S A BAG OF MOMENTS, REALLY IT'S -- YOU'RE AN ACCOUNTANT AND -- WHICH WE THINK IS A VERY NOBLE PROFESSIONAL. ACCOUNTANT. IT'S PRETTY HONORABLE. >> IF YOU THINK ABOUT IT FOR A LONG TIME. >> EVERY ONE OF GUYS COMES ACROSS AN ACCOUNTANT, WHETHER DIRECTLY OR INDIRECTLYAT SOME POINT IN YOUR LIFE WHETHER THEY'RE CRUNCHING NUMBERS OR THEY'RE DOING YOUR TAXES OR HELPING A TAX PERSON FIGURE OUT YOUR THINGS. ANYBODY PLAY ACCOUNTING W KNEW WE'D HAVE TO GIVE THEM A TEST TO MAKE SURE THAT THEY WERE SMART ENOUGH TO PLAY IT. YEAH. THAT'S WHAT THIS IS. THIS IS THE TEST. >> YOU CAN SEE YOU ROTATE AROUND TO APPRECIATE THE GAME FROM ITS MULTIPLE CREATIVE ANGLES. >> IT'S KIND OF SAYING TO YOU HEY YOU'RE ABOUT TO BE AN ACCOUNTANT. THIS IS AN IMPORTANT JOB. ARE YOU UP TO THE TASK? LET'S FIND OUT. AND THEN IT RUNS YOU THROUGH THE TEST AND . >> WHAT HAPPENS IF I'M NOT SMART ENOUGH? >> HEADSET DOESN'T HAVE GRAPHICS -- YOU'RE GOING TO HAVETO GO ON LINE AND RESEARCH. IF YOU HIT A WALL HERE, YOU MIGHT NEED TO -- YOU MIGHT NOT BE A GAMER POSSIBLY. THIS MIGHT BE YOUR FIRST VIDEO GAME. YOU MIGHT BE GRANDMA IF YOU CAN'T GET PAST THE TUTORIAL OR THE TEST. SORRY . IT'S NOT A TUTORIAL. I APOLOGIZE. BUT YEAH, AND THEN AS YOU . >> YOU'VE GOT TO CLEAN UP YOUR OFFICER. >> YEAH, THERE'S A LOT OFSTUFF TO DO IN IN GAME. IT'S . >> , LIKE, YEAH. BUT THERE'S VR IN IT SO YOU KNOW IT'S THE FUTURE. VR IS THE FUTURE. >> IT'S ACCOUNTING IN -- IT'S VR ACCOUNTING. NOT JUST -- IT'S NOT JUST NORMAL ACCOUNTING. IT'S VIRTUAL REALITY ACCOUNTING. >> I'M JUST GOING TO CUT TO THE CHASE ON THIS. THIS IS A VERY STRANGE CONCEPT FOR A GAME. YOU'RE DOING ACCOUNTING IN VR. >> WHAT'S STRANGE ABOUT IT? IT'S TOTALLY NORMAL. >> IT'S A COMMON THING. >> HOW DO YOU EVEN HAVE AN IDEA LIKE THIS? IT'S JUST SO OUT THERE, RIGHT? >> I MEAN, YOU KNOW, WE -- THIS HAS NOTHING TO WITH ACCOUNTING. >> NO, WHEN YOU'RE IN THE ACCOUNTING OFFICE, YOU'VE GOT THE TREE WORLD, YEAH YEAH. YOU'VE GOT THE COOLING MACHINE, THE BATTERY, THE LITTLE GUY IN THE TREE. THIS IS AA ALL STANDARD FIRST YEAR ACCOUNTING STUFF. >> ANY CUT ANTS WILL TELL YOU -- ACCOUNTANTS WILL TELL YOU. THIS IS THE THING THAT ACCOUNTANTS DON'T WANT YOU TO KNOW. BECAUSE YOU FIND THIS STUFF OUT AND YOU'RE LIKE I WANT TO BE AN ACCOUNTANT. >> WHAT'S WITH THE GUY IN THE TREE? WHAT IS THIS ALL ABOUT? >> HE'S JUST REALLY UPSET. >> THAT'S TREE GUY. HE DOES NOT LIKE THAT YOU'RE IN HIS SPACE MESSING WITH HIS STUFF >> THIS IS MY PLACE NOT YOUR PLACE! GET OUT OF HERE. >> THIS IS WHAT YOU WANT TO SEE IN VR. IT'S VERY AWARE OF WHAT YOU'RE DOING AND REALLY FOCUSED ON YOU. >> I DON'T LIKE PEOPLE AROUND ME GET OUT OF MY WORLD. >> IN THIS PARTICULAR CASE HE'S VERY UP SEXUALITY HE'S GOT -- UPSET. HE'S GOT A STRONG PERSONALITY. HE'S VERY SELFISH BUT VERY AWARE >> HIS NEEDS ARE SIMPLE. JUST LEAVE HIM ALONE AND GO AWAY , GETOUT OF THERE, STOP TOUCHING HIS THINGS. AND THAT'S BASICALLY IT. BUT I LOVE THAT -- I LOVE HOW RESPONSIVE HE IS TO ALL DIFFERENT THINGS YOU'RE DOING. HE'S WATCHING YOU FROM HIS LITTLE TREE NOOK. AND YELLING THE WHOLE TIME. >> THERE'S SOMETHING JUST REFRESHING ABOUT HAD KIND OF EXPERIENCE, RIGHT? I'VE NEVER EXPERIENCED -- TELL US ABOUT THIS ONE. >>> THIS IS ALL NEW STUFF. THE PLUS. ACCOUNTING+. THIS IS -- THE ORIGINAL ACCOUNTING WAS A VERY RELATIVELY SHORT EXPERIENCE AND IT WAS FREE AND WE GOT TOGETHER IN BERLIN AND WE JAMMED FOR ANOTHER I DON'T KNOW HOW LONG -- LONG TIME AND WE FIGURED OUT ALL THE NEW -- ALL THE NEW CRAZY STUFF FOR ACCOUNTING+ ANDTHERE'S A TON OF NEW STUFF. TONOF NEW SPACES AND AREAS AND A LOT OF HIDDEN STUFF. ZOO LEVEL IS PROBABLY GOING TO BE THE TOUGHEST ONE FOR PEOPLE. >> WE'VE GOT THREE HIDDEN LEVELS AND ONE OF THEM IS HIDDEN BEHIND A BIG DOOR THAT SAYS SECRET LEVEL. >> THAT ONE WILL BE PRETTY EASY TO FIND. >> ANOTHER ONE IS A BIT MORE DIFFICULT AND THE HARDEST IS THE SECRET ZOO LEVEL. WE THINK' VERY SMALL PERCENTAGE OF PEOPLE WILL . >> YEAH, IT WAS A LOT OF WORK FOR WHAT ULTIMATELY WILL BE A SLIVER OF PEOPLE THAT GET TO EXPERIENCE IT. BUT WE FIGURE, YOU KNOW, LEAVE IT UP TO THE TWITCH STREAMERS OR THE WHOEVER TO FIND THAT. AND YOU KNOW, EVERYONE IS PROBABLY THINKING OH, THE ZOO LEVEL. 12 HOURS AFTER THE GAME COMES OUT PEOPLE WILL BE IN THE ZOO LEVEL. NO. NOPE. NICE TRY. >> DO YOU THING THE STREAMING CULTURE OF TWITCH AND THESE OTHER SOCIAL MEDIA HAS KIND OF ENCOURAGED DEVELOPERS TO KIND OF SQUIRREL AWAY INTERESTING EXPERIENCES? BECAUSE THIS IS A THEME I'VE BEEN SEEING INCREASINGLY. >> POSSIBLY. I THINK IT'S GREAT. I THINK THEY SHOULD. IT'S AN INCENTIVE FOR DEVELOPERS TO KIND OF HIDE WEIRD STUFF THAT NORMALLY YOU WOULDN'T PUT TIME AND EFFORT INTO BECAUSE YOU KNOW, YOU'RE THINKING ABOUT YOUR BUDGET, SCHEDULE AND YOU'RE LIKE OKAY. SO ONE PERCENT OF PLACER ARE GOING TO EXPERIENCE THIS. IT'S NOT WORTH IT. CUT IT. YOU'RE ALWAYS SCOPING DOWN AND YOU KNOW WHEN YOU DEVELOP A GAME , IT'S A CONSTANT STRUGGLE OF SCOPING AND BUDGET AND SCHEDULE. AND THERE'S INDIVIDUALIZED EXPERIENCES THAT NOT MANY PEOPLE GET TO HAVE IS WHAT MAKES STUFF AND THE EXPERIENCE UNIQUE TO YOU >> WHAT THE HELL IS GOINGON HERE BY THE WAY? >> THIS IS THE PHONE XYLOPHONE. THESE TWO BONE CHARACTERS -- SKELETONS . >> SIAMESE BONE TWINS. >> SHOULD WE TALK ABOUT THE CAST AT ALL? >> SURE. >> WE HAVE SO MANY AMAZING PEOPLE DOING VOICESIN THIS GAME >> MY NUMBER ONE FAVORITE WOULD PROBABLY BE RICH FULCHER. PLAYS ONE OF THE GANG MEMBERS. >> HE'S INCREDIBLE. CASSIE STEEL IS IN THIS. SHE'S AMAZING, INCREDIBLE IMPROV YOU'D KNOW HER FROM RICK AND MORTY AS TAMMY, CASSIE STEALS THE VOICE OF TAMMY AND NOW SHE'S DOING OTHER CHARACTERS IN THE SHOW. ECHO KELLUM IS IN THE GAME. YOU WOULD KNOW HIM FROM ARROW, GREEN ARROW, MAYBE I'M GETTING THAT WRONG BUT HE'S AMAZING, ALL REALLY GREAT IMPROV PEOPLE. THIS IS SO GOOD. BUT YEAH, THERE'S JUST -- WE GOT SO MANY GOOD AMAZING FUN PEOPLE THAT ARE ALL JUST FRIENDSTHAT JUST WANTED TO COME OVER AND HAVE FUN AND RECORD A BUNCH OF NONSENSE. AND ONE OF THE THINGS THAT'S GREAT, I THINK, ABOUT THIS WHICH IS SORT OF ONE OF OUR --AT LEAST YOU DO THIS A LOT. YOU GUYS HAVE BEEN DOING THIS FOREVER I FEEL LIKE WHICH IS THIS SORT OF OPT-IN KIND OF DIALOGUE WHERE THERE'S ALL THIS EXTRA STUFF YOU COULD EXPERIENCE THERE'S A LOT OF REPLAYABILITY TOO WHERE IT'S LIKE YOU'RE NOT FORCED TO SIT THERE AND LISTEN TO LONG DRONING ON CUT SCENE. YOU CAN SORTOF OPT IN TO STAY AND LISTEN IF YOUWANT TO. BUT THERE'S ABOUT 20 MINUTES OF DIALOGUE FOR THIS DUAL CHARACTER LIKE HE WON'T SHUT UP. IF YOU WANT TO HEAR IT ALL, YOU CAN. BUT YOU BY NO MEANS HAVE TO. ONCE YOU FIGURE OUT THE PUZZLE AND HOW TO GET PAST IT, YOU CAN JUST KEEP GOING. BUT IT'S REALLY FUN -- THAT WAS THE THING THAT WE CONTINUED TO SORT OF DO FOR EVERY ROOM, EVERY SPACE, EVERY SECTION OF THE GAME JUST LET'S RECORD AN EXORBITANT AMOUNT OF AUDIO THAT'S FUNNY AND WEIRD AND IT GETS WEIRDER AND WEIRDER THE LOANING -- LONGER YOU LISTEN BUT BY THE END OF IT EVERYBODY IN THE GAME IS GOING TO KNOW WHAT TO DO TO GET OUT AND CONTINUE TO MOVE THE GAME FORWARD. BUT, IF YOU WANTED TO SIT AROUND AND LISTEN TO WHATEVER THE HELL THESE CHARACTERS HAVE TO SAY, YOU CAN. SO IT'S VERY OPT-IN. YOU'RE NOT FORCING A PLAYER TO SIT THROUGH A LONG BORING CUT SCENE. >> WILLIAM, IN YOUR EXPERIENCE AS A GAMER,WAS THERE SORT OF AN AHA MOMENT FOR VR. SOMETHING YOU PLAYED IT. CLEARLY YOU'RE WORKING ON VR NOW SO THERE THERE WAS PROBABLY A MOMENT WHERE YOU SAID I COULD SEE WHERE THIS COULD GO. I COULD SEE THE POSSIBILITIES THERE. WHAT WAS IT? >> THAT GAME WAS ACTUALLY PROBABLY ACCOUNTING. WHICH SOUNDS LIKE A BULLSHIT THING TO SAY. BUT IT WAS AFTER A COUPLE -- AFTER ABOUT A WEEK OR TWO OF WORKING ON IT WHEN WE HAD, LIKE, SOMETHING TOGETHER AND I SAW, LIKE, OH, THIS TREE GUY IN HERE, HE'S SAYING FUCK YOU, GET OUT OF MY WORLD. AND YOU HAVE THE COOLER MACHINE AND TAKING THAT BATTERYIN AND OUT OF THE COOLING MACHINE, I THOUGHT I WAS LIKE AHA! VR IS BULLSHIT. IT'S NOT GOING TO GO ANYWHERE. CLEARLY THIS SHIT IS NOT GOING TO WORK. IT CAN'T BE PROFITABLE AND WE'RE JUST . >> AND HE'S RIGHT. >> AND I'VE REMAINED IN VR DOING VR IN A WAY TO JUST KIND OF RECKLESS. JUST PUNISH MYSELF REALLY VERY RECKLESS BEHAVIOR. LIKE, I JUST -- I JUST FEEL LIKE THAT WAS THE DAY HE REALIZED THIS WAS A% DEAD-END ROAD. I'VE BEEN ON THAT PATH FOR A YEAR. AND -- ABOUT A YEAR AND A HALF NOW. AND TAKEN A LOT OUT. >> IT'S NOT TOO BAD. >> THIS IS WHAT I HAVE TO DEAL WITH ALL THE TIME >> WELL,, WE CAN'T ALL BE HAPPY, JUSTIN. >> AND BY THE WAY, IF YOU'RE NOT HAPPY . >> BYE ACCOUNTING+. IT WILL MAKE YOU -- GET ALL YOUR WORRIES. >> PURCHASE ACCOUNTING, GET A PS VR HEADSET AND BUY ACCOUNTING+ TAKE A BREAK FROM SKYRIM. YOU CAN COME BACK TO IT. IT'S 9,000 HOURS. >> SKYRIM IS NOT GOING ANYWHERE. >> NOT GOING TO GET DELETED IN INFRASTRUCTURE HARD DRIVE UNLESS -- FROM YOUR HARD DRIVE UNLESS YOU DELETE IT YOURSELF AND THAT'S ON YOU. ACCOUNTING IS A FILE. >> ONE GIGABYTE. WHEN I SCROLL THROUGH MY HARD DRIVE ON MY PlayStation AND I SEE A GAME THAT'S ONE GIGABYTE, I'M LIKE NOT WORTH MY TIME TO DELETE. TOO SMALL. I SEE 20 GIGS, 60, THAT'S WHERE I'M STARTING TO GO AM I PLAYING THIS? WHEN IS THE LAST TIME I PLAYED THIS ONE? AND THEN I'LL DILUTE IT. I NEED SPACE. >> THAT'S THE CASE FOR ACCOUNTING+. NICE AND SMALL. >> SNEAKS UNDER THE RADAR. >> IT'S LOW ON THE -- YOU KNOW YOU HAVE YOUR IPHONE, SCROLLING THROUGH APPS AND I'VE GOT TO TAKE A PHOTO OR VIDEO, WHAT CRAP DO I NOT USE,, YOU SEE 512 MEGABYTES OR ONE GIG, THOSE ARE THE ONESTHAT GO THEY'RE DONE ON AN IPHONE BUT WHEN YOU'RE TALKING 500 GIGS OR A TERABYTE, ONE GIGABYTE? WHAT IS THAT? THAT'S NOTHING. GET OUT OF HERE, LEAVE IT ALONE. IT'S-- WHAT IS THAT? .01.1 . >> I DON'T KNOW MAN. I'M NOT A PROFESSOR. I'M NOT A MATH PROFESSOR, GET OFF MY BACK ALL YOU PEOPLE. TRYING TO GET PLEA TO DO MATH -- ME TO DO MATH UP HERE. TRICKED ME. ANYWAYS, THAT WAS MY FAULT. >> THAT WAS GREAT. I LOVED IT. BUT YOU KNOW, WILLIAM, I KNOW YOU'VE DEFINITELY BEEN IN GAMES FOR A WHILE. SO I THINK YOU GOT TO COME AT VR DEVELOPMENTIN A DIFFERENT WAY THAN YOU COME AT SORT OF TRADITIONAL FLAT GAME DEVELOPMENT AS IT'S SOMETIMES CALLED. WHAT IS THE APPROACH THERE? VR IS JUST DIFFERENT, RIGHT? >> WHAT DO YOU MEAN IN DEVELOPMENT OR DO YOU MEAN IN ACCEPTING SOMETHING OUT. >> IT'S EVERYTHING. THERE'S THINGS IN VR. WHO HERE HAS PLAYED VR? WHO HERE HAS TRIED V VR. >> ALL THREE OF YOU. >> JUST KIDDING. IT WAS MORE THAN 3. YOU COULDN'T SEE. THERE WAS LIGHTS, MASSIVE BRIGHT MASSIVE NUMBERS OF HANDS WENT UP VR IS DIFFERENT. THERE'S THINGS THAT ARE RIVETING AND IN VR. IF IT WAS JUST ON YOUR TV SET IT PROBABLY WOULDN'T BE SO RIVETING YOU KNOW WHAT I MEAN? >> I HAVE THAT FEELING. FOR ME IT WAS -- I'VE ALWAYS BEEN A GAMER MY ENTIRE LIFE. LIKE HARD CORE. I WOULD STAY UP ALL NIGHT PLAYING GAMES WHEN I COULD. UNHEALFULLY SO. LIKE, REALLY BAD. TO THE POINT I READ STORIES ABOUT SOMEBODY DYING BECAUSE THEY HAD A CLOT BECAUSE THEY WERE PLAYING SO LONG. I WAS LIKE SCARED FOR MYSELF WHEN I READ THAT STORY. THAT'S HOW BAD IT WAS FOR ME. I STILLPLAY AS MUCH AS I CAN. BUT I NEVER HAD THE BUG TO MAKE% GAMES UNTIL I GOT INTO -- WELL, I MEAN, I HAD THE FIRST RIFT, THE OK LUST, KICK STARTER I WAS ON TOP OF THAT AND I WISH I HAD THE MEANS TO INVEST BACK THEN BUT WHATEVER. SO YEAH, I WAS FASCINATED BY IT AND THEN WHEN I TRIED I WAS ALREADY THINKING OF GAME DESIGNS AND STUFF. AND I THINK THE ANSWER TO YOUR QUESTION IT'S THATTHE PROCESS IS DIFFERENT BECAUSE THERE'S SO MUCH UNKNOWN AND THERE'S SO MUCH NEW TO FIGURE OUT AND THERE'S SO MUCH INNOVATIONTHAT CAN BE MADE RIGHT NOW IN THE SPACE. I THINK A LOT OF DEVS RIGHT NOW ARE EXCITED ABOUT THAT. IT'S LIKE HOW DO YOU MOVE A PLAYER THROUGH A LARGER ENVIRONMENT. LOCOMOTION A LOT OF PEOPLE BACK WHEN WE FIRST STARTED TALKING THAT WAS LIKE THE WILD WEST,I THIS I A LOT OF DEVS HAVE COME UP WITH AMAZING SOLUTIONS FOR THAT AND NOW THERE'S ALL KINDS OF OTHER WAYS. HOW DO YOU -- LOOK RIGHT NOW FOR ME IT'S LIKE I WANT TO CREATE EXPERIENCES THAT PUT YOU IN A SPACE WITH ANOTHER CHARACTER THAT REALLY DOES FEEL ALIVEAND THAT IT'S REALLY MONITORING WHAT YOU'RE DOING AND COMMUNICATING WITH YOU AND THOSE ARE THE KINDS OF EXPERIENCES-- AND COMBINE THAT WITH A NEXUS OF REALLY GREAT GAMEPLAY, WHATEVER THAT GAMEPLAY MAY BE. SO JUST TRIED AND TRUE WHAT WORKS, WHAT'S FUN TO DO. WHAT'S STICKY, YOU KNOW, AS THE INDUSTRY TERMIS USED A LOT? LIKE FINDING THAT STICKY FUN GAMEPLAY. BUT THEN ADDING ALL OF THE INTERESTING, LIKE, I'M IN IN A WEIRD WORLD NOW WHERE I CAN LOOK ALL AROUND AND I CAN TURNAROUND AND AIM NOT IN -- I'M NOT IN MY APARTMENT, I'M TRANSPORTED SOMEPLACE ELSE AND BRINGING CHARACTERS INTO THAT WORLD THAT ARE ALIEN OR INTERESTING. FOR ME IT'S NOT ABOUT A GUY IN MILITARY GARB THAT LOOKS HUMAN IN AN UNCANNY VALLEY. IT'S MORE ABOUT A REALLY STYLIZED INTERESTING CHARACTER LIKE SOMETHING YOU MIGHT SEE ON RICK AND MORTY WHO IS, LIKE, YOU KNOW, GOING ON AND ON TO YOU ABOUT WHAT YOU NEED TO DO AND YOU'RE LIKE WHERE THE FUCK AM I AND WHAT'S GOING ON RIGHTNOW? AND NO TIME TO EXPLAIN, WE GOT SHIT TO DO. I'M YOU. >> WHATEVER THE FUCK IT IS. YOU'RE WITH THIS CHARACTER, DOING WEIRD SHIT, EXPLORING WORLDS. TO ME THAT'S WHERE VR SHINES. EVERY GAME I WANT TO PLAY IS I WANT TO EXPLORE WEIRD WORLD, I WANT TO MEET WEIRD CHARACERS THAT FEEL LIKE THEY'RE REAL AND ALIVE AND I WANT TO -- I WANT TO EXPERIENCE, LIKE, FUN, STICKY GAMEPLAY. AND, I MEAN, IF WE DO OUR BEST IN THOSE CATEGORIES, THEN HOPEFULLY WE'LL SUCCEED WITH GREAT GAMES THAT ARE DIFFERENT AND UNIQUE IN VR, THAT YOU COULDN'T DO IN TRADITIONAL. >> YEAH. THAT'S TO ME WHAT'S SO EXCITING ABOUT IT, IS, YOU KNOW, WE ALL LOVE SHOOTERS, ALL LOVE RPGs, PRETTY MUCH EVERYBODY LOVES GAMES LIKE THAT BUT VR IS EXCITING BECAUSE IT LET YOU DO THINGS THAT YOU MIGHT NOT OTERWISE DO OR MAKE THINGS YOU MIGHT NOT OTHERWISE MAKE. ACTUALLY ON THAT NOTE, COMEDY IS NOT SOMETHING THAT WE SEE A TON IN TRADITIONAL GAMES AS COOL PEOPLE IN THE INDUSTRY CALL THEM, TRADITIONAL GAMES YOU PLAY ON TV. >> THERE ARE SOME, THOUGH, THERE ARE SOME. >> I LAUGH MY FUCKING ASS OFF PLAYING OCTO DAD. IT'S NOT EVEN LIKE A SETUP PUNH LINE. NOT LIKE COMEDY IN THE TRADITIONAL SENSE BUT IT'S JUST THE IDEA OF IT, CONCEPT OF IT, THE WAY HE MOVES, THE FISSIONICS, THE ABSURDITY OF THE THINGS BEING ASKED OF YOU, JUST BRING ICE CREAM TO YOUR DAUGHTER AND YOU'RE KNOCKING SHIT OVER. IT'S JUST LIKE THE -- I LITERALLY LAUGH OUT LOUD PLAYING THAT GAME. LIKE, IT'S FUCKING HILARIOUS. SO THERE ARE REALLY GOOD COMEDY GAMES OUT THERE AND GREAT STUDIOS MAKING THOSE GAMES. TIM SCHAEFFER IS ANOTHER EXAMPLE. DOUBLE FINE, HAS -- THEIR WHOLE CATALOG IS COMEDY-BASED. YOU KNOW, FOR ME IT'S A SAFETY BLANKET. IT'S, LIKE, COMEDY IS THE THING YOU RUN -- YOU KNOW, THE RAIN OF BEING TAKING THINGS SO SERIOUSLY. YOU HIDE UNDER THE UMBRELLA OF COMEDY TO PROTECT YOURSELF. I CAN'T THINK OF DOING ANYTHING ALL SERIOUS AND -- I MEAN, GOD -- >> THERE BE INTERESTING. I'D LOVE TO SEE YOU TAKE ON SOMETHING SUPER SERIOUS. >> NO WAY. I WOULD -- BELIEVE ME I'VE HAD THOSE MOMENTS OF I WANT TO DO A REALLY, YOU KNOW, SERIOUS, LIKE, I WANT TO TELL A STORY, I WANT TO MOVE PEOPLE. AND THEN I START AND I'M, LIKE -- >> FIVE SECONDS IN YOU CAN'T HOLD IT UP. >> YEAH. JUST TURNS IN -- COMEDY IS -- IT'S LIKE I CAN'T. >>DO YOU THINK VR AS A UNIQUE OPPORTUNITY, THOUGH, FOR COMEDY? DO YOU THINK THERE'S UNIQUE POTENTIAL THERE? VERY IMPRESSIVE FACIAL EXPRESSION. HE'S REALLY THINKING, FOLKS. >> YEAH, I MEAN, LIKE -- WITH NORMAL GAMES YOU'RE KIND OF STUCK BEHIND THE INTERACTION, INTERFACE OF THE. >> YEAH. >> OH, MAN, HOW DO I EXPRESS MYSELF IN THIS? >> I CAN'T LAUGH. >> YOU CAN GENERATE COMEDY THROUGH LIKE O CTODAD, THEY MAKE THE CLUMSINESS OF THE CONTROLS WORK AND THAT'S WHERE THE HUMOR IS DERIVED FROM. BUT LIKE ON THE OPPOSITE SIDE OF THAT THERE ARE SOME THINGS YOU CAN ONLY DO IN VR, STUFF YOU CAN ONLY DO WITH, LIKE, A BODY PRESENCE THAT CREATES JUST INSTINCTIVE HUMOR. IT'S, LIKE --IT'S LIKE THE DIFFERENCEBETWEEN BOOKS AND, LIKE, A DESCRIPTIVE PASSAGE OF, LIKE, TWO CHARACTERS TALKING IN A BOOK VERSUS A FILM WHERE YOU SEE THAT CONVERSATION PLAY OUT. THERE'S SOME THINGS YOU CAN ONLY DO IN FILM THAT WILL BE FUNNY. THERE'S SOME THINGS YOU CAN ONLY DO IN TEXT WHICH WILL BE FUNNY. I THINK THE SAME THING IS TRUE FOR VR AND FOR NON--- FOR NON-VR GAMES. AND LIKE IT'S STUFF LIKE DROPPING STUFF, A LOT OF PHYSICAL HUMOR. AGAIN, YOU CAN KIND OF MAKE YOUR INPUT ANDOUTPUT EXCHANGE LIKE MORE FUMBLEY THAT CAN CREATE A LOT OF HUMOR. WE DO A LOT OF THINGS WITH I AWKWARDLY STOOD IN A PLACE EITHER VERY CLOSE TO A CHARACTER. YOU CAN MOVE THROUGH PEOPLE'S PERSONAL PIECES OF PERSONAL SPACE, YOU KNOW, YOU CAN MAKE THEM FEEL UNCOMFORTABLE IN WAYS. YOU CAN FUCK WITH PEOPLE. >> ONE EXAMPLE SPECIFICALLY IS, LIKE, WHEN PEOPLE SPAWN INTO THE KING'S ROOM, THEY'RE WAY TOO CLOSE TO THE KING. I'VE SEEN IT IN -- I'VE SEEN PEOPLE SCREAM AND JUMP BACK. >> IT'S ALSO REALLY UNSETTLING LOOKING, JUST WHITE, PALE, WHITE. AND THAT WAS A DECISION T THERE SPAWN THEM RIGHT IN FRONT OF HIS FUCKING FACE. I DON'T KNOW IF THAT'S COMEDY SO MUCH AS FUCKING WITH PEOPLE, BUT MAYBE IT'S COMEDY. I DON'T KNOW. >> IT'S LIKE YOU WERE SAYING ABOUTTO STREAMING OF STUFF, LIKE, AGAIN, WITH VR, THAT WORKS INTO IT. THERE'S A NEW MARKET EMERGING THERE IN TERMS OF WAYS TO PROMOTE YOUR GAME. EVERYONE HAS KNOWN, OH, WE CAN UNITE YouTUBE, PLAYING OUR GAMES TO PROMOTE OUR STUFF. >> THAT'S WHY WE DID THE ZOO LEVEL. WE WERE, LIKE, LET GET THIS -- PUT AS MANY CRAZY THINGS IN THE ZOO LEVEL. >> SUPER COOL EXAMPLE. >> I SWEAR TO GOD, I SWEAR, WE HAD THIS CONVERSATION IN BERLIN. IF WE SPENT THIS MUCH TIME -- IF WE JUST CUT THE ZOO LEVEL AND FOCUSED ALL OF OUR ENERGY INTO JUST STUFF THAT EVERYONE IS GOING TO SEE ON THE GOLDEN PATH THE GAME WOULD BE PROBABLY FIVE TIMES AS LONG AS WHAT IT ACTUALLY -- THE ORIGINAL VERSION. THEN WE PUT ALL THIS TIME INTO THE ZOO LEVEL AND WE WERE JUST COMMITTED TO IT. THE CLOWN IS THERE AND, LIKE -- >> YEAH YOU SEE THE CLOWN IN THE TRAILER. >> YEAH, YEAH. >> HE'S, LIKE, DON'T FORGET ABOUT ME. >> YEAH. HE'S, LIKE, DON'T -- DON'T -- >> THAT'S KIND OF HIS CATCH PHRASE. IN THE ZOO LEVEL IT'S A MUCH LARGER LEVEL, THE REST OF THE GAME -- >> THERE'S LOCOMOTION. >> YOU'RE MOVING ABOUT. >> YOU'RE MOVING ABOUT, HEY, DON'T FORGET ABOUT ME IF YOU GO TOO FAR. >> AND YOU I DON'T KNOW. POINT ME IN THE DIRECTION OF ANOTHER DEVELOPER THAT'S GOING TO SPEND THATMUCH TIME ON A LEVEL THAT IS SO HARD TO UNLOCK. AND GET TO AND FIND. WITH -- IT LITERALLY HAS SYSTEMS THAT ARE COMPLETELY BUILT FOR THAT SPECIFIC SPACE NOT USED ANYWHERE ELSE INTHE GAME, AND THERE'S TONS OF ZOO ANIMALS AND THERE'S THE CLOWN AND THERE'S ALL THIS STUFF AND -- >>IT'S SO WEIRD. >> DAY-NIGHT CYCLE. THERE'S A WHOLE -- >> WHAT? >> THERE'S A FULL JRPG CONSTRUCT. >> DOESN'T GO THAT FAR. >> RUNS 60 FRAMES PER. >> OKAY.THE WHOLE GAME RUNS 60 FRAME. IT'S A 60 FRAMES PER SECOND, GUYS. YOU HIT -- >> IT WILL NEVER GO BELOW THAT GUARANTEED. >>GUARANTEED. THAT'S A HUGE THING. >> WE'VE TESTED IT. >> YOU CAN'T SAY THAT FOR A LOT OF GAMES. >> SEVERAL TIMES. >> SO WHAT'S THE SECRET TO MAKING A GREAT VR GAME? I'M JUST GOING TO PUT THAT OUT THERE. >>SHIT, MAN. WHAT YOU DO GOT TO DO. >> I DON'T KNOW. ASK US WHEN WE FIND OUT IF THIS IS A GREAT VR GAME FROM THE FUCKING FANS. >> LET'S PRETEND YOU GUYS KNOW WHAT YOU'RE TALKING ABOUT. I THINK DO YOU, BUT YOU NEVER KNOW. >> GREAT VR GAME -- >> A LOT OF FOCUSED LISTENING. I DON'T KNOW. >> YOU CAN'T LISTEN TO PEOPLE. [LAUGHTER] YEAH, RIGHT, DON'T LISTEN. >> PEOPLE WANT VR, SHOOTING OUT DRAGONS WITH THEIR FRIEND. THEY DON'T WANT THAT. >> DON'T FOCUS TEST. DON'T DO PLAY TESTS. >> THEY WANT TO BE IN A ROOM OF THEIR BIGGEST FAN. >> FIGHT WITH YOUR TEAM A LOT, GET IN ARGUMENTS, AND SAY -- TELL EVERYONE ON YOUR TEAM THAT THEY'RE WRONG. BE REALLY ANGRY AND GRUMPY ALL DURING PRODUCTION AND HATE EVERYTHING AND, YEAH THAT'S THE SECRET, I THINK. YEAH, JUST BE REALLY MISERABLE AND WANT -- CONSTANTLY BE DAY DREAMING ABOUTBEING ANYWHERE BY WORKING ON THE GAME. OBVIOUSLY, I'M BEING INCREDIBLY SARCASTIC AND THOSE ARE THE OPPOSITE -- >> I ADMIRE YOUR COMMITMENT. YOUR COMMITMENT -- >> ISN'T THAT HORRIBLE? I MEAN, NO. ALL THE OPPOSITE OF WHAT I JUST SAID IS PROBABLY -- HAVE FUN AND BRACE YOUR TEAM, TEST THE GAME. LISTEN TO FEEDBACK. AND ALSO KNOW, IF YOU HAVE A VISION THAT YOU'RE PASSIONATE ABOUT, IT'S HARD. IT'S, LIKE, IT'S A FINE LINE OF I KNOW -- YOU'LL KNOW THIS IS IMPORTANT, THIS IS GOINGTO WORK, BUT THEN ALSO KNOW THE THINGS THAT MAYBE AREN'T AS IMPORTANT OR, YOU KNOW, WITH FEEDBACK, YOU KNOW? FOR ME I KIND OF NEED TO SLEEP ON IT. LIKE, WE HAVE A GAME THAT IS UNANNOUNCED THAT WE'RE WORKING ON, AND WE HAD TO MAKE SOME SCOPING -- YOU KNOW, SOME CUTS AND IT WAS HARD. THOSE WERE THINGS THAT I FELL IN LOVE WITH NARRATIVELY AND WHATEVER. YOU KNOW, I GOT TO SLEEP ON IT. I'M, ALL RIGHT, LET ME JUST SLEEP ON IT. YOU KNOW, I'M USUALLY PRETTY GOOD AFTER A NIGHT OF SLEEPING, I WAKE UP AND I'M, OKAY, WE GOT TO DO WHAT WE GOT TO DO AND I'LL COME UP WITH A WAY TO FIGURE IT OUT NARRATIVELY, YOU KNOW, SO THOSE THINGS -- YOU KNOW, WHATEVER GOT CUT, YOU CAN NARRATIVELY PATCH THAT TOGETHER. BUT, YEAH IT'S JUST HAVING FUN, HONESTLY. I SWEAR TO GOD THE BEST STUFF I'VE EVER MADE IS -- WAS MADE WHEN I WAS HAVING FUN. THIS INCLUDED. WE HAD SO MUCH FUN MAKING THIS GAME. IT WAS -- >> IT IS A HOOT. >> IT REALLY WAS. WE WERE JUST -- AND, YOU KNOW, THE OTHER THING THAT WAS INTERESTING ABOUT THIS GAME IS THERE WAS SO LITTLE SECOND GUESSING. I MEAN, YOU KNOW, WHETHER OR NOT THAT SHOW IS IN THE FINAL PRODUCT WITH CRITICISM OR NOT, BUT, LIKE, WE WERE JUST LIKE -- I FEEL LIKE WE WERE SHOT OUT OF A CANNON MAKING THIS GAME. WE DID NOT LOOK BACK. WE DID A LITTLE SCOPING DOWN, CUT A COUPLE OF THINGS, BUT, LIKE, WE WERE JUST LIKE, YEAH, THAT IDEA IS GREAT. FIRST PITCH. GREAT. AWESOME. WE'RE GOG DO THAT. WE WERE JUST WHATEVER WAS GETTING SPIT OUT WAS WHAT WE DID. AND IT WAS -- I DON'T KNOW IT WAS SO CLEAR AND FUN AND JUST QUICK. BUT -- >> TO JUMP ON THE PREVIOUS POINT ABOUT GOOD VR GAMES. >> YEAH. >> LIKE, BEING IN THE SPACE, LIKE I STARTED PAYING ATTENTION ABOUT TWO OR THREE YEARS AGO TO THE PROGRESS. WHEN VALVE SENT OUT THEIR FIRST VIVE TEST KIT, THAT WAS ABOUT THE TIME I STARTED BEING, OKAY, WHAT DOES IT ACTUALLY FEEL TO ACTUALLY PLAY THESE. EVERYONE IS GOING CRAZY ABOUT IT. I THINK THE BIGGEST STEP FORWARD IN TERMS OF VR AND THE THING THAT PEOPLE SHOULD EMBRACE THE MOST IS REALIZING THAT A LOT OF WHAT DEFINES GAMES AS A MEDIUM IS COMING FROM ITS HISTORY, WHICH IS COMING FROM TIMES WHEN THERE WAS SUPER HARD TECHNICAL LIMITATIONS OVER WHAT CAN BE DONE. AND, AGAIN, LIKE THE FORMAT OF THE -- OF HOW -- OF HOW -- ALL THE CONTENT WAS MONETIZED. ORIGINALLY ARCADES, YOUHAD LEVELS, YOU HAD LIVES BECAUSE OF COINS AND THAT'S BROUGHT FORWARD. BUT THAT DOESN'T ALWAYS MEAN THAT WE SHOULD STICK TO THOSE CONVENTIONS. AND THE BEST THING ABOUT VR, I THINK; EVERYBODY HAS KIND OF SEEN IT AS A BIT OF A CLEAN BREAK WITH WHAT'S -- WHAT SHOULD A GAME LOOK LIKE? WHAT SHOULDN'T A GAME LOOK LIKE? YOU KNOW, IN TERMS OFNOW THAT YOU CAN INHABIT A BODY, IT'S DIFFERENT. IT'S, LIKE, YOU KNOW, YOU CAN CREATE POWERFUL, PERSONAL EXPERIENCES. >> YEAH. >> WITH PEOPLE. YOU CAN HAVE CHARACTERS THAT DON'T TALK TO LIKE YOUR SCREEN. IT'S LIKE THEY'RE TALKING TO YOU AND SO MUCH OF WHAT MAKES US TICK AND WORK IN REAL LIFE AND LIKE OUR AUTOMATIC RESPONSE TO STIMULI, LIKE NOW THAT WE HAVE A WAY TO DIRECTLY COMMUNICATE WITH THAT AND EFFECT THAT, THAT IS WHAT MAKES IT. >> REAL QUICK, WE ONLY HAVE A COUPLE MINUTES LEFT BUT I WANTED TO SNEAK IN THIS QUESTION FOR BOTH OF YOU. FAVORITE GAME OF THE YEAR SO FAR. AT PRESENT WHAT'S YOUR GAME OF THE YEAR. >> IT'S NOT A VR GAME AS MUCH AS I WANT IT TO BE. OBVIOUSLYWE'RE ALL DROOLING AND WAITING FOR FALLOUT 4 AND VR ON VIVE AND WE ALL GOT SKYRIM, SO, YOU KNOW, BUT MINE IS THE MOST OBVIOUS ANSWER, EITHER THE NEW ZELDA ON SWITCHOR NEW MARIO. >> GREAT GAMES. >> THEY'RE SO GOOD THAT YOU'RE JUST LIKE, AH, MAN, I MEAN, YOU'RE JUST LIKE, GOD, THESE GUYS ARE JUST MASTERS AT -- YOU KNOW, THE THING WITH MARIO -- I GUESS BOTH OF THE GAMES. THEY'RE VERY LIGHT ON STORY. I MEAN, I GUESS ZELDA HAS A LOT GOING ON BUT MARIO IS SUPER LIGHT ON STORY, IT'S THE SAME STORY, PRINCESSES GETTING KIDNAPPED, AND HE'S STEALING WEDDING ACCOUTERMENT FOR HIS BIG WEDDING BUT THERE'S NO STORY BEYOND THAT. I DON'T EVEN CARE. I'M THE STORY GUY. I WANT MORE, I WANT TO HEAR PEOPLE TALK. I WANT TO KNOW, LIKE -- I'M JUST LIKE THAT'S -- I'M, LIKE, I DON'T EVEN GIVE A SHIT THERE'S NO STORY. I'M, LIKE -- I DON'T KNOW. THAT'S PROBABLY MY FAVORITE. >> PERFECT. >> I KNOW THERE'S OTHER ONES I'M FORGETTING BUT THOSE ONES, THOS, ONLY 3D METROID WE'LL EVER GET, 3DS, TURN THE 3D UP, GUYS, TURN IT ON. THAT'S THE ONLY 3D METROID WE'RE EVER GOING TO GET. NINTENDO IS, OH, FUCK THIS. NOT 2D ONLY. THE SYSTEM IS CALLED THE 3DS. AM I THE ONLY ONE THAT LIKES IT? AM I THE ONLY HUMAN BEING THAT WANTS TO PLAY GAMES IN 3D? I EVEN WOULD HOLD MY SYSTEM ALL STIFF BACK BEFORE THEY DID THE NEW 3D, THE ONE THAT ACTUALLY TRACKS YOUR FACE, JUST BECAUSE I WAS SO IN AWE AT THE FACT THAT I COULD LOOK AT A SCREEN AND IT WAS IN 3D. THANK GOD WE GOT AT LEAST ONE OLD-SCHOOL METROID GAME. OBVIOUSLY, EVERY ANSWER IS NINTENDO FOR ME. >> WHAT ABOUT YOU, WILLIAM. >> MINE IS GOING TO BE A BIT OF A CHEAT ANSWER BECAUSE THE GAME IS NOT OUT YET. >> BULLSHIT. >> IT'S MINUTE. WHICH IS A COOL LITTLE INDIE GAME, WHERE IT'S BEING PUBLISHED BY DEVOLVER, AND A LOT OF, LIKE -- >> I DID SEE THIS ONE, YEAH. IT'S A GREAT GAME. >> A LOT OF VERY GOOD PEOPLE FROM THE INDIE SCENE WHO HAVE WORKED ON THINGS LIKE NUCLEAR THRONE. >> GREAT GAME. >> MY ART DIRECTOR IS WORKING ON IT, DOMINIC, AND I THINK, LIKE, SEEING THAT -- -- THAT IS GOINGO BE ON PS4. I DON'T KNOW WHEN, BUT -- >> WHAT ABOUT THE SWITCH? >> YEAH, I THINK IT WILL BE ON THE SWITCH AS WELL. BUT WE'RE AT SONY. >> WE'RE ON A SONY THING RIGHT NOW. >> NOBODY ASKED ME, NOBODY ASKED ME. I'M SAYING FOR MY GAME OF THE YEAR, SOMEWHERE BETWEEN NIER AUTOMATA. GREAT GAME. >> HORIZON. >> GOD, WHAT AM I THINKING? WHATIS THE OTHER ONE I PLAYED RIGHT BEFORE HORIZON. >> I KNOW YOU LIKE RESIDENT EVI. >>RESIDENT EVIL 7 WAS FUCKING INSANE. YEAH, AI'M JUST NOT THINKING. YEAH, THAT GAME, RESIDENT EVIL 7 WAS EASILY -- I'VE ALWAYS BEEN OBSESSED WITH IS THATFRANCHISE, AND THE VR WAS -- I MEAN, ON TH- >> PS4 PRO? >> PRO, THERE YOU GO, I HAVE THAT. I STARTED IT ON THE REGULAR AND THEN I CONTINUED ON THE PRO AND I WAS LIKE, OH, THIS IS LEGITIMATELY BETTER VISUALLY. AND I PLAYED THE WHOLE GAME ON THE PRO, AND WITH PEOPLE IN MY -- WE WERE TALKING ABOUT -- >> WE WERE TALKING ABOUT THIS. >> PLAY THAT GAME WITH A GROUP OF FRIENDS, YOU KNOW? THEY'RE SORT INFORM THE VIDEO VILLAGE, IN A WAY, WATCHING IT MIRRORED ON THE SCREEN AND YOU'RE IN THE HOUSE. AND IMAGINE THAT YOU GUYS HAVE SOME SORT OF DIRECT LINE OF COMMUNICATION AND YOU'RE GOING IN AND EVERYONE IS FREAKING OUT AT THE SAME TIME AND FOR ME NONE OF MY FRIENDS WANTED TO PLAY. WE DON'T WANT TO BE IN THERE. YOU DO THAT. THAT'S SCARY AS FUCK. WE'RE SCARAB ENOUGH JUST WATCHING. SO IT WAS A BLAST. IT REALLY FELT IN A WEIRD WAY LIKE -- IT REMINDED ME WHEN I WAS A KID PLAYING, AGAIN, NINTENDO, BUT THE FRIDAY THE 13TH GAME. >> YEAH. >> WE'D BUILD A PILLOW FORT WITH A TV. NOW IT'S, LIKE, WE'RE LITERALLY THERE, NO, I'M ACTUALLY IN THIS FUCKING HOUSE AND MY FRIENDS ARE ON THE COUCH BUT IT FEELS LIKE WE'RE MAYBE COMMUNICATING THROUGH, YOU KNOW, SOME SORT OF, I DON'T KNOW, HEADSET OR SOMETHING AND I'M LEANING AROUND, LOOKING DOWN THE HALLWAY. THAT GAMEPLAY MY MIND. THAT WAS A REALLY, REALLY GOOD PS VR TITLE. THANK GOD IT CAME OUT. WE NEED MORE AAA ADVERTISEMENTS. THE MORE THE BETTER. >> WHO HERE HAS PLAYED RESIDENT EVIL ON PS VR? >> IF YOU HAVEN'T, I SWEAR TO GOD, YOU HAVE TO. >> IT IS A GAME CHANGER WHO IS TOO SCARED TO PLAY RESIDENT EVIL VR? >> THAT'S PROBABLY IT. IT'S ALL RIGHT. IT'S SCARY, IT'S SCARY, BUT IT'S LIKE -- IT'S GOOD. YOU NEED TO FEEL THAT SOMETIMES. IT'S REALLY GOOD. AND YOU'RE SAFE IF YOU -- REALLY GET SCARED, JUST TAKE THE FREAKING HEADSET OFF, OH, I'M JUST IN MYHOUSE OR WHENEVER, MY APARTMENT, YOU KNOW? YOU'LL BE FINE. >> GUYS, FANTASTIC DISCUSSION TODAY. REALLY APPRECIATE YOU DROPPING BY. ACCOUNTING+ IS COMING PS4 ON PLAYSTATION VR OBVIOUSLY. NEXT TUESDAY, DECEMBER 19. YOU CAN ACTUALLY PREORDER RIGHT NOW ON PlayStation STORE. I SUGGEST YOU DO SO. BUT THANK YOU. >> PREORDER IT BECAUSE IT'S 20% OFF RIGHT NOW. IT'S ACTUALLY YOU'LL SAVEMONEY. GET THE PREORDER, SAVE A LITTLE BIT OF MONEY. >> LOOK AT THAT. >> 20% OFF IF YOU DO IT NOW. >> STREAMING FROM EUROPE, UNFORTUNATELY WE DON'T HAVE THE PREORDER BUT IT WILL BE 15% OFF FOR THE FIRST TWO WEEKS OF LAUNCH. >> THAT'S NICE OF YOU TO DO THAT. >> THERE'S A WHOLE CURRENCY -- YOU'LL BE FINE OVER THERE. >> I'M DEFINITELY PLAYING THIS OVER THE HOLIDAYS. >> YEAH. IT WILL BE A FUN BREAK FROM SKYRIM, GUYS. COME ON. >> THANKS, EVERYBODY. [ APPLAUSE ] >> THANK YOU. >> OH, GOD. IT GOT BRIGHT. >> YEP. >> IT'S OUR TURN. .. >> HELLO, MY FRIENDS. WELCOME BACK. WE ARE STILL STREAMING FROM PSX 2017. AND I HAVE SOME VERY SPECIAL GUESTS TO TALK ABOUT MONSTER HUNTER: WORLD WHICH A LOT OF US HERE AT PlayStation ARE VERY EXCITED FOR. PLEASE JOIN ME IN WELCOMING -- WE HAVE FUJIOKA-SAN, MARTINEZ-SAN AND TSUJIMOTO-SAN. YES, WELCOME BACK TO THE PROGRAM. THANK YOU FOR BEING HERE. IT'S GREAT TO HAVE YOU GUYS. AND MAYBE JUST TELL US A LITTLE BIT ABOUT WHAT BROUGHT MEGA MAN TO THEGAME BECAUSE HE MADE AN APPEARANCE AT THE PRESENTATION LAST NIGHT. TELL ME A LITTLE BIT ABOUT THE PROCESS OF BRINGING A HERO LIKE MEGA MAN INTO MONSTER HUNTER. .. >> YEAH, ACTUALLY, THIS IS OUR SECOND MAJOR ANNOUNCEMENT. PREVIOUSLY WE ACTUALLY ANNOUNCED THE HORIZON ALOY ARMER DLC. BUT NOW HERE AT PSX REALLY WANTED TO IF HE COUSIN THIS NEW MEGA MAN ARMOR. YEAH, SO ACTUALLY THIS IS ALSO THE 30th ANNIVERSARY OF MEGA MAN. SO WE REALLY WANTED TO KIND OF, LIKE, NOT ONLY CELEBRATE THAT BUT ALSO EMPHASIZE KIND OF OUR OWN STRONG I.P.s AND THIS CAPCOM KIND OF TRADITIONAL MEGA MAN CHARACTER. >> IT'S A PERFECT TIME SINCE THEY ANNOUNCED MEGA MAN 11 AS WELL. .. >> YEAH, SO ACTUALLY, YOU'RE RIGHT. WE JUST RELEASED THE ANNOUNCEMENT FOR 11. BUT, YOU KNOW, THE MEGA MAN ARMOR ITSELF IS A UNIQUE DESIGN THIS TIME THAT WE PUT INTO MONSTER HUNTER. SO FOR DETAILS WE WANT TO TALK TO FUJIOKA-SAN REAL QUICK. .. >> SO WHEN WE HAVE THIS DLC ARMOR, ONE OF OUR BIGGEST POINTS IS REALLY HAVING THE PLAYER KIND OFBE ABLE TO REALLY BECOME THAT CHARACTER. AND IT WAS THE SAME WAY FOR HORIZON, PLAYERS CAN PUT THE ARMOR ON AND BECOME ALLOY. FOR THIS MEGA MAN ARMOR, IT WAS REALLY IMPORTANT TO MAKE THE PLAYERS FEEL LIKE THEY COULD REALLY MAKE ONE OF THE CHARACTERS INTO MEGA MAN HIMSELF. .. >> SO ACTUALLY PERSONALLY, I'VE ALSO REALLY, YOU KNOW, ALWAYS LOVED MEGA MAN. I USED TO PLAY IT ON NES. SO FOR ME, MEGA MAN REALLY EMBODIES THAT KIND OF 8-BIT IMAGE, THAT OLD SCHOOL, NOSTALGIC IMAGE OF MEGA MAN. I CHALLENGED THE DESIGNER SYSTEM AROUND TO REALLY RECREATE THAT ANDNOT ONLY THE ARMOR HELPS RECREATE THAT BUT WHEN HE TAKES A DRINK AND RECOVERS HEALTH, HE DRINKS A eTANK. .. >> SO, ALSO, IT FEATURES VERY LIKE MEGA MAN-LIKE MUSIC. THAT CHANGES DEPENDING ON THE WEAPONS YOU USE. BUT, ALSO, THERE IS AN EVENT QUEST, SPECIAL JUST FOR THE DLC THAT YOU CAN REALLY ENJOY THAT HELPS YOU GET THAT DLC ARMOR. .. >> YEAH, SO THE QUEST ITSELF, ONCE YOU TAKE THIS EVENT QUEST AND GO ON THIS QUEST IN THE GAME, THERE'S A SPECIAL BGM THAT PLAYS JUST DURING THIS QUEST BUT ALSO GOING INTO THE MUSIC AND HOW THAT CHANGES. BASICALLY THE WEAPON YOU HAVE EQUIPPED, ONCE YOU ENTER THE QUEST KIND OF DECIDES WHAT KIND OF MUSIC IS PLAYED DURING THE GAME. .. >> SO ACTUALLY I'M A BIG FAN OF THE LANCE WEAPON. THERE ARE 14 DIFFERENT WEAPON TIMES. AND I'M A FAN OF THE METAL WEAPON IN THE SERIES. ONE OF MY PERSONAL DEMANDS FOR THIS WAS THAT THEY INCLUDED MEGA MAN SONG FOR THE LANCE WEAPON. >> IT WAS ALL YOUR DECISION. [ LAUGHTER ] >> YEAH, IT'S LIKE THE DIRECTORIAL POWER THERE. >> SO CHANGING GEARS A LITTLE BIT, MEGA MAN SUPER EXCITED FOR THAT. ONE THING I'M CURIOUS ABOUT, BASED ON THE TRAILERS WE'VE SEEN FOR MONSTER HUNTER: WORLD, THERE SEEMS TO BE AN INCREASED INTEREST IN THE STORY VIA CINEMATIC CUTSCENES AND SOME OF THE TRAILERS WE'VE SEEN. TELL ME A LITTLE BITABOUT THE STORY OF MONSTER HUNTER: WORLD. .. >> SO, FIRST OF ALL, BASICALLY WE'VEBEEN ABLE TO KIND OF EXPRESS A LOT ME IN THIS GAME WITHTHE HARDWARE WE HAVE AVAILABLE. AND ONE OF OUR BIGGEST GOALS WITH MONSTER HUNTER: WORLD IS MAKING THINGS KIND OF SEAMLESS BECAUSE THE DEMOS ALSO FEATURE LOTS OF VOICE END, STORY ELEMENTS. SO THERE'S THIS SEAMLESS BLEND OF GAMEPLAY AND STORIES THAT WAS DRIVING OUR CREATION. .. .. >> ANOTHER BIG FEATURE THIS TIME AROUND FOR MONSTER HUNTER: WORLD BECAUSE IT'S A WORLD RELEASE, WE WANTED PLAYERS TO HAVE THAT FEEL REALLY KIND OF PERSONALLY, RIGHT, AND BE ABLE TO ENJOY THE GAME IN THEIR OWN LANGUAGES. YOU OBVIOUSLY CAN STILL CHOOSE FROM A KIND OF FICTIONAL MONSTROUS LANGUAGE BUT THERE ARE MANY MORE LANGUAGE OPTIONS IN THE GAME. THOSE LANGUAGE OPTIONS RELIES ON A LOT OF DIFFERENT VOICE ELEMENTS IN THE STORY AND IN NORMAL GAMEPLAY. >> I HAVE A QUESTION FOR FUJIOKA-SAN ACTUALLY. WHEN I WAS DOING RESEARCH FOR THIS SEGMENT, I WAS LOOKINGAT FOOTAGE OF THE GAME. AND I GUESS I HADN'T REALIZED THAT THE DIFFERENT ECOSYSTEMS IN MONSTER HUNTER: WORLD, I MEAN, THERE'S A HUGE ARRAY. IT'S NOT JUST THE THICK JUNGLE FOOTAGE WE ORIGINAL SAW IN SOME OF THE INITIAL TRAILERS. BUT THERE'S A LOT. I MEAN, THERE'S THESE DESSERT ENVIRONMENTS. THERE'S MORE COLD ENVIRONMENTS. I JUST WANTED TO HEAR ABOUT HOW THE ART TEAM HANDLED KIND OF CREATING ECOSYSTEMS AND UNIQUE LOOKS FOR ALL THESE DIFFERENT PARTS OF MONSTER HUNTER: WORLD. .. >> YES, SO THIS TIMES REALLY IT'S THANKS TO THE HARDWARE THAT WE CAN REALLY KIND OF EXPRESS A LOT MORE RICH DETAIL IN OUR ENVIRONMENTS. AND EVEN IN SOMETHING AS SPECIFIC AS, SAY, LIKE CREATING THE ANCIENT FOREST WHICH IS ONE OF THE FIRST LEVELS YOU CAN ENJOY IN THIS GAME, WE ACTUALLY SENT OUR DESIGNERS OUT TO FOREIGN KIND OF LIKE NATIONAL FORESTS AND THEY KIND OF GOT REAL DATA. THEY OBSERVED, THEY TOOK BACK RECORDINGS, THINGS LIKE THAT AND USING THESE ELEMENTS AND REAL-LIFE INSPIRATION, THEY WERE ABLE TO PRODUCE REALISTIC, REACH DETAILS. .. >> THE CONCEPTS OF THIS GAME WAS ALSO JUST MAKING SURE THAT EACH AREA HAD ITS OWN REALLY RICH KIND OF FEELING TO IT, RIGHT? SPECIFICALLY THERE'S THE ANCIENT FOREST WHICH IS THIS KIND OF LIKE FOREST AREA, THIS JUNGLE. THERE'S THE WASTE WHICH YOU SEE NOW IN THE VIDEO. THERE'S ALSO THE HIGHLANDS WHICH IS A UNIQUE ENVIRONMENT, KIND OF LIKE ABOVE-GROUND OCEAN ENVIRONMENT THAT YOU DON'T SEE ANYWHERE ELSE. THE IMPORTANT THING WAS KIND OF LIKE NOT ONLY MAKING ALL THESE ENVIRONMENTS UNIQUE BUT ALSO MAKING SURE THAT THE MONSTERS KIND OF EXHIBIT A KIND OF REALISTIC ECOSYSTEM WITHIN THESE ENVIRONMENTS AND DRYING OUT THE BEST OF MONSTER HUNTER RILE KEEPING EVERYTHING AS REALISTIC AND UNIQUE AS POSSIBLE. >> I HAVE ONE FINAL QUESTION. DO YOU WANT TO SNEAK ONE IN THERE, JUSTIN? >> I WANT TO SHOUTOUT THE BETA WHICH IS NOW LIVE ON PS4. >> YES. >> I KNOW YOU GUYS HAVE TO BE HERE FOR THIS. BUT ARE YOU JUST READING THE FORUMS AND LOOKING FOR FAN REACTIONS ABOUT THE BETA WHILE YOU'RE HERE? >> CLICKING ON YOUTUBE VIDEOS. [ LAUGHTER ] .. >> I MEAN, YOU'RE RIGHT. IT'S REAL EXCITING TO BE HERE JUST AS THE BETA HAS BEEN RELEASED AND IT'S REALLY NICE SEEING EVERYONE'S REACTIONS TO IT.WE REALLY HOPE THIS EXPERIENCE, THIS BETA EXPERIENCE, HELPS EVERYONE KIND OF LIKE GET AN EXPERIENCE FOR THE GAME AND BE INTERESTED IN DOING PREORDERS BECAUSE THERE'S LOTS OF PREORDER BONUSES OUT THERE. AND THE BETA WILL BE ON ALL THIS WEEKEND. WE REALLY HOPE YOU GO OUT THERE AND ENJOY HUNTING WITH YOUR FRIENDS WHILE THE OPPORTUNITY IS OUT THERE. >> AWESOME. >> AND WHILE WE HAVE THISMOMENT ACTUALLY, WE ALSO WOULD LIKE TO JUST ANNOUNCE THAT -- WE'VE SAID THIS IN THE PAST WE WOULD LIKE TO STRESS WE ARE ALSO HAVING LOTS OF PLANNED UPDATES TO THE GAME, REGULAR UPDATES TO THE GAME THAT WILL ADD LOTS MORE CONTENT TO THIS GAME SO THIS GAME WILL GO FOR A WHILE AND WE HOPE EVERYONE ENJOYS IT GOING FORWARD. >> WORLD IS IN THE TITLE, SO IT'S GOING TO BE A LOT OF CONTENT. SO WE ONLY HAVE LIKE A MINUTE OR TWO LEFT. >> YES. >> BRIEFLY, MAYBE FUJIOKA-SAN, FOR A NEW PLAYER WHO HAS NEVER PLAYED MONSTER HUNTER BEFORE, WHAT ADVICE WOULD YOU GIVE THAT PLAYER AS THEY GO INTO MONSTER HUNTER: WORLD? .. >> ONE OF OUR BIGGEST FOCUSES THIS TIME AROUND IS REALLY KIND OF PUTTING OURSELVES IN THE SHOES OF THESENEW PLAYERS THAT WILL BE PLAYING WORLD FOR THE FIRST TIME. AND WE'VE ALSO REALLY KIND OF ENVISIONED THAT AS WE CREATED THE GAME. WE MADE IT A LOT EASIER FOR PLAYERS TO JUMP RIGHT IN AND NOT ONLY, YOU KNOW, GET A FEEL FOR THE GAME AS THEY PLAY BY THEMSELVES BUT HOPEFULLY PLAYING WITH FRIENDS, IT'S MUCH EASIER FOR THEM TO KIND OF LIKE SHARE INFORMATION AND SHARE HOW TO PLAYTHE GAME AND REALLY JUST KIND OF LIKE DIG IN IMMEDIATELY AND REALLY GET THE MOST OUT OF THIS GAME. >> AWESOME. WE ARE ALMOST OUT OF TIME. THANKYOU GUYS SO MUCH. AND THANK YOU EVERYONE FOR TUNING IN -- TOINING -- TUNING IN AT HOME. WE HAVE A LOT MORE COMING UP FROM PlayStation EXPERIENCE 2017. BUT, BY THE WAY, MONSTER HUNTER WORLD IS COMING OUT JANUARY 26th. SO THAT IS ONLY A FEW WEEKS AWAY, RIGHT IN THE NEW YEAR. SO WE HOPE YOU ENJOY THAT. AND WE HOPE YOU ENJOY ALL THE PROGRAMMING WE HAVE COMING UP FROM PlayStation EXPERIENCE. DO NOT GO ANYWHERE. STAY WITH US. >> YOU CAN SEE THE BUTTERFLIES FLITTING ABOUT. EVEN THE TEXTURES ON ALL OF THE DECAYING ARCHITECTURE, IT ALL LOOKS SO, SO GOOD. >> WELCOME BACK TO PlayStation UNDERGROUND. WHAT A PRIVILEGE IT IS TO BE SITTING HERE AT BLUE POINT GAMES IN AUSTIN, TEXAS. I'M JOINED BY MARCO THRUSH PRESIDENT OF THE COMPANY AND PETER DALTON, TECHNICAL DIRECTOR ON SHADOW OF THE COLOSSUS. THANKS FOR BEING HERE. THANK YOU FOR LETTING US BE HERE. THIS IS QUITE A CHANGE FOR PlayStation UNDERGROUND TO BE RECORDING ON LOCATION HERE. SUPER EXCITED TO BE SEEING SHADOW OF THE COLOSSUS. YOU CAN SEE ALREADY THAT THIS GAME JUST LOOKS ABSOLUTELY STUNNING. SUCH AN UPGRADE FROM THE PS 2 VERSION AND THE MORE RECENT PS3 VERSION. MARCO, I WOULD LIKE TO START TALKING TO YOU JUST ABOUT THE PROJECT AND KIND OFHOW FAR THE COMPANY HAS COME. WHAT'S IT LIKE NOW WORKING ON THIS MASSIVE OVERHAUL? THIS NEW VERSION REBUILD FROM THE GROUND UP FOR PS4? >> IT'S A GREAT OPPORTUNITY. WE'RE FINALLY OVER THE DIFFERENT PROJECTS WE'VE DONE OVER THE YEARS, FINALLY GROWN TO THE POINT WHERE WE CAN FINALLY TAKE A PROJECT OF THIS KIND OF SCOPE ON AND ACTUALLY DO IT JUSTICE. SO IT'S -- IT'S REALLY GREAT. >> COOL. AND I SHOULD MENTIONED THAT WE HAVE OUR PAL RUSSELL HERE SITTING ON THE FLOOR NEXT TO US. HE CAN'T BE SEEN ON THE CAMERA. SORRY, RANDALL. YEAH. RANDALL IS HERE. HE'S PLAYING THE GAME FOR US. HE'S PILOTING. >> WHATEVER YOU CALL ME IS FINE, JUST DON'T CALL ME SHIRLEY. >> LOOK, I HAVE HAD ONE DAY TO GET EVERYBODY'S NAMES STRAIGHT. I'M WORKING ON IT. RANDALL IS HERE AND HE'S DRIVING. HE'S THE PRODUCER ON THE PROJECT. I GOT THAT RIGHT? >> OH, YEAH. >> AND WE HAD SOME GREAT CHATS EARLIER. HE'S GOING TO CARRY US FORWARD TO VICTORY WITH NO DEATHS, NO STUMBLES WHATSOEVER. GOING TO MAKE THIS GAME LOOK ABSOLUTELY PERFECT. PETER, I'D LIKE TO TALK A LITTLE BIT ABOUT THE TECHNICAL SIDE. AND I THINK YOU'RE A GOOD PERSON TO TALK ABOUT THAT. THIS GAME IS QUITE AN UPGRADE FROM THE ORIGINAL PS2 VERSION OF SHADOW OF THE COLOSSUS. HOW DO WE GET FROM THERE TO HERE? >> I THINK IT'S BEEN A LOT OF FUN. AND WHEN WE HAD THE OPPORTUNITY TO REMASTER THE ORIGINAL FOR THE PS3, IT WAS MUCH MORE OF JUST BRINGING UP TEXTURES AND RESOLUTIONS ON A FEW THINGS. AND WE'VE GOTTEN TO THE POINT NOW WHERE WE ARE BASICALLY REMAKING EVERY SINGLE ASSET IN THE GAME. YOU LOOK AT THE GEOMETRY AND THE DETAIL WE'VE ADDED TO THE ENVIRONMENTS AND THE ATMOSPHERE, IT'S A COMPLETELY REENVISIONING, TRYING TO STAY TRUE TO THE ORIGINAL REMASTER OF THE GAME FROM CHARACTER ANIMATIONS TO THE PHYSICS, TO THE WATER SIMULATIONS, TO THE PARTICLE SYSTEMS. >> YEAH, LOOK AT THAT. YOU CAN SEE THE BUTTERFLIES FLITT ABOUT, EVERY BLADE OF GRASS, THE FLOWERS THERE. EVEN THE TEXTURESON ALL OF THE DECAYING ARCHITECTURE THERE. IT ALL JUST LOOKS SO, SO GOOD. SEE THE WATERFALLS UP THERE. MAN, THIS LOOKS INCREDIBLE. SO I THINK WE'RE HEADED OFF TO FIND ONE OF THE COLOSSI. WHICH ONE ARE WE HEADED TO? >> WE ARE HEADED TO COLOSSUS 8. >> WHAT'S THIS ABOUT HALFWAY THROUGH THE GAME? >> EXACTLY. >> I WILL SHAMEFULLY ADMIT I DIDN'T -- I DIDN'T MAKE IT THIS FAR WHEN I PLAYED THE GAME BACK ON PS2. SO I'M REALLY LOOKING FORWARD TO BEING ABLE TO EXPERIENCE THIS FOR MYSELF AND FINALLY RESOLVE ONE OF MY GREATEST GAMING SHAMES OF NEVER HAVING FINISHED SHADOW OF THE COLOSSUS. >> IT'S OKAY. WE ARE GLAD TO GIVE YOU THAT OPPORTUNITY. [ LAUGHTER ] >> SO WE SEE -- WE SEE CLIMBING THESE PILLARS HERE. I REMEMBER HEARING THE CONTROLS HAVE BEEN UPDATED HERE. MARCO, CAN YOU TELL US A LITTLE BIT ABOUT THAT. >> YEAH, WE OFFER PUT MANY CONTROL SCHEMES. WE OFFER THE ORIGINAL CONTROL SCHEME FOR THE ORIGINAL PLAYER, THAT MATCHES THE PS2 AND PS3 VERSION AND WE HAVE A NEW ONE WE CONSIDER TO BE BETTER SUITED TO NEW PLAYERS WHO HAVE NEVER PLAYED ANY OF THE ORIGINAL GAMES BEFORE. IT'S MORE TRADITIONAL BUTTON MAP PINGS. IN ADDITION TO THAT, ALL THE MODES ALSO RECEIVED ADDITIONAL IMPROVEMENTS TO BEHAVIOR OF MOUNTING AGRO. I MEAN, THERE'S SO MANY SMALL DETAILS YOU COULDLIST. PETER, LIKE WHAT DO YOU THINK ARE SOME OF THE MOST OBVIOUS ONES? >> BOW AIMING. WHEN YOU SHINE THE SWORD ON YOUR LIGHT, MAKING SURETHAT CAMERA ORIENTATION AND SUCH ARE TAKEN INTO CONSIDERATION. JUST MINOR TOUCHES AND TWEAKS THAT THE ORIGINAL DIDN'T POSSESS BUT JUST MAKES THE GAME FEEL A LITTLE MORE FLUID AS A PLAYER. >> THERE'S A LOT ANIMATION IMPROVEMENTS DONE TO THE PLAYER GET RID OF POPS AND HARSH TRANSITIONS BETWEEN ANIMATIONS AND MOMENTS. >> HOW HARD WAS IT TO SIMPLIFY THE CONTROLS OR ADD MODERN NICETIES LIKE BEING ABLE TO MOVE AROUND WHILE AIMING THE BOW AND THINGS LIKE THAT? >> SO ANY OF THE CHANGES YOU PRETTY MUCH JUST LISTED WOULD BE CHANGES THAT DRAM LIKELY AFFECT THE WAY THE GAME PLAYED. OUR INTINT WAS NEVER TO CHANGE THE WAY THE GAME PLAYED. WE DIDN'T WANT TO AFFECT THE DIFFICULTY OF THE GAME. IDEAS SUCH AS REMOVING A GRIP METEROR ALLOWING YOU TO AIM WHILE -- MOVE WHILE AIMING THE BOW TO US WOULD HAVE BEEN -- THOSE WERE ACTUALLY ITEMS SPECIFICALLY WE DISCUSSED. BUT THEY WERE ITEMS THAT WE DISCOUNTED BECAUSE THEY WOULD JUST CHANGE THE WAY YOU PLAY THE GAME TOOMUCH AND WE DIDN'T WANT TO AFFECT ORIGINAL PLAYERS OF THE GAME TO THAT KIND OF DEGREE. WE WANTED TO MAINTAIN THE ORIGINAL INTENT OF THE GAME. >> I THINK A GREAT EXAMPLE IS IF YOU LOOK AT MODERN GAMES THESE DAYS, YOU CAN RUN AND CLIMB AND GRAB ON TO WALLS AND PAR CORE WITH LITTLE THOUGHT WITH JUST DIRECTIONAL INPUT WITH JUST ON THE JOY STICK. ONE OF THE KEY ASPECTS TO THIS GAME IS HOLDING R2 IN ORDER TO HOLD AND GRIP AND THAT SENSE OF TENSION THAT THAT BRINGS. AND TO SIMPLIFY AND REMOVE THAT WOULD REALLY LOSE AN IMPORTANT ESSENCE OF THE ORIGINAL GAME. ART ABSOLUTELY. I'M SURE THERE ARE SOME OUT THERE WOULD WOULD CALL YOU BLAST FEMMER S FOR CHANGING THE GAME AT ALL. WHERE DO YOU DRAW THE LINE? >> IT'S PRETTY DIFFICULT. THERE'S NO WAY YOU CAN ATTEMPT A PROJECT OF THIS SCOPE AND NOT MAKE SOMEBODY UNHAPPY. >> SURE. WE'RE TRYING TO DO OUR BEST TO MINIMIZE THE PEOPLE WE DO MAKE UNHAPPY BY PROVIDING CHOICES LIKE FOR EXAMPLE THE CLASSIC MODE FOR THE CONTROLS. >> I FEEL LIKE THIS IS GOING TO MAKE A LOT OF PEOPLE VERY HAPPY. >> YES, I HOPE SO. >> A LOT OF PEOPLE SEEM TO BE HAPPY ABOUT IT ALREADY FROM WHAT WE'VE SEEN. THE GAME WAS ONLY JUST REVEALED AT E3, I THINK IT WAS, RIGHT? >> IT WAS AT E3. >> WE'RE ALREADY SO CLOSE TO SEEING A FINAL PRODUCT HERE. >> YOUGOT THIS. YOU GOT THIS. YOU'RE GOOD. >> OH, MAN I'M GETTING CAUGHT UP IN THE COLOSSUS BATTLE. I LOVE THE WAY THE SYMBOLS ON THE COLOSSUS LIGHT WANDER WHEN HE'S ON TOP OF THEM. >> YEAH, IT'S THE LITTLE TOUCHES LIKE THE GLOWING LIGHTS THEMSELVES, THEY LIGHT UP THE ENVIRONMENT, TOO. >> YEAH, YEAH. OH, WOW. >> THAT'S THE KIND OF STUFF YOU DON'T REALLY -- LIKE, UNTIL YOU BRING THE GAME UP ON PS4 AND IMPROVE GRAPHICS THOSE DETAILS ARE OBVIOUS THEY'RE LACKING. YOU PLAY THE GUAM AND -- GAME AND IT'S LIKE MAN IT LOOKS WEIRD THERE'S A GLOWING THING BUT THERE'S NO LIGHT COMING FROM IT. THERE ARE SMALL TOUCHES ORIGINALLY WE DIDN'T THINK ABOUT YOU HAVE TO GET TO THE POINT OF THE GAME LOOKING TO THIS LEVEL TO BE ABLE TO REALIZE THE THINGS THAT WERE MISSING. >> I THINK THAT WAS EVEN THE REVEAL TRAILER AT E3, THAT WAS MAYBE THE MOST GOOSE BUMP INDUCING MOMENT WAS THAT FINAL SHOT OF THE PANNING CAMERA AROUND WITH HIM LIT BY THE SYMBOL AND THEN THAT FINAL STAB AND THEN THE CUT TO BLACK. GETTING GOOSEBUMPS JUST THINKING ABOUT IT. SO GOOD. GETTING TINGLY. TELL ME MORE ABOUT SOME OF THE OTHER TECHNICAL IMPROVEMENTS. TELL ME ABOUT THE PS4 PRO INVOLVEMENTS. WE'RE PLAYING THIS ON PS4 PRO NOW. RUNNING ON 4K RESOLUTION, THIS IS CINEMATIC MODE, I BELIEVE IT'S CALLED? >> THIS IS THE CINEMATIC MODE WE OFFER. WE DID A LOT OF VALUATIONS LOOKING AT DIFFERENT 4K RENDERING TECHNIQUES AND WE FOUND THAT, GIVEN THE ATMOSPHERE OF THIS GAME AND THE SOFTNESS THAT THE GAMEIS TRYING TO BRING AND THE MOOD, THAT WE IMPLEMENTED A 440P TEMPORAL ALIAS -- 1440, I'M SORRY. ALL OVER THE PLACE. TEMPORAL ALIASESING. >> TEMPORAL ALIASING OF SAMPLING THAT GIVES US A MUCH NICER FEEL AND REALLY HELPS WITH IMAGE QUALITY AT THE END. TEMPORAL ALIASING, I FEEL LIKE I HEARD THAT TERM THROWN AROUND WHETHER WEWERE HEARING ABOUT RATCHET AND CLING, THEY USED SOMETHING SIMILAR, DIDN'T THEY. >> THAT IS VERY SIMILAR TO THAT METHOD. IT'S A TEMPORAL SUPER SAMPLING IS ESSENTIALLY WHAT IT IS IN THIS CASE. >> IT LOOKS ABSOLUTELY STUNNING. THERE'S ALSO A PERFORMANCE MODE. WHAT DOES THAT ENTAIL? >> PERFORMANCE MODE ALLOWS US TO HIT A TARGETED 60FPS MODE. >> OH, OKAY. >> IT ALLOWS YOU TO HAVE A GREATER -- JUST FEELS ALITTLE SMOOTHER FOR THE GAMING PURIST THATCAN APPRECIATE AN INCREASED FRAME RATE, CAN APPRECIATETHE EXTRA MOTION FIDELITY AND STUFF THAT YOU GET WHEN YOU'RE BATTLING THE COLOSSI. AND SO IT JUST -- IT'S JUST A LITTLE EXTRA PUNCH TO PUT THE CHERRY ON TOP. >> DOES IT FEEL WEIRD PLAYING THIS GAME AT A HIGHER FRAME RATE OR -- BECAUSE I FEEL LIKE THIS WAS -- SO MANY PEOPLE REMEMBER THIS GAME IN ITS ORIGINAL FORM AND OBVIOUSLY THERE'S THE CINEMATIC MODE WHICH IS KIND OF THE MOST BEAUTIFUL WAY TO PLAY IT. >> YEAH, I THINK IT DEPENDS ON THE PERSON YOU ASK. WHICH IS EXACTLY THE REASON WHY WE ACTUALLY GIVE YOU THE OPTION TO PLAY EITHER AT THE ORIGINAL FRAMERATE TARGETING AUTHORITY OR AT THE NEW FRAME RATE OR HIGHER PERFORMANCE MODE. BECAUSE SOME PEOPLE WILL ALWAYS PREFER RUNNING AT 30FPS, IF YOU GIVE THEM 60, THEY WILL BE UN HAPPY AND THERE'S OTHER PEOPLE YOU ONLY GIVE THEM 30 AND THEY WANT 60, WE HAVE THE BEST OF BOTH WORLDS. INTENSITY BLUR. SOME LIKE MOTION BLUR, SOME DON'T. SO WE ALWAYS TRY TO GIVE PEOPLE THE CHOICE. >> COOL. >> SO HOW MUCH BIGGER OF A PROJECT IS THIS THAN WHEN YOU RE MASTERED THE GAME FOR PS3? LOTS OF THINKING HAPPENING HERE. >> IT'S A COMPLETELY DIFFERENT EXPONENTIAL SCALE. THE ORIGINAL PROJECT WAS DONE WITH 2Q A INTERNAL ON OUR END. WE HAD MAJORITY OF THE TEAM WAS PROGRAMMINGERS PROGRAMMERS AND WE HAD ONE ARTIST TOUCHING UP SOME TEXTURES. >> THIS IS COMPLETELY REBUILT. >> THIS IS COMPLETELY REBUILT FROM SCRATCH. EVERY SINGLE ASSET HIGH RES CREATED, NORMAL MAPS BREAK DOWN. PBR TEXTURES CREATED. >> PHYSICS SYSTEMS. >> ANIMATION UPDATED. >> BRAND-NEW PARTICLE SYSTEMS CREATED FOR EVERY SINGLE PARTICLE EFFECT. NEW PARTICLE SYSTEMS ADDED. >> YOU WANTED TO INVOKE THE ORIGINAL FEELING. YOU DON'T WANT IT TO FEEL DIFFERENT. YOU WANT IT TO FOOL THE SAME BUT -- FEEL THE SAME BUT BETTER, IT'S A WEIRD BUT FINE LINE YOU GUYS HAVE TO WALK. >> YOU WANT TO TAKE THE ORIGINAL GAME AND PRETEND THIS GAME EXISTED NOW MAKING THIS GAME FOR THE PS4. WHAT WOULD THEY HAVE DONE? >> I THINK AT THE SAME TIME WHEN PEOPLE PLAY THE ORIGINAL, THAT YOU HAVE THIS NOSTALGIA AND THESE MEMORIESAND YOUR MIND IS FILLED IN THE GAPS. WHEN YOU LOOK AT A PS2 GAME AND YOU'RE PLAYING IT, JUST BECAUSE THEY'VE GOT A FLAT PLANE YOU ASSUME THIS IS WHERETHE GRASS AREA IS. HERE'S THE HILLSIDE. AND YOUR MIND SORT OF PIECES IT TOGETHER WITH THE LEVEL OF FIDELITY OF GRAPHICS THAT WE'RE HITTING TODAY, I CAN'T JUST ASSUME THE PLAYER WILL MAKE IT UP OR PIECE IN THE GAPS BY THEMSELVES. AND NOW IT'S OUR ABILITY TO GO THROUGH AND ACTUALLY EXPOSE THAT AND ACTUALLY BRINGIT TO LIFE. >> SO NOW WE'RE WONDERING AROUND THE PLAINS HERE. WE DID SEE THAT. THAT WAS THE 8TH COLOSSUSWE WRAPPED UP THERE. NICE WORK ON THAT, RANDALL. >> THANK YOU VERY MUCH. >> SO THAT IS SHADOW OF THE COLOSSUS ON PS4 RUNNING ON A PS4 PRO IN A BEAUTIFUL NEW CINEMATIC MODE. MARCO, RANDALL, PETER, THANK YOU GUYS SO MUCH FOR JOINING US. IS THERE ANYTHING ELSE THAT YOU WANTED TO SAY TO THE FANS LEAD ING UP TO THE LAUNCH OF SHADOW OF THE COLOSSUS? >> GO AHEAD. >> GO AHEAD. >> I HOPE YOU ENJOY THE BLOOD SWEAT AND TEARS HERE WE PUT INTO THIS GAME. WE'RE HUGE FANS OF THE GAME OURSELVES. WE HOPE YOU APPRECIATE WHAT WE TRIED TO DO FOR YOU TO MAINTAIN THIS GAME FOR NEW GENERATIONS. >> AWESOME. COOL. THANK YOU GUYS SO MUCH. I'M SO EXCITED TO PLAY THIS FOR MYSELF. THANK YOU FORTUNING IN TO PLAYSTATION UNDERGROUND AND WE'LL SEE YOU NEXT TIME. >> HEY, EVERYBODY, WELCOME BACK, WE'RE LIVE AT PSX IN ANAHEIM CALIFORNIA, GOT A BIG SHOW FOR YOU TODAY. GOING TO TAKE A E CLOSER LOOK AT A GAME I'M EXCITED FOR THIS IS FROM LONDON STUDIO. FOLKS, WELCOME. VERY EXCITED ABOUT THIS ONE. IT'S CALLED BLOOD & TRUTH. AND THIS IS A SPECIAL TIME BECAUSE WE'RE GOING TO GET A LOOK AT THE GAME IN ACTION AND WE'RE GOING TO CHECK THAT OUT. SO WHY DON'T YOU GO AHEAD AND THROW THAT V VR HEADSET ON. THIS IS A GAME FROM LONDON STUDIO. YOU GUYS ARE BEHIND THE LONDON HEIST. >> THAT'S RIGHT. WE TOOK -- WE KIND OF TOOK A LOT OF INSPIRATION FROM THE LONDON HEIST, A LOT OF THINGS WE LEARNED FROM THAT AND NOW WE'VE TALK ENTHOSE LEARNINGS AND APPLIED THEM TO BLOOD & TRUTH AND TRIED TO PLUS EVERYTHING AND TAKE IT TO THE NEXT LEVEL. THIS TIME IT'S A FULL GAME, NOT A DEMO, NOT A SHORT LITTLE EXPERIENCE. IT'S A FULL AAAV V VR TITLE AND WE CAN'T BE MORE EXCITED TO SHOW IT TO PEOPLE AT PSX. >> IT'S PLAYABLE HERE AT PLAYSTATION EXPERIENCE IF YOU'RE IN TOWN OR AT THE SHOW. YOU CAN GET YOUR HANDS ON IT. AND LOOKING REALLY, REALLY GOOD HERE. I THINK IT'S AN AWESOME GAME. IT'S GOT A LOT OF GOOD SHOOTING MECHANICS IN IT. IT'S GOT SOME REALLY IN-DEPTH MECHANICS, A LOT OF THINGS WE SAW SORT OF EXPERIMENTED WITH IN THE LONDON HEIST. WE SAW -- YOU CAN PLACE A CLIP INTO THE GUN. SO THAT SORT OF PHYSICALITY I THINK THAT'S REALLY IMPORTANT FOR VIRTUAL REALITY? WHAT DO YOU THINK? >> THAT IS TOTALLY ONE OF OUR CORE DESIGN PRINCIPLES. IN EVERY OTHER GAME THATIS KIND OF LIKE AN ACTION ADVENTURE GAME , YOU GET TO PLAY THE ACTION HERO. IN BLOOD & TRUTH YOU GET TO BE THE ACTION HERO. SO EVERYTHING YOU'RE DOING WITH YOUR HANDS FROM LOADING CLIPS TO CLIMBING A LADDER TO EQUALING THROUGH A VENT, YOU'REDOING IT WITH YOUR HANDS, USING THAT ONE-TO-ONE LEVERAGING THE POWER OF VR. THAT'S WHAT WE WANTED TO DO IS MAKE YOU FEEL LIKE YOU'RE THERE. REALLY DOING IT. >> THIS IS COOL HERE. WHAT ARE WE SEEING HERE IN THIS DEMO? >> THIS THIS JUST TO INTRO THIS A LITTLE BIT. IN BLOOD & TRUTH YOU PLAY THE ROLE OF RYAN MARKS, AN EX SAS SOLDIER AND YOU'VE BEEN AWAY DOING YOUR SOLDIERLY DUTIES AND IT'S LIKE THAT CLASSIC LINE FROM THE MOVIES, JUST WHEN I THOUGHT I WAS OUT, THEY PULLED ME BACK IN. AND YOU'RE -- SO YOU'RE BASICALLY BEEN PULLED BACK INTO YOUR FAMILY'S GANG LAND STRUGGLE AND YOU'RE GOING TO TAKE THE TRAINING AND ALL THE TOOLS YOU LEARNED FROM THE SAS AND NOW APPLY THEM TO THAT GANGLAND STRUGGLE TO SAVE YOUR FAMILY FROM THE ENEMY. >> WHAT EXACTLY MAKES BLOOD & TRUTH HERE HERE, WHICH WE ACTUAL LY ANNOUNCED BACK IN PARIS GAMES WEEK A MONTH, MONTH AND A HALF AGO, WHAT MAKES THIS BIGGER AND BETTER THAN LONDON HEIST. >> WE CAN SEE IT ON DISPLAY HERE : WE GOT THINGS LIKE OBJECT INTERACTION, 1 TO 1 MOTION LIKE -- JAMES IS GOING TO PICK THE LOCK HERE. YOU CAN SEE HIM MOVING THE CONTROLLERS IN ORDER TO MOVE THE CHARACTERS'S HANDS AND PICK THE LOCK WITH HIS PHYSICALITY. WE'VE GOT A LOT OF THAT. A LOT OF VR GAMES ARE DOING TELE PORTATION AND WE THOUGHT THAT IS NOT RIGHT FOR US. WE WANT TO HAVE A GROUNDED REAL EXPERIENCE WHERE YOU FEEL LIKE YOU'RE IN THE EXPERIENCE FOR REAL AND SO WE HAVE THIS MOVEMENT SYSTEM WHERE YOU KIND OF MOVE LIKE A SOLDIER TACTICALLY FROM POINT TO POINT. YOU CAN DO THE CLASSIC ACTION HERO THING WHERE YOU'RE ON EITHER SIDE OF A DOORWAY DOING THE GUN LEAN LEFT AND RIGHT. >> GOT TO HAVE A GUN LEAN. THAT'S IMPORTANT. >> ONE OF THE THINGS I THINK ABOUT VIRTUAL REALITY AND ACTION GENRE THAT'S SO INTERESTING. NOT TO TALK ABOUT ANOTHER GAME BUT WE SAW A LITTLE BIT OF THIS FROM FIREWALL WHICH WAS ANNOUNCED AT PARIS THE OTHER NIGHT. WE'RE SEEING IT HERE. THIS ABILITY TO PEEK AROUND CORNERS, THE ABILITY TO PEER OVER OBSTACLES, THINGS THAT ARE ALMOST IMPOSSIBLETO DO OR CERTAINLY A LITTLE BIT CUMBERSOME TO DO ON A TRADITIONAL FLAT GAME AS THEY SAY PLAYEDON YOUR TV. WE'VE SEEN DEVELOPERS OVER THE YEARS EXPERIMENTWITH LEANING AND THINGS LIKE THAT. BUT IT'S JUST SO MUCH MORE INTUITIVE IN VIRTUAL REALITY. IT BECOMES PART OF THE CORE EXPERIENCE. >> EXACTLY. WE SEE PEOPLE DUMPING AND LEANING IN-DUCKING AND LEANING INSTINCTUALLY, NOT BULLETS ARE COMING IN, I NEED TO LEAN. >> I KNOW THERE'S A TON OF PEOPLE OUT THERE WHO HAVE NOT TRIED OUT VR. IT'S A NEW EXCITING TECHNOLOGY BUT GAMES LIKE THIS ESPECIALLY WITH THIS HIGH PRODUCTION VALUE AND YOU KNOW JUST BEING ABLE TO REALLY -- IT'S A GREAT TESTCASE FOR WHAT I THINK IS POSSIBLE HERE IN THIS VIRTUAL REALITY FUTURE. >> AND IT LOOKS FANTASTIC. >> IT'S REALLY NICE. >> THIS IS ONE OFTHE BEST LOOKING VR GAMES I'VE SEEN. >> TELL US ABOUT THIS. IT LOOKS LIKE SECURITY CAMERA. >> WE'RE SHOWING OUR OBJECT INTERACTION OFF A LITTLE BIT IN THIS PART OF THE DEMO. WE'RE TRYING TO TRACK THIS CHARACTER KEECHAND FIGUREOUT WHERE HE'S AT IN THIS CASTE EVEN 0 SO WE'RE USING SECURITY FEEDS TO TRACK HIM AND WE MIGHT GO AFTER HIM. >> INTERESTING. >> HE'S JUST NOT THE NICEST PERSON. >> GO SHOOT PEOPLE IN A CASINO. >> YEAH. SO THERE'S -- SO WE'RE SETTING IN A CASINO HERE AND TRACKING THIS CHARACTER. >> ONE OF THE THINGS THAT'S INTERESTING ABOUT THIS CHARACTER IS THIS IS AN AUTHENTICALLY LONDON GAME. GRIT AND GROUP OF LONDON BUT ON THE OTHER HAND SOME OF THE GLAMOUR AS WELL. THIS IS THE INJURING THAT POSITION BETWEEN THOSE TWOS. TELL -- JUXTAPOSITION ABOUT THAT >> WE LIVE IN LONDON, WORK IN LONDON. WE LIVE AND BREATHE IT EVERY DAY WE SEE ALLTHAT STUFF EVERY DAY AND THAT'S WHERE WE GET A LOT OF OUR INSPIRATION. THERE'S A TREMENDOUS MANIOUS AMOUNT OF INSPIRATION WE TOOK FROM A LOT OF THOSE COCKNEY GANGSTER MOVIES FOR THE LONDON HEIST AND THIS IS NOW EXPLORING A LITTLE MORE OF THE GLAMOROUS AND GRIT SIDE. SO EXPLORING MORE OF THE ANGLES AND HOW THIS GREAT CITY KIND OF MIXES BOTH OF THOSE THINGS. >> YEAH,I MEAN IT'S JUST -- THE CITY IS PRACTICALLY A CHARACTER UNTO ITSELF IN A GAME LIKE THIS. I THINK IT'S SO COOL TO BE ABLE TO EXPLORE SOMETHING LIKE THAT IN VR. AND I LOVE THAT IT'S NOT JUST SORT OF A SHOOTER. I MEAN I LOVE SHOOTERS TO DEATH. I PLAY THEM ALL THE TIME. BUT I LIKE THAT -- HERE WE'RE GOING TO SEE A SHOOTER. THAT'S COOL. YEAH, USING THE PLAYSTATION MOVE THERE GETTING THAT PRECISION SHOT IN. >> THERE'S LEAN. >> ASPHERIC HERE. VERY TENSE. SO THIS THIS IS FIRST GAMEPLAY, LIVE GAMEPLAY WE'RE SEEING OUT OF THIS. SO THIS IS BLOOD & TRUTH. NOW, I DON'T THINK A RELEASE [ CHEERS AND APPLAUSE. ] BEEN DISCUSSED ON THIS ONE YET. JUST -- DATE HAS BEEN DISCUSSED ON THIS YET. WELL, UNDERWAY: YOU'RE HARD AT WORK. >> WE MANAGED TO SNEAK AWAY A COUPLE DAYS FOR PSX BUT AS SOON AS WE'RE DONE HERE WE'LL BEBACK ON THE PLANE AND BACK TO WORK. >> THIS IS LOOKING PRETTYGOOD. THIS IS LOOKING DONE. JUST PUT IT OUT. ENOUGH ALREADY. THIS LOOKS GREAT. I KNOW DEVELOPMENT ESPECIALLY ON VR IS TRICKY BECAUSE THERE'S JUST SO MANY MOVINGPARTS OR MOVING PIECES AND SO MANY THINGS YOU HAVE TO FACTOR IN DURING A DEVELOPMENT PROCESS. I'LL BE HONEST WITH YOU, I'VE BEEN DOING THIS A LONG TIME. NOT OFTEN DO I SEE A TITLE SO EARLY INDEVELOPMENT THAT LOOKS THIS POLISHED. >> OH, WELL THANK YOU, FIRST OF ALL. YOU KNOW, WE HAVE A REALLY GREAT TEAM IN LONDON STUDIO. THE TEAM BEHIND THE LONDON HEIST , BEHIND VR WORLDS AND THE STUDIO ACTUALLY HAS A PRETTY RICH HISTORY. WE DID THE GETAWAY BACK IN THE DAY AND WE HAVE SOME PEOPLE ON THE TEAM THAT ACTUALLY STILL ARE IN THE STUDIOFROM THAT TITLE. SO WE LEARNED A LOT OVER THE YEARS AND WE'RE JUST APPLYING IT WITH BLOOD & TRUTH. >> ALL COMING TOGETHER. >> I FEEL LIKE IT IS. BEING ABLE TO ACTUALLY GO TO A SHOW LIKE THIS AND SHOW IT TO PEOPLE AND SEE THE SMILES ON PEOPLE'S FACES IS JUST AWESOME. >> THIS IS COOL HERE. IS THAT A CHARGE I SAW, AN EXPLOSIVE CHARGE? >> YEAH, YOU'RE TRYING TO TAKE OUT THE CASINO HERE AND KILL ONE OF HIS MAJOR REVENUE STREAMS SO YOU'RE PLANTING C4. MOVING THROUGH THE CASINO, YOU CAN SEE THE MOVEMENT SYSTEM AT HERE WHERE HE'S GOING BETWEEN AT ENEMIES. IT GIVES YOU A LOT OF CONTROL AND A LOT OF AGENCY WHEN YOU'RE PLAYING BLOOD & TRUTH. >> AND THIS IDEA OF MANUALLY SLAPPING IN THAT CLIP IS REALLY EXCITING. I MEAN THAT'S JUST SUCH -- THIS IS KIND OF WHAT I THINK A LOT OF PEOPLE DREAMED OF WHEN THEY WERE THINKING OF VR AND WHAT IS POSSIBLE WITH VR. DUALSHOCK 4, GREATEST GAME CONTROLLER EVER MADE IN MY BOOK. BUT IT IS STILL A LAYER OF ABSTRACTION FROM THE PLAYER TO THE INTERACTION IN THE GAME. SO BEING ABLE TO REALLY YOU KNOW USE YOUR FULL BODY,USE YOUR HEAD, USE YOUR ARMS WITH THE PLAYSTATION MOVES, AND ACTUALLY WE HAVE TWO PLAYSTATION MOVES ONE FOR EACH HAND ON THIS TITLE. IS THAT THE PRIMARY CONTROL SCHEME? >> I THINK THAT'S WHAT WE'RE LEADING WITH AT THIS POINT DEFINITELY. AND IT JUST GIVES YOU THAT CONTROL. LIKE AS YOU'RE SAYING, THERE'S A LOT OF THINGS THAT I THINK THE PEOPLE PROBABLY HAVEN'T SEEN THIS SIDE OF -- JUST MANAGED TO GRAB THE GRENADE AND THROW IT BACK. IN MOST GAMES YOUR ONLYOPTION IS TO RUN AWAY FROM THE GRENADE, CATCH IT AND RUN IT BACK. >> OR MAYBE YOU FUMBLED TO THROW A BUTTON DOWN ANDRUN BACK. IT'S A GOOD EXAMPLE OF WHAT'S POSSIBLE. THIS IS A VERY NEW MEDIUM, WE'RE ALL FIGURING IT OUT. WE'RE ALL IN IT TOGETHER HERE. EVERY DEVELOPER IS WORKING IN THE VR MEDIUM TRYING TO REALLY INNOVATE. YOU KNOW? AND DEVELOP A NEW VOCABULARYY FOR GAMING. AND THAT'S I THINK WHAT'S EXCITING TO ME TO SEEGAMES LIKE THIS. >> ABSOLUTELY. IT'S A HECK OF A CHALLENGE, I WON'T LIE. BUT YOU KNOW, THAT'S WHY WE GET INTO THIS BECAUSE IT IS SO EXCITING. >> IT'S BLEEDING EDGE. I MEAN, THIS IS SUPER SUPER CUTTING EVENING STUFF AND DEFINITELY NOT TOYS YOU GET TO PLAY WITH ANY OLD DAY OF THE WEEK THAT'S WHY IT'S EXCITING TO SEE ALL THIS. LOOKING GREAT. >> JAMES >> THAT'S PERFECT. I GOT A CHANCE TO TALK WITH A COUPLE OF THE LEADS ON THE TITLE BACK AT PARIS GAMES WEEK. THERE WERE TELL ME THERE'S A LOT OF TRICKS YOU CAN DO. EVEN THINGS LIKE IF YOU GET REALLY GOOD, YOU CAN THROW A CLIP OF AMMO UP IN THE AIR AND SLAP YOUR GAME ACROSS IT TO RELOAD IN MIDAIR. >> YOU CAN DO THAT WITH TWO GUNS AS WELL, THROW TWO CLIPS IN THE AIR. >> THAT'S RIMS. >> PLAYFULNESS IS A HUGE PART OF OUR TITLE. JAMES IS GOING TO -- AH, THERE -- >> WHOA. >> LITTLE KICK THERE. >> LOOK AT THAT. >> SHOT THE FACE. [LAUGHTER] >> TIME AND PLACE FOR THAT. >> I MEAN THAT IS SUPER COOL. I AMSURE THAT YOU CAN DO A WIELD, IF YOU WANT. >> ABSOLUTELY. WE GOT A BUNCH OF DIFFERENT WEAPONS. IF YOU SEE THE TRAILER, WE'VE GOT SMGs, ASSAULT RIFLES. >> DOUBLE SMGs, GIVE ME THOSE. >> YEAH. >> THIS IS COOL. THIS IS REALLY COOL. THIS IS KIND OF WHAT I -- LIKE MANY PEOPLE, THE LONDON HEIST WAS ONE OF THE MOST IMPRESSIVE EXPERIENCES, ESPECIALLY EARLY ON DURING PLAYSTATION VR. IT LOOKED INCREDIBLE. IT PLAYED GREAT. IT WAS EXCITING. IT WAS IMMERSIVE. EVERYTHING FROM LIGHTING A CIGAR TO, YOU KNOW, SPRING, YOU KNOW, AND SMG OUT A MOVING TRUCK. I LOVED THAT TRUCK SEQUENCE. OPENING UP THE GLOVE BOX, MESSING WITH THE GUYS' SODA AND ALL THAT KIND OF STUFF. I LOVE DOING STUFF LIKE THAT IN VR. IT'S A HUGE PART OF THE APPEAL TO ME. OF COURSE BEING ABLE TO PEEK AROUND CORNERS LIKE WE'RE SEEING IS ALSO VERY GRATIFYING. >> THIS IS, LIKE, LONDON HEIST ON A SERIOUS -- >> LIKE ON STEROIDS. >> MEGA STEROIDS. >> THAT'S ABSOLUTELY WHAT WE TRY TO DO, TAKE THE BEST BITS OF LONDON HEIST AND THEN REALLY JUST TAKE A LAW SCHOOL OF INSPIRATION FROM THESE ACTION MOVIES WE LOVE, MOVIES LIKE JOHN WAYNE, JOHN WU, GREAT INSPIRATION AS WELL, DIEHARD. IT'S BEING THE ACTION HERO OKAY, DOING COOL THINGS YOU'VE ALWAYS WANTED TO BE ABLE TO DO IN A GAME AND, WELL, NOW YOU CAN. >> SO TELL US A LITTLE ABOUT THE LOCOMOTION SYSTEM HERE. IS THAT HOLDING THE MOVE BUTTON TO MOVE FORWARD? HOWDOES THAT WORK IN DEVELOPMENT? >> YOU CAN BASICALLY LOOK AT THE POINT YOU WANT TO MOVE, TO PRESS THE MOVE BUTTON AND THEN YOU MOVE THERE. >> I SEE. THAT'S A GOOD WAY TO DO IT. ALMOST LIKE YOU ASSIGNA POINT AND KIND OF GO TO IT, YEAH, MM-HMM. >> THE OTHER COOL THING YOU CAN STRAY BETWEEN POINT AS WELL. IT GIVES YOU A LOT OF CONTROL. >> THAT'S REALLY COOL. IT'S INTERESTING TO SEE DIFFERENT DEVELOPERS EXPERIMENT WITH AS YOU EMOTIONED TELEPORTING EARLIER. CERTAINLY FROM A COMFORT LEVEL, LIKE IT CAN BE A GOOD FIT FOR CERTAIN TITLES. THERE'S OTHER TITLES THAT GIVE YOU FULL CONTROL, DIRECT CONTROL, USING DUALSHOCK OR EVEN PlayStation MOVE IN SOME CASES. BUT, I MEAN, I THINK THIS IS WHAT I MEAN IS -- THERE'S STILL JUST A LOT OF EXPERIMENTATION GOING ON. THIS IS CRAZY. >> YEAH. >> ONE OF OUR SORT OF MECHANICS IS A SLOW MO IDEA. >> SHOT THE FACE. >> WOW. >> YOU CAN BASICALLY MOVE FASTER THAN THE ENEMIES BECAUSE OF YOUR TRAINING SO, YEAH, WE SEE JAMES SHOWING THAT OFF THERE. IT FEELS AWESOME. >> SUPER COOL. >> HOW MUCH ARE WE GOING TO TALK ABOUT AT THE SHOW. LET'S SAY YOU'LL BE USING QUITE A BIT. >> GOOD ENOUGH FOR ME. >> LOTS OF OPPORTUNITY TO EXPERIMENT AND PLAY WITH THAT, FEEL THOSE COOL -- >> RELOAD IN SLOW MO, RIGHT? >> ABSOLUTELY. YOU CAN RELOAD, DO ALL THOSE GUN TRICKS IN SLOW MO AS WELL, A LOT OF REALLY, REALLYCOOL THINGS. >> CRAZY. HE'S -- OUR DEMO HERE IS MANAGING ALL OF THIS REALLY WELL. >> HE'S A SCARY GUY WITH A GUN. HE'S A PRODUCER. WHEN HE TELLS ME THE SCHEDULE IS THE SCHEDULE, I -- >> YEAH! BETTER LISTEN TO HIM. >> THAT'S IT. >> THAT'S COOL. >> IT REALLY WORKS TOO. IT DOESN'T FEEL CLUMSY. THIS IS VERY SMOOTH. OH, MY. >> HERE WE GO. >> I KNOW THERE'S SOME DECISIONS YOU CAN MAKE IN THIS GAME, TOO. TELL US A LITTLE BIT ABOUT THAT. >> YOU KNOW, IN THE GAME WEWANT YOU TO BE THE KIND OF ACTION HERO YOU WANT TO BE. DO YOU WANT TO BE THE GUY TRYING TO CONVINCE THIS CHARACTER TO GIVE YOU INFORMATION? BE THE GOOD COP? OR ARE YOU GOING TO BE THE BAD COP? IN THIS SEQUENCE YOU CAN MAKE A CHOICE ABOUT WHAT TO SAY. YOU CAN ALSO MAKE A CHOICE WHAT TO DO. THERE'S NOTHING STOPPING HIM FROM SHOOTING THAT GUY IN THE FACE RIGHT NOW AND GOING, LOOK, GIVE ME INFORMATION. HE'S JUST FIRED A WARNING SHOT THERE. THAT'S ANOTHER WAY TO GET THE INFORMATION YOU NEED. >> WHAT'S HE GOING TO DO? >> THAT'S IT. I SWEAR. >> OH, SHOT HIM IN THE KNEECAP. >> SHIT. YOU FUCKING BASTARD. >> I THINK JAMES IS IN A GOOD MOOD TODAY. >> YEAH. >> YOU SLIPPERY FUCK. >> GET OUTOF THERE. [ GUNSHOTS ] >> THIS IS INTERESTING. >> BAM. >> NO CHOICE. >> FIND AN INTERESTING ESCAPE ROUTE. >> NOTHING WRONG WITH THAT. BLOOD & TRUTH. GOT SOME FIRST GAMEPLAY THERE. GOT TO GET A LITTLE MORE IN-DEPTH IN WHAT WE SAW COMING OUT OF PARIS GAMES WEEK. I APPRECIATE THAT. LOOKING REAL POLISHED, REALLY EXCITED ABOUT THIS ONE. NO TARGET RELEASE DATE YET. BUT VERY PROMISING GAME. I THINK THAT'S GOING TO BE OUR LOOK AT BLOOD & TRUTH. SO THANK YOU SO MUCH, GENTLEMEN, FOR DROPPING IN. >> THANK YOU. THANKS FOR HAVING US. >> IT WAS A LOT OF FUN. WE'VE GOT A LOT OF GREAT STUFF COMING UP NEXT SO STAY WITH US. [ ♪ MUSIC♪ ] >> AM I DREAMING? OR AM I AWAKE? >> FRANCIS, DO YOU THINK -- >> THE OLD FEARS. THEY STILL HAUNT ME. >> HOLD ON. WE'RE COMING. >> NOW I'M ON A TRAIN TO NOWHERE. >> YOU ARE THE DRIVER, SIR. >> WHEN I AWAKE, WILL I FACE THE WORST PARTS OF MYSELF? I NEED TO LISTEN TO THAT QUIET VOICE. CALLING ME. THAT NEED TO MAKE SOMETHING AGAIN. WE'LL MAKE IT, ME AND YOU. [ ♪ MUSIC♪ ] >> LADIES AND GENTLEMEN, PLEASE WELCOME TIM SCHAFER. [ APPLAUSE ] >> YES. HI. HELLO, EVERYBODY. LET'S TALK CASUALLY WHILE I WALK OVER TO MY CHAIRSO IT'S NOT AWKWARD. ARE YOU HAVING A GREAT PSX SO FAR? HOW IS IT GOING? [CHEERS & APPLAUSE] >> AWESOME. IT'S MY HONOR TO BE HERE. I'M A GAME DEVELOPERBUT I'M NOT HERE TO TALK ABOUT MY GAME. THAT COMES UP TOO. I'M HERE TO TALK ABOUT A GAME JUST LIKE YOU I'M A BIG FAN OF, FAN OF EVERYTHING THIS COMPANY DOES. PLEASE JOIN ME IN WELCOMING AND GIVE A BIG HAND TO SOME OF MY FAVORITE DREAMERS FROM MEDIA MOLECULE. SIOBHAN REDDY, ALEX EVANS AND MARK HEALY. [ APPLAUSE ] >> STAND UP. YEAH! >> COOL. >> HELLO? WELCOME. COME INTO MY COUCH. WE BROUGHT THESE SOFAS SO WE COULD HAVE A NICE TALK HERE. >> FANTASTIC. THANKS FOR COMING, EVERYONE. >> I DON'T KNOW IF I EVER TOLD YOU THIS. I'M A BIG FAN OF YOUR GUYS' WORK. I ACTUALLY TELL THEM THIS ALL THE TIME. MY SECRET PLAN IS I WANT TO ERASE EVERYONE'S MEMORYSO PEOPLE THINK I MADE YOUR GAMES BECAUSE THEY'RE SO GOOD. ESPECIALLY LITTLEBIGPLANET STARTED WHERE IT'S NOT JUST A GAME ABOUT CREATIVITY OF THE DEVELOPERS BUT CREATIVITY OF EVERYBODY, PLAYERS AND WITHHOLD WORLD. >> RIGHT. >> WHAT ABOUT PEOPLE LIKE ME WHO ARE ACTUALLY KIND OF LAZY SOMETIMES AND THEY JUST WANT TO COME HOME, FLOP ON THE COUCH AND PLAY A GAME, NOT MAKING ANYTHING? STREET FIGHTER ANYTHING I CAN DO IN THIS NEW GAME YOU'RE MAKING? >> ABSOLUTELY. THE MOST IMPORTANT THING ABOUT DREAMS IS THAT IT'S A PLAY EXPERIENCE INITIALLY. WHEN YOU FIRST DIVE INTO THE WORLD OF DREAMS, IT IS -- YOU'VE GOT A LOT OF CONTENT TO PLAY, OF COURSE. WE'VE MADE A WHOLE STORY. WHICH IS ALL MADE USING THE TOOLS. THEN YOU CAN GO INTO THE COMMUNITY AND JUST SURF THE MADNESS THAT'S IN THEREFORE REALLY. SO THAT'S THE BIT THAT'S MOST EXCITING FOR ME, IS JUST -- >> YEAH. SURFING THE MADNESS IS REALLY WHAT IT'S GOING TO BE ABOUT. I THINK THIS GAME IS JUST GOING TO BE OVER TO YOU GUYS AND THE AUDIENCE, OUT THERE ON THE INTERNET. EVERYTHING WE DO IS THERE TO INSPIRE YOU. YOU CAN ENJOY IT AS A STORY, ENJOY IT AS A GAME, PLATFORMING. THERE'S A POINT AND CLICK ADVENTURESIDE TO IT. >> WHAT? >> I KNOW. >> THAT'S CRAZY. >> WE'RE ENCROACHING INTO TIM TERRITORY. >> WILL I BE ABLE TO AT TSR ELEMENTS? >> YEAH. >> OBVIOUSLY, PLAY CREATIVE, THAT'S WHAT YOU GUYS ARE ALL ABOUT. THERE'S ALSO A SINGLE PLAYER GAME. >> RIGHT. THESE PLAYERS HERE, FRANCIS AND FOXY. >> WHAT CAN YOU TELL US ABOUT THE STORY OF THE SINGLE PLAYER GAME? WHAT KIND OF GAMEPLAY IS IT? >> WE'VE ACTUALLY MADE THREE STORIES. THAT ARE INTERTWINED, THAT KIND OF ADD UP TO ONE SORT OF SUPER STORY, IF YOU LIKE. KIND OF ONE OF THE PRIMARY REASONS FOR DOING THAT IS WE WANTED TO KIND OF SHOW THAT THE SPREAD OF ALL KINDS OF THINGS THAT YOU CAN MAKE IN DREAMS. WE DIDN'T WANT TO PIGEONHOLE IT INTO ONE GENRE SO WE'VE GOT A KIND OF -- THIS -- I WOULD SAY IS QUITE TYPICAL MEDIA MOLECULE. CHILDHOOD FANTASY WE CALL THIS. WE HAVE A SCIENCE FICTION -- >> WHAT DID YOU SAY THE NAMES WERE? >> FRANCIS. >> FRANCIS AND FOXY. THE DRAGON IS LANCE WING. >> SO PRETTY. >> SO -- >> THAT WAS ALL MADE IN DREAMS. >> ALL MADE IN DREAMS. >> EVERYTHING YOU SEE, HEAR, YOU CAN DO WITH A DS4 AND PlayStation. THAT'S THE IDEA. >> SAME TOOLS? >> SAME TOOLS. >> NO CHEATING. BASICALLY BLOOD, SWEAT, TIERS AND A PlayStation. SIOBHAN, LIKE, ARE YOU A FOXY OR A FRANCIS -- >> I'M FRANCIS, FRANCIS ALL THE WAY. >> SO FOXY HAS -- EACH CHARACTER HAS DIFFERENT ABILITIES, SO FRANCIS HAS GOT LIKE A KIND OF HARM, SQUEAKY HAMMER, FOXY HAS A RANGE ATTACK. EVERY DIFFERENT CHARACTER, DEBUG, OUR SCI-FI SCENE, SUPER COOL, DOUBLE JUMP FLY ABILITY. YOU CAN BASICALLY -- THERE'S GAMES WHERE YOU HOP BETWEEN DIFFERENT CHARACTERS, HEAD OVER HEELS, THAT'S MY CHILDHOOD, WHATEVER. YOU JUMP BETWEEN DIFFERENT CHARACTERS, HAVE DIFFERENT POWERS, AND THAT ALLOWS YOU TO PROGRESS THROUGH OUR STORY. OUR STORY IS ABOUT WEAVING TOGETHER THESE DIFFERENT SUBSTORIES, IF YOU LIKE. >> I'M SEEING A LOT OF DIFFERENT STYLES. WHAT IS TYING THEM ALL TOGETHER? IS IT ONE CHARACTER'S DREAM? MULTIPLE DREAMS? >> SO IT -- WE DON'T WANT TO GIVE AWAY TOO MUCH BECAUSE THAT -- >> HOW DOES IT END? >> THERE SPOIL THE FUN. [LAUGHTER] >> END OF THE WORLD -- >> EXPLODES. >> THE STORY STARTS WITH THIS GUY CALLED ART, WHICH IS IF YOU SEE THE TRAILER, THAT'S THE CHARACTER THAT IS SHAPED WITH MOST, VERY TORTURED SOUL. ESSENTIALLY YOU'RE KIND OF PLAYING THROUGH HIS JOURNEY AND THESE KIND OF MANIFEST AS HIS DREAMS THAT HE'S HAVING, AND THEY ALL SLOWLY STARTS TO MAKE SENSE AND W WEAVE TOGETHER. >> WHAT WAS THE PROCESS FOR CREATINGTHIS SINGLE PLAYER CONTENT? IT LOOKS LIKE IT WAS A COLLABORATION OF MANY -- IS THERE ONE AUTHOR OF ALL THIS STORY OR IS IT -- HOW DID YOU BRING TOGETHER AND CHOOSE THESE ELEMENTS? >> SO VERY EARLY ON, PEOPLE ARE JUST USING THE TOOL AND KIND OF EXPERIMENTING. WE DO A LOT OF GAME JAMMING. THEN IT'SJUST A CASE OF TAKING WHAT'S AROUND, WHAT'S ON THE TABLE AND KIND OF MIXING IT TOGETHER AND ALMOST LETTING THE STORY EMERGE OUT OF IT REALLY. IT'SVERY SORT OF SER ZIP TUESDAY, WE MAKE IT UP AS WE GO ALONG. >> A LOT OF DIFFERENT PEOPLE IN THE STUDIO. >> YEAH. >> EXPERIMENT WITH THE TOOLS. YOU GUYS DO, I'VE HEARD GAME JAMS ARE NOT ASSIGNMENTS BUT CERTAIN CHALLENGES OF COMING UP WITH THESE GAME JAM. >> WE TEND TO GIVE A BIT OF A THEME TO A GAME JAM, AND BUT THE WAY WE WORK AT THE STUDIOS IS VERY GROUND-UP WAY OF WORKING. WE REALLY WANT IT TO BE A PLACE WHERE EVERYBODY WITHIN THE STUDIO CAN CONTRIBUTE TO, LIKE, THE DIRECTION OF THE GAMES THAT WE'RE MAKING. SO I LOVE WHEN I LOOK AT THE SCREEN, YOU SEE THINGS OF CHARACTERS OR ENVIRONMENTS, SOME OF OUR NEW PROGRAMMERS WHERE PEOPLE HAVE COME WITHIN A GAME JAM, AH, THAT'S REALLY COOL, LET'S TAKE THAT AND MAKE THAT THE MAIN CHARACTER OF THE THEME. >> THERE'S SOMETHING ABOUT DREAMS, WHICH IS IF YOU'RE WATCHING WHAT'S PLAYING BEHIND US ORIF YOU COME TO OUR BOOTH AT PSX OR YOU SEE ANY OF OUR STREAMS, IF YOU FEEL LIKE INTIMIDATED, OH, I COULDN'T DO A CHARACTER LIKE FOXY OR SOMETHING AT THAT LEVEL, YOU GET TO COLLAGE AND PIECE TOGETHER THINGS FROM STUFF OTHER PEOPLE HAVE MADE. YOU DON'T HAVE TO GO SUPER DEEP. YOU CAN SAY I WANT FRANCIS AND A PURPLE ELEPHANT AND I WANT -- >> CAN YOU GRAB FOXY? >> YOUCAN DO ANYTHING YOU LIKE. >> GRAB THAT AWESOME LOOKING TRAIN? >> YEAH, YOU CAN, YOU CAN. >> YOU CAN MASH THEM UP TOGETHER. YOU CAN TAKE A -- LITERALLY COMPLETELY DIFFERENT ASSETS, SCALE THEM TO ANY SIZE YOU WANT. YOU CAN HAVE A TINY TRAIN,THE WHOLE IDEA OF DREAMS, IT'S A DREAM JOURNAL OR SKETCHBOOK. IF YOU'VE GOT A NEW IDEA OF A NEW GAME, TIM, YOU CAN'T EXPLAIN IT TO YOUR TEAM, THEY'RE NOT LISTENING TO YOU -- >> YOU'RE TELLING ME ON SELLING DREAMS TO MY TEAM? >> I'M ACTUALLY JOKING BUTI'M NOT JOKING. DO THAT. IT WILL BE GOOD. >> SOUNDS FUN. >> THE CAMPAIGN ISN'T ONLY SINGLE PLAYER, ACTUALLY. YOU CAN PLAY IT SINGLE PLAYER, BUT IT'S COUCH COP AS WELL. >> LIKE LITTLEBIGPLANET. >> ONE OR TWO PLAYER. >> THAT'S GREAT. >> THAT'S NOT A LIMITATION OF THE TOOL. THAT'S JUST WHAT WE DECIDED TO DO FOR OUR CONTENT. >> YOU'VE BEEN MAKING THIS GAME. WHEN DID YOU START MAKING THIS GAME? CAN YOU TELL ME ABOUT THE IDEA? I WROTE A JOKE THAT OBVIOUSLY GAME TO ME IN A DREAM BUT I DON'T WANT TO TELL THAT JOKE NOW. [LAUGHTER] >> IT WAS A NATURAL PROGRESSION FROM LITTLEBIGPLANET FORUS REALLY. WE KNEW WE WANTED TO TAKE THE IDEA OF PLAY CREATOR AND EVOLVE IT. >> IS IT SIMILAR TO THE IDEA YOU HAD FOR THE GAME? >> SURPRISINGLY IT'S SURPASSED OUR AMBITIONS WHICH IS QUITE RARE IN MAKING COMPUTER GAMES. IT'S BEEN A LOT OF HARD WORK. >> WHAT HAS IT BEEN LIKE PUTTING IN IN FRONT OF PEOPLE? DO YOU HAVE PLAY TESTERS OR DO YOU DO A LOT OF INTERNAL TESTING, STRANGERS? >> THERE ARE STRANGERS. WE HAVE A SMALL ALPHA SCALE TEST. THERE'S A VITA WE'VE BEEN PROMISING FOR A LONG TIME AND IT'S COMING, PROMISE, REALLY IT IS, 2018. BUT WHAT'S INTERESTING IS, LIKE, EVEN THE PEOPLE AT MEDIA MOLECULE, THEY KICK BACK AT HOME AND BUILD COMPLETELY DIFFERENT CONTENT AND WE'RE GOING TO BE SHOWING YOU SOMETHING KIND OF WORLD PREMIERE IN A MOMENT, I LOVE THIS LEVEL -- WORLD PREMIERE! >> THIS IS TIM, JEFF, SCHAFER. >> I'M SURE THEY'LL REPLACE THAT WITH SOMETHING REALLY FANCY WHEN IT ACTUALLY GOES OUT. >> SOME GRAPHICS. WHEN THE TEAM AND PEOPLE WHO CURRENTLY HAVE DREAMS AND STRANGERS WHO GET TO PLAY TEST IT FOR US, THEY MAKE VERY DIFFERENT CONTENT FROM WHAT WE MAKE. OUR STORY IS ONE THING, OUR FREE STORY IS KIND OF THREE THINGS. BUT THE THINGSTHAT OUR TEAM AND HOPEFULLY YOU GUYS AND GIRLS MAKE ARE VERY DIFFERENT, THEY'RE OUT THERE. YOU'VE GOT THIS SAFE PLACE EXPERIENCE IF YOU WANT TO PLAY OUR STORY, THAT'S COOL. THEN WE HAVE THIS FEATURE CALLED AUTO SURF, WHICH IS I THINK MARK'S FAVORITE THING. >> BACK TO YOUR ORIGINAL QUESTION, IF YOU COME BACK FROM A HARD DAY OF MAKING GAMES, SUPER LAZY AND YOU CAN'T BE BOTHERED TO TYPE IN OR SEARCH, JUST HIT AUTO SURF. YOU'VE ESSENTIALLY GOT AN AUTO GENERATED PLAY LIST OF JUST RANDOM CONTENT. >> REALLY? >> THAT YOU CAN JUST SURF. >> FILL THE WHOLE WORLD WITH MAYBE IT'S A TRAIN, MAYBE IT'S -- >> YOU HAVE NO IDEA. ITWEAVES TOGETHER STORIES NANA SAME WAY OUR STORY IS THREE STORIES. WHAT IT DOES, IT PICKS THREE COMMUNITY-MADE STORIES,WHICH MIGHT HAVE A PROGRESSION. YOU MIGHT MAKE A ONE-HOUR GAME, AND IT TAKES THREE OF THEM, CHOPS THEM UP, AND THEN, LIKE, DICES THEM TOGETHER. SO YOU -- >> I COULDN'T WAIT TO SEE WHAT THIS WAS A GESTURE FOR. >> TWISTING, LIKE ROPE MAKING OR SOMETHING. I DON'T KNOW. [LAUGHTER] >> WHAT'S GOING ON? >>IT'S JUST A REALLY NICE WAY OF DISCOVERING CONTENT, ESSENTIALLY. >> THAT'S REALLY NICE. >> IT'S FUN. >> I WAS GOING TO ASK, HOW DO YOU FIND SNUFF THERE'S GOING TO BE I IMAGINE SO MANY WORLDS PEOPLE CREATE AND FIND THE STUFF THAT IS THE MOST INTERESTING TO YOU AND IS IT RANDOM OR IS IT ARE YOU GUYS GOING TO HAVE A SIMILAR COMMUNITY YOU GUYS ARE SO GREAT WITH COMMUNITY MANAGEMENT, USER CREATED CONTENT. >> YEAH WE LEARNED A LOT WITH LITTLEBIGPLANET SO WE'RE SOLICITOR OF TAKING WHAT WE LEARNED BACK IN 2008. SORT OF ALWAYS JOKE THAT MY SPACE WAS OUR REFERENCE AT THAT POINT AND WE'RE NOW 2017. >> WHAT'S MYSPACE, I'M SORRY? I'M SO YOUNG I DON'T KNOW WHAT THAT IS. >> NOW WE'RE IN THE WORLDS OF THINGS LIKE PINTREST, WHICH WE'VE LEARNED A LOT ABOUT. THE PROJECT WITHIN DREAMS WE HAVE THIS IDEA OF PERSONAS AND CUREIATORS WHO ARE A REALLY BIG PART OF THAT. WE'RE EXCITED ABOUT THE IDEA OF PEOPLE MAKING COLLECTIONS AND PLAY LISTS SO WE HAVE THAT SOCIAL PLAYER LAYER -- >> IF YOU HAVE GREAT TASTE IN GAMES, MAYBE YOU'RE INTO HORROR GENRE OR SOMETHING, SO YOU SPEND YOUR TIME SEARCHING FOR THE COOLEST HORROR LEVELS OR COOLEST SCARY EXPERIENCES, WHATEVER FLOAT YOUR BOAT BUT YOU GET KNOWN AS A CURE ATER OF HORROR, YOU DOESN'T HAVE TO MAKE THOSE LEVELS. YOU HAVE TO HAVE THE TASTE TO FIND THEM AND PIECE THEM TOGETHER. PEOPLE WILL FOLLOW YOU IN KIND OF SOCIAL MEDIA BUZZWORD THING. >> YEAH. >> YOU'LL BE THE TIM SCHAFER. PEOPLE WILL FOLLOW YOU BECAUSE YOU HAVE A CERTAIN TASTE IN DREAMS HOPEFULLY THAT'S GOOD OR ABSOLUTE RUBBAG YES. >> WE'LL BE PLUCKING OUT THINGS, SORT OF HIGHLIGHTING THEM, PIMPING THEM ESSENTIALLY. >> DO YOU WANT TO PLUCK OUT ONE RIGHT NOW? >> DO I. I'LL TELL YOU A BACKSTORY. THIS IS AN EXAMPLE OF A DREAM WHICH IS NOT A MEDIA MOLECULE DREAM. THIS IS ED OUT ON THE SHOW FLOOR DEMOING THE GAME TODAY. YOU SHOULD GO GIVE ED CRAZY LOVE. HE MADE THIS LAST WEEKEND WHEN HE WAS SICK. HE'S A MUSICIAN, NOT A LEVEL DESIGNER. DREAMS, WHAT IT DOES, YOU CAN MAKE MUSIC, VOICEOVER, SOUND EFFECTS, ALL OF THIS STUFF. SUPER DEEP. THERE'S A MODULAR SENSE IF ANYONE IS OUT THERE INTO SENSE. HE WAS MAKING A TRACK. THEN BECAUSE IT'S DREAMS, OH, I'M GOING TO TURN IT INTO A MUSIC VIDEO. NOW I'LL MAKE IT SO IT'S PLAYABLE AND YOU HAVE TO PLAY THROUGH THE LEVEL IN ORDER TO GET THE, YOU KNOW, TRACK TO EVOLVE. SO WE'RE GOING TO SHOW YOU FOR THE FIRST TIME. IT'S A BIT CHEEKY OF ME BECAUSE ED AS I SAID MADE THIS IN HIS DOWN TIME. >> FEVER DREAMS. >> HE'S A DAFT PUNKY DRIVE, INTERACTIVEVIDEO. FOR ME THIS IS A TASTE OF WHAT YOU, THE COLLECTIVE UNIVERSE, WILL HOPEFULLY DO. WE'LL BE DOING OUR THING, AND THEN YOU'LL BE DOING INTERACTIVE DAFT, PUNK, CRAZY, WHO KNOWS WHAT YOU'LL BE DOING. IF YOU WANT US TO DO A ALBUM WITH YOU? YOU CAN GIVE US A CALL. >> DAFT PUNK IS OUT THERE. YOU WOULD NEVER NOW BECAUSE YOU DON'T KNOW WHAT THEY LOOK LIKE. >> KEVIN, PUSH THE EYEBALL BUTTON. >> POKE THE EYEBALL. .. [ MUSIC ] .. [ CHEERS AND APPLAUSE ] >> ED! ED'S EYEBALL. >> JUST TOTALLY -- >> YOU WERE SAYING THAT -- I THOUGHT YOU MEANT HE MADE A TRACK IN SOME OTHER PROGRAM AND PORTED IT INTO THE GAME. HE MADE THAT MUSIC TRACK IN DREAMS. >> HE MADE THAT IN DREAMS, ALL THE SYNTHS, EVERYTHING IS MADE IN DREAMS, PLAYED LIVE INTHE GAME AS WELL. SO IF YOU WANT TO MAKE GAMEPLAY THAT MANIPULATES THE MUSIC OR MUSIC WHICH MANIPULATES THE GAMEPLAY, YOU CAN DO BOTH OF THOSE THINGS. IF YOU WANT TO DO VOICEOVER, YOU CAN DO ALL OF THAT. >> BY DAY, ED IS MAKING THESE GORGEOUS TRACKS FOR THE CHILDHOOD THEME OR FOR THE ACTION THEME AND THESE BEAUTIFUL THINGS. AND THEN HE GOES HOME AND JUST CREATES, LIKE, UTTER MADNESS. >> HE WILL SPEND A DAY ON HIS FOOTSTEP. EVERYBODY WHO IS A PROFESSIONAL GAME DEVELOPER, YOU HAVE GOT TO DO THE PERFECT CRUNCH SOUNDWHEN THE FOOTSTEP LANDS AND HE GOES HOME AND SAYS I'M GOING TO DO IT> >>I HAVE AN EYEBALL THING I WANT TO GET OFF MY CHEST. >> THAT WAS ONE SICK DAY. >>IT WAS ONE SICK DAY. >> HE DIDN'T KNOW THAT WAS GOING TO GET SHOWN. SORRY, ED. >> DON'T TELL ED IF YOU SEE HIM OUT THERE. [ LAUGHTER ] THAT IS CRAZY. SO I WAS GOING TO ASK, WHEN YOU SHARE IT WITH PEOPLE AND WATCH PEOPLE CREATE AND TEST IT, DO YOU FIND YOURSELVES LEARNING ABOUT THE NATURE OF CREATIVITY ITSELF? LIKE, BEING SURPRISED BY HOW PEOPLEMAKE STUFF? >> YEAH. >> AND WHAT HAVE YOU LEARNED ABOUT HOW PEOPLE MAKE STUFF AND WHAT HELPS THEMAND WHAT INSPIRES THEM? >> IN MY PERSONAL EXPERIENCE, I HAVE SORT OF COME ACROSS TWO EXTREMES. YOU'VE KIND OF GOT SOMEONEWHO HAVE AN IDEA AND KIND OF WANT TO PREPLAN WHAT IT IS THEY'RE GOING TO MAKE TO THE EXACT COLOR OF A FINGERNAIL AND GO AND MAKE IT. AND YOU HAVE THE OTHER EXTREME WHICH IS A BIT MORE LIKE ME YOU DON'T KNOW WHAT YOU WANT TO MAKE SO YOU START MAKING ANYTHING AND SEE WHAT HAPPENS AND JUST LET ACCIDENTS HAPPEN, SEE WHERE THAT STEERS YOU. AND I THINK DREAMS IS THAT COMPLETE RANGE. YOU DON'T HAVE TO GO INTO A LEVEL KNOWING WHAT YOU BE ARE GOING TO MAKE. YOU CAN JUST START DOODLING AND SKETCHING ESSENTIALLY. >> THAT'S WHAT THE VIDEO IS SHOWING YOU, THE POWER OF SORT OF PICKING UP THESE ELEMENTSAND JUST SORT OF SKETCHING OUT A ROUGH LEVEL, A SORT OF SLAP-DASH SKETCHING IT OUT. IT'S REALLY, REALLY SIMPLE. >> CREAM ISN'T HERE. HE'S THE ART DIRECTOR. HE HAS THIS THING WE WANT DREAMS TO FEEL REALLY LOOSE, LIKE A SKETCH BOOK. IF YOU HAVE AN IDEA AND YOU WANT TO GET IT OUT YOU SHOULD DO THIS IN PRODUCTION DEVELOP FARM. YOU CAN BE PRECISE, YOU CAN BE AND MARK SAID THERE ARE CERTAIN PEOPLE WHOSE CREATESIVE PROCESS INCLUDES TUNING EVERY SINGLE LAST THING. THERE ARE ENOUGH TOOLS I THINK THAT JUSTCELEBRATE DOODLING, MUCKING AROUND. LIKE, YOU DON'T HAVE TO HAVE A PLAN. YOU CAN JUST ENJOY IT. ONE THING THAT WE LEARNED BACK FROM MAKING OTHER GAMES, WE'RE GAME MAKERS AS WELL. IT'S A GAME. IT'S A PlayStation EXPERIENCE. YOU DON'T HAVE TO PUBLISH THIS FOR ANYONE. THIS DOESN'T NEED TO BE FOR ANYONE ELSE. YOU CAN ENJOY THE PROCESS OF MAKING. >> I THINK IT'S JUST -- LIKE, THERE'S ALL DIFFERENT TYPES OF PLAY AND CREATING STUFF IS A TYPE OF PLAY. LIKE, LEGO IS A TYPE OF PLAY. AND ONE OF THE THINGS THAT I'VE LOVED ABOUT USING THE TOOLS IS LIKE BECAUSE YOU CAN MOVE BETWEEN MAKING MUSIC AND DOING A BIT OF LOGIC AND SKETCHING OUT A LEVEL, THERE'S ALMOST A NEVER-ENDING LIST OF, LIKE, OH, I JUST WANT TO DO THIS. >> JUST ONE MORE GO. >> SOMETIMES IF YOU GET STUCK, YOU'RE LIKE, I DON'T KNOW HOW TO DO THAT. I FIND IT AMAZING YOU CAN JUST GO, IT'S OKAY, I AM GOING TO PLAY WITH THE LIGHTING FOR FIVE MINUTES. WHILST I'M PLAYING WITH THE LIGHTING, A LIGHT BULB WILL GO OFF AND, AH, THAT'S HOW I DO THAT THING OVER THERE. THE FACT THAT THE TOOLS ARE ALL THERE AND YOU ARE MOVING BETWEEN THESE DIFFERENT THINGS, IT'S LIKE TICKLING YOUR BRAIN. AND IT'S REALLY -- IT'S JUST REALLY, REALLY FUN WAY OF SPENDING, LIKE, AN ENTIRE SET OF HOURS. >> ANOTHER BIG FACTOR IN THE SORT OF CREATIVE PROCESS IS COLLABORATING WITH OTHER PEOPLE OBVIOUSLY. AND BOUNCING IDEAS OFF PEOPLE, CRITICIZING EACH OTHER, GETTING ANNOYED, THAT KIND OF THING. THAT'S REALLY CATERED FOR. >> IF YOU GUYS PLAYED A LITTLE BIT, ONE PERSON, ONE LEVEL. DREAMS, YOU DON'T HAVE TO MAKE LEVELS, YOU CAN BE THE PERSON WHO MAKING MUSIC OR BOW TIES OR FINGERNAILS, WHATEVER IT IS. >> EYEBALL PERSON. >> THERE YOU GO. ON A SINGLE DREAM YOU CAN HAVE COLLABORATORS. I SACK I WILL LIKE TIM, MARK AND SIOBHAN PLAY IN IT AND YOU GUYS GET TO EDIT IT AND IT'S ALL ABOUT COLLABORATION. WE DO IT INTERNALLY SO THE STORY THAT YOU PLAY IS EXACTLY THAT AND YOU HAVE EVERYONE IN THE STUDIO MARKED AS A COLLABORATOR ON ALL OF OUR LEVELS. YOU CAN HAVE TEAMS OUT THERE OR WHATEVER YOU HAVE IN THE TEAMING COMMUNITIES AND YOU CAN BE WORKINGTOGETHER ON YOUR MAGNUM OPUS TOGETHER. >> WHEN YOU ARE USING DREAMS, WE HAVE EXPERIENCE POINTS THAT YOU CAN AMASS AND WE TRACK THE KINDS OF THINGS THAT YOU DO SO YOU KIND OF CAN ACCRUE THESE PERSONAS YOU MIGHT BE KNOWN AS AN ARTIST OR AN ANIMATOR BASED ON THE THINGS THAT YOU HAVE BEEN DOING. >> OR PLAYER. >> OR PLAYER, OBVIOUSLY. AND THE POINT IS IF YOU FEEL LIKE YOU WANT TO COLLABORATEON SOME NEW IDEA, YOU CAN ACTUALLY SEARCH FOR THE PEOPLE THAT HAVE A LOT OF EXPERIENCE IN MAKING -- OR ANIMATING. >> IF YOU ARE MAKING A SUPER HARD GAME, YOU WOULD SEARCH FOR THE BEST PLAYERS IN THE COMMUNITY AND YOU WOULD INVITE THEM TO COME PLAY TEST YOUR LEVEL SO THAT THIS IDEA OF PERSONA IS SUPER COOL BECAUSE YOU CAN BELIKE OR YOU CAN REACH OUT TO THE BEST CURATORS OF A PARTICULAR GENRE, OKAY, TIM, CAN YOU PIMP MY LEVEL AND PUT IT IN MY MAP, WHATEVER YOU WANT TO DO. >> IT SOUNDS CRAZY. IT SOUNDS LIKE YOU CAN END UP WITH PEOPLE STARTING GAMES COMPANY OUT OF DREAMS. >> I MEAN, A LOT OF OUR TEAM ARE ACTUALLY EXLBP ARE TEAM MEMBERS. DEBUG IS MADE BY STEVE BECAME. HE WAS AT LPB COMMUNITY MEMBER AND HE'S NOW PART OF THE TEAM MAKING SUPER COOL CREATES. >> HOW DID YOU GET YOUR TEAM STARTED A COUPLE YEARS FROM YOU NO? WE WERE PLAYING DREAMS. >> THAT'S ESSENTIALLY FOR ME ANYWAY THAT'S REALLY CLOSE TO MY HEART IS ENABLING THAT KIND OF THING FOR PEOPLE. HOWEVER TO GET INTO THIS WONDERFUL WORLD THAT WE ARE LUCKY TO BE WORKING IN. >> THEY MIGHT NOT KNOW LIKE IT OR THEY'RE GOOD AT IT UNTIL THEY ARE PLAYING THE GAME. THAT WAS SUCH A GOOD POINT ABOUT BOUNDARIES BETWEEN CREATING THAT SCENE THERE OFTEN A GAME -- YOU HIT THE SWITCH FROM PLAY THIS LEVELTO MAKE THIS LEVEL AND YOU CAN GET USED TO THINKING THERE'S A DIFFERENCE BETWEENCREATING AND PLAYING BUT THEN WHEN YOU HAVE A CHILD, IT'S SO MUCH MORE NATURAL WITH KIDS TO BE LIKE PLAY TIME IS CREATIVE TIME. IT'S JUST A FLOW THAT GOES BACK AND FORTH. WHEN YOU ARE EVEN PLAYING MAKE BELIEVE, YOU'RE CREATING STORIES. >> RIGHT. WE HAVETHIS SAYING INTERNALLY IS THAT THE ANIMATIONYOU ARE ACTUALLY SEEING IS A LITTLE BIT BEHIND US RIGHT NOW. WE CAPTURE PERFORMANCES. SO THE IDEA IS YOU DON'T HAVE TO DO KEY FRAMESAND COMPLICATED CURVES. ACTUALLY, YOU CAN DO THAT IF YOU ARE REALLY DEEP. BUT THE WAY INTO ANIMATION IS THAT YOU JUST HIT RECORD AND THEN JUST USE -- MOVE STUFF. SO RIGHT NOW JUST TALKTHROUGH WHAT'S GOING ON THE SCREEN BEHIND US. HE'S PLACING DOWN OR SHE'S PLACING DOWN SOME ACTION RECORDERS AND JUST MOVING THIS STUFF. >> SO THAT LITTLE GOLDEN GLOW IS LIKE A TRACK OF THEM MOVING -- PUPPETTING -- >> THAT'S JUST SHOWING THE PATH. >> RIGHT. >> A LOT OF THESE MECHANICS YOU LEARN BY PLAYING THE GAME. LIKE YOU WERE SAYING, TIM, THEY ARE MERGED TOGETHER. ANOTHER THING YOU CAN DO IS HAVE THAT RECORD BUTTON DOWN WHILE YOU POSSESS A CHARACTER. YOU CAN RECORD MOVIES OR STORIES WITH YOUR ADVICE, WITH A MICROPHONE, WITH A HEADSET,AND YOU CAN JUST PERFORM USING THE DUAL SHOCK THE SAME WAY YOU WOULD IN THE GAME BUT IT'S RECORDING. YOU CAN DO STORIES. IT'S LIKE HENSEN LIKE PIXAR. IT'S LIKE WHEN KIDS PICK UP THE SOCK PUPPET, IN 30 SECONDS YOU HAVE A STORY. >> YOU CAN PLAYYOUR OWN CUTSCENE. >>GO BACK AND REWIND AND PLAY THE NEXT CHARACTER AND PLAY THE NEXTCHARACTER AND BUILD IT UP. >> I SAW THAT A LITTLE BIT IN THE SINGLE-PLAYER TRAILER. YOU CAN SEE -- I WAS LIKE HOW ARE THEY MOVING THAT CHARACTER BECAUSE IT HAD A KIND OF PUPPETTED LOOK. SOME OF THEM HAD A PUPPETTED MUCH. >> YEAH, VERY MUCH. THE KEYWORD "PERFORMANCE," THAT WAS ALSO ONE OF BASICALLY PHILOSOPHY BEHIND THE CREATORS. WHEREVER POSSIBLE WE WANT TO CATCH THE PERFORMANCE SO THAT PEOPLE CAN ACTUALLY GET THAT KIND OF HUMAN EXPRESSION INTO THINGS. >> THTHE GYRO IS GREATFOR THAT. THE CHEAPEST, MOST EFFECTIVE MOTION CAPTURE. STEVE BIG GUNS, HE'S A SUPER EXPERT AT BUILDING, LIKE, NEW POWERS. IF YOU LOOK AT FRANCIS, SHE HAS THIS HAMMER MOVE AND THESE SPECIAL MOVES WHERE SHE DOES SPIN JUMPS AND STUFF. IF YOU PLACE HER IN YOUR LEVEL, YOU GET ALL OF THOSE POWERS. BUT THERE'S NOTHING ABOUT HER THAT'S HARD CODED INTO THE ENGINE. STEVE BUILT HER OUT OF 4,000 OR 5,000 INDIVIDUAL GADGET LOGIC ELEMENTS INSIDE THE CAME. THERE'S NOTHING ABOUT FRANCES WHICH IS PREORDAINED. LIKE YOU GUYS OR GIRLS CANDO DIFFERENT CHARACTERS, DIFFERENT POWERS. IT'S HARD TO EXPLAIN UNTIL PEOPLE GET THEIR HANDS ON IT. WOW, YOU CAN OPEN FRANCIS UP AND FIND HOW HE DID THAT ANIMATION OFTHAT SPIN JUMP AND HOW HE CONNECTED IT TO THE PARTICULAR BUTTON PRESS, DOUBLE JUMPS. YOU CAN CHANGE THE TIMINGS. SO THERE'S THIS DEEP SIDE TO IT. AND THEN THERE'S THIS PLAYFUL SIDE OF I WANT A CHARACTER THAT IS 500-FOOT TALL AND CAN JUST STOMP THROUGH MY LEVEL. >> THE COOL THING IS YOU CAN START AT EITHER END OF THAT. I LIKE THAT SOMETIMES WITH DREAMS, YOU WILL PICK IT UP AND BE DOING THE THING OF PLAYING WITH A KID AND, OH, WHAT SHOULD WE DO. AND THE SERENDIPITY OF THAT IS ACTUALLY THAT'SA REALLY COOL -- I MADE A GREAT SCENE. I NOW WANT TO TURN THAT INTO A STORY THAT I'M GOING TO PUBLISH. I REMEMBER IN THE EARLY DAYS A DISCUSSION WOULD BE, LIKE, TRYING TOFIND, LIKE, HAPPY ACCIDENTS AND IN MUSIC JAMMING, IT'S MUCH MORE NORMAL TO MAKE MISTAKES AND THOSE MISTAKES TO ENDUP BECOMING WHAT THE WHOLE THING IS ABOUT. AND IN GAME JAMS,IST NOT ALWAYS -- BECAUSE EVERYONE IS ALSO IN DIFFERENT PLACES AND USING DIFFERENT MACHINES, YOU DON'T HAVE THAT SAME -- OR DIFFERENT PROGRAMS. WITH DREAMS, WHAT I LOVE IS THE IDEA OF JAMMING TOGETHER HAS A WHOLE -- IT'S A DIFFERENT THINGS BECAUSEYOU ARE ALL IN THE SAME TOOL. >> YOU CAN SEE EACH OTHER'S MISTAKES AND RIF OFF OF THEM. >> A LOT OF THEM ARE REALLY FUNNY. IT'S GREAT TO LAUGH AND IT'S GREAT TO LAUGH WITHIN GAMES. AND SO MUCH WITHIN DREAMS THE STUFF THAT PEOPLE ARE MAKING IS REALLY FUNNY. THAT'S A COOL -- >> I MEAN, THE JUXTAPOSITIONS AS WELL, THERE'S ONE PERSON I REMEMBER A COUPLE OF YEARS AGO NOW, HE WAS MAKING A PATH SCENE. HE JUST GOT A MASSIVE PINK FLYING V ELECTRIC GUITAR AND SCALEDIT UP AND TURNED THE FRET BOARD INTO THE PATH. AND THOSE ARE STUPID SORT OF MASHUPS IF YOU LIKE OF WHAT IS THE LIFE OF IT. YOU DON'T SEE THAT -- SO, FOR EXAMPLE, IN LITTLE BIG PLANET EVERYONE GETS THE SAME GNOME, THE SAME MATCHBOX, THE SAME SPOON. THAT'S ONE OF MY FAVORITE ASSETS IN LPB. THOSE WERE MADE BY US FORYOU WHICH ISCOOL BUT IT'S A LIMITED LEGO SET. LPBIS THIS AWESOME LEGO SET BUT THE PIECES WERE PREFABRICATED BY MEDIA MOLECULE. IN DREAMS, THE SET OF LEGO PIECES IS COMPLETELY UNENDING BECAUSE YOU CAN GO IN AND SCULPT SOMETHING FROM SCRATCH AND PUBLISH IT AND BE LIKE, OKAY, I CREATED A COMPLETELY NEW OCTOPUS. I'M INTO BLUE PAN NET RIGHT NOW. I LOVE THAT SHOW. IF THIS GAME WAS OUT THERE WOULD BE CUTTLEFISHES AND CORAL. BECAUSE EVERYONE WHO WAS WATCHING THAT SHOW, YOU COULD BENEFIT FROM THAT. IF YOUR GANG BEAST COMES OUT IN PS4. >> GANG BEAST COMING OUT IN PS4. >> TEN POUNDS. THANK YOU VERY MUCH. SO, YEAH, PEOPLE WILL GET INSPIRED BY WHAT THEY'RE SEEING AROUND THEM IN THE CULTURE. LIKE, NOT TO GET, LIKE, TOO HIGH BROW ABOUT IT. IF THEY SEE SOMETHING THAT INSPIRES THEM IN THE BROADER UNIVERSE, THEY CAN, LIKE, CHANNEL THAT INTO DREAMS AND THEN DO THIS, LIKE, DREAMY, FLUFFY, REINTERPRETATION OF, YEAH, I WANT CUTTLEFISHES EVERYWHERE IN MY DREAM. MADE OCTOPUSES FOR ME. >> I MADE AN OCTOPUS. I MADE MY OWN OCTOPUS. I DON'T KNOW IF YOU WOULD REALLY LIKE IT. >> WHEN YOU PUT THE GAME IN FRONT OF PEOPLE, DO YOU EVER SEE ME, I'M VERY INTIMIDATED BY THE BLANK PIECE OF PAPER WHEN I'M WRITING. DO YOU DRAW?RAW ANYTHING, WHAT- IT'S SO -- LIKE, DID YOU SEE PEOPLE HAVING THAT TROUBLE? AND HOW DID YOU GET AROUND THAT? >> SO WE HAVE SOME TUTORIALS. AND THE WAY THE TUTORIALS WORK IS THEY ARE KIND OF THESE HALF-FINISHED DREAMS THAT YOU CAN GO IN AND FINISH. AND THAT'S REALLY A NICE WAY TO START CREATING AS WELL. WHEN YOU GO INTO CREATE MODE, YOU CAN START WITH A BLANK CANVAS BUT YOU CAN BROWSE AND REMIX OTHER PEOPLE'S THINGS. YOU CAN HAVE A STARTING TEMPLATE, IF YOU LIKE. THAT'S A REALLY NICE WAY. >> I HAVE A FUNNY STORY. YOU MENTIONED TESTING. WE HAVE BEEN USER TESTING AS WE CALL IT. ARE YOU GETTING PEOPLE OFF THE STREET TO COME AND PLAY DREAMS. AND THEY PLAY THESE READY-TO-BE-FINISHED DREAMS. AND THE FIRST ONE IS IN AN AQUARIUM. THE ONLY THING YOU HAVE TO DO IS PUT FISH IN IT. THAT'S YOUR GOAL. IT'S REALLY FUNNY. YOU PLAY IT, IT'S NOT LIKE A TUTORIAL WITH A KIND OF WHIP. IT'S QUITE FUN. JUST MAKE SOME FISH. >> JUST MAKE SOMETHING BEAUTIFUL. >> YOU RAN TWO USER TESTS. THE FIRST SET WERE PEOPLE THAT PLAYED MINE CRAFT, LITTLE BIG PLANT. THEY WERE INTO BUILDING GAMES. THEY PLAYED OUR GENRE BEFORE.úTT AND IT WAS COOL AND WEWERE VERY EXCITED. THEN WE DID ANOTHER TEST WHO WAS PEOPLE WHO DIDN'T HAVE ANY INTEREST IN PLAYING. >> THEY DIDN'T IDENTIFY. >> THEY DIDN'T IDENTIFY AS BUILDER PEOPLE. THEY WERE JUST GAMERS. THEY DIDN'T CARE ABOUT CREATIVITY, I'M NOT INTERESTED BUT I WILL MAKE THE AQUARIUM. THEY DID A WAY BETTER JOB. I HAVE NO SCIENCE TO UNDERSTAND WHY THIS IS. BUT I'M REALLY INTERESTED BY PEOPLE WHO DON'T THINK OF THEMSELVES AS CREATORS, WHAT THEY DO, THE AQUARIUMS THEY MAKE. >> WHAT DID THEY MAKE? >> THERE'S ONE GUY -- >> THEY WERE JUST WILD. >> MY FAVORITE WAS THE OVER-THE-SHOULDER. IT WAS LIKE, I DON'T KNOW THIRD PERSON FISH CAM. HE HAD LIKE THE CAMERA FOLLOWING THE FISH AROUND THE AQUARIUM. EVERYONE ELSE JUST DID THIS SIMPLE THING THEY WERE TOLD TO DO. THAT GUY JUST WENT REALLY DEEP AND IT WAS SORT OF LIKE EMBEDDED CAMERA. >> THERE'S ANOTHER THING WE DO AS WELL. WEHAVE THESE WEEKLY COMMUNITY CHALLENGES. SO EVERY WEEK WE'LL JUST THROW OUT A KIND OF THEME. MAKE SOMETHING THAT'S INSPIRED BY TIM SCHAEFFER, FOR EXAMPLE. >> DON'T LOOK. >> AND JUST HAVING THAT AS A KEYWORD YOU CAN JUST GO OFF AND NOT BE PRECIOUSAND MAKE YOUR THING, SUBMIT IT AND THEN THE COMMUNITY CAN VOTE ON WHO'S THE BEST THING THIS WEEK. WE HAVE BEEN DOING THAT INTERNALLY JUST WITH THE TEAM AND EVERYONE GETS INVOLVED, IT'S JUST HILARIOUS. >> THAT DEALS WITH A BLANK CANVAS REALLY, REALLY WELL BECAUSE YOU DON'T HAVE ONE. YOU HAVE THE THEME TO SORT OF WORK WITHIN. AND I THINK IT'S BEEN REALLY INTERESTING THE SAME PEOPLE WHO ARE NOT MAKING CONTENT EVERY DAY, IT'S BEEN A REAL ICE-BREAKER OF THEM OF LET ME HAVE SOMETHING TO START WITH. DID YOU WANT TO TALK -- >> IN THE BACKGROUND, WE'VE GOT THE VIDEO PLAYING WHICH IS SHOWING SOME OF THE LAYERS OF THE AUDIO. BASICALLY IF YOU WANT TO, YOU CAN SEARCH FOR MUSIC AND THERE WILL BE MUSICIANS IN THE COMMUNITY WHO MAKE GREAT TUNES, GREAT PIECES OF MUSIC. AND YOU CAN JUST PLACE THEM IN YOUR LEVEL. BUT THEN THE NEXT LAYER DOWN IS WE GET THIS WHOLE TIME LINE SYSTEM. SO IF YOU EVER USED A PACKAGE OF PROTOLS OR ANYTHING LIKE THAT, THAT'S WHAT YOU GET IN DREAMS RIGHT THERE IN THE GAME. SO HERE THEY ARE COLLAGING PIECES OF PREMADE INSTRUMENTS TOGETHER. AND THE NEXT SORT OF RUNDOWN THE RABBIT HOLE IF THAT'S NOT ENOUGH FOR YOU IS YOUCAN ACTUALLY GO IN AND PERFORM. AND TALKING ABOUT PERFORMANCE, WE HAVE THESE INSTRUMENTS, VIRTUAL INSTRUMENTS, WHICH YOU CAN ALSO MAKE. WE CAN MAKE THE KALIMBO, THE RUBBER BANDS. WE WILL HAVE A FEW HUNDRED THAT YOU GUYS GET. DEFINITELY THERAMINS. YOU ARE GOOD AT THERAMIN. >> I'M ONE OF THE TOP-RANKED THERAMIN PLAYERS. >> THEY HAVE SPOONS. >> I TRY TO KEEP IT. >> YOU GET TO GO AND DO THAT. YOU CAN BUILD INSTRUMENTS. WE HAVE A LIBRARY OF INSTRUMENTS. WE ALSO HAVE A SECOND SCREEN. IF YOU HAVE A PHONE OR AN iPAD OR A LAPTOP, YOU CAN IMPORT AUDIO INTO THAT LAPTOP. YOU CAN TAKE SAMPLES, HIGH-QUALITY SAMPLES. YOU CAN USE A PODCASTING MIC. IF YOU HAVE A PODCASTER AND HAVE A GOOD-QUALITY MIC YOU CAN RECORD YOURSELF. >> YOU CAN TALK INTO THE PHONE. >> YOU CAN PUSH A BUTTON AND IT SENDS IT TO THE PS4. OR IF YOU HAVE A HEADSET, YOU CAN DO THAT DIRECTLY ON THE PS4. IF YOU HAVE A PSI CAMERA, YOU CAN DO THAT. WE HAVE ALL THESE WAYS IN. AS I SAY, IT'S REALLY HARD TO KIND OF CONVINCE PEOPLE THAT WE'RE NOT LYING THAT ALL OF OUR STORY MODE IS MADE IN THE GAME. AND THAT EXTENDS TO THE DESIGNERS, THE ANIMATORS, THE MUSICIANS. SO, YOU KNOW, WHEN THEY ARE MAKING -- >> ALL THE MUSIC IS MADE IN THE GAME. SO THE FOLIO OF WHEN I WAS TALKING ABOUT ED HAVING TO MAKE CRUNCH SOUNDS, HE REALLY HAD TO MAKE CRUNCH SOUNDS. HE PUT THEM IN THE GAME AND THEN EVERY SOUND YOU CAN MANIPULATE, WE HAVE -- I CAN'T EVEN REMEMBER WHAT THEY ARE. THERE ARE FIVE BANDS DID ICOOT. AND YOU DON'T NEED TO DO ANY OF THAT. THAT'S THE BEAUTY OF IT. YOU CAN IGNORE OF THAT STUFF AND IT SOUNDS NICE. OR YOU CAN BE THE PERSON WHO WANTS TO LEARN ABOUT MUSIC PRODUCTION AND CHANGE THE EQ BANDS. >> ONE OF THE STORIES WOULD BE YOU DON'T KNOW KNOW YOU LIKE. YOU START MESSIN AROUND AND YOU GET LOST. YOU SORT OF CURATOR POINTS COME UP AND SAY YOU'RE AN AUDIO ANALYST AND YOU GET THIS SORT OF RECOGNITION AND. >> ENDORPHIN RUSH. >> THAT'S WHAT I LOVE DOING, I'VE BEEN DOING THAT. >> YOU GET CREDIT FOR THE THING SHARED SOMEWHERE ELSE AND CAN PEOPLE THENNESS FROM LEVEL TO LEVEL AND . >> YEAH, TRACK THE GENEALOGY. SO, IF SOMEBODY MAKES A LEVEL BY COLLAGING OTHER PEOPLE'S OBJECTS FOR EXAMPLE, IF YOU MADE A PARTICULAR OBJECT YOUR NAME STAYS ATTACHED TO THAT EVEN IF IT GETS REMIXED A THOUSAND TIMES >> YOU GET CREDIT. >> SOME MODE YOU CAN SEE THAT PERSON AND JUST GO TO THEIR . >> EXACTLY. SO YOU MIGHT MAKE A BALLOON -- YOU'REJUST MESSING AROUND WITH YOUR KID AND I'M GOING TOMAKE A PARTY BALLOON, TAKES TWO SECONDS TO SCULPT IT AND GETS USED ON SOME MASSIVE LEVEL BY SOME SUPER FAMOUS CREATOR AND YOU GET THAT KUDOS OF THAT FAMOUS LEVEL COMES TO YOU BECAUSE YOU MADE THAT BALLOON AND YOU'RE PART OF THE SUCCESS AT THAT LEVEL SO WE WANT TO PROMOTE A COMMUNITY THAT WORK TOGETHER. JAM TOGETHER, REMIX TOGETHER WHICH IS PARTS OF GAMES CULTURE NOW. THE WHOLE IDEA OF GLOBAL GAME JAMS, THE IDEA OF PEOPLE WORKING TOGETHERIS WHAT DREAMS IS ABOUT AND TWITCH STREAM IS AS WELL. I DON'T KNOW IF YOU'VE BEEN WATCHING THE CREATE IN THE BACKGROUND. BUT IT'S RELAXING, IT'S LIKE . >> A LOT OF HAPPY ACCIDENTS. >> HAPPY LITTLE TREES AND YEAH. GOOGLE SPACETORS, CYBER DOORS. HAS ANYONE MADE ANYTHING IN DREAMS THAT YOU DIDN'T REALIZE THEY COULD MAKE? >> ONE OF MY FAVORITES IS THE QA , WE HAVE AN AMAZING QA TEAM ANDTHEY DO BIZARRESTUFF. ONE IS TESTING AUDIO, SAID HE MADE A SETH AND I SAID THERE'S ALREADY A SINTH IN THE GAME. WHAT ARE YOU TALKING ABOUT. THAT'S KNOBS AND DIALS. THAT'S PRETTY SCULPTING AND WITH ANNIE LP YOU COULD PUSH THE KEYS OR ROLL A ROCK OVER THE KEYS AND IT WAS A REALLY GOOD MOOD SYNTHESIZER WITH ALL THE KNOBS WORKED. SO HIS INTERPRETATION OF MUSIC% WASN'T AS GEEKY AS MINE. HE WANTED A PHYSICAL THING THAT HE COULD PLAY AND HE MADE A SAXOPHONE THAT LOOKED LIKE A SAXOPHONE AND YOU COULD PLAY IT. THIS IS BIZARRE AND ONE OF OUR WEB DESIGNERS RECENTLY DID THIS REALLY HARD AS NAILS SPACE DOCK ING THING. I DON'TKNOW IT'S LIKE -- YEAH DESCRIBE IT, SPACE PROGRAM MEETS TCHAIKOVSKY RUSSIAN -- YOU HAVE TO DOCK A SPACE MODULE INTO A SPACESHIP AND THIS GUY IS A WEB DEVELOPER, NEVER DONE GRAPHICS OR ART ORGAME DESIGN OFFICIALLY ANYWAY. AND HE DID THE SOUND DESIGN THAT'S REALLY TERRIFYING AND THEN THE SUN RISES OVER THE PLANET. JUST LIKE I HAD NO IDEA YOU COULD DO A SPACE THEME THAT WAS THIS BEAUTIFUL. >> DID YOU JUST KILL THE EYEBALL >> TOOK THE EYEBALLOUT. THAT WASN'T THE EYEBALL, WAS IT? DON'T CARE ABOUT THAT EYEBALL. >> A KEY POINT IS IF YOU REALLY WANT TO DELVE DEEP INTO IT IT'S MASSIVELY POWERFUL CREATION TOOL THAT WE CREATE WITH LOTS OF CONTENT CREATION TOOLS OUT THERE BUT THE WAY INTO IT IS PLAYING VERY SIMPLE. >> THIS IS WHAT I WANT TO DO WHEN THE GAME COMES OUT AND I'M REALLY HOPING YOU GUYS HAVE A SIMILAR EXPERIENCE. YOU BOOT DREAMS UP AND YOU PLAY AUTO SURF ACROSS THE MAD STUFF THAT WE'LL HAVEMADE AND IT WILL BE LIKE AN INFINITE DAVID LYNCH SORT OF I HOPE SURREAL EXPERIENCE. AND YOU DON'T KNOW WHAT YOU'RE GOING TO GET. THERE WILL BE GREAT GAMES IN THERE AND CRAZY STUFF. THERE WILL BE TAKE IT ORLEAVE IT BUT IT DOESN'T MATTER BECAUSE DREAMS IS ALL ABOUT THAT MATCHUP THAT CRAZINESS. >> I'M GETTING THAT IMPRESSION. YEAH. DAVID LYNCH WOULD HAVE BEEN GOOD FOR THAT. >> TAG LINE. YEAH WELL, WE'RE GETTING TO NIER THE NEAR THE END, I WANT TO KNOW WHAT IMPACT DO YOU HOPE DREAMS HAS ON INDIVIDUALS OR THE GAMES INDUSTRY OR JUST THE WORLD IN GENERAL? >> I CERTAINLY HOPE IT'S THE START OF TO MANY PEOPLE'S CAREERS, ALL THEY NEED IS AN IDEA AND PlayStation 4 AND THEY CAN START SKETCHING OUT IDEAS. WITH LITTLE BIG PLANET LIKE SHA BOOM WAS SAYING WE HIRED PEOPLE FROM THE COMMUNITY. >> WE PLAYED A MARRIAGE PROPOSAL WITH YOU ON LITTLE BIG PLANET. >> WAIT, DID WE GET MARRIED? WHAT HAPPENED? >> TIM, I'M SORRY. SOMEONE PROPOSED TO SOMEONE FOR REAL IN THE GAME. >> YEAH, EXACTLY. >> AND THEN EDUCATION LIKE I MENTIONED AS WELL. KAREEM IS SO EXCITED TO TEACH PEOPLE ABOUT COMPOSITION, ARCHITECTURE. THERE'S A WHOLE OTHER SIDE OF THIS WHICH IS LIKE REALLY A WONDERFUL WAY TO KIND OF EDUCATE PEOPLE ABOUT ART. STORY TELLING. GAME DESIGN. >> I THINK THAT WAS THE THEME WE DISCOVERED WITH LBP. THERE WAS A POINT WE FOUND OUT PHYSICS TEACHERS WERE USING IT TO TEACH PHYSICS TO KIDS. ONE OF THE THINGS THAT WAS GREAT IS THEY WERE LEARNING PHYSICS BUT ALSO GAME DESIGN. >> I FEEL LIKE ONE OF THE THINGS I'M REALLY EXCITED ABOUT IS THE LONGER THE GAMES INDUSTRYIS AROUND, THE MORE THE SORT OF GENRE HAS BECOME SORT OF ALMOST LESS DEFINED. AND I FEEL LIKE THE FACT THAT THE TOOL ALLOWS YOU TO MOVE BETWEEN SOUND AND ANIMATION AND LOGIC AND ART WILL MEAN THAT PEOPLE WILL JUST CREATE BRAND-NEW THINGS. LIMIT OF WHAT IS DIGITAL INTERACTIVELYTIVITY IS LIKE WE'RE REALLY GOING TO GIVE PEOPLE AN ABILITY TO REDEFINE WHAT THAT IS. >> I CAN SEE SHU SITTING IN THE AUDIENCE WHICH REMINDS ME ABOUT THE VIRTUAL REALITY ASPECT. SO WE'RE GOING TO SUPPORT VIRTUAL REALITY, NOT FROM DAY ONE BUT HOPEFULLY DAY 2. AND I THINK THE IDEA OF GIVING THESE TOOLS TO THE PlayStation COMMUNITY SO THEY CAN MAKE VIRTUAL REALITY GAMES IS REALLY EXCITED BECAUSE YOU'RE JUST GOING TO HAVE A REAL ACCELERATION . >> IF ANY OF YOU OUT THERE HAVE TRIED VR AND YOU HAVE THAT MOMENT OF I THINK THEY CALL IT PRESENCE WHEN YOU'RE IN THE SPACE, IMAGINE IF THE FEELING WHERE YOU ALSO MADE THAT SPACE -- SO IT'S ONE THING TO BE LIKE WOW I'M IN THIS AMAZING PLACE THAT SOMEONE ELSE MADE FOR ME ANDIT'S SUPER COOL BUT IT'S A WHOLE OTHER LEVEL IF YOU CAN BE STANDING THERE AND I'M LIKE THIS ALY WAY ON A STREET SCENE OR WHATEVER IBUILT IT AND I BUILT IT IN VR PERHAPS. I ASSEMBLED THESE NEON LIGHTS AND THE LILT BAR AND LITTLE RADIO PLAYING IN THE CORNER. AND THERE'S SOMETHING REALLY AMAZING ABOUT STANDING SOMEWHERE AND FEELING LIKE YOU JUST MADE THE WORLD AROUND YOU. >> IT'S THAT ASPECT THOUGH OF YOU'RE GOING TO HAVE A WHOLE COMMUNITY OF PEOPLE EXPLORING WHAT IS POSSIBLE WITH THIS DEVICE. >> WE DON'T KNOW. >> WE BASICALLY DON'T KNOW ANYTHING. SO WHEN THE GAME COMES OUT, I HOPE YOU'LL SHOW US WHAT IT IS POSSIBLE. BECAUSE I ACTUALLY DON'T KNOW WHAT PEOPLE WILL DO. >> THAT'S PRETTY EXCITING. THAT'S AWESOME. IS THERE ANY NUTS AND BOLTS INFORMATION PEOPLE NEED TO KNOW ABOUT THE GAME NOW THAT WE'VE TALKED ABOUT ALL THE PHILOSOPHICAL ELEMENTS OF IT. >>IT'S COMING OUT NEXT YEAR, WHICH FOR US IS AWESOME. AND THEN WE'LL BEDOING A BETA BEFORE AT LAUNCHES BUT WE HAVEN'T QUITE GOT ANNOUNCEMENTS DATES YET. >> SOME PEOPLE HAVE ASKED ON TWITTER IF YOU NEED MOOD CONTROLLERS OR YOU NEED VR, THOSE THINGS ARE SUPPORTED BUT YOU DON'T NEED THEM. YOU CAN DO 100% OF DREAMS JUST WITH PS4 AND JOY STICK. YOU DON'T NEED ADDITIONAL HARDWARE BUT WE SUPPORT THOSE THINGS. IF YOU WANT TO TO DO THE DELUXE EDITION, GET YOURSELF A PS VR AND WE'LL SUPPORT THESE THINGS. BUT YEAH, IT'S FOR YOU GUYS, ALL YOU NEED IS A PS4. >> THAT'S GREAT, THAT'S AWESOME. THANKS FOR BEING HERE, YOU GUYS, AND THANKS FOR COMING, EVERYBODY LET'S HEAR IT FOR ALEX, SIOBHAN AND MARK. ♪ DIDN'T ♪. >> HEY, EVERYONE. WELCOME BACK TO THE LIVECAST STAGE. I'M MEREDITH JOINED BY BREAK POINT HERE TO TALK TO US ABOUT TENNIS WORLD TOUR. NOW ALL ALL THE SPORTS GAMING FANS HAVE PROBABLY NOTICED THERE'S NOT A LOT OF TENNIS GAMES ESPECIALLY WITH PS4. TELL US ABOUT HOW THIS GAME CAME ABOUT >> WELL, TWO YEARS AGO WE WERE DISCUSSING WITH MY FRIEND, MY BUSINESS PARTNER AND WE WERE LIKE THIS NO TENNIS AND NOBODY SEEMS TO WANT TO DO ONE. IN FACT, WE WERE . >> ACTUALLYON SCREEN AND JUST >> AND PEOPLE WHO MADE COLOSSI TOP SPIN BECAUSE WE WORKED WITH THESE GUYS IN THE PAST. SO WE THOUGHT MAYBE WE SHOULD DO ONE OURSELVES. SO WE CALLED BACK OUR FRIENDS AND WE SAID DOYOU WANT TO DO A TENNIS GAME? AND THEY WERE LIKE YEAH, GREAT, ABSOLUTELY. SO WE STARTED WORKING ON A PROTOTYPE AND WE LAID OUT A GAME CONCEPT AND WE STARTED TO DISCUSS WITH THE SEVERAL PUBLISHERS AND WE SAW THE GUYS AT BIG BEND THEY WERE REALLY EXCITED WITH THE PROJECT. AND REALLY SUPPORTIVE. THEY WANTED TO COMMIT ON A GREAT GAME. THEY WANTED TO MAKE SOMETHING HUGE AND COMMIT ON QUALITY. SO THAT'S HOW IT STARTED. >> NICE. WOULD YOU SAY THIS IS THE SPIRITUAL SUCCESS OF THE TOP SPIN? >> YEAH, SOMETHING LIKE THAT. BECAUSE WE WANTED TO MAKE A TRUE SIMULATION GAME. WE WANTED TO KEEP WHAT WAS GREAT ABOUT TOP SPIN SERIES, THE FACT THAT IT'S A GAME ABOUT MOTION CAPTURE. A VERY ACCURATE SIMULATION WITH THE GREAT APPEAL TO HARD CORE GAMERS. BUT ALSO WE WANTED TO CHANGE SOME OF THE THINGS THAT WE THINK WOULD HAVE EVOLVED WITH TIME BECAUSE A LOT OF TIME HAS PASSED SINCE THE LAST TOP SPIN. >> YEAH, IT'S BEEN A WHILE. >> YEAH. AND VIDEO GAMES HAVE EVOLVED. SOWE WANTED TO CHANGE THE WAY THE DIFFICULTY WAS SET. WE WANTED TO CHANGE TO MAKE THE ANIMATIONS -- PUT THE ANIMATIONS A LITTLE BIT FURTHER. SO WE STARTED TO WORK ON THE ANIMATION BECAUSE IT'S THE KEY TO MAKING A GREAT TENNIS GAME. HOW IT LOOKS AND FEELS. HOW THE MOTIONS COME OUT NATURALLY OR NOT. AND SO ALTHOUGH WE LOVED THE TOP SPIN GAME, WE THOUGHT THAT SOME OF THE MOVEMENTS WERE NOT EXACTLY REAL NATURAL TENNIS MOVEMENTS BECAUSE SOMETIMES IT HAPPENED IN ALL THE GAMES OF THIS ERA, RIGHT? THE MOVEMENTS WERE CUT OUT A LITTLE BIT LIKE IN VIDEO GAMES. SO YOU HAD PLAYERS WAITING FOR THE BALL LIKE THIS, DOING MICRO STEPS. IT WAS WHICH NEVER REALLY HAPPENSIN REAL LIFE. SO WE THOUGHT WHAT -- HOW CAN WE FIX THAT? SO WE WORKED WITH REAL PRO TENNIS PLAYERS. WE STARTED WORKING IN THE MOW CAP LAB AND IT DIDN'T COME OUT REALLY WELL BECAUSE THEY COULDN'T REALLY PLAY TENNIS, THEY WERE PLAYING MODE CAB THAN TENNIS. SO AT THE END WE PUT THEM ON A REAL PLAY FIELD AND ASKED THEM JUST PLAY, PLAY TENNIS, WITH THE REAL MOVEMENTS. THE WHOLE PANEL OF MOVEMENTS. SO WE RECORDED EVERY MOVE THEY COULD DO, EVERY DISTANCE, EVERY CONTEXT, EVERY TYPE OF SWING, EVERYBALL HEIGHT AND WE LOOKED ATEVERYTHING AND WE CREATED KIND OF AN AI SYSTEM AVAILABLE TO SORT IT OUT AND FIND THE RIGHT ANIMATION FOR THE RIGHT CONTEXT AND BLEND THEM TOGETHER. SO IT ALWAYS FEELS LIKE THE MOVEMENT IS NATURAL AND THERE'S PREPARATION MOVE STARTS DURING THE MOVEMENT. AND YOU ALWAYS KEEP THE CONTROL DURING THAT TIME. >> I'M AFRAID TO ASK HOW LONG THAT WHOLE PROCESS TOOK. I KNOW YOU WORK A LOT IN MOCAP AND IT'S A LARGE RESEARCH PROCESS. >> OUR TEAM SPENT DAYS AND DAYS AND DAYS. >> IT'S MORE THAN SIX MONTHS OF WORK TO HAVE THE FIRST GLIMPSE OF THE GAME AND BEFORETHAT YOU WORKED LIKE DOGS BUT THERE'S NOTHING PLAYABLE. THERE'S NOTHING THAT FEELSLIKE TENNIS. SO IT'S -- YOU HAVE TO REALLY TRUST YOURSELF WHEN YOU'RE DOING THAT. BUT WE HAD -- WE HAVE A GREAT TEAM AND WE HAVE PEOPLETHAT ARE REALLY COMMITTED TO IT. AND GREAT FANS OF TENNIS. >> ARE THEY REALLY BIG TENNIS FANS THAT HELPS WHEN YOU'RE DOING A SPORTS GAME IS TO UNDERSTAND 9MECHANISMS OF A SPORT. >> THE PARTNER IS A PROGRAMMER WHO HAS BEEN IN THE INDUSTRY FOR 30 YEARS AND HE PLAYS TENNIS A LOT AND HE'S TRYING TO FIND HOW THE ANIMATION CAN BE BETTER. THROUGH IT FITS WITH THE MOVE, HOW YOU CAN KEEP CONTROL OF THE PLAYER. BECAUSE THAT'S ALSO AN ISSUE IN SPORTS GAMES. IF THE ANIMATION IS VERY PRECISE BUT THE CHOICE OF ANIMATION IS MADE TOO MUCH IN ADVANCE, THEN SOMETIMES YOU GET THE FEELING THAT YOU'RE NOT REALLY CONTROLLING THE PLAYER. AND THIS HAPPENS A LOT IN PREVIOUS GAMES WHERE SOMETIMES YOU'RE ASKING THE PLAYER TO GO LEFT AND AT SOME POINT HE GOES LEFT . >> ANIMATION GOT AWAY FROM THE BRANCH. >> YEAH, THAT'S IT. SO WE TRIED TO FIX THAT AND MAKE IT FEEL NATURAL BUT ALSOKEEP THE CONTROL AT AT ANY TIME. >> AWESOME. YOU MENTIONEDTHIS IS A TRUE SIMULATION TENNIS GAME. WHAT CAN WE EXPECT MULTI-PLAYER WISE >> WELL,, WELL HAVE PRETTY MUCH THE SAME TYPES OF MODES THAT YOU HAD IN TOP SPIN. THERE'S A WORLDWIDE RANKING AND ONGOING CHALLENGES. THERE'S ALSO A BIWEEKLY CHALLENGE WHERE YOU CAN BECOME NUMBER ONE. WORLD NUMBER ONE AND YOU CAN ALSO PLAY WITH YOUR FRIENDS, JUST PICK UP THE PADDLE AND PLAY >> NICE. >> YOU MENTION MENTIONED YOU HAD REAL TENNIS PLAYERS PLAYING WITH MOCAPDOING RESEARCH. YOU CAN HAVE REAL PRO S, YOU HAVE 30 YOU CAN BUY. CAN YOU SHARE ANY OF THOSE WITH US NOW TODAY MAYBE? ONE OR TWO? >> ONE IS GOOD. >> A COUPLE OF THEM HAVE ALREADY BEEN ANNOUNCED. WE HAVE ROGER FEDER, OF COURSE, WE HAVE GUYS LIKE DAVID GIFFIN, MICHAEL -- JOHN IESNER. WE HAVE GIRLS LIKE WE'VE GOT ANGELIQUE AND ALSO I'M HAPPY TO REVEAL TODAY THAT WE HAVE MICHAEL MOE AND TERRA FRITZ. AND THOSE ARE WHAT I CAN REMEMBER. WE'VE GOT FIVE U.S. TENNIS PLAYERS. AND MEN AND WOMEN. WE'RE GOING TO HAVE A LOT OF VARIETY. >> THAT'S GREAT. WOULD YOU SAY THIS IS A GAME MORE FORE PEOPLE THAT ARE LIKE REALLY HARD CORE TENNIS FANS? OR IF YOU'RE A CASUALSPORTS GAMING FAN AND WANTTO PICK THIS UP AS A BEGINNER, DO YOU THINK THEY'LL STILL HAVE A GREAT TIME. >> GREAT QUESTION. WE WANTED TO MAKE THE QUESTION EASY TO PICK UP AND PLAY. SOME PLAYERS LOVE IT FROM TOP SPIN BECAUSE THERE'S POWERS OF TRAINING BEFORE YOU CAN REALLY MASTER THE GAME. BUT ALSO IT'S A BIT FRUSTRATING BECAUSE YOU HAVE TO REALLY LEARN WITH YOUR MUSCLE MEMORY HOW HOW TO -- WHEN TO PRESS THE BUTTON EXACTLY IF YOU WANT TO CATCH THE BALL. IT'S SOMETHING WE WANTED TO MAKE EASIER, IT'S NOT TO SAY THAT THE GAME IS EASY. BECAUSE IT IS A REAL HARD CORE GAME WITH A LOT OF MECHANISMS, MECHANISMS, A LOT OF TUNING YOU CAN DO ON THE CHARACTER. YOU CAN SPEND A LOT OF TIME CREATING UPGRADING YOUR CHARACTER WITH A LOT OF PARAMETERS. BUT AT THE SAME TIME, IT'S VERY EASY TO PICK UP AND PLAY.. >> YOU CAN GRAB THE PAD. IF A FRIEND WANTS TO JOIN AND HE'S NEVER PLAYED TENNIS [, ESPECIALLY WITH FIFI, YOU CAN PLAY FIFI, IT'S REALLY EASY BUT IF YOU WANT TO GO FAR IN THE CAREER, IT TAKES A LOT OF TIME, >> YEAH. I LOVE THAT. >> THERE'S TONS OF GRAPHICS IN THIS TENNIS GAME. >> ABSOLUTELY. >> YOU'RE NOT GOING TO BE ABLE TO MASTER IT AS SOON AS YOU PICK IT UP. >> WE HAVE FULL CAREER MODE. IT'S GOING TO BE VERY DENSE. WE WANT TO -- THE PLAYER LIVE THE LIFE OF A REAL PRO TENNIS PLAYER, AND ALSO I CAN'T REVEAL TOO MUCH RIGHT NOW BECAUSE THERE'S A LOT OF THINGS TO DO IN THE GAME, BUT WE'RE GOING TO SHOW THE PLAYERS WHAT THE PRO PLAYERS DO WHEN THEY'RE NOT PLAYING TENNIS. >> OH, SNEAK PEEK AT THEIR LIVES. I NOTICE HERE IN JUST THE ANIMATION WE'RE SEEING THERE'S DIFFERENT TYPES OF COURTS. WILL YOU GUYS -- YOU KNOW, OBVIOUSLY IN TENNIS THERE ARE THREE MAJOR DIFFERENT COURTS YOU CAN PLAY ON. WILL THEY ALL BE PLAYABLE IN THE GAME? >> YEAH. WE'LL HAVE GRASS, CLAY, HARD SURFACES. THEY ALL PLAY A GREAT ROLE IN HOW THE BALL WORKS, THE PHYSICS OF THE BALL IS DIFFERENT. THE SPEED OF THE BALL, THE BOUNCING, THE SPIN ALSO CHANGES. AND THUS FAR, THE LOCATION AND EVEN THE ALTITUDE OF THE LOCATION ACTS ON THE PHYSICS OF THE BALL. BALL. IT ALSO ACTS ON THE STAMINA OF THE PLAYERS. SO IT'S REALLY DENSE. WE TRY TO PUT A LOT OF PARAMETERS TO GIVE THE PLAYER THE SENSATION THAT HE'S REALLY PLAYING TENNIS W WITH THE REAL FPHYSICS AND REAL OUTCOMES OF TE PHYSICAL ACTIVITY OF THE SPORT. THAT WAS REALLY IMPORTANT TO US. >> THE METER WE'RE SEEING, IS THAT HOW HARD THEY'RE HITTING THE BALL OR IS THAT -- >> THAT'S THE CHARGE. YOU MEAN THE LITTLE -- >> THE METER THAT COMES UP WITH THE NUMBERS ON IT. >> THAT'S THE CHARGE. IN FACT WHAT PLAYS A GREAT ROLE IN THE GAME IS HOW YOU CHOOSE TO TAKE -- TO HIT THE BALL IN A HARD WAY ORNOT, IF YOU'RE CHARGING OR NOT, IF YOU'RE TAKING RISKS. WHERE YOU PLACE YOURSELF ON THE PLAY FIELD, HOW YOU CHOOSE TO -- WHAT THE CHOICE OF SPIN AND OF SWING YOU MAKE. THIS IS GOING TO BE VERY IMPORTANT FOR THE SUCCESS OF THE GAME. >> THERE'S A LOT OF OPTIONS. >> LOT OF OPTIONS. >> FULL CAREER MODE, OVER 30 PLAYERS. REAL PHYSICS, TONS OF MOW CAP, FINALLY GOT A TENNIS GAME COMING PlayStation 4. >> VERY EXCITING. WHEN CAN PlayStation FANS GET THEIR HANDS ON THIS TENNIS GAME? >> IT'S GOING TO BE RELEASED AROUND MAY NEXT YEAR. >> ALL RIGHT. >> RELEASE DATE, GOT A RELEASE DATE. >> THANK YOU SO MUCH FOR JOINING US. >> THANKS FOR RECEIVING ME. >> THANK YOU FOR FINALLY BRINGING A TENNIS GAME TO PS4. >> MY PLEASURE. >> CHECK OUT TENNIS WORLD TOWER COMING MAY 2018. STICK AROUND. WE'VE GOT A LOT MORE HERE AT PlaySTATION EXPERIENCE. >>WE HAD THAT TH THING THAT EVERYBODY WANTS. GOOD TIME TO BE REAL STRONG. >> HELLO, MY FRIEND. WELCOME BACK TO PLAYSTATION EXPERIENCE 2017. WE ARE STILL HERE IN ANAHEIM, CALIFORNIA. AND, BOY, HOWDY. I'M EXCITED FOR THE NEXT GAME THAT WE'VEGOT. >> YOU ARE? >> I AM A LITTLE BIT. WE'LL GET TO THAT IN A SECOND. FOR DRAGON'S CROWN PRO I'M JOINED BY JACOB AND JASON FROM AT LAST. WELCOME TO THE PROGRAM. >> THANK YOU. >> AS WE DISCUSSED BACKSTAGE I'M A BIT OF A FAN IN THE ORIGINAL DRAGON'S CROWN. I MAY HAVE INVESTED AN UNHEALTHY AMOUNT OF TIME. >> HOW MANY HUNDREDS OF HOURS? >> I'LL GO BACK AND LOOK AT MY CLOCK. HOLD ON. >> WHAT PLATFORM? PS3. >> PROBABLY PS3. THEN VITA IN BED. >> IT'S EASIER COOKING. >> THAT'S TRUE. DRAGON'S CROWN PRO RECENTLY ANNOUNCED. >> YEP. >> TELL ME ABOUT, THERE'S VERY NICE UPDATES COMING TO THIS? >> YEAH. EVERYONE'S FAVORITE COUCH CO-OP GAME. IT LOOKS BETTER THAN IT EVER HAS BEFORE, SUPPORTS 4K RESOLUTION, IF YOU HAVE A PS4 PRO AND 4K TV, IT REALLY POPS. ABSOLUTELY GORGEOUS. >> AWE. >> EVEN LOOKING AT THE LOGO ON THE SCREEN. >> OH, YEAH. THAT'S THE WHOLE GAME RIGHT THERE. >> WE SHOULD GO INTO THE DEMO THOUGH. LET'S GETIT STARTED. WE HAVE A DEMO. WE HAVE A FULL MULTIPLAYER DEMO READY TO GO. >> LET'S GO. >> I LOVE THAT. >> WE HAVE SEVERAL PEOPLE BACK THERE DOING ITNOW SO WHAT'S REALLY COOL IS YOU COULD HAVE A COUPLE PEOPLE ON THE COUCH PLAYING LIKE WE'RE SITTING HERE, THEN A COUPLE PEOPLE ELSEWHERE ALSO PLAYING. AGAIN, IT'S CROSS-SAVED SO SOMEONE LIKE YOU HAS A LOT OF HOURS, YOU DON'T HAVE TO START OVER. YOU CAN PICK UP RIGHT WHERE YOU LEFT OFF. IF YOU WANT TO PLAY, LET'S SAY JUSTIN HAS AYE PS3 COPY OR COPY FOR HIS VITA, YOU CAN PLAY RIGHT WITH HIM. >> THAT CAUGHT ME BY SURPRISE TOO. LIKE WE WERE TALKING ABOUT I WAS PREDOMINANTLY ON PS3 BUTTHE UPGRADE PS4 AND PS4 PRO VERSION, YEAH TOTALLY CAN PLAY WITH ANYTHING. >> YEAH. >> WHAT'S THE DISCONNECT BETWEEN SOMEBODY LIKE RYAN WHO HAS PLAYED FOR 18,000 HOURS AND SOMEONE LIKE ME, WHO MAYBE I DIPPED MY TOE INTO IT, PLAYED IT FOR A FEW HOURS WHEN IT FIRST CAME OUT BUT NOT AS EXPERIENCED WITH HIM. COULD I JOIN A GAME WITH HIM AND WE'LL BE ABLE TO PLAY WELL TOGETHER? >> 100%. THIS GAME IS VERY ACCESSIBLE TO ALL PLAYERS. YOU CAN MASH YOUR WAY THROUGHOR IF YOU WANT TO GET REALLY INTO TECH THERE'S A LOT OF DEPTH. PLUS ALL THE CHARACTERS HAVE THEIR VERY OWN FIGHTING STYLE SO WEWANT TO -- A BASIC FIGHTER,% ALL YOU NEED TO DO IS SMASH THINGS. YOU CANDO THAT OR IF YOU WANT TO BE VERY PRECISE IN YOUR TACT, LONG RANGE, SHORT RANGE, WHATEVER PLAY STYLE YOU WANT. >> NICE. >> I FEEL LIKE WE OWE IT TO LISTENERS AND VIEWERS THAT MAYBE DIDN'T PLAY THE ORIGINAL DRAGON'S CROWN WITH MAYBE SOME PEOPLE, THIS WAS A EXTREMELY IN-DEPTH BRAWLER THAT IS CLASSIC BASED, EACH CHARACTER LIKE JASON SAID HAD DIFFERENT FIGHTING STYLES, KIND OF ROOM TO ROOM COMBAT THROUGH THESE BRANCHING LEVELS IN A HIGH FANTASY ENVIRONMENT. IT'S BASICALLY THE BREAD AND BUTTER OF SO MANY GAMERS AROUND THE WORLD, ALL HERE IN DRAGON'S CROWN PRO. >> YEP. I THINK ONE OF THE THINGS YOU'LL REALLY APPRECIATE ABOUT DRAGON'S CROWN PRO IS IT HAS A WHOLE NEW SOUND TRACK RECORDED WITH A LIVE ORCHESTRA. YOU KNOW, IF YOU'VE BEEN LISTENING TO HOURS AND HOURS OF THE PREVIOUS GAME, YOU'LL LISTEN TO NEW MUSIC WHEN YOU START A NEW ONE FOR THIS. >> WHAT KIND OF AN UNDERTAKING WAS IT TO ORCHESTRATE THAT SOUND TRACK? >> SO I'M NOT A CONDUCTOR. [LAUGHTER] THE -- >> LET ME TELL YOU WHAT? OH, MAN, WHEN I STEPPED ONTO THAT STAGE. [LAUGHTER] >> AND THE MUSICIANS LOOKED UP AT ME. I'M A JACK OF ALL TRADE, CONDUCTOR -- >> I IMAGINE IT'S NOT SOMETHING THEY CAN FLIP A SWITCH ON. >> NOT AT ALL. >> ALL ORIGINAL RECORDINGS. >> YEAH. >> SO, YOU KNOW, I WOULD SAY -- >> SO THERE'S THAT. >> SO THERE'S THAT. I WOULD SAY, YOU KNOW, HOWEVER, THEY GO FROM COMPOSITION TO PLAYING ALL THE INSTRUMENTS. >> FOR ANYONE WHO IS NEW TO THE SERIES WE ACTUALLY HAVE MULTIPLE PATHS EVERY TIME YOU PLAY THROUGH THIS GAME. EACH AREA YOU GO TO YOU CAN GO A OR B ROUTE BUT ALSO FIND SECRET AREAS AND EXTRA VOSSS WITHIN THOSE ROUTES. >> RIGHT NOW WE'RE GETTING TO A BRANCH IN THE STORY. >> WE'RE GOING TO GO WITH A. I ALSO WANT TO POINT OUT THIS GAME HAD A SHOCKINGLY ADDICTIVE KIND OF LOOT RANKING GOLD GRIND YOU GOT FROM GOING THROUGH THE MISSIONS, WHICH IS ESSENTIALLY WHATI DID. >> OH, YEAH. >> WHAT BROUGHT ME BACK SO MANY TIMES. THERE'S JUST SO MUCH TO DO IN EACH BRANCH OF EACH LEVEL. >> NOT TO MENTION ALL THE -- >> I THINK THAT'S PROBABLY WHAT BROUGHT YOU BACK SO MANY HOURS TOO, RIGHT? >> OH, YEAH. INCLUDING ALL THE QUESTS. YOU ACTUALLY UNLOCK ALL THE GORGEOUS ART AS YOU GO THROUGH, EVERY TIME YOU COMPLETE A QUEST YOU GET A NEW SPLASH IMAGE. IT'S ALL BEAUTIFUL. >> ALL THOSE HAVE LOREWRITTEN ON IT. >> EXACTLY. WHICH IS SO GREAT. LET'S TALK ABOUT THE ONE WHERE SHE BASICALLY THIS LADY BOILS ALIVE. [LAUGHTER] I CAN'T GET INTO SPECIFICS BUT, HEY, GREAT, VERY DISTURBING. HEY, GOOD ON THAT LADY FOR DOING THAT, ALL THOSE NASTY THIEVES. >> I THINK THOSE ARE SOME OF THE THINGS PEOPLE REALLY LOVE ABOUT VANILLA WARE. WHEN YOU LOOK INTO THE GAMES THEY MAKE YOU CAN REALLY SEE THE PASSION AND SORT OF THE CARE THEY PUT IN TOWARD THEM. SO. . . >> THERE'S NO PROUDER HUMAN BEING ON THE PLANET THAN THE FIGHTER RIDING A GIANT SABER TOOTH TIGER, MONSTER, PANTHER, SABER TOOTHSOMETHING. >>IT'S ON MY BUCKET LIST. I KNOW BEFORE I DIE I WANT TO RIDE -- >> YOU WANT TO WIELD THAT -- >> YOU GOT TO GET THAT ARMOR MADE FIRST. DO YOU HAVE THAT BACK AT THE OFFICE? >> PIECES OF IT PROBABLY. >> YEAH, YEAH. IT'S FUNNY, WE DO HAVE COS PLAYERS IN THE OFFICE. ONE IS ACTUALLY PLAYING THE GAME RIGHT NOW. >> AH. >> SHE CAN PROBABLY TELL ME HOW I MIGHT BE ABLE TO GET THAT. >> DO YOU KNOW ANY OF THE CHARACTERS FROM THIS? >> I DON'T KNOW. YOU HAVE TO FIND OUT. >> WE HAVE NOT DONE ANY DRAGON'S CROWN CONSUMES YET. >> WE HAVE SEVERAL COS PLAYERS IN THE OFFICE WHO COULD TEACH M. >> THEN YOU COME IN AS THE GIANT SABER TOOTH. >> THAT'S RIGHT. FOR THE NEXT SHOW. >> HALLOWEEN CONSUMES, RIGHT? YOU HAVE THIS GIANT MOUTH, LITTLE BITTY LEGS ON THE SIDE OF YOUR HIPS. >> RIGHT, RIGHT. THAT'S KIND OF MY THING. >> THE ANIMATION IS SO BEAUTIFUL. LOOK AT THE WAY THE BOAT IS TILTING THERE. >> IT'S RIDICULOUS. >> JUSTIN, TELLOUR GUESTS ABOUT THE WEIRD THING DO I WITH PICKING A CHARACTER? >> I WAS GOING TO BRING THAT UP. >> BECAUSE THAT PLAYS INTO THIS GAME HUGELY. >> RYAN, THIS IS THE FIRST TIME YOU EVER DESCRIBED THIS TO ME. RYAN IS A MAD MAN. HE HAS THIS THING WHERE HE WILL DECIDE WHAT CLASS HE WANTS TO PLAY THE MOST AND THEN HE WILL DENY HIMSELF OF THAT CLASS UNTIL HE DOES EVERYTHING ELSE. OR IF THERE'S A CERTAIN TYPE OF WAY TO PLAY A GAME, IF THERE'S A CERTAIN EXPERIENCE THAT HE'S REALLY LOOKING FORWARD TO IT, HE WILL SAVE IT UNTIL THE VERY END WHEN HE'S DONE LITERALLY EVERYTHING ELSE THERE IS TO O DO. HE NEVER ENDS UP GETTING TO THE THING HE WANTS TO DO. >> REALLY BIG ON DELAYED GRATIFICATION THEN. >> I AM BIG ON HAVING SOMETHING TO LOOK FORWARD TO. SO WHEN I BOOT UP DRAGON'S CROWN, I'M LIKE, AH, MAN, WIZARD, SOURCER REST, THEY ALL LOOK AWESOME. I'M GOING TO ROLL WITH THE CHARACTER I PROBABLY WOULD NOT PICK FIRST AND I DON'T THINK I EVER PLAYED ANOTHER CHARACTER IN DRAGON'S CROWN. >> OH, MAN. >> I KNOW. >> AFTER YOU'VE DONE THAT HAVE YOU FOUND THAT ALL OF A SUDDEN YOU REALLY LIKE PLAYING THAT OTHER CHARACTER AND YOU NEVER EXPECTED IT? >> YEAH, TOTALLY. IT ALSO OPENS ME UP TO THINGS WHERE I FEEL LIKE I WOULD NORMALLY NOT PICK A MISSION, A CHARACTER, CLASS, RPG AND END UP REALLY LIKINGIT. THAT'S ACTUALLY WHY I KIND OF GOT INTO MELEE AND STYLE CLASSES. WHEN I WAS A KID, MAGICUSER ALL THE WAY. >> MAGIC USER ALL THE WAY, THAT CLOAK ON. >> GIVE ME THAT STAFF, GIVE ME THAT FLOATING ORB ABOVE MY HEAD AND I'M GOOD TO GO. THROW A BIG BATTLE AX IN MY HAND, WHAT DO I DO WITH THIS. >> THROW IT ON THE GROUND. GIVE IT TO THE SABER TOOTH MONSTER. THERE'S COOL THINGS YOU CAN DO. FOR EXAMPLE, YOU SAW THE LITTLE HAND FLOATING ABOVE TO INTERACT WITH THE ENVIRONMENT, THERE'S A LOT OF ENVIRONMENTAL INTERACTION IN THIS GAME. >>LOT OF SECRETS TO DISCOVER. >> YEAH. >> WHAT ARE SOME OTHER SECRETS PEOPLE HAVE DISCOVERED? >> THAT'S IT. THERE'S A LOT OF BOSSES. ACTUALLY PART OF THE COOKING MECHANIC, YOU HAVE TO GO AND HUNT THESE RARE MONSTERS JUST TO HAVE INGREDIENTS. YOU CAN MAKE THE MOST POWERFUL FOOD, GIVE YOURSELVES A LEG UP. >> THEN IT GIVES YOU A RANK OR BONUSOF SOME KIND, RIGHT? >> IT ALSO GIVES YOU STATS FOR THE NEXT LEVEL. >> MAKES IT EASIER TO GET BETTER RANKS, BETTER LOOT, GO ON MORE DISCOUNT YOUR TREASURES GET BETTER AS YOUR ADVENTURE GOES. YOU CAN STREAM YOUR ADVENTURES LONG. YOU DON'T HAVE TO GO TO ONE AREA AND BACK TO TOWN. YOU CAN KEEP ADD VENTURING. YOU CAN COLLECT A LOT OF THE ITEMS KEY TO THE GAME IN ONE RUN. IF YOU WANT TO RISK -- >> IF YOU'RE GOOD AND YOU HAVE A LITTLE LUCK ON YOUR SIDE MAYBE. >> YEAH. >> DO WE HAVE ANY FAVORITES BETWEEN YOU GUYS FOR CHARACTERS TO PLAY? >> OH, MAN. I PUT SO MANY HOURS INTO ELEPHANT SOURCERESS. SHE CAN CHARGE HER HOURS, UP CLOSE MELEE, DO JUGGLES, STUN LOCK IMPOSE. SHE'S AMAZING. >> WHEN I WAS PLAYING I PLAYED HIS ELF AS WELL. I LOVE THE RANGE THING. SHE LOOKED COOL WITH THE CLOAK AND EVERYTHING. >> OH, MAN. SHE LOOKED SO COOL. >> SHE'S SO COOL. >> WE'RE RIDING DINOS. >> THAT'S WHAT I WAS GOING TO SAY. WHAT IS THIS, HORIZON: ZERO DAWN OVER HERE? GENTLEMEN, AS WE GET -- ARE WE COMING UP ON THE BOSS? >> YEAH. >> YES. >> YEAH! >> THIS GUY FREAKED ME OUT A LITTLE BIT. >> I FEEL LIKE THERE'S NOTHING SCARIER THAN SOMEONE COVERED IN EYES, RIGHT? >> CORRECT. >> PICTURE MY FACE. PICTURE IT COVERED IN EYES. [LAUGHTER] >> YEAH. YOU DON'T LIKE THAT ONE BIT. YEAH. SO TO REITERATE, DRAGON'S CROWN PRO, YOU SAID IT'S COMING WHAT TIME? >> SPRING 2018. >> PREORDERS ARE UP NOW. PEOPLE WANT ATLAS.COM. >> IT'S LIKE YOU'VE DONE THIS BEFORE. >> IT'S LIKE I HAVE, YEAH. >> 4K SUPPORT ON PS4 PRO, WHICH YOU KNOW THAT THEREIS AN ARGUMENT FOR THAT 4K TV RIGHT THERE, MAN. >> BOY, I THINK THE MOST IMPRESSIVE THING HERE AND THE THING THAT'S ACTUALLY PROBABLY GOING TOGET ME TO GO BACK AND PICK THIS UP IS THE CROSS-SAVE SUPPORT WITH THE PS3 AND VITA VERSIONS OF THE GAME SO I DON'T FEEL LIKE I LOST THAT PROGRESS I PUT INTO IT BEFORE. >> FOR MY PART THAT'S A BIG SELLING POINT. I PUT IN A DOZEN HOURS BUT DIDN'T NECESSARILY MAKE IT ALL THE WAY, I DON'T HAVE TO REDO EVERYTHING I'VE ALREADY DONE. >> SORRY, I DIDN'T MEAN TO CUT YOU OFF. >> I CAN PICK IT UP RIGHT WHERE I WAS. >>ARE YOU ABLE TO TALK ABOUT WHAT THAT SUPPORT LOOKS LIKE? IS IT AS SIMPLE AS GOING TO MY PS3 GAME AND UPLOADING OR SOMETHING? >> THERE'S GOING TO BE A CROSS-SAVE OPTION, YOU GO THERE, UPLOAD IT, GET IT ON YOUR PS4. >> EVEN I COULD DO IT. >> YEAH, SUPER SIMPLE. >> BEFORE WE LET YOU GUYS GO, DO YOU HAVE ANY FINAL THOUGHTS OR THINGS THAT YOU FEEL LIKE LET'S SAY SOMEONE THAT'S NEVER PLAYED DRAGON'S CROWN BEFORE, WHAT IS THE THING THAT'S GOING TO GET THEM INTO THIS GAME? ONE THING I DEFINITELY WANT TO MAKE SURE I MENTION IS, YOU KNOW, FOR THOSE WHO -- WHETHER YOU LIKE THE JAPANESE VOICES OR ENGLISH VOICES, THIS ISDUAL AUDIO. SO BOTH ARE THERE. IF YOU'RE IN EUROPE AND YOU'RE LIKE, OH, I WISH IT WAS IN SOMETHING BESIDES ENGLISH, IT'S LOCALIZED IN FRENCH, ITALIAN, GERMAN, SPANISH, WHERE WE DEFINITELY ARE COMMITTED TO THE EUROPEAN MARKET. WE WANT TO MAKE SURE THEY CAN ENJOY THESE GAMES. >> AWESOME. LOOK AT YOU GUYS. THAT'S NOT EASY, THROWING ALL THAT ON THERE. >> I MEAN, IT'S A LOT OF WORK. >> I'LL LET YOUR TEAM BEAT THIS BOSS BEFORE WE END THE CIGARETTE YEAH! WHWHAM. >> HOPEFULLY WE GET COOKING GOING ON. >> IF WE CAN GET TO A COOKING SEGMENT AT THE END OF THIS. >> HOPEFULLY WE -- >> NICE. >> NICE. >> ARE WE GOING TO GET -- >> THEY JUST GAINED NEW HOURS. >> COOKING SCENE. >> NO? ALL RIGHT. WELL, WE TRIED. >> YOU'LL HAVE TO SEE IT FOR YOURSELF IN 2018. >> 2018. >> JACOB, JASON, THANK YOU SO MUCH. ANY FINAL INSTITUTES. >> NO. >> NO. WE GOT IT. WEGOT IT. >> I HOPE THEY ENJOY IT. I THINK WE ALL HOPE THEY REALLY ENJOY IT. >> I AM SO HAPPY TO SEE IT COMING BACK. THANK YOU GUYS AGAIN FOR BEING HERE. THANK YOU EVERYONE FOR WATCHING AT HOME. WE HAVE MORE TO COME FROM PLAYSTATIONEXPERIENCE 2017. DO NOT GO ANYWHERE. AND STAY WITH US. >> TAKE THIS BE HOT SAUCE. >> NO! >> YOU'RE OUT OF HERE. >>I WANT BABY, SO LOW, GO LOW. LET'S GO. >> HOW DID YOU WIN? >>WHAT? >> MORE GAMES. >> MIMIC THIS PICTURE. >> OOH. >> WHO WOULD ORDER TAKEOUT AND PRETEND THEY COOKED IT? [LAUGHTER] I DIDN'T EVEN KNOW THAT WAS THE MUSIC TO MY CHILDHOOD UNTIL I HEARD IT ON HERE. DAMN, I WANT THESE GAMES. >> KNOWLEDGE IS POWER. POWER IS KNOWLEDGE. KNOWLEDGE, KNOWLEDGE. BOOM. >> EVERY TIME THAT BLUE HEAD RUN AROUND. I LOVED PUTTING MY FACE ON THE LITTLE GUYS. THAT'S AWESOME. >> NO. YOU MESSED THAT UP? >> YEAH. >> HE'S ROCKING. [LAUGHTER] >> I WAS BORN WITH A HIDDEN AGENDA. >> LOOKS LIKE MORE THAN ONE OF YOU IS A SUSPECT. >> YOU READY FOR THIS? >> I'M THINKING WE WALK RIGHT THROUGH THE FRONT DOOR. >> I KNOW IT WAS YOU. IT WAS SHADY. YOU'RE A SNITCH. KEEP THAT IN. I'M OUT. >> I LEARNED A LOT ABOUT ALL THESE PEOPLE. I KNOW WHO TO TRUST AND I KNOW WHO NOT TO TRUST. >> THIS IS LIKE PLAYING A GREAT BOARD GAME ON THE TALENT WITH THE BOYS. I LOVE YOU GUYS. >> LOVE YOU TOO, MAN. EXCEPT WHEN THAT GAME STARTS AND THAT MENU COMES ON. >> YEAH. >> CAN'T STAND YOU. >> I HATE ALL OF YOU. >> PlayStation. >> I WILL NOT LOSE. I'M GONNA DYE TONIGHT. >> TOTALLY COOL. >>GAME LOOKS WONDERFUL. VERY EXCITED TO LEARN ABOUT IT. >> YEAH. VERY COOL. >> HELLO. HEY, EVERYONE. WELCOME BACK TO PlayStation LIVECAST HERE JOINED BY JUSTIN AND ALEX. WE'RE GOING TO TALK ABOUT FE. ARE WE SAYING THIS RIGHT? >> YOU ARE. >> YEAH. >> NICE TO BE HERE. >> WE WERE TALKING ABOUT THIS BEFORE. SOME PEOPLE HEARD FE, FA. >> IT'S FE. IT'S GOT TO BE FE, RIGHT. WE'RE BOTH WRONG. >>IT'S SWEDISH. >> WHAT IS THE WAY YOU SAY IT? >> FE. >> FE. I'M GETTING THE HANG OF IT. TELL US A LITTLE BIT ABOUT HOW THIS GAME CAME TO BE. >> HOWIT CAME TO BE, IT'S A VERY OLD PROJECT THAT -- WE HAD THE STUDIO FOR A LONG TIME. IT'S CALLED ZOINK IN SWEDEN. ANDREAS WAS TALKING ABOUT THE GAME. IT WAS RELAXING TO PLAY. I WANTED TO DO A 3D GAME, A FULL 3D GAME FOR A WHILE. I THOUGHT WE WILL HAVE TO FIND A STYLE THAT WE CAN WORK WITH THAT'S REALLY AMAZING THAT LOOKS INTERESTING. SO WE STARTED PROTOTYPING ALL THESE THINGS. AND JUST ONE THING LED TO ANOTHER AND WE WORKED ON IT A LITTLE BIT HERE, A LITTLE BIT THERE. IT SORT OF MOVED FORWARD. YEAH, ONE DAY WE PITCHED IT TO YAY AND EVERYTHING WENT REALLY WELL. >> WE HAVE SOME LIVE GAMEPLAY THAT ALEX WILL BE SHARING WITH US. TALK US THROUGH IT AND LET'S GET STARTED. >> WORLD PREMIERE. >> LET'S SEE IF IT STARTS UP. >> FROM THE CONTROLLER ON THERE. >> THAT'S A GOOD START. [ LAUGHTER ] >> YEAH. IT'S GOING TO TAKE A MINUTETO LOAD UP HERE. JUSTIN, WHATWERE YOUR FIRST THOUGHTS ABOUT SEEING IT? >> THIS WAS ANNOUNCED DURING E3, RIGHT? >> THAT'S TRUE. >> THIS WAS ONE OF THE BIG HIGHLIGHTS THAT PEOPLE TOOK OUT OF THERE. THERE WERE SO MANY BIG THINGS THAT HAPPENED THERE. ONE OF THE THINGS I SAW PEOPLE TALKING THE MOSTABOUT COMING OUT OF IT WAS FE. [ LAUGHTER ] I THINK I GOT IT. WHAT WAS YOUR REACTION TO THAT. WHAT DID THAT FEEL LIKE TO BE UP WITH ALL THESE TITANS ON THE STAGE THERE AND FOR YOUR GAME TO BE WHAT PEOPLE TOOK AWAY FROM IT? >> WELL, I MEAN, ALSO THE THING WAS I HAD TO GO UP ON STAGE THREE WEEKS BEFORE, SOMETHING LIKE THAT. YOU SHOULD GO UP AND DO THAT. WOW, REALLY? YEAH. I MEAN, HERE'S THE GAME. I WANT TO POINT OUT THAT THE GAME -- THIS IS ACTUALLY KIND OF HOW THE GAME STARTS IN THE FINAL VERSION, TOO, IT'S REALLY ABOUT -- THE GAME IS ABOUT EXPLORATION. IT'S IMPORTANT TO US THAT IT'S JUST DIVE INTO THIS WORLD TO REALLY KNOW WHAT IT IS. YOU DON'T KNOW WHO YOU ARE ACTUALLY AND YOU JUST SORT OF WAKE UP THERE. AND THIS IS THE CHARACTER CALLED FE. >> DECIDED TO FOLLOW THIS LITTLE DEER HERE. >> WHAT KIND OF CHARACTER IS IT? I HEARD IT'S A WOODLAND CREATURE. >> I WILL EXPLAIN IT. FE ACTUALLY MEANS FERRY IN SWEDISH. AND I THOUGHT YOU WANT TO PICK SOMETHING THAT REALLY FELT NORDIC AND WEIRD AND MYSTICAL. >> THERE'S BEEN A LOT OF DISCUSSION ABOUT IT. THEY SAID, WHAT DOES IT MEAN? >> THAT IS THE CHARACTER. AND IT IS THIS LITTLE CHARACTER -- SHE WILL SHOW YOU. BUT, BASICALLY THE CHARACTER USES THIS SONGIN THE GAME WHICH IS REALLY AMAZING THAT YOU CAN -- WITH THE ANALOG TRIGGER, YOU CAN CONTROL THE WAY YOU ARE SEEING IN THE GAME. REALLY IF YOU JUST TOUCH THE CONTROLLER A LITTLE BIT. >> WOOOO! >> DO PEOPLE IN YOUR OFFICE KEEP DOING THAT? >> WE HAVE VOICE ACTORS COMING IN AND THERE ARE WEIRD SOUNDS IN THE STUDIO. >> EVERY DAY FOR A WHILE, PEOPLE SCREAMING AND SCREECHING AND HOWLING. >> THERE'S NOT A LOT OF DIALOGUE IN IT. BUT YOU COMMUNICATE WITH THE ENVIRONMENT THROUGH ALL THESE DIFFERENT CRIES. >> YOU CAN SEE ALEXANDRA IS TALKING TO THE ENVIRONMENT. YOU CAN SEE HOW IT SORT OF REACTS. EVERY PLANT THAT YOU SEE WILL ACTUALLY SORT OF MOVE AND -- [HOWLING] >> THERE'S A MUSICAL INSTRUMENT IN A WAY. AND YOU CAN ACTUALLY TALK TO ANY KIND OF ANIMAL YOU FIND IN THE WORLD AND COMMUNICATE WITH THEM THROUGH THIS KIND OF WEIRD SONG. >> ISTHAT KIND OF THE CORE GAMEPLAY MECHANIC? >> THAT IS THE CORE. >> BEFRIENDING THESE? >> YEAH, IT'S ABOUT GOING OUT THERE AND USING SONGS AS A LANGUAGE TO NATURE BASICALLY, A SIMPLIFIED LANGUAGE. YOU CAN SEE HERE THIS STRANGE FLOWER WHO IS MORE INTELLIGENT THAN THE OTHER ONES. IF WE TALK TO T WE SORT OF CONNECT TO IT. IF YOU FIND THE RIGHT TONE TO HARMONIZE WITH IT, YOU OPEN IT UP LIKE THIS. >> OH, WOW. >> I LOVE THE SOUND DESIGN. >> JOEL WHO IS WORKING ON THIS. >> HE'S AMAZING. HE DOES ALL THE SOUNDS AND ALL THE MUSIC AND EVERYTHING. >> HE'S BRINGING OUT THESE AMAZING MUSICIANS WHO ARE DOING ALL THE LIVE RECORDING IN THE STUDIO. WE HEAR VIOLINS AND EVERYTHING IN THE OFFICE. IT'S SUPER NICE, YEAH. YEAH, SO THE FLOWER HERE OPENED UP THESE PLATFORMS SO WE CAN MOVE FORWARD. IT'S ABOUT CONNECTING TO ENVIRONMENT TO HELP YOU MOVE FORWARD, FIGURING OUT HOW THE MINI ECOSYSTEM IS WORKING. >> THERE'S MINI PUZZLES WITHIN THE GAME TO GET YOU TO THE NEXT PORTION. >> KIND OF, YEAH, BUT IT'S VERY OPEN ALSO. >> YOU CAN SEE HERE THIS FLOWER, THIS ONE DOESN'T REALLY REACT POSITIVELY. WE DON'T WANT TO HAND HOLD PEOPLE TOO MUCH. WE WANT PEOPLE TO GO OUT THERE AND FIND THEIR OWN WAYS TO FIND OUT HOW DOES THIS ACTUALLY WORK. SO, YEAH. >> THERE'S NOT A LOT OF ONSCREEN PROMPTS OR TUTORIALS TO GO THROUGH. IT'S BETWEEN THE WORLD YOU DISCOVER WHERE YOU'RE GOING. >> WE HAVE BEEN WORKING HARD TO FIGURE OUT A NATURAL WAY TO TEACH PEOPLE WITHOUT THROWING UP, DO THIS, DO THAT. IT HAS TO FEEL REALLY ORGANIC. >> I FOUND THE DEER WE ARE FOLLOWING. >> YOU KNOW IF YOU GO UP TO A DOG YOU DON'T KNOW, YOU USE CALM SOUNDS. IF YOU SCREAM AT IT, IT WILL RUN AWAY. >> THAT WAS A BAD CRY. >> THIS IS A WAY TO USE THE SONG SYSTEM WHERE IF YOU USE LIKE REALLY SOFT SOUNDS -- SEE IF SHE CAN GET IT BACK. >> OH, COME BACK. >> TRY TO BE REALLY CALM WITH THE SOUNDS. >> THE IMAGE OF THIS LITTLE CHARACTER JUST SPRINTING THROUGH THE FOREST HOWLING AT THIS DEER. >>AND THEN, OF COURSE, WE CAN SORT OF CONNECT TO IT AND HARMONIZE WITH IT. >> NOW WE'RE FRIENDS. >> NOW YOU'RE FRIENDS. >> I LOVE THE ART STYLE. >> THANK YOU. YEAH. >> YOUR AMAZING SINGING VOICE, DOING KARAOKE. >> THERE'S A LOT OF NICE DARK BLACK SHADOWS, MAKES EVERYBODY POP. >> YEAH,OBVIOUSLY WE'RE A SMALL TEAM. BUT THE SMALL TEAM CAN STILL DO SOMETHING REALLY BEAUTIFUL IF YOU PICK A STYLE THAT REALLY FITS WITH YOU AND WORKS WITH YOU. IT'S NICE TO HAVE SOMETHING THAT'S KIND OF SIMPLIFIED FOR THE EYE, I THINK, YOU KNOW? THIS DEER IS FOLLOWING US AROUND NOW. THIS DEER CAN SING TO THESE FLOWERS AND IT CAN HELP YOU MOVE FORWARD. IT'S NOT ONLY YOU THAT HAS THIS SINGING SORED OF LANGUAGE, IT'S ALSO THE DIFFERENT AANIMALS THEY CAN SING WITH IN, WITH NATURE. >> DO YOU GET TO THE POINT YOU ARE HARMONIZING WITH DIFFERENT ANIMALS AND THAT CHANGES THE WAY THE SONG SOUNDS? >> I WILL SHOW YOU THAT ACTUALLY. YOU CAN SEE HERE -- >> LOOK AT THAT. >> THERE'S AN OWL FLYING AROUND UP THERE AT THE TOP. AND IF YOU TRIED TO SING WITH THIS ONE RIGHT NOW, YOUCAN TRY AND SEE. >> HE FLEW AWAY. [ LAUGHTER ] HE HAD HIS OWN PLANS. THE OWL MIGHT NOT BE INTERESTED INYOU RIGHT NOW BECAUSE YOU DON'T KNOW ITS LANGUAGE. BUT LATER ON, WE WILL LEARN TO SPEAK TO THIS OWL AND HAVE -- I'LL SHOW THAT A LITTLE BIT LATER IN THE GAME. THE OTHER THING THAT'S KIND OF COOL ABOUT THE WORLD IS WE SORT OF BUILD IT IN A STYLE THAT IF YOU LOOK UP AT THE WATERFALL THERE, YOU SEE THESE FLOWERS. BUT I CAN'T GET UP THERE RIGHT NOW. I HAVE TO FIGURE OUT A WAY TO GET UP THERE. I DON'T KNOW THAT RIGHT NOW. I HAVE TO RETURN THERE LATER. EVEN IF I GET UP THERE, I MIGHT NOT BE ABLE TO TALK TO THESE FLOWERS BECAUSE I DON'T KNOW THE LANGUAGE TO THE FLOWERS AND I CAN'T BRING ADEER WITH ME. YOU CAN RETURN TO THE WORLD AND REUSE IT. THAT'S OBVIOUSLY THE WHOLE PART OF THE GAME. >> WE HAVE TO TRY TO TAKE THIS SLOW. >>OH. YEAH, YOU CAN RIDE IT. WE'LL SHOW THAT NOW. THERE'S ALL THESE LITTLE SECRETS. IF YOU HAVE HARMONIZED WITH THIS DEER, YOU CAN ALSO RIDE AROUND WITH IT. >> OH, WOW. >> WHICH MAKES YOU -- IT'S KIND OF LIKE A SECRET THING YOU WILL FIND OUT. WE DON'T TELL PEOPLE DIRECTLY BECAUSE IF THEY FIND OUT BY THEMSELVES IT BECOMES THEIR DISCOVERY. >> IT'S A NICE SURPRISE. >> IT BECOMES MUCH MORE INTERESTING. >> IT'S NOTHING YOU NEED TO DO TO FINISH THE GAME BUT YOU CAN EXPLORE. >> IT HELPS YOU GO QUICKER THROUGH THE LEVEL. I THINK YOU SHOULD SING AT THE SAME TIME ANDI THINK IT WILL RUN FASTER. >> I DIDN'T KNOW THAT. [ LAUGHTER ] >> I FEEL LIKE THIS IS THE KIND OF GAME THAT WILL HAVE A LOT OF THESE LITTLE SURPRISES AND DISCOVERIES. >> YEAH, EXACTLY. CHARD AND THIS CHARD POWERS THE FOREST WHICH MEANS YOU CAN GO DOWN THERE IN THIS HUB THING AND POWER YOURSELF UP SO YOU CAN FIND THESE DIFFERENT CHARDS THAT ARE HIDDEN ALL AROUND THE WORLD. AND THEY WILL POWER THE TREES, IF YOU POWER IT ENOUGH IT WILL GIVE YOU NEW ABILITIES. I THINK WE'RE GOING TO LEARN CLIMBING HERE WHICH IS A CRUCIAL PART OF THE GAME. .. >> SUCH A SOOTHING SOUNDTRACK. I CAN'T IMAGINE ALL THIS MUSIC PLAYING IN YOUR OFFICE. >> I JUST WANT TO GO TO SLEEP. >> CAN'T PLAY THIS MUSIC TOO MUCH DURING WORKOUT. [ LAUGHTER ] >> YEAH. >> I'M A SUCKER FOR A GREAT VIDEO GAME SOUNDTRACK, THOUGH. >> I THINK YOU'RE GOING TO LIKE THIS ONE. >> INTERESTED FOR SURE. >> NOW YOU LEARNED HOW TO CLIMB TREES WHICH IS REALLY,REALLY USEFUL IN THE GAME. SO EVERY TIME YOU SEE A TREE LIKE THIS, YOU CAN ACTUALLY CLIMB. IT'S VERY QUICKLY YOU JUST JUMP INTO IT AND KEEP PRESSING THE BUTTON AND IT CLIMBS UP TO THE TOP. SO THIS NOW MEANS YOU CAN CLIMB ANY KIND OF TREE, GET ANYWHERE. IT'S BECOME -- IT OPENS UP THE WHOLE WORLD ONCE MORE. >> I'M SEEING THESE OTHER ROCKS AROUND HERE THAT HAVE OTHER ICONS THAT ARE NOT L LIT UP. YOU HAVE TO COME BACK AND FIND THOSE. >> THIS ONE IS NOT NECESSARY TO FINISH THE GAME. THIS IS SOME EXTRA ONESYOU CAN ADD TO THE GAME TO BE ABLE TO OPEN UP ALL THE SECRET AREAS IN. THE WHOLE WORLD IS REALLY CONNECTED IN ONE GIANT MAP. AND YOU CAN ALWAYS RETURN ORGO AROUND AS YOU WANT. WE DON'T FORCE ANYBODY TO DO IT. WE WANT THEM TO DISCOVER THEIR OWN WAY AND THE WAY THEY WANT IT. YOU CAN PLAY AROUND AND TRY TO SING BUT YOU CAN ALSO GO STRAIGHT THROUGH AND TRY TO FOLLOW THE STORY ITSELF. BUT IT'S UP TO YOU, PLEASE. >> HOW MANY HOURS OF GAMEPLAY ARE WE LOOKING AT? >> IF YOU JUST RUN RIGHT THROUGH IT, IT'S PROBABLY, LIKE, FIVE, SIX HOURS. BUT IF YOU GO OUT AND PICK UP ALL THE CHARDS, TALL TO ALL THE ANIMALS -- TALK TO ALL THE ANIMALS, LEARN ALL THE THINGS THERE IS TO LEARN -- SHE'S CONNECTED. >> THEY ARE SUPER CUTE. >> I WAS GOING TO SAY YOU MADE THE METROID COMPARISON. IS THIS THE KIND OF GAME WHERE YOU WILL HAVE A COMPLETION PERCENTAGE AT THE END OF THE GAME? ARE YOU GOING TO HAVE DIFFERENT THINGS THAT HAPPEN IFYOU BEAT THE GAME IN A CERTAIN NUMBER OF HOURS? OR IS IT KIND OF A MORE SINGULAR EXPERIENCE? >> MORE SINGULAR EXPERIENCE, I WOULD SAY. AND I DON'T WANT TO GO TOO MUCH INTO IT BECAUSE THERE'S A COUPLE OF SECRETS THAT ARE THERE. [ LAUGHTER ] BUT, YEAH, IT'S VERY OPEN LIKE THAT. YOU CAN PLAY IT IN A COUPLE DIFFERENT WAYS. >> YEAH, YEAH. >> I THINK WE'RE GOING TO -- SO I'M ACTUALLY GOING TO -- WE'RE GOING TO SKIP FORWARD NOW. TO A MUCH HARDER PART. GOOD LUCK. >> GETTING NERVOUS. [ LAUGHTER ] >> IF ANYBODY ON THIS STAGE CAN DO THIS, IT'S PROBABLY YOU. [ LAUGHTER ] >> THAT'S OKAY. IF YOU MESS UP, THEY JUST KNOW IT'S LIVE. EXACTLY. >> THIS IS A LOT FURTHER INTO THE GAME. LIKE I SAID BEFORE, WE ARE JUMPING BEFORE BUT IT'S USUALLY A FLUTE EXPERIENCE WHERE YOU WALK THROUGH THE FOREST AND ARRIVE AT THIS GIANT DEER. THE SILENT ONES, WE HAVEN'T SEEN MUCH OF THEM IN THE DEMO, VERY HAVE CAPTURED THE GIANT DEER. YOU HAVE LEARNEDTREE CLIMBING BUT WE HAVE ALSO LEARNED HOW TO SORT OF GLIDE LIKE THIS. >> OH, COOL. >> THE COMBINATION OF THOSE TWO ARE SUPER NICE, CLIMBING A TREE AND THEN GLIDING FROM ONE TREE TO ANOTHER. YOU FEEL LIKE IT'S A TINY SQUIRREL JUMPING AROUND. WE HAVE ALSO LEARNED NOW A NEW LANGUAGE WHICH IS THE BIRD LANGUAGE. SO FE CAN IMITATE A LITTLE BIRD. AND THIS ONE OPENS UP THESE FLOWER PODS THAT HAS THESE KIND OF LIKE A BOMB IN IT. >> THAT'S A FLOWER. >> BOMB SEEDS. SO WE'RE GOING TO TRY TO OPEN UP THIS STRUCTURE HERE. .. >> I FEEL LIKE YOU COULD PRESS THE SHARE BUTTON AND GET A NEW DESKTOP WALL PAPER. >> I LOVE THE ASPECT OF THE SILENT ONES ARE THE ENEMIES. THEY ARE CAPTURING ALL THESE BEAUTIFUL CREATURES THAT ARE SINGING AND THEY ARE THESE MEANIES THAT HAVE NO VOICE. >> IF WE HAVE TIME, WE MIGHT BE ABLE TO SHOW A LITTLE BIT OF THAT ATTHE BOTTOM. >> THEY ARE LURKING AROUND DOWN THERE. >> AS I TOLD YOU BEFORE, YOU CAN CLIMB ANY KIND OF TREE. IF YOU LOOK AT THE GIANT DEER, THERE'S TREES. >> AND IT'S WAY TOO FAR AWAY. WE CAN'T ACTUALLY COMMUNICATE WITH IT NOW. WE WANT TO GET CLOSER UP TO ITS HEAD. SOGOOD LUCK GETTING UP THERE. >> YEAH, THANK YOU. >> A BIT OF A SHADOW OF THE COLOSSUS VIBE. >> YEAH. >> MINI COLOSSUS. >> IT'S QUITE BIG. >> SO GORGEOUS. >> THERE SHOULD BE SILENT ONES HERE. >> I NOTICE WHEN HE'S THE BIRD HE HAS THAT YELLOW COLORING. DOES THAT CHANGE EVERY TIME YOU HAVE A DIFFERENT VOICE? >> IT'S A WAY TO SHOW -- WE ARE TRYING TO BUILD THAT INTO THE WHOLE WAYS OF UNDERSTANDING WHAT LANGUAGE DO WE HAVE RIGHT NOW. WATCH OUT. YOU GOT TO CLIMB UP THERE HOPEFULLY. >> START TO THINK ABOUT THE COLORS. HERE WE GO. TRYING TO FIND A GOOD TREE. SEE ONE OVER THERE. >> OH, THERE'S A TREE. >> LINE IT UP. >> OUR MUSICIANS WORKED ALSO WITH THE MUSIC. YOU WILL PROBABLY NOTICE AS THEY CLIMB HIGHER, THE MUSIC INTENSIFIES AND CHANGES DEPENDING ON WHERE YOU ARE. PUT A LOT OF DETAIL INTO THAT. >> ALL RIGHT. WELL, I WOULD LOVE TO SIT HERE AND WATCH THIS FOR HOURS BECAUSE I THINK IT'S JUST SO BEAUTIFUL TO LOOK AT. BUT WE HAVE SO MUCH HERE ON THE PlayStation LIVECAST. I WANT TO THANK KLAUS LYNGELED AND ALEX FOR BRINGING FE TO US. COMING OUT 2018? >> THAT'S TRUE. EARLY 2018. >> EARLY 2018, LOOK FOR FE. RIGHT NOW WE WILL HEAD OVER TO THE PANEL STAGE AND CHECK OUT THE IGN PANEL. DON'T GO AWAY. >> LADIES AND GENTLEMEN, PLEASE WELCOME IGN. >> BEYOND! >> WE HAVE MICROPHONES. >> WE HAVE WAY LESS COUCHES THAN THEY HAD LAST NIGHT. >> A REAL DOWN GRADE. >> SAVING ONE FOR THE HOLY GHOST. >> THANK YOU GUYS FOR COMING. IT'S GREAT YOU COULD COME TO OUR VERTICAL LIVING ROOM. >> THANK YOU FOR COMING TO PAWED COST BEYOND LIVE AT PSX 2017. [ CHEERS AND APPLAUSE ] YEAH, THANK YOU, GUYS. I WILL INTRODUCE US. MY NAME IS MARTY SLIVA. I'M AN EXECUTIVE EDITOR IGN. >> I'M MAX. WE ARE ALL FROM IGN. >> THIS COULD TAKE A WHILE. I'M ALANA. >> I'M ANDREW AND TALKS ABOUT POKÉMON. >> I'M BRIE AND, A HOST AND PRODUCER. THANK YOU FOR COMING TO OUR SHOW. >> HOW'S EVERYONE'S PSX GOING? >> HOW'S IT BEEN SO FAR? [ CHEERS AND APPLAUSE ] >> BEAUTIFUL. >> SEEMS ALL RIGHT. >> BEFORE WE START, CAN EVERYONE YELL BEYOND AT THE SAME TIME. ONE, TWO, THREE. >> BEYOND! >> THIS IS THE LAST TIME ALL OF YOU WILL AGREE ON SOMETHING. >> YEAH. THAT'S WHAT WE'RE DOING TONIGHT. WE ARE RANKING THE TEN BEST PlayStation GAMES OF ALL TIME. THIS ISGOING FROM PS1 TO PS4, INCLUDING HANDHELDS. >> QUICK QUESTION, WHAT DOES "BEST" MEAN? >> I DON'T -- THAT'S -- YEAH. THAT'S A WEIRD ONE, RIGHT? >> THAT'S THE STRUGGLE. IT'S THE BEST GAME OBJECTIVELY VERSUS OUR FAVORITE. IT'S HARD. >> WE GOT RID OF ALL OF THOSE RULES. THIS IS NOT AN OFFICIAL LIST BY ANY MEANS. WE ARE GOING TO ARGUE A LOT AND YOU ARE GOING TO HATEUS BY THE END OF IT. BUT WE DID HAVE SOME RULES IN PLACE FOR CHOOSING THE GAMES. >> THE RULES WERE IT HAS TO BE EITHER A FLAT OUT PlayStation EXCLUSIVE FIRST-PARTY GAME OR LAUNCHED ON PlayStation, WE PLAYED IT FIRST ON A PlayStation CONSOLE AND THEN CAME TO SOMETHING ELSE. SO GAMES LIKE RESIDENT EVIL 4 COULD NOTBE ON THE LIST BECAUSE WHEN THAT LAUNCHED, THAT WAS A GAME EXCLUSIVE. >> IF THAT GAME WAS ONTHE LIST, I WOULD HAVE TALKED ABOUT IT FOR THIS ENTIRE PANEL. >> YEAH. >> SO EACH OF US CHOSE TWO GAMES THAT WE WANTED TO CHAMPION. FIRST, WE'RE GOING TO GO DOWN THE LINE, SORT OF SAY WHY WE CHOSE THESE GAMES AND THEN ONCE WE KNOW WHAT THE TEN ARE, WE'RE GOING TO START ARGUING AND PROBABLY PULL OUT WEAPONS. BUT EVENTUALLY WE'RE GOING TO RANK THEM ON THIS 1970s PANEL WHICH IS NICE. >> WE HAVEN'T SEEN EACH OTHER'S PICKS YET. WE'RE AS SURPRISED ABOUT THIS AS YOU ARE. WHEN IT'S BAD, WE'LL ALL AGREE AGAIN THERE TOO. >> I'M ALSO JUST HAVING FAITH THAT ON THE ASSUMPTION THAT SOMEONE ELSE WHO PUT THE LAST OF US ON THERE, PLEASE ONE OF YOU PICKED IT, IF YOU DIDN'T, LET'S LEAVE NOW. WHAT ARE WE GOING TO DO? >> IF ONE OF US DROPPED THE BALL LIKE THAT, THAT WILL BE EMBARRASSING. WE DID DO A BLIND VOTE. >> WE TRUST MARTYTO TRUST. >> IT'S ALL MARTY'S FAULT. >> YOU CAN BLAME ME IF YOU DON'T LIKE IT. I WILL EAT A MUG ON STAGE. I'M PROBABLY NOT GOING TO DO THAT. I LIE A LOT. WITHOUT FURTHER ADO, START WITH BRIAN. I WANT TO TALK ABOUT YOUR FIRST PICK WHICH IS A GAME WE TALKED ABOUT QUITE A BIT, LET'S TALK ABOUT BLOODBORNE! >> YES! >> WE'RE OFF TO A GOOD START. GIVE IT UP FOR BLOODBORNE! [ APPLAUSE ] >> THIS IS NOT ONLY ONE OF MY FAVORITE PlayStation GAMES, THIS IS ONE OF MY FAVORITE VIDEO GAMES OF ALL TIME. I THINK WHEN VIDEO GAMES ARE DIFFICULT AND PUSH BACK, IT ISOLATES A LOT OF PLAYERS. AND I THINK SOMETIMES THAT'S GOOD. AND SOMETIMES IT'S BAD. I THINK THIS IS SPECIFICALLY A GAME WHERE AS YOU GET BETTER, YOU FEEL ACCOMPLISHED. YOU FEEL AWESOME. IT DOES THAT WHILE TERRIFYING YOU. THIS IS NOT A GAMETHAT JUST MAKES YOU GO,YOU SUCK, YOUARE BAD AT GAMES, KEEP GOING, KEEP TRYING. THIS IS A GAME THAT DOES THAT AND ALSO GOES: WAS THAT A HORSEMAN? IS THAT LIKE A BONE WOLF THAT JUST BURST OUT OF A WALL TO KILL ME? HOW COME I HAVE TO LEVEL UP TO THESE WEIRD -- THIS NEST OF HANDS AND FACES THAT'S LIKE -- IT'S TERRIFYING. IT'S WEIRD. I DON'T UNDERSTAND IT AT ALL. I DON'T KNOW WHAT THE STORY IS TO THIS GAME AND I DON'T REALLY CARE. THERE'S THEORIES. THERE'S IDEAS ABOUT IT. BUT BLOODBORNE IS ONE OF THE MOST IMPORTANT GAMES OF ALL TIME BECAUSEIT'S GORGEOUS,IT'S FUN, IT'S EXCELLENT, IT'S HARD. BUT MOST IMPORTANTLY IT'S REWARDING. AND IF YOU CAN GET PAST THE NIGHT MAR HORSE WOMAN AND THE HORSE WOLF BON MONSTER AND ALL THE OTHER FAMOUS CHARACTERS IN BLOODBORNE, YOU WILL BEAT THE GAME AND YOU STILL WON'T KNOW WHAT HAPPENED BUT YOU WILL FEE AWESOME. >> BLOODBORNE IS AN INCREDIBLY SATISFYING CAME TO PLAY THAT I THINK EVEN IN THE BEGINNING, JUST WATCHING PEOPLE GET THEIR BUTTS KICKED IMMEDIATELY, EVEN AS SATISFYING TO WATCH SOMEONE ELSE. THERE ARE GAMES THAT ARE HARD TO WATCH. BUT BLOODBORNE IS A HUGE COMMUNITY EXPERIENCE AND ON TWITCH. THESE LOVE WATCHES THESE BECAUSE SEEING SOMEONE EXCEED IS TRIUMPHANT. >> A BUNCH OF PEOPLE TWEETED ME AND SAID YOU TALKED ABOUT THAT STREET WITH 20 DUDES. THE FIRSTAREA OF THAT AREA. I GOT PAST THE 20 DUDES AND I GOT TO FIGHT THE GIANT MAN THAT BEATS THE WALL. I WAS LIKE, YEAH, ALL RIGHT. >> THIS IS MICROACCOMPLISHMENTS. >> IT IS. >> BEFORE MOVING ON, A COUPLE NIGHTS AGO UBISOFT SHOWED A TEASE OF SOMETHING THAT HAD A BONE AND JAPANESE WRITING AND IT JUST ENDED. WE WILL SEE YOU ALL IN 2018. >> I ENJOYED THAT THREE SECONDS. >> DO YOU THINK THAT WAS BLOODBORNE 2? >>I THINK THEY EVOKED EVERY POSSIBLE HUMAN EMOTION IN FOUR SECONDS. I WAS LIKE YEAH! WHAT? WAS A WHOLE ENTIRE LIFE CYCLE OF HUMAN EMOTION. I WANT PEOPLE TO MAKE WHATEVER THEY WANT. I WANT GAME DEVELOPERS TO SHINE AND ARTISTS TO CREATE WHAT THEY WANT TO CREATE. BUT MORE IMPORTANTLY, I WANT BLOODBORNE TWO. THAT'S AMAZING OUR FIRST GAME. ANDREW, CAN WE MAKE THEM GUESS WHAT THIS IS GOING TO BE? >> HEY. >> WHICH PERSONA? >> ANDREW, YOU HAVE THE SOLE REPRESENTATIVES OF THE VITA ON THE LIST. SO -- P4 GOLDEN IS ONE OF THE 10 TIME. >> I STRUGGLED WITH PERSONA 3 VERSUS PERSONA 4 AND PERSONA 5. I THINK 4 IS SORT OF LIKE THE GOLDILOCKS THING TOO HOT, TOO COLD. % SOWN A4 IS A BALANCE OF EVERYTHING THAT MAKES IT SPECIAL THESE CHARACTERS ARE YOU LIKE YOU FALL IN LOVE WITH THEM AND YOU CLOSED GENERIC ABOUT THEM SO QUICKLY THEY HAVE A REALLY COOL SCOOBY DOO MYSTERY VIBE AS THEY'RE SOLVING EXTREMELY AWFUL MYSTERIES BUT ALSO BONDING THROUGHOUT THE PROCESS. AND I THINK THIS GAME IS BINDING OR BONDING WITH THE MEMBERS OF YOUR PARTY IS LIKE SUCH AN INTERESTING WAY TO IMMEDIATELY GET TO KNOWTHEM. I THINK THE SOCIAL ASPECTS ARE SO PERFECTED OVER WHAT THEY PRODUCED IN PERSONA 3 AND DUNGEONS ARE SO MUCH BETTER, THIS IS THE FIRST TIME THEY PUT OUT THE IDEA THAT EVERYBODY HAS THEIR OWN KIND OF MOTIF. >> I HAVEN'T -- MY HORRIBLE CONFESSION. I'VE NEVER PLAYED PERSONA 4. BUT I'VE PUT -- I KNOW, BOO. THERE'S LOTS OF REASONS TO BOO ME. THAT'S ONE OF THEM. BUT I PUT 110 HOURS IN PERSONA 5 AND IT'S MY GAME OF THE YEAR. 2017, ANYONE ELSE AGREE WITH ME? SO I FEEL LIKE I DO NEED TO GO BACK AND PLAY THIS. I KNOW YOU HAVE TO DO THAT THING WHERE YOU TIME TRAVEL AS TENS IBLY AND GO BACK AND ALL RIGHT, WE NEED TO PUT MYSELF ON OBVIOUSLY A MORE PRIEF TIFF HARDWARE OF VITA AND NOT QUITE AS GOOD AS PERSONA 5 BUT, IF THIS IS IN THE REALM OF PERSONA 5, IT'S INCREDIBLE. >> TAKE IT WITH YOU. >> THAT'S EXACTLY IT. ON VITA IT SHINES BECAUSE IT'S AFFORDABLE. THAT'S A GAME THAT TAKES SO LONG NO ONE WANTS TO PUT 110 HOURS INTOA GAME. >> YOU PUT IT FIVE TIMES. YOU PUT IT IN JAPANESE. >> THAT'S NOT GREAT. THAT'S FOR OUR INTERVENTION PANEL. NEXT YEAR AT PSX. MOVING ON THE THIRD GAME. ALANA. THIS IS THE FURTHEST BACK GAME. PS2. WE'RE GOING TO THE PS2 AND STICKING SORT OF WITH BLOODBORNE WITH A SPOOKY GAME. YOU PICKED SILENT HILL 2. >> I DID. YOU CAN DO BETTER THAN THAT. THIS IS A GOOD GAME. THIS IS EASY PICK BETWEEN TRYING TO DECIDE BETWEEN PT AND PERSONA 2. SILENT HILL 2 IS A HARD GAME THAT DOES A REALLY GOOD JOB OF MAKING YOU TERRIFIED AND MAKING YOU INVESTED IN THE CHARACTERS IN THAT GAME. THE WHOLE TIME IT BLEW MY MIND. EVERY PART OF THAT GAME, I HAVE NO IDEA WHAT'S HAPPENING AND THEN THERE'S A REVELATION. THAT WAS ONE THE FIRST PLOT TWISTS IN AVIDEO GAME WHERE I WAS LIKE OH, Y'ALL PLAYED ME. I DIDN'T SEE THIS COMING AT ALL. BUT IT'S ONE OF THE FIRST SURVIVAL HORROR GAMES THAT HAD A MOVABLE CAMERA WHICH KIND OF CHANGEED THAT GENRE. WE HAD TO FIX RESIDENT EVIL STYLE AND THAT BRANCHED THAT AND THAT IS WHAT IT MEANS TODAY. 10-15 HOUR CAMPAIGN FULL OF TERRIFYING THINGS THAT I NEVER COULD HAVE EXPECTED AND I THINK THAT I STILL -- THERE ARE STILL THINGS IN SILENT HILL 2 THAT SCARE ME MORE THAN ANY HORROR GAME THAT I'VE PLAYED TO DATE. THAT'S MY FAVORITE GENRE A. A. AND PYRAMID HEAD WHICH IS A TERRIFYING BEAST. >> WHICH I LOVE. >> BIZARRE BUT AMAZING THING. >> BUT IT ALSO DEALS WITH MENTAL ILLNESS AND LOSS OF A FAMILY MEMBER AND . >> THAT'S A WEIRD SHOT. [LAUGHTER] THAT IS A WEIRD SHOT. I FEEL LIKE IN THE REALM OF SILENT HILL 2, THAT'S FITTING. >> NOT EVEN THAT WEIRD. >> BUT IT ALSO INSPIREDONE OF MY FAVORITE GAMES EVER MADE PREMONITION WHICH IS THE CORE OF SO MANY GOOD SURVIVAL HORROR GAMES. FOR THE TIME ESPECIALLY A TECHNICAL MASTERPIECE, TOO. >> ABSOLUTELY. I THINK IT'S HEARTBREAKINGWHAT SILENT HILL WOULD HAVE BEEN. >> BUT SILENT HILLS PT IS SO GOOD. >> IT'S GOOD UNLESS SOMEONE STEPS ON YOUR PS4 AND THEN YOU NEVER HAVE IT AGAIN. >> DON'T PUT IT ON THE FLOOR. >> WHERE AM I SUPPOSED TO PUT IT >> ENTERTAINMENT CABINET, YOU CHILD. >> I'VE SEEN HIM ROOM. >> OKAY, MONEY BAGS, ENTERTAINMENT CABINET? >> THEY'RE FREE ON THE STREET. >> THAT'S THREEOF OUR GAMES. MAXING OF ANYTHING NAMED SO FAR, INFLUENTIAL GAME ON THIS LIST, LET'S GO BACK TO GRAND THEFT AUTO 3. >> YEAH, THIS GAME CHANGED THE WAY PEOPLE MADE GAMES. I KNOW WE'RE TALKING BEST BUT THE THING MOST INFLUENTIAL AND WHAT LAUNCHED EVERYTHING GO OUT ON THE FLOOR AND HOW MANY OF THOSE GAMES ARE OPEN WORLD AND HOW MANY ARE SANDBOX GAMES. IT'S CRAZY TO THINK THERE'S A GAME YOU CAN GO TO TO CHANGE THE WAY GAMES ARE MADE. IT CHANGED THE LANDSCAPE METAPHORICALLY AND LITERALLY, IT IS LITERALLY A LANDSCAPE YOU EXPLORE THAT TURNS YOU LOOSE IN ADDITION TO THAT IT RAISED THE BAR FOR MATURITY IN GAMES BECAUSE IT'S BAWDY AND TONGUE IN CHEEK AND KIND OF ALMOST ADOLESCENCE ENTIN ITS SENSE OF HUMOR. BUT BECAUSES THIS IS A GAME THAT ISN'T VIOLENT FOR THE SAKE I SILENCE, IT'S A GAME THAT ATTRACTED ADULTS AND IT STARTED A CONVERSATION ABOUT WHAT IS AND ISN'T ACCEPTABLE IN GAMES AND CAUSED VIDEOGAMES RATINGS TO BE REEXAMINED AND LOOK AT THIS. IT'S A ROOM FULL OF ADULTS AND WE PLAY GAMES AND THAT'S OKAY. AND I DON'T KNOW, GTA3 WAS A GAME THAT CAME ALONG AND WAS BOTH MECHANICALLY STUNNING AND GROUND BREAKING AND IMPRESSIVE BUT ALSO IN TERMS OF SHOWING WHAT VIDEO GAMES COULD BE AND HOW THEY COULD BE ACCEPTEDIN SOCIETY IT STARTED A CONVERSATION. >> MAJORITY OF GAMES BEFORE THIS WERE POINT A TO POINT B AND THIS WAS THERE'S A AND THERE'S A Z AND DO WHATEVER YOU WANT IN BETWEEN THAT. DO THE LETTERS IN WHATEVER ORDER YOU WANT. WE TAKE IT FOR GRANTED NOW BUT THINK OF UBISOFT GAMES OR ARC GAMES. INFAMOUS, HORIZON, THE FACT THAT YOU HAVE A GOAL BUT THE WORLD IS FULL OF THINGS TO DO AND EXPLORE AND HAVE FUN WITH. MAYBE ALL YOU WANT TO DO IS SEE IF YOU CAN GET THE FARTHEST JUMP OR DRIVE AROUND THE CITY AND LISTEN TO MUSIC. >> IT CEMENTED ROCK STAR. IT WAS SYNONYMOUS WITH THIS TYPE OF GAME AND WITH GAMES THAT TAKE FOREVER AND ARE GAME CHANGING AND GTA3, THAT IS LIKE YOU TALK ABOUT INFLUENTIAL, THAT IS THE MOMENT I REMEMBER PLAYING A GAME AND BEING LIKEGAMES ARE WAY MORE THAN I THOUGHT THEY WERE. IT CHANGEDEVERYTHING AFTER IT. >> IT'S NOT THE BEST GTAGAME BUT PROBABLY THE MOST IMPORTANT. >> GTA3 GOT ME THROUGH MY FIRST BREAKUP I FEEL LIKE A LOT OF PEOPLE HAVE VIDEO GAMES THEY ASSOCIATE WITH BREAK UPS. >> IT WAS THE GAME I HAD AT THE TIME THAT THAT BREAKUP EXISTED BUT OF THAT I REMEMBER THE SOUNDTRACK TOO. I REMEMBER DISTINCTLY THE MUSIC I WASWITH AT THAT TIME I THINK HIS NAME WAS MARCUS. >> DON'T PUT HIS NAME OUT THERE LIKE THAT. THERE'S ONE GUY IN THE BACK LIKE I'M SORRY. >> THAT WAS ONE OF THE FIRST VIDEO GAMES I REMEMBER HAVING A DISTINCT SOUNDTRACK AS WELL. THE WAY IT PLAYED WAS ORGANIC. >> IT'S CALLED ROCK STAR GAMES AND THEY WERE LIKE LET'S PUT REAL MUSIC IN THERE. NOT TO SAY THAT VIDEO GAME MUSIC ISN'T REAL BUT COME ON. >> ARE ANY OF YOU GUYS EXCITED FOR REDEMPTION 2? IT'S GOING HAVE A FULL LICENSED SOUNDTRACK, HEARD IT HERE FIRST. AUTHENTIC MUSIC WHEN THEY PUT ON THE WAX CYLINDERS. >> EXCLUSIVE TRAILER. >> NO, THAT'S FINE. AWESOME. SO FOR FIRST PICK TALKING ABOUT AN INFLUENTIAL GAME, A GAME SYNONYMOUS WITH THE NAME OF THE GENRE IT CREATED I WANT TO TALK ABOUT CASTLEVANIA'S SYMPHONY OF THE NIGHT. YOU SORT OF TAKE FOR GRANTED LIKE GTA3 THE DIME A DOZEN. YOU GOOUT THERE AND GAMES HAVE PULLED FROM WHAT SYMPHONY OF THE NIGHT DID. YOU PLAY GUACAMELEE! OR STEAMROLLER DIG OR A GAME THAT GATES OUT PORTIONS OF THE GAME AND YOU NEED TO YO AS A CHARACTER AND LEARN ABILITIES AND THOSE ARE YOUR KEY EVEN THOUGH WITNESS DID THAT. BLOODBORNE ABSOLUTELY. BUT TO ME SYMPHONY OF THE NIGHT IS NOT ONLY THE BEST CASTLEVANIA GAME OF THE TIME BUT I THINK IT HAS TO TO LEGITIMATELY PERFECT WORLD DESIGN AND PERFECT COMBAT. IT IS A GAME THAT CONTINUALLY REWARDS YOU FOR EXPLORING AND FOR LOOKING OUT EVERY NOOK AND CRANNY AND BEING LIKE OH, I DIDN'T REALIZE THERE WERE FAMILIAR LARS IN THIS GAME OR I DIDN'T REALIZE COULD TURN INTO A WOLF OR A MIST. >> ONE OF THE BEST THINGS IS ENVIRONMENT EVOLVES A LOT AND THAT IS ALMOST MECHANIC AND THAT'S THE THING THAT CASTLEVANIA SPEARHEADED. >> WE TAKEIT FOR GRANTED NOW BECAUSE WE KNOW IT. BUT WHEN I WAS PLAYING THIS AS A KID AND I FIGURED OUT I DIDN'T HAVE TO KILL HIM. I CAN GET MY SUNGLASSES AND HIT HIM ON THE TOP OF HIS HEAD, THEY'RE LIKE NO THERE'S AN AN AN ENTIRE CUSS WILL UP THAT IS UP THERE WITH WOULD YOU KINDLY ABOUT ONE OF THE BIGGEST VIDEO GAME/MODE OF ALL TIME. >> YOU MENTIONED GREAT WORLD DESIGN BUT HOW MANY OF THEM CAN YOU LITERALLY TURN UP UPSIDE DOWN AND THEY'RE JUST AS MUCH FUN. >> IF YOU'RE PLAYING A PORTABLE. IFEEL LIKE IT'S FAR LESS FUN IF YOU DO THAT. >> THAT MAKES TETRIS CRAZY BY THEWAY. >> EVERYTHING IS FALLING FORWARD BEAUTIFUL. THAT WAS HALF THE LIST. WE'LL CIRCLE BACK DOWN AND I'LL START AGAIN WITHMY PICK AND THINKING OF WORLD DESIGN AND AN ATMOSPHERE AND A GAME THAT MAKES YOU FEEL SOMETHING. I HAD A TOSS BETWEEN THIS DEVELOPER, FIRST AND SECOND GAME AND ENDED UP GOINGWITH THEIR FIRST SO I WANT TO TEAK ABOUT EC O. LOOK, THEY'RE HOLDING HANDS. I HAD A TOUGH TIME PICKING BETWEEN THIS AND SHADOW OF THE COLOSSUS. THEY'RE MY FAVORITE TWO GAMES OF ALL TIME. AND I THINK I ENDED UP SETTLING ON ECHO BECAUSE I REPLAYED IT LAST YEAR FOR THE ANNIVERSARY. LAST YEAR OR TWO YEARS AGO AND THE IMAGE YOU HAVE HERE OF EKO AND YORDA HOLDING HANDS, THIS GAME DOES SOMETHING SO SIMPLE WITH A MECHANIC OF HOLDING HANDS WHICH IS SOMETHING WE'VE ALL DONE BEFORE. >> NEVER. >> STRONGLY AGAINST IT. >> BETA HANDS ARE SO MOIST. >> THEY ARE I'VE GOT THE MOIST IES, IT HAPPENS. >> BUT THE FACT OF HOLDING HANDS AS THIS IS YOUR MECHANIC IN THE GAME AND THIS IS SOMETHING THAT REPRESENTS LOVE AND TRUST AND A BOND BETWEEN THESE TWO PEOPLE WHO FRANKLY HAVE NEVER MET EACH OTHER UNTIL HE BREAKS OUT OF HIS WEIRD CAGE BECAUSE HE HAS HORNS AND HE SEE THIS PRINCESS AND ALL THESE SHADOWS WANT TO GET AND ONE THING EKO HAS DONE INCREDIBLY WITH ALL OF THEIR GAMES IS ENVIRONMENTAL QUIET STORY TELLING AND GAMES ARE PACKED WITH AMAZING STORIES AND WORLD AND CHARACTERS. BUT LIKE BLOODBORNE I FEEL LIKE IT TRUSTS THE PLAYER IF YOU KNOW WHAT THAT MEANS. >> I THINK THERE'S AN AGE OLD SAVE THE PRINCESS HELP THE PRINCESS STROBE AND IN IN THIS ONE THERE'S A HAUNTINGNESS AND THE DYNAMIC OF HAVING THAT CHARACTER WITH YOU AND HELPING THEM THROUGH SCENARIOS IS SO MUCH MORE DIFFERENT THAN GETTING THROUGH THE END OF THE GAME AND PRINCESS PEACHES IS COMING THERE SHE'S THERE THE WHOLE TIME ABOUT THAT CONNECTION. >> THERE'S HEARTBREAK MELANCHOLY >> AND THIS ALSO ESTABLISHED THE THEMES THAT WEIGHED ON ALL -- FU MIGO CONCERNED GOING. THIS IS AN IMPORTANT FOUNDATION TO WHAT WE ARE BUILT ON TO. >> WE TALKED TO TO A LOT OF GAME DEVELOPERS AND IF YOU TALKED TO THEM ABOUT MAJOR IMAGES IN THEIR CAREER THEY WILL CITE THE SHADOW IN TERMS OF MAKING A PLAYER FEEL LIKE SOMETHING. MAX, THIS MORNING WE GOT TO TALK TO SOMEONE INTERESTING. WHAT WAS THE FIRST THING WE DID THIS MORNING? >> WE SAT DOWN ACROSS HIDEO KUJIMA. >> HAVE YOU HEARD OF HIM? >> KNOW YOUR SOLID. THEY'RE ALL WEIRD AND STRANGE AND ALL OVER THE PLACE, BUT THIS ONEIS -- (APPLAUSE) I THINK IT'S FRUSTRATING THAT VIDEO GAMES ARE THIS SORT OF LIKE THEY'RE AN EMERGING AT LESS ENTMEDIUM THAT'S TRYING TO PROVE ITSELF. THIS IS A REALLY IMPORTANT EXAMPLE OF PUSHING THAT ENVELOE AND MAKING SOMETHING THAT FEELS LIKE A MOVIE BUT IS STILL INCREDIBLY INTERACTIVE. A GAME WHERE YOU RUN AROUND WITH GUNS BUT NOT STRICTLY ABOUT SHOOTING PEOPLE. THE'S A GAME THAT MANAGED -- THE WORLD WAS THERE BUT IT WAS ON MS X AND NOBODY HAD THAT. I PLAYED THIS AND SAID THIS SOUNDS LIKE A MOVIE, FEELS LIKE A MOVIE AND THEY FEEL LIKE CHARACTERS, NOT JUST AVATARA THAT YOU'RE MOVING AROUND INTHE WORLD. IF YOU HAVEN'T PLAYED IT, YOU'VE GOT HOLES IN YOUR BRAIN. >> IT'S GOT THE SELF ACTION GAMEPLAY WHICH STANDS UP TODAY. IT SOMETIMES CAN SCREW UP HAVE ONE ON THE OTHER BUT IT'S A PERFECT PAIRING OF THOSE TWO THINGS AS WELL. IT'S SATISFYING TO PLAY STILL. >> IT'S UNDERSTATED AND WE PICKED UP ON IT MORE, THERE'S BEEN SO MANY MILITARY STEALTH GAMES AND THINGS LIKE THAT. IT'S ALWAYS BEEN REALLY FUNNY AND THERE'S, LIKE, ADULT MAGAZINES IN THE LOCKER ROOMS AND HIDE IN THE BOX AND SNEAK AROUND. THERE'S A LITTLE EXCLAMATION MARK THAT IS OVER EVERYTHING. THERE'S A JOKINESSTHAT GETS LOST IN THE HEAVY HANDED MILITARY THIRD PERSON STEALTH GAMES. >> IT'S ONE OF THE FIRST GAMES THAT ACTED LIKE PEOPLE WERE% PLAYING IT. IT ACKNOWLEDGES THE PLAYER TO THEPOINT OF STRAIGHT UP SCREWING WITH THE PLAYER AND IT'S KEY. IT'S AN INTERACTIVE MEDIUM. WE CHOSE 1 BUT YOU COULD HAVE PUT 3, YOU COULD HAVE PUT SONS OF LABOR ERT ON THIS -- WE HAVE FRANCHISE REPRESENTATIVES. >> SURE. AND JUST TO PLUG WHAT WE DID THIS MORNING. WE TALKED TO HIDEO KUJIMA GO UP. WE'RE GOING TO HAVE THE INDUSTRY VIEW GO UP LATER. BUT WE KNOW WHAT INDUSTRY . >> SO YOU ASK THAT GUY QUESTIONS AND YOU COME OUT WITH MORE QUESTIONS. >> YEAH. SO LOOK FOR THAT SOON. ALANA, I THINK THIS IS GOING TO BE THE MOST CONTROVERSIAL PICK ON THE LIST. >> I'M SCARED ABOUT IT NOW BECAUSE NOBODY SAID OH, CALLME LIKE THE REST OF US. THE NEXT GAME I PICKED WAS ONE I PICKED BECAUSE I THOUGHT IT WOULD BE FUN TO ARGUE WITH PEOPLE ABOUT. THAT IS UNTIL DAWN. THAT'S A GAME THAT -- [LAUGHTER] FIVE PEOPLE CLAPPED FOR. IT'S A GAME I DON'T THINK IS PERFECT BY ANY MEANS BUT I FEEL PASSIONATELY ABOUT IT. IT CAN'T BE HORROR STORY AND I PLAY THROUGH WITH MY MOM WHO DOESN'T PLAY VIDEO GAMES AND INTENSE MOMENTS YELLING AT EACH OTHER BECAUSE OF A PROCESS. IT'S ONE OF THE FIRST I THOUGHT A GAME INSPIRED BY A MOVIE TOTALLY NAILED THAT MOVE ". THERE GAMES CHARACTER DIVIDE AND YOU HAVE TO KEEP THEM ALIVE AND KILL ALL THE OTHER PLAYERS CAULKERTERS AND YOU CAN DO -- CHARACTERS AND YOU REQUEST CAN DO EVOLUTIONARY EYE R STUFF. IT'S A VERY PRETTY GAME AND I HAVE A TON OF QUESTIONS AND WE KNOW THE INPATIENTIS COMING NEXT YEAR BUT I HOPE WE'LL GET MORE OUT OF IT. BASICALLY THE CABIN IN THE WOODS OF VIDYA GAME. YOU GOT THAT ROLLER COAST TER. >> YEAH, IT WAS ALL IN ONE. INDIVIDUAL YES GAMES IN GENERAL -- VIDEO GAMES HAVE A TENDENCY TO TREAT LIKE IT'S AN EXCLUSIVE CLUB. WE DON'T LET PEOPLE IN. WEPLAY GAMES IT'S AN INSULAR EXPERIENCE YOU'RE FOCUSED ON YOUR TELEVISION WITH YOUR VR HELMET ON OR IN IN VITA. UNTIL DAWN ALLOWED US TO INVITE OTHER PEOPLE INTO THEIR CONVERSATION AND PLAY A GROUP IN GROUP SETTINGS AND NOW PEOPLE ARE GATHERED AROUND THE TV SCREAMING LIKE THEY'RE WATCHING A HORROR MOVIE TOGETHER AND YOU'RE MAKING DECISIONS IN SYNC RONICITY. A LOT OF GAMES ATTEMPT IT BUT UNTIL DAWN HANDLES 2 IT WELL. I WAS DECIDING HOW THESE CHARACTERS LIVE OR DIE WITH MY MOTHER. IF ANYONE HAS PLAYED WITH THIS LIKE A SAW BLADE COMING DOWN AND YOU HAVE A GUN AND A CHOICE TO MAKE, WE HAD TO PAUSE THE GAME AND SAY WHAT IF WE SHOOT OR DON'T DO ANYTHING? DO THEY BOTH DIE? IT WAS SO INTENSE. THERE'S FEW OTHER GAMES I CAN PAIR LITTLE WITH THAT. I GUESS I'M -- PARALLEL WITH THAT. I'M NOMINATING UNTIL DAWN THAT IS UNLIKE A LOT OF OTHER GAMES. PLEASE SOMEONE SAY . >> ANDREW, YOU KNOW WHAT GAME YOU'RE NOT GOING TO SAY? >> I DIDN'T SAY THE LAST ONE, I FEEL SIMILAR PRESSURE TO BRIAN. >> PERSONIFY. >> ANDREW, I'M EXCITED YOU CHOSE THIS GAME. ONCE YOU SUMIT KUMAR THE IT SUBMITTED -- SUBMITTED IT THIS IS OFF MY SHOULDER, ANDREW, TELL US ABOUT JOURNEY. >> EPIC JOURNEY. >> SO I LIKE HOW I PICKED TWO GAMES IN THE SAMEYEAR. JOURNEY FOR ME REPRESENTS SO MUCH. IT'S NUMBER ONE, IT IS THE MOST INCREDIBLE SINGLE SESSION EMOTIONAL FEELING I'VE EVER GOTTEN FROM A GAME. I THINK I'VE NEVER WALKED AWAY FROM A FEW HOURS IN FRONT OF A SCREEN. I WAS COVERED IN TEARS, I IMMEDIATELY REPLAYED IT. I'VE GONE THROUGH THAT JOURNEY SO MANY TIMES NOW. AND IT'S STILL SO SPECIAL TO ME. THERE'S NOTHING THAT GAME LOSES AND JOURNEY IS SORT OF AN INCREDIBLE REPRESENTATIVE OF WHAT MAKES THEPLAYSTATION ECOSYSTEM REALLY SPECIAL. KIND OF THE WAY THAT THAT GAME COMPANY WAS BORN THROUGH THEIR PARTNERSHIP WITH SONY AND THE SAMPLE THAT SET BUTNOW WE'RE SEEING WITH GIANT SPARROW, SO MANY DEVS LIKE X D EVE THAT FOLLOWED IN THE FOOTSTEPS OF THAT COMPANY BECAME WHAT MAKES THAT SO SPECIAL AND JOURNEY IS THAT CEMENTED THAT COMPANY, SUCH INCREDIBLE THEY UNDERSTAND HOW TO ELICIT EMOTIONS BETTER THAN PRETTY MUCH ANY OTHER GAME DEVELOPER. >> MY WHOLE THING IF I WAS TO CHOOSE TO PUT A SINGLE GAME TO PUT THE MEDIA'S BEST FOOD FORWARD, I THINK I WOULD SLOW JOURNEY. >> I THINK IT'S -- I DON'T. >> THIS ONE IS FOR ALL AGES, RATED E FOR EVERYONE, THIS IS A THREE-HOUR EXPERIENCE THAT DOESN'T TRY TO KICK YOUR ASS AT EVERY TURN. IT'S A GAME ABOUT REALLY CONNECTING WITH THE WORLD AROUND AND YOU IT'S JUST BEAUTIFUL. IT SCALES WELL. WE'RE GOING TO BE TALKING ABOUT THIS GAME IN 20 YEARS STILL. >> WE STILL COMPARE THINGS TO IT. WHEN PEOPLE TALK ABOUT DEATH STRAND OR ANY OTHER GAME, HUH, I WONDER IF THIS WILL BE LIKE JOURNEY. IT SET THE STANDARD FOR WHAT OTHER PLAYERS COULD BE. THERE IS THIS WEIRD FEELING OF THE GAME ENDS AND SO THEY ALL HAVE WEIRD BOND REFERENCES. IT'S STILL REALLY COOL TO KNOW YOU SHARED THAT WITH SOMEBODY. >> THE FIRST TIME I SAW ANOTHER PLAYER WITH THAT GAME IT WAS LIKE WHEN TWO DOGS SEE EACH OTHER AT A PARK. [LAUGHTER] ARE YOU GOING TO KILL ME? OH, WE'RE FRIENDS NOW, OKAY, COOL, WE'RE FRIENDS. HIGH-FIVING AND CATCHING THE BALL. >> I ASSUMED IT WAS AN NPC. GOT TO THE END. OH, THAT WAS A HUMAN YOU? >> IT'S COOL BECAUSE I'VE GONE BACK THROUGH AND GOTTEN THE WHITE ROBES WHERE YOU CAN DESTROY SOMEBODY'S SCARF. I LEGITIMATELY SPENT TIME STANDING AT THE BOTTOM OF THE PEAK, HELPING PEOPLE UP, SUCH A WEIRD THING TO DO. >> THAT'S TRUE. THE FIRST TIME YOU MARY THROUGH JOURNEY IT'S THIS THING WHERE YOU'RE LEARNING AND WHEN YOU HELP SOMEONE ELSE, I'LL GUIDE YOU, SHOW YOU WHERE TO GO. THAT IN ITSELF IS BEAUTIFUL, GETTINGTO HELP OTHER PEOPLE EVEN THOUGH YOU DON'T TALK TO THEM. >> EVEN CH THOUGH THE CHIRPS --I MISS IT. I IN CASE WORLD SO MANY. >> YOU CAN STILL PLAY IT. >> THE GAME IS STILL THERE. >> IT'S STILL THERE. >> WE HAVE NINE GAMES ON THE LIST. ALANA, YOU SEEM INCREDIBLY NERVOUS. >> RYAN. >> RYAN? >> NOW YOU GOT TO PUT PRESSURE ON ME. >> UNCHARTED. >> NAUGHTY DOG IS ONE OF THE MOST LENGTH DARE GAME DESIGNERS OF ALL TIME. >> CAN IT BE NAUGHTY DOG? CAN WE JUST NOMINATE THEM? THAT'S EVEN EASIER. >> I'M GETTING THERE. UNTIL DAWN, RUSH OF BLOOD. >> BEFORE HE GOES, WHAT DO YOU GUYS THINK THIS GAME IS GOING TO BE? >> I WOULD GUESS UNCHARTED 2 OR THE LAST OF US. >> NAUGHTY DOG IS ONE OF THE MOST INCREDIBLE GAME DESIGNERS OF ALL TIME. I FEEL THAT THEIR NARRATIVE IS UNMATCHED. I LOVE THE UNCHARTED GAMES. UNCHARTED 2 IS ONE OFMY FAVORITE VIDEO GAMES OF ALL TIME BUT WHEN I HAD TO PICK ONE GAME FROM NAUGHTY DOG TO ADD TO THIS LIST, IT HAD TOBE THE LAST OF US. >> THANK YOU. [ CHEERS AND APPLAUSE ] >> BACK TO -- >> ALLRIGHT. ALL GOOD. EVERYTHING IS FINE. EVERYTHING IS FINE. WE DID IT. >> ARE WE COOL? WE CAN BREATHE? IT'S SO HARD TO TAKE THE BODY OF WORK OF NAUGHTY DOG AND PICK ONE GAME THERE. BECAUSE THEY'RE COMPETING WITH THEMSELVES IN SO MANY DIFFERENT WAYS. BUT THE LAST OF US IS SOMETHING THATSTUCK WITH ME IN A WAY THAT NO OTHER VIDEO GAME HAS. WE TALKED ABOUT ECOAND SORT OF BRINGING A CHARACTER WITH YOU ALL ALONG THROUGH THIS JOURNEY, HELPING THEM, HOW THAT CAN BE BEAUTIFUL AND BOTH HAUNTING. I THINK THIS GAME ENCAPSULATES THAT SO WELL RIGHT UNTO THE LAST MOMENT, VERY BITTER END, WHICH I WILL NOT SPOIL BECAUSE THERE'S A HANDFUL OF YOU -- YOU'RE NODDING. DID YOU SNOW DID YOU PLAY? GOOD FOR YOU THEN. >> HEROES ARE NOT ALWAYS HEROES AND VILLAINS ARE NOT ALWAYS VILLAINS. GRAY AND NEBULOUS. WHEN IT COMES TO LOVE, FAMILY, I THINK THAT BECOMES EVEN TRICKIER. WHEN YOU TAKE ALL OF THAT, FUNNEL IT INTO A VIDEO GAME, IT HAS TO LOOK AWESOME, PLAY AWESOME, CHECK, WITH A HORROR GAME IT HAS TO BE TERRIFYING. CHECK. TERRIFYING, NIGHTMARE CALL NATURE PEOPLE TRY TO KILL YOU. WHEN THEY'RE NOT HUMANS WANT TO DO IT. I DON'T KNOW IF THEY WANT TO MAKE LOVE YOU TO, EAT YOU, YOU NEVER KNOW. MAYBE BOTH. IT'S REALLY GROSS AND HORRIBLE. >> EVEN THE CHARACTERS THAT AREN'T PHYSICALLY THERE, YOU FIND IN THE LAST OF US, SO EMOTIONAL, SO MANY THINGS THAT ARE HEART BREAKING. I THINK THE WHOLE WAY THROUGH I WAS SAD AND SCARED AND I WAS TENSE AND NERVOUS, BUT THAT FEELING NEVER LEFT ME. THERE WAS NO LOW POINT. I THINK ONE THING WE ALWAYS OVERLOOK IS HOW WELL THAT IS DESIGNED. IT'S A LINEAR GAME THAT ALMOST FEELS OPEN BECAUSE EVERYTHING IS SO DENSE. THERE ARE A LOT OF AREAS YOU CAN EXPLORE THAT ARE REALLY OPEN IN THEMSELVES BUT STILL IT'S A LINEAR GAME THAT NEVER MAKES YOU FEEL TRAPPED. >> IT MAKES YOU FILL IN THE BLANKS. >> YEAH. >> THAT AMBIGUITY IS SO IMPORTANT. YOU MENTIONED THE END. EVEN YOU SEE KIND OF HOW THIS BEGAN AND SEE THE JOURNEY AND THERE'S SO MUCH THE GAME TEACHES YOU THROUGH ENVIRONMENTAL STORY TELLING AND BIT YOU FIND THAT YOU WITH A FILL IN FOR YOURSELF. >> WALKING DO YOU BELIEVE THE STREET IN A QUIET DULL SUBURB IN THAT GAME WHERE EVERYTHING FEELS NORMAL AND YOU TURN INTO A HOUSE. >> TRANSFORM INTO A HOUSE? >> YOU BECOME A HOUSE? >> I GOT THE SPECIAL EDITION. AND YOU GO INTO, LIKE, LOOT THIS HOUSE FOR LOOKING RUBBING ALCOHOL AND BRICKS SO YOU CAN THROW THEM AT PEOPLE AND WHAT DO YOU MIND YOU FIND THE BEDROOM OF LIKE A GIRL THAT DIED. YOU'RE JUST LOOKING AT POSTERS ON HER WALL. YOU'RE, LIKE, THIS IS TERRIFYING. THERE WAS A LIFE HERE, WHOLE STORY. IT DOESN'T YELL AT YOU AND GO HERE'S THE STORY OF THIS. YOU DON'T HAVE TO GO IN THAT ROOM. IT'S JUST THERE FOR YOU TO FIND AND BUILD OUT THE WORLD. THEY'RE SO FANTASTIC AT THAT AND I CAN'T WAIT TO SEE WHAT COMES NEXT. >> YEAH. HEY, GOOD NEWS. THERE'S A SECOND ONE COMING. >> WHAT? >> THERE IS, YEAH. >> WE HAVE THE EXCLUSIVE TRAILER COMING -- >> WE DON'T HAVE THAT. >> ALL RIGHT. WE HAVE OUR TEN GAMES. SO THAT WAS THE EASY PORTION. >> OKAY. >> ODD. >> NOW IS THESE ARE OUR TEN GAMES. NOW WE LOSE FRIENDSHIPS AND TRUST WITH THE AUDIENCE. FOR THE LAST 15 MINUTES HOW THE HELL ARE WE GOING TO DO THIS? >> I HAVE NO IDEA. CAN WE JUST THROW A NUMBER OUT THERE? >> HOW ABOUT -- I THINKCAVES CAVES GTA3 ARE PROBABLY THE TOP TWO, RIGHT? REALISTICALLY? METAL GEAR -- SORRY, SORRY. >> JOURNEY THE LAST OF US? >> WHAT I'M SAYING THE MOST INFLUENTIAL ONES I WANT START TO DEBATE. NOT SAYING PLACE IT ON THE LIST. >> WHY DON'T WE THINK NUMBER 10 IS. I THINK THAT'S UNTIL DAWN. >>THANK YOU. OKAY. >> NO DISRESPECT TO IT. >> I THINK WE CAN AGREE IT'S UNTIL DAWN. >> WE AGREED. ALL AGREED ON SOMETHING. >> HAPPY WITH THAT? >> IS THERE ANYONE VERY UPSET THAT UNTIL DAWN IS NUMBER 10? >> YEAH. >> THERE'S JUST ONE PERSON. >> YOU TWO WILL BE FINE. [LAUGHTER] >> WE'RE GOING DOWNWARDS. >> WHILE SHE'S SLOWLY WRITING THAT THE INPATIENT IS ON THE SHOW FLOOR. IT'S THE -- PREQUELL TO UNTIL DAWN, YOU'RE IN THE HOSPITAL, STILL WRECKED, LESS WRECKED, FIRST PERSON VR, VERY SPOOKY BUT MECHANICALLYIT'S ALSO REALLY INTERESTING. THOSE GUYS ARE DOING COOL STUFF OVER THERE. I FIGURED I'D TALK ABOUT THAT BECAUSE SHE'S WRITING VERY SLOWLY. >> WE HAVE ONE. I'M NOT REALLY SURE WHAT GOES NEXT BECAUSE I THINK THIS IS WHEN WE'RE ONLY AT NINE AND I THINK THINGS ARE ALREADY STARTING TO GET TRICKY. >> WHEN I LOOK AT -- THINK ABOUT WHAT GTA3 AND CASTLEVANIA AND METAL GEAR SOLID HAVE BUILT AFTER I FEEL LIKE THOSE CONTRIBUTIONS -- >> THAT'S NOT NECESSARILY THE POINT. DOES THAT MAKE THEM A GOOD GAME? >> YEAH, ABSOLUTELY MAKES THEM A GOOD GAME. >> GT3 WAS MY PICK BUT I'LL GO AS FAR TO SAY THAT'S NOT THE BEST BY ANY MEANS. >> BUT IT'S ONE ON THE LIST. >> YOU'RE COMPARING IT. >> THESE ARE COMPARISONS. >> THESE ARE ICONIC GAMES. >> YEAH. >> BUT -- >> OKAY. >> WHEN I LOOK AT GAMES I WANT TO GO BACK AND PLAY RIGHT NOW -- >> IT'S ALL OF THEM. >> ALWAYS OF THEM BUT MY THING IS I DON'T THINK I'D GO BACK AND PLAY GTA3 BECAUSE ITHINK I'D GO BACK AND PLAY FIVE. >> WE'RE DEBATING WHETHER OR NOT IT STANDS THE TEST OF TIME VERSUSTHE IMPACT IT HAD. >> THAT'S LITERAL LITTLE WHAT THE END OF THIS PANEL IS. >> WE'RE CHANGING RULES EVERY TEN SECONDS. >> WE DIDN'T MAKE RULES. THAT'S US. >> WHAT ABOUT WE'RE ADDING >> WHAT IF I THROW THIS OUT THERE? HOW DO WE FEEL AS PUTTING THE LAST OF US AS NUMBER 1? >> YES. >> I DON'T FEEL LIKE WE CAN DO THAT WHOLESALE YET. >> THAT'S WHY I ASKED. THAT'S THE QUESTION. >> I THINKS IN THE CONVERSATION BUT I THINK -- >> IT'S STILL OUT THERE. >> IT'S UP THERE. >> I THINK IT'S IN THE CONVERSATION WITH JOURNEY AND I THINK IT'S IN THE CONVERSATION WITH FAMILIAR. >> YOU'RE NOT MAKING THE ARGUMENT THAT METAL GEAR AND GTA REPRESENT THE ENTIRE FRANCHISE. I THINK THE LAST OF US REPS NAUGHTY DOG'S ENTIRE BODY OF WORK, INTEGRAL TO PlayStation SINCE THE VERY FIRST DAYS,THE ORIGINAL CRASH BANDICOOT. >> WHAT'S NUMBER 9? I DON'T THINK SILENT HILL IS NUMBER 9. >> I DON'T THINK SILENT HILL IS NUMBER 9, NO. DO YOU WANT TO HELP? WHAT WOULD YOU PUT AS NUMBER 9. >> I'M FINE WITH GTA3. >> I DIDN'T HEAR ANY OF THAT. >> SOMEONE SAID PERSONA 4. >>CALEB SAID PERSONA 4? >> IF YOU THINK PERSONA 4SHOULD BE NUMBER 9, YELL. IF YOU THINK GTA3 SHOULD BE NUMBER 9. [ CHEERS AND APPLAUSE ] >> I FEEL LIKE GTA WAS A LITTLE LOUDER. >> I FEEL LIKE I'M MORE OKAY WITH GTA3 BEING NUMBER 9, IT'S A ICONIC GAME, A GAME I LOVE BUT I DON'T THINK IT'S AS GOOD AS EVEN SAN ANDREAS -- >> THERE'S NO SHAME BEING IN NINTH PLACE. >> I FEEL THE SAME WAY ABOUT GT. >> TO BE HONEST FOR ME I LOVE ECOBUT REALLY LOVE SHADOW OF THE COLOSSUS. SHADOW OF THE COLOSSUS CAN'T EXIST WITHOUT WHAT ECO BUILT BUT FOR ME GTA 3 IN TERMS OF LEVEL OF INFLUENCE ARE NOT EQUAL BECAUSE ECO INSPIRED THE WHOLE REST OF TEAM ECO 'S COLLECTION. I FEEL LIKE THAT IMMEDIATELY PUTS IT ABOVE NUMBER 9 FOR ME, MOVES IT WAY CLOSER TO THE TOP. >> I LOVE SILENT HILL 2. I DON'T THINK IT'S PART OF THE DEBATE. I DON'T THINK IT'S A TOP FIVE. >> I DON'T THINK IT'S TOP FIVE BUT I THINK IT'S BETTER THAN NINE. >> I AGREE. >> I DON'T THINK IT'S BETTER THAN GTA 3. >> DO YOU WANT TO SKIP NINE AND DO TWO EIGHTS? >> SURE. >> I FEEL LIKE THIS IS WHERE WE GANG UP AND BULLY ANDREW AND PUT PERSONA 4 AS NUMBER 9. >> NO! >> THIS IS WHEN WE DEFER TO ANDREW'S EXPERTISE AND HE TELLS US WHERE PER SEWN NO FOUR SHOULD BE ON THE LIST. THEN WE BULLY UP. >> GOD, THIS IS PAINFUL FOR ME TO SAY. I DON'T THINK I WOULD PUT PERSONA -- OF THESE GAMES I DON'T KNOW THAT I CAN RESPONSIVELY PUT PERSONA IN THE ONE, TWO, THREE SPOT OR ANYTHING. I ALSO DON'T THINK IT NEEDS TO BE NUMBER 9. I THINK IT NEEDS TO BE SOMEWHERE IN BETWEEN. >> WHAT DO YOU PUT AT NUMBER 9, ANDREW. >> ECO. >> NO. >> I'M OKAY WITH EC -- ECO BEING IN THE LATTER FIVE OF THE LIST. YES, IT'S AN ICONIC GAME BUT IT DOESN'T PLAY THAT WELL NOW. >> WE HAVE TO MOVE. WE HAVE NINE MINUTES. ECO AT NUMBER 9? >> YEAH. >> BARELY JUST -- >> I HATE THE -- I LOVE EVERYONE WHO DID YELL IT. >> SEVERAL MEN ARE WALK OUT OF THE BUILDING. >> AN IGNEMPLOYEE JUST WALKED OUT OF THE PANEL. THAT'S HOW BAD WE'RE SCREWING THIS UP HERE. >> IF WE HAVE ECO ASININE. I DON'T KNOW WHERE TOSS FROM HERE. EVEN THAT WAS HARD. >> PUT SILENT HILL TWO? DO WE REALLY THINKTHIS WILL BE TOP FIVE? >>I WANT WANT IT TO BE SIX. >> MARTY, YOU HAD THREE LETTERS TO WRITE AND TWO ARE THEM ARE TERRIBLE. HOW DID YOU DO THAT? >> THATLOOKS LIKE 160. >> THAT'S MY FAVORITE COP CODE. >> I STILL REALLY WANT TO PUT THE LAST OF US AS NUMBER 1. >> WE'RE GETTING THERE. >> I THINK IT'S AN EASY ONE. >> COUNTING DISCOUNT WE GOT TO CHOOSE EIGHT QUICK. MY GUT HERE. >> BLOODBORNE. >> THAT ONE IS EIGHT? >> I'M NOT BUDGING ON THIS. BLOODBORNE IS TOP THREE, ONE -- [ CHEERS AND APPLAUSE ] >> I AM -- WHAT IF WE PUT GTA THREE ON THERE? >> GTA THREE. >> GTA THREE. PUT THAT UP THERE. >>REALLY? >> UNDER SILENT HILL, BECAUSE SILENT HILL 2 I THINK IS A PERFECT HORROR GAME, DIDN'T NEED TO BE ITERATED ON. >> WHAT COLOR SHOULD I USE? >> WE GOT GTA 3. NOW WE'RE AT NUMBER 7. P4. PERSONA 4 IS -- I'M NOT GOING TO ARGUE BECAUSE YOU GUYS WILL MAKE FUN OF ME IF I SAY THE VITA THING. I THINK PERSONA 4 -- PERSONA 4 -- >> ARE YOU DOING A TED TALK? >> LET ME TELL YOU. >> LET ME TELL BUT PERSONA. >> THISFEELS LIKE A PLAY NOW. >> PlaySTATION EXPERIENCE FOUR. >> IN ORDER TO MAKE THIS EASY, MY ARGUMENT SPECIFICALLY IS IT MADE THE VITA IN THE SAME WAY THAT [INDISCERNIBLE] I MEAN TRIED TO DO PLAYSTATION EXPERIENCE TOOK THIS INCREDIBLE 100 HOUR THING AND YOU HAD IT IN YOUR HAND, PLAY ON THE TRAIN, THE BUS, THAT TO ME PROVED WHAT PlaySTATION EXPERIENCE COULD DO. >> WHY DON'T YOU WRITE VITA THEN. THAT'S NOT THE GAME ITSELF, RIGHT? >> DON'T GIVE HIM -- >> IT'S A SANDY TAN, BRIAN. >> OKAY. WE HAVE UNTIL DAWN AT TEN, ECO AT NINE. REALLY BAD HANDWRITING, MAN. >> THAT'S SO MANY MORE LETTERS. >> WHAT IS THAT COLOR? >> SANDY TAN. I JUST TOLD YOU. >> GOLDEN. >> THAT WAS WHAT MAX HANDED ME. >> GTA 3. NUMBER 6? >> I'M COOL WITH SILENT HILL BEING AT SIX. >> I'M OKAY WITH THAT TOO. >> SILENT HILL TWO BEING AT NUMBER 6. WE OKAY WITH THAT? SHE IS NOT HAPPY ABOUT THAT. >> I AGREE. I THINK IT'S -- THAT'S NOT HOW THE WORLD WORKS. >> OKAY.ARE WE CALLING THAT A GAME? PT? >> THAT'S A GAME. YOU'RE A HALLWAY. >> I AM A HALLWAY, FULL OF GHOSTS. >> WHAT ARE YOU SAYING? >> THAT'S YOUR TINDER. >> THE LAST OF US, SYMPHONY OF THE NIGHT, JOURNEY, BLOODBORNE. >> I WOULD PUT JOURNEY AT NUMBE. >> WE'RE NOT AT NUMBER 1 YET, ANDREW. >> CAN YOU AND I HAVE A CONVERSATION REAL QUICK? SYMPHONY OF THE NIGHT AND BLOODBORNE, RIGHT? I FEEL LIKE THEY ARE ALMOST PART OF THE SAME, LIKE, CINEMATIC UNIVERSE IN A WEIRD WAY. >> YEAH. >> I DON'T THINK YOU WOULD HAVE A GAME LIKE -- I'LL FLAT OUT SAY YOUWOULDN'T HAVE BLOODBORNE WITHOUT CASTLEVANIA, PERIOD. SYMSYMPHONY OF THE NIGHT IS THE PINNACLE OF THE CASTLEVANIA FRANCHISE. I PLAYED THEM ALL. >> DID YOU PLACE CASTLEVANIA 64. >> YEAH. I SAID I PLAYED THEM ALL. EVEN THE FIGHTING GAME. I WOULD PUT SYMPHONY OF THE NIGHT ABOVE BLOODBORNE, HESITANTLY,BUT I WOULD PUT IT ABOVE THERE. >> ABOVE AS IN A HIGHER NUMBER? CLOSER TOWARDS ONE. >> OKAY. >> LOWER? WHAT? >>LOWER, BELOW, ABOVE? >> IF WE'RE ARGUING SYMPHONY OF THE NIGHT OR BLOODBORNE RIGHT NOW. >> I THINK IT WAS HELPFUL. >> WHO THINKS NUMBER 5 SHOULD BE SYMPHONY OF THE NIGHT? WHO THINKS NUMBER 5 SHOULD BE BLOODBORNE. [ CHEERS AND APPLAUSE ] >> THAT'S SURPRISING. >> I PITCHED BLOODBORNE FOR THIS LIST. I'M IN AGREEMENT WITH THE AUDIENCE HERE. >> I'M GOING TO REWRITE PLAYSTATION EXPERIENCE BECAUSE YOU CAN'T SEE IT BECAUSE YOU WROTE IT IN A WEIRD TAN COLOR. >> NUMBER 5 IS BLOODBORNE AND WE'RE HAPPY WITH THAT? ALAWN NARCOTICS WHY DON'T YOUA-E THE REST OF THE LIST? THEY CAN'T ALL BE BAD COLORS. >> THERE'S TWO GRAYS, PINKS. >> FIVE IS BLOODBORNE. >> OKAY. >> THIS IS WHERE IT'S GOING TO GET -- >> THAT'S WHAT I STARTED SAYING ABOUT IT SOUNDS LIKE ALANA WANTS COLOSSUS AT ONE, JOURNEY AT ONE. >> DOES ANYONE HERE THINK THAT OF THE REMAINING GAMES -- ARE YOU FINE [INDISCERNIBLE] WHAT I'M SAYING IS IF YOU DON'T WANT METAL GEAR AT ONE, LET'S TALK ABOUT AT FOUR OR THREE? >> GRR. >> I THINK A GOOD NUMBER 4 IS SYMPHONY OF THE NIGHT. >> I THINK, YEAH. >> ARE WE HAPPY WITH SYMPHONY OF THE NIGHT BEING SOLID NUMBER 4? >> I THINK THAT IMMEDIATELY PUTS METAL GEAR AT NUMBER 3. >> IS THAT DOESN'T IMMEDIATELY DO THAT. >> HE PROPOSED FOR THE EXPLIC HE SAID HE WOULDN'T FIGHT FOR IT AT ONE. >> I SPELLED -- [LAUGHTER] >> ROLLING WITH IT. SYMPHONY. >> IT'S KNIGHT WITH A K. >> ALL RIGHT. WE'VE GOT SYMPHONY OF THE KNIGHT. >> WE HAVE THREE GAMES LEFT, METAL GEAR SOLID, WE HAVE JOURNEY, AND THE LAST OF US. >> THERE'S THE ORDER RIGHT THERE. WORKS PERFECTLY. >> WAIT. I'M OKAY WITH THAT. >> SO AT NUMBER 3 -- >> Y'ALL ARE GOING TO HATE ME BUT I THINK JOURNEY SHOULD BE NUMBER 3. >> WE LOST THIS FIGHT. >> DID WE LOSE THIS FIGHT. >> SORRY. >>SO THAT WAS THE JOURNEY AT NUMBER 3. WHO THINGS THINKS LAST OF US AT NUMBER 3? I THINK LAST OF US SECURED ONE OR TWO. WHAT'S LEFT? METAL GEAR. >> TWO. >> NUMBER 3? >> YEAH. >> SO IT SEEMS LIKE JOURNEY IS NUMBER 3? [ CHEERS AND APPLAUSE ] >> YEAH, YEAH. ALL RIGHT. >> THAT'S WHY I WOULD NOT PUT JOURNEY AS NUMBER 1 BUT PROBABLY NUMBER 1 GAME OF ALL TIME. >> JOURNEY IS A BEAUTIFUL GAME THAT WHEN COMPARED TO RIDICULOUSLY EXPENSIVE THINGS LIKE -- IT'S JUST -- I DON'T EVEN WANT TO TALK ABOUT IT BECAUSE YOU'LL YELL AT ME LATER. >> I AM GOING TO YELL AT YOU. >> I FEEL LIKE IT'S A BEAUTIFUL CONTAINED EXPERIENCE THAT IS NOT AS IMPACTFUL TO ME AS EITHER OF. >> THAT'S BECAUSE YOU'RE HARTLESS. >> YES, A LITTLE. I. >> AT NO POINT YOU DO FAKE YOUR OWN DEATH WITH A KET CHUP BOTTLE AND THERE ARE NO GIRAFFES. >> THAT'S TRUE. ALL RIGHT. JOURNEY AT NUMBER THREE. >> THAT GIVES US THREE MINUTES TO ARGUE. I LOVE WHEN WE MAKE A DECISION AND I LOOK IN THE CROWD AND THERE'S ONE PERSON LIKE -- AND IT'S CALEB EVERY TIME. >> THEY'RE NOT YELLING, NOT SEETHING. THEY'RE JUST LIKE -- I'LL LET THEM KNOW LATER. >> DO YOU WANT TO MOVE DOWN? >> YEAH. ALL RIGHT. THIS IS IT. WE HAVE TWO GAMES LEFT. >> I ALSO WANT EVERYONE TO KNOW WHEN WE ACTUALLY DO ALL OF OUR RANKED LISTS OR GAME OF THE YEAR DISCUSSIONS AT IGN WE HAVE THIS EXACT THING. EVERY SINGLE TIME IT'S PEOPLE BEING KIND OF UNHAPPY AND CONCEDING AND BEING, LIKE, BUT THIS IS IMPACTFUL BUT DOES THAT MEAN IT'S GOOD? >> THERE'S ADMONISH PRESSURE BECAUSE IT'S TIMED SO, OH, FUN. >> CAN YOU IMAGINE IF WE TIMED OUR MEETINGS WE HAVE FOUR OF THEM. WE KEEP GOING. >> I THINK PEOPLE IN THE COMMENTS THINK THE FIRST TIME THIS ARGUMENT IS HAPPENING IS IN THE COMMENTS. WE'RE SCREAMING FOR EACH OTHER FOR DAYS AT WORK. >> 50 SECONDS TO DECIDE METAL GEAR SOLID VERSUS THE LAST OF US. >> EVERYONE SHOUT OUT WHAT YOU THINK SHOULD BE NUMBER 2. >> METAL GEAR. >> THANK YOU. WHO THINKS THE LAST OF US SHOULD BE NUMBER 1. [ CHEERS AND APPLAUSE ] >> THANK YOU. I'M GOING TO DROP THIS PEN AND PICK IT BACK UP AGAIN. SOMEONE WOULD BE VERY MAD AT ME IF I DROPPED THE MIC SO I'M NOT DOING THAT. ARE WE GOOD? >> ARE WE GOOD? >> I THINK THAT WORKS, RIGHT? [ CHEERS AND APPLAUSE ] >> THE BOTTOM LINE IS THESE ARE ALL INCREDIBLE GAMES. >> THERE ARE NO PEOPLE WHO ARE SO ANGRY. >> I ALREADY WROTE METAL. IT'S SO LATE. >> YOU TURNED ON US SO FAST. >> YOU LOVE IT. THERE WE GO. THIS IS FOR YOU. >> SO DOES THAT MEAN OUR NUMBER 1 GAME, YOU KNOW,'S PODCAST BEYOND RANKS THE PlayStation GAMES OF ALL TIME, SONIC UNLEASHED -- NO, IT IS THE LAST OF US. [ CHEERS AND APPLAUSE ] WITH 50 TO SPARE. OOH. >> THE CROWD IS -- THISIS GENUINELY GOOD INSIGHT INTO HOW THESE LISTS GO IN THE OFFICE. ALANA IS EXACTLY RIGHT. >> ALSO IF WE HAD DONE THIS OFFICIALLY THIS IS NOWHERE NEAR WHAT THIS LIST WOULD LOOK LIKE. >> REAL QUICK, COUPLE SECONDS LEFT, WHAT'S A GAME YOU WOULD TOTALLY PUT ON THIS LIST? >> I HEARD -- >> DEMON SOULS. FINAL FANTASY 7, FINAL FANTASY 9, THANK YOU WHOEVER SAID THAT. >> I MEAN, THE ONE THAT I'M SADDEST ISN'T ON THE LIST IS OKLAHOMA. OKAMI. >>WE'VE TAKEN NOTE OF ALL OF THOSE GAMES AND HAVE EXCLUSIVE TRAILERS FOR ALL OF THEM. >> ONE DAY I WANT TO DO THAT. I WANT TO BE ABLE TO DO THAT ONE. >> AND I THANK YOU SO MUCH FOR COMING OUT TO PSX AND HANGING OUT WITH US. THIS WAS IGN PRESENTS THE BEST TEN PlayStation GAMES OF ALL TIME. >> THANK YOU. >> BEYOND. >> IT'S BEYOND. .. >> SAMURAI. YOU ARE WARRIOR. I CAN SEE THAT. YOU TRAINED YOUR WHOLE LIFE FOR THIS. AND YOU HAVE WON BATTLES. BUT WHILE YOU WERE SHARPENING YOUR SWORD, DO YOU KNOW HOW I PREPARED FOR TODAY? I LEARNED. I KNOW YOUR LANGUAGE. YOUR TRADITIONS. YOUR BELIEFS. WHICH VILLAGES TO TAME AND WHICH TO BURN. SO I'LL ASK YOU, ONCE AGAIN, SAMURAI, DO YOU KNOW? .. >> HEY, EVERYBODY. WE'RE STILL BROADCASTING LIVE HERE FROM PLAYSTATION EXPERIENCE 2017 IN LOVELY ANAHEIM, CALIFORNIA. WE'VE GOT A HUGE ARRAY OF PANELS COMING UP A LITTLE LATER TODAY. NAUGHTY DOG WILL DROP BY WITH THE CAST OF THE THE LAST OF US PART II. WE WILL HAVE THE CAST FROM THE UNCHARTED GAMES OVER THE LAST TEN YEARS TO CELEBRATE THAT SERIES, 10-YEAR ANNIVERSARY AND AWHOLE LOT MORE. FIRST WANTED TO TALK ABOUT A GAME THAT'S DEFINITELY ON MY RADAR AND THAT IS VANE. LUCKILY WE'VE GOT MATT FROM TODAY. >> THANKS FOR HAVING ME. >> TELL ME A LITTLE BIT ABOUT THE SETUP FOR VANE. I KNOW IT'S KIND OF GOT THIS MINIMALIST KIND OF LOOK AND FEEL. >> RIGHT. >> WE ARE GOING TO CHECK OUT SOME NEW GAMEPLAY HERE SHORTLY. TELL ME A LITTLE BIT ABOUT LIKE WHAT DO FANS NEED TO KNOW ABOUT THIS GAME? >> WELL, WE KIND OF WANT PEOPLE COMING IN COLD. >> YEAH. >> IT'S A VERY MYSTERIOUS WORLD MUCH THE GAME IS BASICALLY AN EXPLORATION OF A STRANGE PLACE. AND IF YOU KNOW THAT, I THINK THAT'S PRETTY MUCH ALL YOU NEED TO KNOW. [ LAUGHTER ] >> THAT'S IT. SEGMENT DONE. >> I MEAN, IT'S SORT OF A STAND -- IT'S GOT SOME STANDARD SORT OF THIRD-PERSON EXPLORATION PLATFORMY KIND OF CONTROLS TO IT BUT IT'S ABOUT THIS STRANGE WORLD THAT STARTS OFF AS A DESERT BUT THERE'S HINTS OF MORE STUFF TO IT. REALLY YOU ARE UNEXPLORING AND UNCOVERING IT LAYER BY LAYER AND TRYING TO PIECE TOGETHER WHAT HAPPENEDOR WHO YOUR CHARACTER IS OR WHATTHE RELATIONSHIPS BETWEEN THE DIFFERENT THINGS YOU FIND IN THE WORLD. >> THAT'S GREAT. WE GOT THAT NEW GAMEPLAY FOOTAGE RUNNING RIGHT NOW. THIS IS COMING TO PS4. >> YEP. ONE. I THINK IT LOOKS REALLY, REALLY PRETTY. >> THANKS A LOT. >> HOW DO YOU RESPOND, I'VE HEARD SOMETIMES SOME FOLKS WILL COMPARE IT TO JOURNEY OR SOMETHING LIKE THAT. WHAT'S YOUR REACTION TO THAT? >> I MEAN, YOU CAN'T HELP BUT BE FLATTERED, RIGHT? THAT'S PRETTY MUCH IT. JOURNEY'S A REALLY FANTASTIC GAME. AND WE'RE FLATTERED BY THE COMPARISON. I THINK OUR GAME IS A LITTLE BIT DIFFERENT. OBVIOUSLY YOU ASK ANY CREATOR AND THEY'RE GOING TO TALKABOUT WHAT MAKES THEIR GAME UNIQUE. >> IT SEEMS TO HAVE A LITTLE BIT OF A DARKER FEEL THAN JOURNEY DID. >> YEAH, AND IT'S LIABILITY --Y MUCH LIKE WE WANT PLAYERS TO FIND THEIR OWN WAY, CARVE THEIR OWN PATH. WE DOESN'T WANT TO HOLD PEOPLE'S HANDS. WE DON'T WANT TO TELL THEM WHERE TO GO. IN THIS BIG ENVIRONMENT, WE'RE NOT REALLY SHOWING YOU SPECIFICALLY WHERE TO GO. YOU KIND OF HAVE TO FIND THAT OUT FOR YOURSELF. >> THECHARACTER JUST TURNED INTO THE BIRD. >> THAT WAS WAFTER MENTIONING. >> THAT WAS CORRECT? >> THANK YOU FOR MENTIONING THAT. >> WHEN THE GAME STARTS, IT WILL ACTUALLY BE A BIRD. THIS SECTION OF THE GAME IS A LITTLE BIT FURTHER IN. THE CHARACTER CAN TRANSFORM. THERE'S A MYSTERIOUS KIND OF GOLDEN SUBSTANCE TO THE WORLD THAT AFFECTS THAT TRANSFORMATION. THAT GOLDEN EFFECTS STARTS TO HAVE OTHER EFFECTS TO THINGS ON THE WORLD AND IT HAS SOME INTERESTING -- THE WORLD LOOKING GLITCHY OR MOVING AROUND. THAT'S THE EFFECT OF THAT SUBSTANCE. >> IS IT A GOO OR A POWDER? AN ENERGY, SOMETHING LIKE THAT? >> IT'S GOLD IS THE WAY WE SEE IT. >> OKAY. >> IT'S WHAT WE CALL IT. BUT IT'S SORT OF -- YEAH, IT'S JUST A MYSTERIOUS METALLIC SUBSTANCE THAT HAS A MYSTERIOUS POWER. >> HERE WE'RE PERCHING ON THIS POLE OR WHATEVER THIS IS, THIS BAR WITH THESE OTHER BIRDS. HOW DID THAT WORK? >> SO THERE'S SOME MECHANISMS. IT'SSORT OF UNCLEAR MAYBEWHY THESE MECHANISMS MIGHT BE HERE. BUT THEY ARE THERE AND YOU CAN INTERACT WITH THEM. AS A BIRD, YOU REALLY CAN'T DO VERY MUCH IN THIS GAME. MOST OF THE GAMEPLAY IS FINDING WAYS TO TURN INTO A CHILD AND EFFECT CHANGE THAT WAY. >> I SEE. >> IS THAT THAT GOLD STUFF IN THE BACKGROUND THAT WE'RE SEEING THERE? >> THAT'S WHAT IT IS. >> I SEE. WE WILL GET A LOOK AT THIS GOLD HERE. >> THERE ARE SOME SMALL MECHANISMS IF YOU CAN GET ENOUGH BIRDS WITH YOU AND BUILD UP SOME NUMBERS YOU MIGHT BE ABLE TO DO SOMETHING, ESPECIALLY THE SECTION OF THE GAME AT THAT TAKES PLACE BEFORE THIS HAS VARIOUS INTERACTION IN THIS CO-VERN. >> THE LANDSCAPE WE ARE IN HAS ALMOST LOOKS LIKE ANCIENT RUINS, MAYBE POST-APOCALYPTIC. DOES THAT PLAY INTO IT? >> THE TRIANGLES, THERE'S A POLYGONAL LOOK TO IT. >> WE HAVE A SORT OF PARTICULAR AESTHETIC WE'RE SHOOTING FOR. PART OF THAT IS A CONCESSION TO BEING A SMALL TEAM, IS THAT WE CAN'T DO A TON OF DETAIL AND THINGS SO WE'RE TRYING TO PICK AN AESTHETIC THAT LET'S US WORK FAST. BUT PART OF IT IS ALSO WE JUST THINK IT LOOKS VERY GOOD. >> IT'S COOL. IT LOOKS GREAT. SO IT DOES LOOK LIKE SOME SORT OF MAYBE AN ANCIENT CIVILIZATION OR SOMETHING TO MEREDITH'S POINT. I KNOW YOU'RE BEING CAGEY ON DETAILS HERE. >> I WILL CONTINUE TO BE CAGEY. >> WE'LL CONTINUE TO KEEP PRODDING AND PESTERING. BEEN WORKING ON THIS GAME SOUYS- FAR? >> THREE YEARS. >> OKAY, GREAT. >> IT'S BEEN A LONG ROAD. WE HAVE SOME DISTANCE YET TO GO. >>WAS THERE A MOMENT OR A GAME OR A MECHANIC THAT INSPIRED THIS? WAS SOMEBODY DOODLING SOME DAY AND SAID, YOU KNOW, THIS IS WHAT I WANT TO DO? HOW DID THAT KIND OF COME TOGETHER? >> I THINK WE CAME ACROSS AN ATMOSPHERE, FIRST. WE CAME ACROSS SORT OF, LIKE, A FEELING AND AN ATMOSPHERE AND WE WANTED TO BUILD FROM THAT. IT WAS SORT OF ABOUT, LIKE, COMING UP WITH A LOOK AND THEN WORKING BACKWARDS AND SORT OF PUTTING GAMEPLAY INTO THAT. AND IT WAS THIS SORT OF IDEA OF THE BIRD TRANSFORMING INTO A CHILD AND A CHILD TRANSFORMING INTO A BIRD THAT KIND OF SETTLED ALL THAT OFF. >> WE ARE UP TO THE ORB. I NOTICED THAT WAS GLOWING BEFORE. IT WAS LIKE LIGHT CUES THAT LET YOU KNOW WHERE TO PROGRESS. WITH A GAME THIS OPEN YOU DON'T WANT A PLAYER TO GET LOST AND HAVE ART TO CARRY THEM THROUGH AND KNOW WHAT TO DO. SO IS LIGHT A BIG CUE FOR YOU GUYS? >> WE TRY TO DO -- WE TRY TO DO WHAT WE CAN. WE DON'T WANT TO DO TOO MUCH. WE DOESN'T WANT THE PLAYER ON A LEASH, YOU KNOW? BUT WE ALSO DON'T WANT THE PLAYER TO GET LOST. THIS IS A GAME WHERE WE WANT PEOPLE TO FEEL FREE TO EXPLORE BUT NOT FEEL LOST. >> DELICATE BALANCE. >> IT IS A REALLY DELICATE BALANCE. IT'S SOMETHING THAT'S REALLY CHALLENGING FOR US. THIS IS USUALLY LIKE WE DON'T PUT THIS STUFF INUNTIL THE LAST MINUTE BECAUSE WE WANT TO AVOID PUTTING THIS THOSE KINDS OF HINTS AND THEN PEOPLEGET LOST IF WE PUT THEM IN. >> THIS IS A LOOKER, ALL RIGHT. WHAT'S IT LIKE TO ACTUALLY CONTROL THE BIRD? IS IT THROUGH THE ANALOG STICKS. >> IT'S LIKE A LIGHT FLIGHT SIM TYPE OF CONTROLS. IT STARTS OUT WITH SORT OF THE -- USUALLY LIKE INVERTED CONTROLS. BUT WE HAVE OPTIONS TO CHANGE THAT FOR PEOPLE WHO AREN'T COMFORTABLE. BUT THEN A STANDARD KIND OF PLATFORMING STYLE THIRD-PERSON ACTION STYLE FOR A CHILD. >> WHAT IS THE ACTION THAT THE CHILD CAN ACTUALLY DO? >> THE CHILD CAN SHOUT WHICH DOESN'T REALLY DO MUCH IN THIS SEGMENT. AND THEN THERE'S A COUPLE OF CONTEXT-SENSITIVE ACTIONS. LIKE, YOU CAN PULL, YOU CAN PUSH STUFF. BUT THAT'S PRETTY MUCH IT. >> DOES THE BIRD HAVE A CALLING AS WELL? >> THE BIRD CAN CALL OUT. MOST OF THE ACTIONS HAVE SIMILAR ANALOGS BETWEEN THE TWO FORMS AS MUCH AS WE'VE MANAGED TODO THAT. >> YEAH, THIS IS COOL. >> SO THERE'S THIS SORT OF WEIRD KIND OF -- WE LIKE THIS WEIRD FORMS AND SORT OF LIKE DISTURBING SHAPES AND YOU HAVE TO KIND OF PLOW THROUGH THOSE SOMETIMES. TO YOUR POINT EARLIER ABOUT MAYBE THIS IS A LOST CIVILIZATION OR MAYBE SOMETHING CAME HERE BEFORE ANDTHERE'S THESE HINTS TO WHAT MIGHT HAVE HAPPENED. YOU KIND OF UNRAVEL THAT AS YOU PLAY THROUGH THE GAME. >> NOW, FROM LIKE A REPLAYABILITY PERSPECTIVE, WHEN THIS TITLE IS FINALLY DOSH DO YOU HAVE A RELEASE TIME FRAME? OR ARE YOU WORKING ON IT? >> WE ARE WORKING ON IT AND WE WANT TO FINISH IT AND WANT IT TO BE GOOD. >> THAT'S A GOOD PLAN, MAKE IT GOOD. FROM A REPLAYABILITY PERSPECTIVE, WILL THERE BE REASONS FOR PLAYERS TO COME BACK AND PLAY THIS GAME AGAIN? >> I IMAGINE THE FIRST TIME YOU PLAY THROUGH THIS GAMEIT WON'T MAKE A TON OF SENSE. >> OKAY. >> ONCE YOU GET TO THE END, YOU MIGHT WANT TO PLAY IT AGAIN TO KIND OF GET A LITTLE BIT MORE CONTEXT. THERE MIGHT BE SOME THINGS YOU MISS THE FIRST TIME. >> OKAY. >> LIKE, MOST OF THE STUFF YOU'RE DOING IN THIS AREA HERE IS ACTUALLY OPTIONAL. LIKE, YOU DON'T HAVE TO SET THAT BIRD FREE LIKE I JUST DID. >> OKAY. >> SO, YOU KNOW, LIKE MAYBE THERE'S SOME OF THESE THINGS THAT YOU DIDN'T MANAGE TO INTERACT WITH THE FIRST TIME AROUND AND SEEING WHAT KINDOF CUMULATIVE EFFECT THOSE MIGHT HAVE HAD OVER THE COURSE OF THE GAME IS SOMETHING THAT WE HOPE PLAYERS MIGHT WANT TO TAKE ANOTHER LOOK AT. >> SO IS THERE SORT OF A CAUSE AND EFFECT AS YOU PLAY THROUGH THE GAME AND IT KIND OF BUILDS. IT SOUNDS LIKE THERE MIGHT BE DIFFERENT THINGS THAT HAPPEN. >> THE WHOLE GAME ISKIND OF CAUSE AND EFFECT. >> OKAY. >> IT'S SORT OF LIKE THIS STRANGE PLACE THAT YOU'RE EXPLORING AND SORT OF BUY JUST YOU COMING INTO IT, SORT OF STARTS TO FALL OUT OF BALANCE AND STARTS -- AND BIG KIND OF CHAIN REACTIONS START TO TAKE PLACE. >> INTERESTING. >> AND SO IT'S NOT JUST SORT OF IN THE CRUCIAL PLOT ACTIONSTHAT YOU DO BUT IN OTHER THINGS AS WELL. >> IT'S ALMOST LIKE SIDE QUESTS IN A WAY, SOMETHING OUTSIDE THE MAIN STORY THAT ARE OPTIONAL BUT STILL ADD TO THE WHOLE OF THE GAME. >> YEAH. >> AND TO BE TOTALLY HONEST, WE'RE ACTUALLY NOT REALLY SURE WHAT TO DO EXCEPT TO HAVE THOSE IN THE GAMES IN TERMS OF COLLECTIBLES. WE DON'T WANT YOU TO COLLECT STUFF. RIGHT NOW YOU DO THEM AND THEY HAPPENAND MAYBE THERE'S A COOL PLOT REWARDDOWN THELINE FROM IT. >> INTERESTING. NOW, ARE THERE ANY TITLES -- THIS GAME HAS GREAT MYSTIQUE. AND CLEARLY YOU KNOW THAT AND CLEARLY YOU'RE TRYINGTO PRESERVE THAT AS MUCH AS POSSIBLE, WHICH, YOU KNOW, I TOTALLY APPRECIATE. ARE THERE ANY TITLES THAT YOU PERSONALLY LOOKTO FOR INSPIRATION TO KIND OF -- THAT DO A GOOD JOB WITH THAT LAYER OF MYSTIQUE? >> ONE THING WE ALWAYS LIKE TO TALK ABOUT IS ANOTHER WORLD. >> I THOUGHT YOU WERE GOING TO SAY THAT ACTUALLY, YEAH. >> YEAH. IT'S JUST LIKE -- IT'S LIKE YOU'RE COMING INTO THIS ALIEN SPACE. >> YEAH. >> AND IT'S UP TO YOU TO START FIGURING OUT THE RULES AND START FIGURING OUT WHY THINGS ARE HAPPENING. YOU KNOW, THAT'S A BIG ONE FOR US. >> I WOULD LIKE TO KNOW WHY WHEN THAT CHILD MOVED THE BALL THAT IT ALMOST LIKE HE BUILT HIS OWN LITTLE CITY OVER HERE. SOME WALLS STARTED POPPING UP, LIKE DOING SOME CONTROLLING OF THE ARCHITECTURE. >> SO, I MEAN, YOU NOTICED THAT THIS SORT OF GOLD MATERIAL ON THE CHILD TURNED THE BIRD INTO A CHILD. AND IT HAS SOME EFFECTS BEYOND THAT. >> IT AFFECTS THE ENVIRONMENT AS WELL? >> YEAH. >> IS THAT GOLD WEARING OFF. IS THAT THE IDEA? >> YEAH, SO YOU GET SORT OF DUSTED IN OR CODED IN THIS SORT OF GOLDEN DUST AND BECAUSE YOU DON'T -- WE DON'T WANT THE CHARACTER TO BE YELLOW ALL THE TIME, IT KIND OF RAMPS DOWN AS YOU MOVE AWAY FROM THE GOLD PILE. >> GOT IT. IS THAT LIKE A KIND OF LIKE TENSION THERE? OR, IN OTHER WORDS, IF YOU KEEP GOING, WILL YOU EVENTUALLY TURN BACK INTO THE BIRD? >> IF YOU GET TO A PLACE WHERE, LIKE, THE DUST WOULD COME OFF. >> I SEE. >> LIKE IN THE BEGINNING, YOU JUMP OFF OF A TALL PLACE. SO IN DOING THAT, THE GOLD SORT OF, LIKE, FALLS OFF AND YOU TURN BACK INTO A BIRD. >> GOT IT. >> WATER, FOR INSTANCE, IF YOU WADE TOO DEEP INTO WATER, IT MIGHT COME OFF. >> OKAY. >> SO THERE'S A COUPLE WAYS TO GET RID OF THE GOLD AND A COUPLE WAYS TOGET IT BACK. >> GOT IT. IT SEEMS TO ME THERE'S TWO SORT OF MAIN PHASES TO PLAYING IN THIS GAME. ONE IS YOU PLAY AS THE BIRD, YOU ARE SURVEYING THESE GIANT ENVIRONMENTS, CIRCLING AROUND THEM. WE HAVE SEEN DESERT ENVIRONMENTS BEFORE WHEN YOU GIVEN A LOOK AT THE GAME IN THE PAST. NOW WE'RE SEEING SOMETHING THAT SEEMS LIKE MAYBE ANCIENT RUINS BUT WE DON'T KNOW. >> HAS MORE OF AN URBAN FEEL. >> YOUR BIRD AND YOU'RE SURVEYING AND LOOKING FOR POINTS OF INTEREST. AND THEN COMING IN AS THE CHILD TO SORT OF, AS YOU SAID, EFFECT CHANGE TO THE ENVIRONMENT. >> YEAH. SO IT'S EXACTLY THAT. IT'S LIKE YOU'VE GOT THIS -- AS A BIRD YOU HAVE THIS FREEDOM OF MOVEMENT BUT YOU'VE GOT VERY LIMITED AGENCY. AS A CHILD, YOU GIVE UP A LOT OF THAT FREEDOM OF MOVEMENT FOR MORE AGENCY. AND THE GAME ITSELF, LIKE, WE ARE TRYING TO BUILD ON TOP OF THAT, THAT TRADE-OFF TO AN EXTENT IT'S A -- YOU CAN READ SORT OF -- I GUESS THERE'S SOME SOCIAL METAPHORS IN THERE THAT MAYBE WE SHOULDN'T GET INTO IT. >> OKAY. IT SOUNDS JUICY. >> IT'S THE TRADE-OFF BETWEEN FREEDOM. >> IF YOU JUMP OFF THE LIE YOU TURN INTO A BIRD. >> YOU WON'T DIE JUMPING OFF THE CLIFF. ESPECIALLY AT THE BEGINNING, IT'S NOT APPARENTTHAT THERE IS HAZARD IN THE GAME. >> INTERESTING. >>SO YOU CAN SEE THAT WE'VE RELEASED THIS THING BY SITTING ON IT WITH THE OTHER BIRDS. 10000 SO WE CAME BACK AS A CHILD SO WE 1000CAGE AND LET THE BIRD GO. 10002 >> WHAT WOULD BE THEADVANTAGE 10003 FOR THE PLAYER IN FREEING THESE 10004 DIFFERENT BIRDS THAT ARE SORT OF 10005 ENTRAPPED AROUND THE 10006 ENVIRONMENT? 10007 >> IT'S NOT ENTIRELY CLEAR AT 10008 THIS POINT WHATTHAT MIGHT 10009 ENTAIL. 10010 ITDOES HAVE SOME IMPACT LATER 1001ON IN THE STORY. 10012 >> LIKE YOU WERE SAYING EARLIER, 10013 WHEN ALL THE BIRDS HAVE TO SIT 10014 ON THE ONE MECHANIC TOGETHER TO 10015 MAKE SOMETHING HAPPEN, THE MORE 10016 BIRDS YOU RELEASE, THE MORE THEY 10017 ARE TO JOIN YOU AND USE THOSE 10018 MECHANICS? 10019 >> YEAH. 10020 THERE'S CERTAINLY -- PART OF THE 1002GAME BEFORE THIS INVOLVES MUCH 10022 LARGER NUMBERS OFBIRDS AND YOU 10023 USE THAT KIND OF -- THOSE 10024 NUMBERS TO YOUR ADVANTAGE. 10025 AND SO THE PLAYER KIND OF 10026 PROBABLY CONTINUE THAT INSTINCT 10027 HERE IN THE CAVE. 10028 BUT WHETHER OR NOT YOU GET THE 10029 SAME RESULT IS A DIFFERENT 10030 QUESTION. 1003>> BEAUTIFUL GAME. 10032 >> THANKS A LOT. 10033 >> IT LOOKS GREAT. 10034 >> SO WE'VE SORT OF LANDED ON 10035 THIS THING AND UNLEASHED ANOTHER 10036 PILE OF GOLD SO WE CAN TRANSFORM 10037 AGAIN. 10038 HOPEFULLY THIS WILL LEAD US TO 10039 THAT LARGE GOLDEN SEED THAT WE 10040 SORT OF UNLOCKED EARLIER. 1004>> WELL, WE'LL HAVE TO WAIT AND 10042 SEE WHAT HAPPENS WHEN THE GAME 10043 DOES EVENTUALLY COME OUT ON PS4. 10044 VERY EXCITED. 10045 THANK YOU SO MUCH FOR JOINING 10046 US. 10047 >> THANKS FOR HAVING US. 10048 >> GAME LOOKS TERRIFIC. 10049 WE HAVE A LOT MORE COMING TODAY. 10050 WE HAVE SOME GREAT MANUALS IN 1005STORE FOR PLAYSTATION 10052 EXPERIENCE SO PLEASE STAY WITH 10053 US. 10054 .. 10055 [ MUSIC ] 10056 .. 10057 >> IT TAKES MORE THAN A FANCY 10058 ARENA. 10059 IT TAKES A FEARLESS CAPTAIN AND 10060 A STEADY CREW. 1006JOIN TODAY AND EXPERIENCE 10062 HEART-STOPPING THRILLS, LIFE OR 10063 DEATH BATTLES. 10064 FIGHT ALONGSIDE YOUR HEROS OR 10065 TAKE THEM ON. 10066 WEALTH AND GLORY CAN BE YOURS. 10067 DO YOU HAVE WHAT IT TAKES? 10068 .. 10069 >> HEY, EASTBOUND, WELCOME BACK, 10070 WE ARE LIVE AT PLAYSTATION 1007EXPERIENCE 2017 HERE IN ANAHEIM, 10072 CALIFORNIA. 10073 BIG DAY. 10074 WE HAVE GOT A LOT OF BIG PANELS 10075 COME UP, THE THE LAST OF US PART 10076 II CAST, THE UNCHARTED CAST 10077 CELEBRATING THE TEN-YEAR NEW 10078 YEARRY. 10079 BUT NOW I WANT TO TALK ABOUT A 10080 GAME I'M INTRIGUED BY. 1008ACCOUNTING+. 10082 WILLIAM PUGH, YOU ARE FROM CROWS 10083 CROWS CROWS. 10084 AND WE ALL KNOW JUSTIN ROILAND, 10085 YOU KNOW WHY, SQUANCH GAMES. 10086 >> YES, SQUANCH GAMES. 10087 >> ACCOUNTING+, ACCOUNTING+, 10088 THIS IS ONE THAT YOU GUYS 10089 ANNOUNCED JUST THE OTHER DAY. 10090 THIS IS COMING TO PlayStation 1009VR. 10092 IT'S COMING NEXT TUESDAY. 10093 >> DECEMBER 19th. 10094 >> IN THE U.S. 10095 >> DECEMBER 19th. 10096 >> PREORDER NOW, RIGHT? 10097 >> VERY OMINOUS DATE ORDER 10098 TODAY, BY DECEMBER 19. 10099 >> PREORDER NOW. 10100 I WANT TO LOOK MORE LIKE YOU BUT 1010I DON'T THINK I DID A GOOD JOB. 10102 THAT'S MY MIC. 10103 NOW I LOOK LIKE A -- JEAN, ARE 10104 YOU THERE? 10105 >> YOU GOT TO BUY IT. 10106 DECEMBER 19th. 10107 >> IF YOU PREORDER NOW, IT'S 15% 10108 OFF. 10109 >> VERY NICE. 10110 >> THERE IT IS. 101115% OFF. 10112 YOU SAVE A COUPLE BUCKS. 10113 >> I KNOW WE'VE GOT SOME 10114 ACTUALLY FOOTAGE OF ACCOUNTING+ 10115 RUNNING ON PlayStation VR. 10116 I WANTTO CHECK THAT OUT AND GET 10117 YOU GENTLEMANTO TELL US A 10118 LITTLE BIT ABOUT WHAT WE'RE 10119 SEEING BECAUSE THIS ONE IS 10120 REALLY INTERESTING. 1012ACCOUNTING, I GUESS, WE'RE 10122 ACCOUNTING HERE. 10123 >> THIS IS THE TEST. 10124 THIS IS THE TEST IF YOU'RE EVEN 10125 CAPABLE OF ACCOUNTING. 10126 SO THIS IS BEFORE THE ACCOUNTING 10127 EVEN GETS STARTED. 10128 >> YOU GO TO THE NEW GAME 10129 BUTTON. 10130 YOU GOT TO BE SMART ENOUGH TO 1013PLAY ACCOUNTING+ BECAUSE 10132 ACCOUNTING+ IS FOR SMART PEOPLE 10133 WHO ARE DEVELOPED, ABLE TO 10134 APPRECIATE THE ART WHICH IS 10135 ACCOUNTING+. 10136 >> VERY SOPHISTICATED FIELD. 10137 >> IT IS, IT IS. 10138 I MEAN, IT'S HOW THE WORLD MOVES 10139 IS THROUGH ACCOUNTING, HOW THE 10140 WORLD TURNS. 1014AND SPEAKING OF TURNING AND 10142 ROTATING, LIKE THE WORLD DOES. 10143 >> LET'S TURN RIGHT ON TO OUR 10144 NEXT PLATE WHICH IS VR, LIKE YO. 10145 THE NEWEST FEATURE IN 10146 ACCOUNTING+ IS THE PLACE -- WELL 10147 ACTUALLY THE FACT THAT THE 10148 CONTINUED HEADSET HAS NO GRAVITY 10149 WE FORGOT TO TURN GRAVITY ON. 10150 IF YOU THROW YOUR CONTINUED 1015HEADSET AWAY, YOU LOSE IT 10152 FOREVER. 10153 BUT WE START THE GAME OVER, 10154 BASICALLY. 10155 >> AND WHEN YOU START THE GAME, 10156 YOU LEARN HOW TO ROTATE, LEARN 10157 HOW TO PLAY, GET A TROPHY. 10158 >> IS THIS LIKE A MINI GAME HEAP 10159 WHERE YOU'RE TRYING TO CLEAN 10160 YOUR DESK? 1016WHAT'S GOING ON? 10162 >> THERE'S NO GAME HERE. 10163 >> THIS IS REALLY -- YOU KNOW, 10164 STRANGE FOR ME TO SEE BECAUSE 10165 I'M ASSUMING THIS CUT WHATEVER. 10166 NO SPOILERS, RIGHT? 10167 ANYWAY, NO. 10168 IT'S LIKE THIS IS YOUR OFFICE 10169 AND THEN YOU'RE GOING INTO THE 10170 >> SO IN ACCOUNTING+, YOU GO 1017DOWN LEVELS OF VIRTUAL REALITY. 10172 VR INSIDE OF VR. 10173 >> THAT'S COOL. 10174 >> SO IN EVERY LEVEL THERE'S A 10175 HEADSET AND I DON'T KNOW IF YOU 10176 CAN SHOW THAT ON SONY TV. 10177 PLEASE IGNORE THAT. 10178 >> YEAH, SO YOU GO DOWN LAYERS 10179 ANDMEET A BUNCH OF CHARACTERS 10180 AND WE LIKE TO SAY THAT YOUR 1018PRESENCE MAKES THEIR LIVES 10182 BETTER. 10183 >> YEAH, YOU'RE KIND OF UNWANTED 10184 TREE GUY HERE IS NOT TOO 10185 THRILLED TO HAVEYOU. 10186 THIS IS ACTUALLY THE FIRST 10187 MOMENT IN ACCOUNTING WHERE YOU 10188 REALIZE THINGS HAVE GONE AWRY. 10189 THIS THIS IS NOT WHAT YOU WERE 10190 BEING PREPPED FOR. 1019THIS IS -- YOU WENT DEEPER BUT 10192 NOT IN THE RIGHT DIRECTION. 10193 >> WE'RE STILL ACCOUNTING HERE. 10194 WE'RE DEFINITELY ACCOUNTANTS. 10195 >> YOU'RE STILL AN ACCOUNTANT 10196 BUT YOU'RE NOT IN THE ACCOUNTING 10197 -- YOU'RE NOT IN THE RIGHT 10198 SOFTWARE. 10199 YOU'RE -- THE RIGHT PATH. 10200 YOU'VE -- SOMETHING WENT WRONG. 1020AND YOU DO HAVE GUIDES THAT SORT 10202 OF ARE TRYING TO HELP YOU OUT 10203 THROUGHOUT THE COURSE OF THE 10204 EXPERIENCE. 10205 BUT YOU KNOW, THEY'RE DOING 10206 THEIR BEST FROM REMOTE LOCATION 10207 TO SORT OF -- YOU KNOW, IT'S 10208 LIKE -- THE EQUIVALENT OF TRYING 10209 TO HELP YOUR FRIEND GET TO YOUR 10210 HOUSE AND YOU'RE ON THE PHONE 1021WITH THEM AND THEY'RE DRIVING 10212 AND YOU'RE ON YOUR IPHONE. 10213 NO NO NO. 10214 YOU HAVE HAVE TO GO -- THAT'S 10215 SORT OF HAPPENING IN THE GAME. 10216 THAT'S WHAT THAT PHONE IS. 10217 >> BIRD TV IN THERE. 10218 >> YEAH, THERE'S BIRD TV. 10219 IF YOU TAKE A MINUTE TO JUST 10220 WATCH SOME BIRD TV WHEN YOU GET 1022THE GAME. 10222 PREORDER IT NOW. 10223 BUT WHEN YOU . 10224 >> YOU CAN GET YOUR HEAD INSIDE 10225 THE BIRDHOUSE AND AND WATCH THE 10226 KIND OF TV THAT BIRDS WANT TO 10227 WATCH. 10228 >> THAT'S JUST BIZARRE, I'LL 10229 JUST SAY IT. 10230 >> WE DID A LOT OF RESEARCH ON 1023BIRDS. 10232 WE HAD SEVERAL BOOKS. 10233 FOR REAL. 10234 DOM AND THE TEAM BOUGHT SEVERAL 10235 BOOKS AND THOUGHT LONG AND HARD 10236 ABOUT THE KINDS OF THINGS BIRDS 10237 WOULD WATCH. 10238 THIS IS THE GANG. 10239 THERE'S A REAL ROUGH AND TUMBLE 10240 TYPE CHARACTERS GANG. 1024>> THEY'RE ALL HORRIBLE IN THEIR 10242 OWN WAY. 10243 >> DO YOU SOME NAUGHTY THINGS TO 10244 TRY TO IMPRESS THEM LIKE MAYBE 10245 SPRAY PAINT ON A WALL. 10246 MAYBE ILLEGALLY DOWNLOAD A MOVIE 10247 >> YOU GO HERE IN THIS PART OF 10248 THE GAME WHICH IS WAY OFF THE 10249 PATH HERE. 10250 YOU'RE REALLY SUPPOSED TO BE 1025DOING ACCOUNTING RIGHT NOW BUT 10252 SOMETHING'S GONE WRONG. 10253 BUT YOUR GOAL IN THIS SECTION OF 10254 THE GAME IS JUST TO JOIN THE 10255 GANG. 10256 THIS IS INITIATION. 10257 AND YOU KNOW, YOU'RE THERE. 10258 AND THEY'RE TALKING TO YOU AND 10259 IT'S . 10260 >> YOU'VE GOT 1026>>RICHARD: FULL TOUR, CASSIE 10262 STEEL. 10263 SACHET PANOS IS THE VOICE OF 10264 SLIPPERY STAIR. 10265 AND THEN WE'VE GOT -- I'M 10266 FORGETTING ONE PERSON. 10267 SCOTT CHCHERNOV. 10268 SCOTT YOU KNOW HIM FROM I DON'T 10269 KNOW WHAT. 10270 SCREW YOU, SCOTT. 1027>> FROM SOMETHING. 10272 >> CASSIE STEEL OF COURSE DIGRAS 10273 SI AND MANY OTHER THINGS. 10274 SHE'S FUCKING AMAZING. 10275 >> NOW YOU'RE PICKING UP THE 10276 BRICK. 10277 >> BRICK DOESN'T DO ANYTHING 10278 REALLY. 10279 IT'S KIND OF A WASTE OF 10280 EVERYBODY'S TIME. 1028>> IT'S BIZARRE BUT I LOVE IT. 10282 >> I KNOW YOU GUYS ACTUALLY HAVE 10283 SPENT A LOT OF TIME -- YOU WERE 10284 TALKING ABOUT THIS ON OUR PANEL 10285 EARLIER. 10286 YOU SPENT A LOT OF TIME BUILDING 10287 THIS BIG AREA OF THE GAME THAT'S 10288 GOING TO BE TRICKY TO FIND 10289 ACTUALLY. 10290 >> YEAH I THE ZOO LEVEL. 1029IT'S A BIG DEAL. 10292 WE TALKED TO A LOT OF DEVS NOT 10293 SPECIFICALLY ABOUT THE ZOO LEVEL 10294 BECAUSE AT THE TIME IT WAS TOP 10295 SECRET BUT JUST WOULD YOU -- THE 10296 BLANKET QUESTION WOULD YOU SPEND 10297 AN EXORBITANT AMOUNT OF TIME AND 10298 RESOURCES ON CREATING SOMETHING 10299 THAT IS SO ABSOLUTELY DIFFICULT 10300 TO ACCESS WITHIN THE GAME THAT 1030>> THEY SAID NO. 10302 EVERYBODY WAS LIKE NO, THAT'S 10303 STUPID. 10304 >> THAT'S WHERE INNOVATION COMES 10305 FROM. 10306 >> BUT THAT'S WHAT MADE US WANT 10307 TO DO IT. 10308 IF NO ONE ELSE IS DOING IT, 10309 WE'LL BE THE PEOPLE THAT DOIT. 10310 WHAT WE'RE HOPING IS THAT IT 1031WOULD JUST LIKE -- YOU KNOW, 10312 IT'S LIKE THE RACE TO , IT'S 10313 LIKE CHESS. 10314 >> YOU'RE GOING TO MAKE ALL THE 10315 RIGHT MOVES AND THEN YOU GET TO 10316 THE SECRET ZOO LEVEL. 10317 >> JUST LIKE CHESS, ABSOLUTELY. 10318 >> AND THE ZOO LEVEL IS -- 10319 THERE'S NO PUN THERE. 10320 >> WE PUT RESOURCES AND TIME 1032INTO THE ZOO LEVEL. 10322 THE CLOWN IS THERE AND THE CLOWN 10323 MIGHT BE THE MOST SOPHISTICATED 10324 >> HE'S PROBABLY THE MOST 10325 ADVANCED CHARACTER IN THE GAME 10326 IN TERMS OF ARTIFICIAL 10327 INTELLIGENCE, LIKE THE CLOWN. 10328 YOU'VE SEEN THE TRAILER BRIEFLY. 10329 HE -- WELL, ACTUALLY, TO BRING 10330 IT BACK, SEE IF IT ZOOMS OUT A 1033BIT FURTHER YOU CAN SEE ON THE 10332 DOOR IT SAYS, "SECRET LEVEL" AND 10333 THERE'S PLAYERS TRYING TO GET IN 10334 HERE. 10335 >> THIS IS A SECRET LEVEL. 10336 >> THIS IS NOT THE -- WE'RE NOT 10337 GOING TO SAY WHAT THIS IS. 10338 BUT THISIS ACCESS TO A SECRET 10339 LEVEL. 10340 >> ONE OF THE THREE SECRET 1034LEVELS. 10342 >> THERE'S THREE SECRET LEVELS. 10343 YEAH, THIS GAME IS SIGNIFICANTLY 10344 BLOATED COMPARED TO THEORIGINAL 10345 IF YOU PLAYED THE ORIGINAL . 10346 >> YOU WOULD HAVE THOUGHT IT'S 10347 MEAN, LEAN, GETS WHAT IT NEEDS 10348 TO SAY, SAYS IT AND GETS OUT. 10349 WE FELT LIKE WE WANT TO ADD MORE 10350 FLUFF TO THAT. 1035>> MORE FLUFF, MORE REPLAY 10352 ABILITY, MORE FORKS IN THE 10353 ROAD. 10354 >> I'VE GOT TO GO BACK IN AND 10355 PLAY ITAGAIN BECAUSE I DIDN'T 10356 HEAR WHAT THAT CHARACTER WAS 10357 RAMBLING ABOUT FOR 25 MINUTES. 10358 SO THAT KIND OF STUFF WAS VERY 10359 IMPORTANT TO US, YEAH. 10360 >> WILLIAM, WE KNOW THAT YOU AND 1036CROWS CROWS CROWS ARE SORT OFAN 10362 ESTABLISHED BRANDIN GAME 10363 DEVELOPMENT. 10364 STANLEY PARABLE WORK AND 10365 EVERYTHING ELSE YOU'VE WORKED ON 10366 BUT JUSTIN, I MEAN, SQUANCH 10367 GAMES, NEW TO THE SCENE. 10368 THE NEWCOMER. 10369 >> NEW KID ON THE BLOCK. 10370 >> THAT'S RIGHT. 1037>> BRIGHT FACED KID. 10372 >> YOU HAVE A HIT SHOW, ONE OF 10373 THE BIGGEST SHOWS OUT THERE. 10374 SO YOU'RE LIKE I'M GOING TO RUN 10375 A GAME STUDIO, WHY NOT? 10376 FIRE THAT UP IN MY SPARE TIME. 10377 >> WHAT HAVE I DONE TO MYSELF? 10378 I'M BUSY, NO. 10379 BUT I DON'T KNOW, MAN, THERE'S 10380 SOMETHING ABOUT VR THAT I JUST 1038-- I WAS -- I STILL AM OBSESSED, 10382 I'M OBSESSED. 10383 VR. 10384 BUT I DON'T KNOW, IT'S FUNNY 10385 BECAUSE THAT'S LED THE WAY TO 10386 JUST BEING INTERESTED IN GAME 10387 DEVELOPMENT IN GENERAL. 10388 I'VE BEEN A HUGE GAMER MY WHOLE 10389 LIFE. 10390 INCREDIBLY -- I WOULD SPEND YOU 1039KNOW 12 HOURS -- DID I SAY THIS 10392 IN THE OTHERTHING. 10393 I DON'T KNOW. 10394 I'VE BEEN TALKING ALL DAYMENT 10395 BUT I'D SPEND 12 HOURS PLAYING A 10396 GAME. 10397 >> DANGEROUSLY LONG HOURS 10398 PLAYING A GAME. 10399 >> YES, MY WHOLE LIFE. 10400 AND THEN VR CAME AND IT WAS JUST 1040LIKE IDEAS JUST STARTED POURING 10402 OUT OF ME AND I FILLED ALL THESE 10403 SKETCH BOOKS. 10404 THIS IS THE YEAR -- BEFORE THE G 10405 DC2015 WHEN . 10406 >> THAT WAS THE YEAR WE MET. 10407 AND WE DIDTHE GAME JAM IN 2016 10408 THOUGH. 10409 SO IT WAS MARCH. 10410 YES, SO THE NEXT GDC. 1041IN ANY CASE, THAT WHOLE YEAR 10412 LEADING UP TO WHEN YOU AND I GOT 10413 TOGETHER, I WAS ENTRENCHED IN VR 10414 , DOING FULL GAME DESIGN FOR 10415 ALL THESE GAMES AND I'M NOT A 10416 GAME DESIGNER, I'M THINKING 10417 ABOUT THIS NEW MEDIUM AND WHAT I 10418 HAVE ACCESS TO, WHAT I KNOW IS 10419 COMING OUT HARDWARE WISE. 10420 HOW THOSE -- HOW THEY WORK. 1042I GOT HARDWARE EARLY FROM 10422 CERTAIN COMPANIES AND I WAS ABLE 10423 TO JUST KEEP THE WATER WHEEL 10424 GOING AND I DON'T KNOW. 10425 IT WAS, LIKE, INSANE. 10426 I HAVEN'T BEEN THAT INSPIRED 10427 WITH CONTENT AND JUST CREATIVITY 10428 , I DON'T KNOW, SINCE 10429 I GUESS MAYBE RICK AND MORTY, 10430 EARLY RICK AND MORTY DAYS. 1043BUT YEAH, IT WAS INSANE. 10432 AND I STILL HAVE ALL THESE -- I 10433 HAVE STACKS OF SKETCH BOOKS 10434 FILLED WITH ALL THIS CRAP. 10435 I DON'T KNOW WHAT I'M GOING TO 10436 DO WITH IT. 10437 SOME OF IT IS ANTIQUATED BUT NOW 10438 THE TECHNOLOGY HAS GOTTEN BETTER 10439 AND/OR WE'VE SOLVED SOME OF 10440 THESE PROBLEMS. 1044LOCOMOTION OR WHATEVER IT MIGHT 10442 BE THAT I WAS -- BECAUSE IT WAS 10443 NOT JUST STORY CHARACTERS AND 10444 STUFF BUT ALSO SYSTEMS AND 10445 MECHANICS AND . 10446 >> HOW DO YOU MOVE IN VR? 10447 >> THAT'S A HUGE QUESTION AND 10448 WE'VE BEEN CHECKING OUT A LOT OF 10449 PLAYSTATION VR GAMES ON STAGE 10450 ALL DAY LONG AND EVERY GAME HAS 1045ITS OWN STYLE. 10452 STRAIGHT UP JUST FULL MOTION, 10453 TELEPORTING, KIND OF HYBRID 10454 MODELS, USING DUALSHOCK, USING 10455 PLAYSTATION MOVES, IT'S ALL OVER 10456 THE PLACE. 10457 THAT'S ONE OF THE THINGS I LOVE 10458 ABOUT VR. 10459 IT FEELS LIKE WILD WEST, IT 10460 REMINDS ME OF P PC GAMING BAKE 1046IN THE DAY AND IT WAS NEW AND 10462 EXCITING AND IT WAS OFF THE WALL 10463 >> THERE'S NO ESTABLISHED 10464 CONVENTIONS. 10465 >> I LIKE THAT. 10466 >> LIKE WE'RE SEEING IN 20 YEARS 10467 LIKE WE'LL HAVE MAYBEFIGURED 10468 UNITE THE PERFECT LOCOMOTION 10469 SYSTEM AND . 10470 >> 20-30, I'D GO 40 MAYBE. 1047>> MAYBE 50. 10472 >> 50 YEARS. 10473 >> WE'LL ALL BE DEAD ACTUALLY. 10474 >> AND THEY'LL NAIL IT. 10475 >> WHEN WE'RE ALL IN OUR LATE 90 10476 s, EARLY 100S. 10477 >> THEY'LL PUT THE HEADSET ON 10478 OUR FACE AND WE'LL GO THEY 10479 FINALLY GOT IT PERFECT. 10480 >> THEY SAY HUMANS ARE LIVING 1048LONGER AND LONGER. 10482 >> SCIENCE, WHY ARE WE SPENDING 10483 OUR TIME MAKING VR. 10484 WE SHOULD BE PUSHING THE LIFE 10485 EXPECTANCY. 10486 >> WE'RE NOT THE RIGHT PEOPLE 10487 FOR THAT. 10488 WEWOULD MESS IT UP. 10489 >> WE'D FUCK IT UP.ECREASE .- 10490 WE SHOULDN'T BE DOCTORS. 1049THAT'S WHAT WE'RE SAYING. 10492 >> WE'RE NOT THE PEOPLE FOR THAT 10493 BUT YEAH, FOR VR WE'RE THE RIGHT 10494 PEOPLE. 10495 >> I AGREE, I CAN'T WAIT TO PLAY 10496 ACCOUNTING+. 10497 VERY QUICK, WE HAVE TO GO HERE 10498 IN JUST A MINUTE. 10499 >> DECEMBER 19th. 10500 >> THAT'S WHAT YOU'RE GOING TO 1050ASK. 10502 >> DECEMBER 19th AND IF THEY 10503 PREORDER RIGHT NOW, 15% OFF. 10504 >> THAT'S A BARGAIN. 10505 >> IT REALLY IS. 10506 THAT'S SO CHEAP. 10507 I SPENT, LIKE, $60 ON A GAME THE 10508 OTHER DAY. 10509 I WAS, LIKE, WHAT AM I DOING? 10510 THIS GAME IS ONLY -- RIGHT NOW 1051-- BUT RIGHT NOW IT'S $10. 10512 THAT'S, LIKE -- I CAN'T EAT 10513 LUNCH FOR $10 ANY MORE. 10514 >> IT MAKES SENSE. 10515 >> AND I SHOP AT THE CHEAPEST 10516 LUNCH. 10517 >> IT WOULD BE DUMB NOT TO BUY 10518 IT IS WHAT I THINK. 10519 >>WHERE THE LUNCH IS CHEAPEST. 10520 WHAT'S THE COMPANY THAT'S THEIR 1052SLOGAN. 10522 >> WHERE THE LUNCH IS CHEAPEST? 10523 >> IF YOU'RE A COMPANY AND -- I 10524 MIGHT HAVE MADE THAT UP. 10525 REACH OUT TO ME AND YOU CAN HAVE 10526 THAT SLOGAN. 10527 I JUST HAD MY PEOPLE TRADEMARK 10528 IT THOUGH SO YOU'RE GOING HAVE 10529 TO BUY IT OFF ME. 10530 WHERE YOUR LUNCH IS CHEAPEST. 1053>> GENTLEMAN, SO MUCH FUN, LOVE 10532 TALKING TO YOU GUYS, THAT'S 10533 ACCOUNTING+ COMING TO 10534 PlayStation VR NEXT WEEK. 10535 STAY TUNED WE'VE GOT A LOT OF 10536 GREAT STUFF COMING UP. 10537 E DID IT. 10538 >> WE DID IT. 10539 >> THE KING IS DEAD. 10540 THE THE NORTH WIND HOWLS ACROSS 1054THE WASTE. 10542 AND WITH IT COMES DARK TIDINGS, 10543 THE KING IS DEAD. 10544 >> FUCK YOU. 10545 WHAT ARE YOU DOING HERE AT MY 10546 PLACE? 10547 WHAT ARE YOU DOING IN MYPLACE. 10548 GET THE FUCK OUT OF HERE. 10549 YOU GET THE FUCK OUT OF HERE. 10550 WHAT ARE YOU DOING IN MY PLACE? 1055THIS IS MY TREE WORLD. 10552 WHO YOU ARE? 10553 HOW DID YOU GET HERE? 10554 THIS IS MY CRAZY TREE. 10555 GET OUT OF HERE. 10556 >> IT'S ACCOUNTING? 10557 ON PLAYSTATION VR. 10558 >> YES! 10559 >> WE NEED TO STAY TOGETHER. 10560 >> BRING IN THE DEATH THING. 1056>> THANK YOU FOR CLEANING UP MY 10562 MESS, I'M SO HAPPY. 10563 >> YOU DIDN'T EVEN KNOW MY NAME. 10564 >> WHOA WHOA WHOA WHAT THE FUCK? 10565 >> YOU SAID IT, CHILD. 10566 COME ON, MANMENT WE'RE A GANG. 10567 YOU WANT TO KEEP MY . 10568 >> DON'T FORGET ABOUT ME. 10569 >> WELCOME BACK TO PLAYSTATION 10570 EXPERIENCE 2 WOULD 17. 1057IT IS MY GREAT PLEASURE TO BE 10572 HERE WITH DOMINIC AND JEFF FROM 10573 PIXELOPUS TO TALK ABOUT CONCRETE 10574 GENIE I. 10575 >> . 10576 >> IT'S GREAT TO BE HERE WITH 10577 YOU GUYS. 10578 MEREDITH, THANKS FOR PLAYING CO 10579 HOST ON THIS ONE. 10580 E-I HAD TO. 1058I SAW THE GAME LAST NIGHT AND IT 10582 JUST LOOKS SO GORGEOUS. 10583 >> THANK YOU. 10584 >> THE GAME LOOKS INCREDIBLE. 10585 IT'S GREAT TO FINALLY HAVE IT 10586 OUT THERE. 10587 OBVIOUSLY YOU GUYS DID ENTWINED 10588 A WHILE AGO. 10589 YOU'VE BEEN TOILING AWAY AT 10590 CONCRETE GENIE ON THE SHADOWS OF 1059SIE CAMPUS THE LAST FEW YEARS. 10592 >> WE'RE COMING UP ON THREE 10593 YEARS ON THIS SO IT'S BEEN A 10594 SUBSTANTIAL INVESTMENT. 10595 >> THE GAME LOOKS ABSOLUTELY 10596 GORGEOUS. 10597 WE HAVE GAMEPLAY FOOTAGE HERE 10598 THAT WE CAN TAKE A LOOK AT. 10599 YOU GUYS JUST ACTUALLY SHOWED 10600 OFF GAMEPLAY LAST NIGHT. 1060>> YEAH, WE ADVANCED THE GAME IN 10602 PARIS WHICH WAS SUPER EXCITING. 10603 YOU WERE THERE. 10604 AND ONE OF THE QUESTIONS THAT WE 10605 GOT ASKED A LOT WAS HOW DOES THE 10606 PAINTING ACTUALLY WORK AND WE 10607 THOUGHT PSX WOULD BE A GREAT 10608 PLACE TO DEBUT THE PAINTING FOR 10609 THE FIRST TIME SO OUR DESIGNER 10610 IS OVER THERE PAINTING AWAY. 1061WHAT WE WANT "TODAY"SHOW AND 10612 EMPHASIZE IS HOW EASY IT IS TO 10613 MAKE SOMETHING BEAUTIFUL IN THE 10614 GAME. 10615 ONE OF OUR PLAYER FANTASIES IS 10616 TO MAKE ANYBODY FEEL THEY CAN BE 10617 AN ARTIST. 10618 WE USED THIS INTUITIVE WAY TO DO 10619 IT TO GUIDE THE CURSE SORE AR 10620 AND WE TAKE THE MARKS AND 1062STROKES YOU LEAVE IN THE WORLD 10622 AND GROW THEM INTO SOMETHING 10623 BEAUTIFUL. 10624 AND THERE'S A WHOLE SELECTION OF 10625 BRUSHES YOU FIND ASYOU PLAY 10626 THROUGH THE GAME. 10627 EACH OF THEM BEHAVES A LITTLE 10628 DIFFERENTLY AND THERE'S A LOT OF 10629 NUANCE TO THEM BUT THEY'RE 10630 REALLY EASY TO USE. 1063SO WE TRY TO GIVE THEM A LOT OF 10632 DEPTH FOR YOU TO DISCOVER OVER 10633 TIME. 10634 >> I'LL BE THE TRUE TEST OF HOW 10635 ACCESSIBLE THIS MECHANIC IS. 10636 BECAUSE I CANNOT DRAW TO SAVE MY 10637 LIFE. 10638 I CAN'T EVEN DRAW MY WAY OUT OF 10639 A PAPER BAG. 10640 SO WE'LL SEE. 1064I'M LOOKING FORWARD TO GETTING 10642 MY HANDS ON IT FOR MYSELF. 10643 >> I LOVE THE IDEA THAT YOU'RE 10644 ACTUALLY USING A CONTROLLER. 10645 NOT LIKE YOU'RE MOVING -- I 10646 THINK THAT DOES MAKE IT MORE 10647 ACCESSIBLE TO PEOPLE BECAUSE 10648 IT'S SUCH AN ORGANIC THING TO DO 10649 I WANT THE BRANCH TO GO THIS WAY 10650 YOU KNOW WHEN YOU WERE A LITTLE 1065KID AND EVERY TIME YOU WANTED TO 10652 JUMP YOU'D DO THIS WITH IT? 10653 MAYBE THAT WAS JUST ME. 10654 THAT'SON AN INTUITIVE THING. 10655 I WANT THE BRANCHES TO GROW THIS 10656 WAY. 10657 >> WE WANTED THEM TO FEEL 10658 ANIMATED LIKE THEY'RE COMING 10659 ALIVE. 10660 EACH STROKE HAS LIFE RATHER THAN 1066THEY'RE NOT STICKERS BUT 10662 ANIMATED STROKES. 10663 >> HOW MANY DIFFERENT PROTOTYPES 10664 OF THIS MECHANIC DID YOU GUYS GO 10665 THROUGH BEFORE YOU LANDEDON 10666 THIS ITERATION? 10667 >> THAT'S A GOOD QUESTION. 10668 WE'VE HAD THREE MAJOR GO S AT 10669 THE PAINTING MECHANICS AND IT 10670 WASN'T UNTIL WE HIT ON THIS ONE 1067THAT GAVE YOU JUST THE RIGHT 10672 AMOUNT OF FREEDOM AND WE GAVE 10673 YOU ASSISTANTTHAT WE HIT THAT 10674 PERFECT SPOT OF MAKING SOMETHING 10675 BEAUTIFUL BUT YOU STILL FEEL 10676 LIKE YOU DID IT AND THAT'S A 10677 REALLY IMPORTANT PART OF MAKING 10678 YOU CARE ABOUT IT AND INVEST IN 10679 IT. 10680 BUT OUR THIRD RUN AT THOSE 1068MECHANICS. 10682 AND I'D SAY ONE OF THE OTHER BIG 10683 BREAKTHROUGHS THAT MADE 2 IT ALL 10684 FALL INTO PLACE WAS MAKING SURE 10685 YOU COULD PAINT ANYWHERE IN THE 10686 WORLD. 10687 INTERESTING THEN EVERYBODY'S 10688 VERSION OF THIS GAME WILL LOOK 10689 COMPLETELY DIFFERENT. 10690 >> EVERYTHING WE'RE SEEING HERE 1069THIS WAS A BLANK WALL WHEN WE 10692 STARTED THIS SEGMENT, RIGHT? 10693 THAT'S IMPRESSIVE. 10694 >> IF YOU LOOK AT THE LANDSCAPE 10695 IT LOOKS LIKE GRUNGY LIKE OLD 10696 LONDON LIKE TURN OF THE CENTURY. 10697 EVERYTHINGIS REALLY GRAY AND 10698 GRITTY ANDWE'RE ADDING ALL THIS 10699 BEAUTIFUL COLOR AND TAKING 10700 SOMETHING THAT'S SO DARK AND 1070ALMOST SCARY LOOKING AND 10702 TURNINGSIT INTO SOMETHING 10703 GORGEOUS. 10704 >> WE HAD A MULTIPLE ITERATIONS 10705 ON THE WORLD AS WELL. 10706 AND WE KNEW THAT THE ENVIRONMENT 10707 NEEDED TO HAVE A CERTAIN LOOK 10708 THAT WOULD BE A GOOD BACKDROP 10709 FOR THAT. 10710 YOU FEEL A SENSE OF SATISFACTION 1071FOR MAKING IT BRIGHT AND COLOR 10712 FUL. 10713 THAT BEING SAID, THE WORLD 10714 ITSELF HAS AN EERIE MYSTERIOUS 10715 BEAUTIFUL VIBE THAT MAKES YOU 10716 WANT TO EXPLORE IT IN YOUR WAY 10717 AS WELL. 10718 >> WE WANTED THE WORLD TO FEEL 10719 HANDCRAFTED SO LOTS OF ADEATHS 10720 TO DETAIL. 1072SO JUST THE RIGHT SIZE FOR THE 10722 CITY SO THE TEAM COULD GO IN AND 10723 MAKE SURE IT WAS THE RIGHT 10724 QUALITY. 10725 >> SO YEAH. 10726 I LOVE THE CREATIVE ASPECT OF 10727 THIS AND I'M COMPLETELY SOLD ON 10728 IT. 10729 BUT WHAT MAKES THIS A GAME? 10730 WHAT IS YOUR GAMEPLAY LOOP? 1073WHAT'S IT FEEL LIKE WHEN YOU 10732 ACTUAL ACTUALLY SETTLE DOWN TO 10733 START PLAYING IT. 10734 >> GOOD QUESTION. 10735 THIS IS JUST ONE SMALL PART OF 10736 IT. 10737 IT'S A KEY MECHANIC IN THE GAME 10738 BUT IT REALLY IS A FULLY 10739 FEATURED FULL ACTION ADVENTURE 10740 GAME. 1074ONE OF THE MOST IMPORTANT THEMES 10742 IN THEGAME IS BULLYING, THAT 10743 LEAVES IN THE GAMEPLAY TOO AND 10744 THERE'S KIDS IN THE NEIGHBORHOOD 10745 WHO ARE GIVING ASH A HARD TIME 10746 AND THEY EXIST IN THE WORLD AS A 10747 I AND THEY CHASE YOU AROUND 10748 WHILE YOU'RE TRYING TO PAINT AND 10749 MAKE THE PLACE BEAUTIFUL. 10750 AND ANOTHER IMPORTANT PART OF 1075THE GAMEPLAY IS CREATURES YOU 10752 MAKE AND THERE'S PUZZLES IN THE 10753 WORLD THAT KIND OF BLOCK YOUR 10754 PROGRESS AND YOU HAVE TO MAKE 10755 CREATURES WITH DIFFERENT 10756 ABILITIES TO HELP YOU SOLVE THE 10757 PUZZLES. 10758 AND HOW YOU PAINT THEM AFFECT 10759 THEIR PERSONALITY AND COLORS YOU 10760 PICK GIVETHEM DIFFERENT 1076ABILITIES AS WELL. 10762 IF I PAINT A RED CREATURE HE HAS 10763 FAR ABILITIS. 10764 THE YELLOW HAS ELECTRICITY AS 10765 THEIR SUPER POWER AND YOU 10766 COLLABORATE WITH THE CREATURES 10767 AND GUIDE THEM AROUND AND SOLVE 10768 PUZZLES TOGETHER. 10769 ú>> GREAT. 10770 >> ARE THERE CERTAIN TIMES YOU 1077HAVE TO DO A SPECIFIC PICTURE ON 10772 A SPECIFIC WALL TO UNLOCK 10773 SOMETHING OR YOU'RE FREE FORM 10774 PAINTING WHEREVER YOU LIKE? 10775 >> GOOD QUESTION. 10776 WE USED TO BE THAT SPECIFIC. 10777 BUT NOW WHAT WE DO IS WE LET YOU 10778 -- YOUDO HAVE TO PAINT IN 10779 CERTAIN SPECIFIC PLACES. 10780 THERE'S SOME KIND OF MAGICALLY 1078RESONANT PLACES WHERE YOU HAVE 10782 TO DO A CERTAIN PAINTING BUT HOW 10783 PAINT IT IS COMPLETELY UP TO YOU 10784 WE NEVERJUDGE YOUR PAINTING OR 10785 SAY YOU'RE DOING IT WRONG OR 10786 THAT'S NOT GOOD ENOUGH. 10787 >> YOU MIGHT START SAY THAT IF I 10788 STARTED PLAYING. 10789 LIKE I SAID . 10790 >> WE WANT TO MAKE SURE NOBODY 1079FEELS THEY CAN'T ASK EXPERIMENT 10792 AND HAVE FUN WITH IT. 10793 >> THIS PURPLE GLOW WE'RE SEEING 10794 IS THATAN AREA YOU KNOW YOU 10795 NEED TO PAINT SOMETHING THERE? 10796 >> THAT'S ACTUALLY ONE OF THE 10797 OTHER THEMES IN THE GAME. 10798 THE TOWN IS POLLUTED SO ONE OF 10799 THE REASONS IT'S ABANDONED THIS 10800 FISHING VILLAGE THERE'S BEEN A 1080DISASTER THAT'S KILLED THE 10802 WILDLIFE AND MADE PEOPLE MOVE 10803 OUT OF TOWN AND HE DISORDER ARE 10804 DISCOVERED HIS MAGIC PAINT CAN 10805 CLEAN IT OFF SO THAT'S PART OF 10806 THE GAME TOO. 10807 >> INTERNALLY WHEN YOU GUYS ARE 10808 BUILDING THE GAME ARE THERE 10809 MOMENTS WHERE SOMEONE WILL YOU 10810 HAVE TO SEE THIS THING I JUST 1081PAINTED IN THE GAME. 10812 DO YOU SHARE YOUR CREATIONS WITH 10813 ONE ANOTHER? 10814 >> THAT IS LITERALLY EXACTLY 10815 WHAT 10816 >> EXACTLY RIGHT. 10817 YOU DON'T KNOW UNTIL YOU START 10818 PAINTING WITH IT HOW EVERYONE IS 10819 GOING TO USE IT. 10820 >> YEAH. 1082>> YOU KNOW, I CAN REMEMBER 10822 HAVING REVIEWS WITH SCOTT ROADY 10823 AND CONNIE AND KEN ONE OF THE 10824 THINGS THEY LOVE ABOUT GAMES 10825 THAT REQUIRES A PLAYER TO KIND 10826 OF HAVE SOME AGENCYIN WHAT THEY 10827 CREATE IS USING THINGS IN 10828 UNEXPECTED WAYS. 10829 >> YEAH. 10830 >> SO WE'VE MADE SURE THAT YOU 1083CAN USE THEM HOWEVER YOU WANT. 10832 SO YOU MIGHT CONSIDER THIS A 10833 TRADITIONAL USE OF THE TREE AND 10834 GRASS BUT YOU CAN HAVE THE GRASS 10835 ON THE CEILING, PLANTS HANGING 10836 UPDATES DOWN, TEN MOONS IN THERE 10837 OR JUST ONE. 10838 SO, YEAH, IT'S A GOOD 10839 OPPORTUNITY TO LET PEOPLE KIND 10840 OF RUN WILD AND ONCE WE PUT 1084THOSE THINGS INTO THE BUILD AND 10842 LET THE TEAM PLAY WITH IT OR 10843 OTHER PEOPLE ON THEFLOOR AT 10844 SONY YOU NEVER KNOW UNTIL YOU 10845 SEE PEOPLE EXPERIMENTING HOW 10846 IT'S GOING TO TURN OUT. 10847 WE'VE HAD PEOPLE FROM OTHER 10848 TEAMS WITHIN WORLDWIDE STUDIOS 10849 COME DO AMAZING ABSTRACT 10850 COMPETITION THAT'S NEVER WOULD 1085HAVE OCCURRED TO US. 10852 >>YEAH. 10853 >> YEAH. 10854 THEY DO IT SO QUICKLY AS WELL. 10855 >> THE MONSTERS FOLLOW YOU 10856 AROUND AFTER YOU KIND OF MAKE 10857 THEM YOUR FRIENDS AND MAKE THEM 10858 COME TO LIFE? 10859 >> THAT'S RIGHT. 10860 THEY HAVE THEIR OWN AI AS WELL, 1086KIND OF MISCHIEF-WHICH I HAVE 10862 SERIOUS, QUIRKILY, PULL THEM 10863 AROUND THE ENVIRONMENT AND GET 10864 THEM TO GO WHERE YOU NEED TO GO. 10865 THEY ALSO INTERACT WITH THE 10866 PAINTINGS, WHICH IS REALLY FUN. 10867 AS YOU'RE PAINTING YOUR 10868 LANDSCAPE, IT'S, LIKE, MAKING A 10869 HOME FOR THEM REALLY. 10870 THEY'LL PLAY WITH THE 1087BUTTERFLIES. 10872 >> I LOVE IT. 10873 >> EVEN HOW YOU PAINT CHANGES 10874 YOUR ANIMATION. 10875 IF YOU PAINT THEM HORIZONTALLY 10876 THEY'LL ACT MORE LIKE A 10877 QUADRAPED WOULD, HOW LONG AT THE 10878 MOON, RUN A UNIQUE SET OF 10879 ANIMATION. 10880 >> WE BASICALLY LOOK AT WHETHER 1088YOU'VE DONE A MORE HORIZONTAL OR 10882 MORE VERTICAL STROKE FOR THE 10883 BODY AND JING IS DOING WHAT WILL 10884 HOPEFULLY TURN INTO A DOG-LIKE 10885 CREATOR. 10886 >> WHATEVER IT IS, IT LOOKS 10887 COOL. 10888 >> THEY REACT TO EACH OTHER AND 10889 TO THE WORLD. 10890 THERE'S A LOT OF UNEXPECTED 1089THINGS THAT HAPPEN WHEN THEY RUN 10892 THEIR AI. 10893 >> GOT SOME NEW -- 10894 >> OH, YEAH. 10895 >> LOOK AT HIM. 10896 [LAUGHTER] 10897 >>I LOVE IT. 10898 >> SO YOU GUYS ARE A PRETTY 10899 SMALL TEAM. 10900 I THINK YOU MENTIONED FOUR TEAM? 1090>> FOUR TEAM CORE MEMBERS. 10902 WE HAVE A COUPLE OF OTHER 10903 INTERNS AND CONTRACTORS AT 10904 ANY -- SOME GIVEN TIME, 10905 DEPENDING WHAT STAGE WE'RE AT. 10906 >> THAT'S THEY BELIEVE. 10907 FOUR TEAM PEOPLE. 10908 AMAZING TO SEE WHAT A SMALL TEAM 10909 LIKE YOU GUYS CAN DO WHEN YOU 10910 HAVE SO MUCH HEART AND PASSION 1091FOR WHAT YOU'RE DOING. 10912 >> TIME AS WELL. 10913 I THINK IT SAYS AN AWFUL LOT 10914 THAT WE HAVE THE SUPPORT FROM 10915 THE COMPANY TO SPEND THIS MUCH 10916 TIME IN GETTING SOMETHING RIGHT. 10917 BUT, YEAH I BELIEVE WE'RE THE 10918 SMALLEST FIRST-PARTY TEAM 10919 GLOBALLY IN PlayStation. 10920 >> WOW. 1092>> WOW, YOU GUYS ARE SOMEHOW 10922 WITH THE SMALLEST TEAM YOU'RE 10923 MAKING THE GAME THAT IMPROBABLY 10924 MOST EXCITED FOR. 10925 [ LAUGHTER ] 10926 >> THAT'S GREAT TO HEAR. 10927 >> I LOVE THE SHIRTS. 10928 I KNOW YOU DEBUTED THOSE LAST 10929 NIGHT. 10930 >> NO. 1093THERE WAS A CROWD AS WE WERE 10932 WALKING OUT. 10933 THERM SWARMING ON THE TABLES. 10934 >> I WILL GET ONE FOR YOU. 10935 >> WONDERFUL. 10936 REALLY BEAUTIFUL. 10937 I LONG THE ART GUIDELINE THAT 10938 WAS DONE BY OUR CHARACTER 10939 ILLUSTRATOR. 10940 >> ONE OF THE THINGS I WANTED TO 1094TOUCHON WAS THE SOUND TRACK. 10942 THIS WAS A REVEAL TRAILER WHICH 10943 HAD A BEAUTIFUL SONG WE ACTUALLY 10944 REVEALED ON PlayStation SOUND 10945 CLOUD PAGE. 10946 IF YOU GO ON THERE YOU CAN 10947 LISTEN TO THE TRACK FROM THE 10948 TRAILER. 10949 IT'S BEAUTIFUL. 10950 >> IT IS. 1095WE ARE REALLY FORTUNATE TO BE 10952 WORKING WITH SAM MARSHAL AGAIN. 10953 SAM WAS THE COMPOSER WE WORKED 10954 WITH ON ENTWINED. 10955 IT'S QUITE A LUXURY FOR US BEING 10956 AT THE HEAD OFFICE BECAUSE WE 10957 GET TO WORK WITH THE SOUND 10958 DEPARTMENT INTIMATELY FROM THE 10959 VERY BEGINNING OF THE GAME. 10960 SAM THIS TIME IS OUR AUDIO 1096DIRECTOR AS WELL AS OUR COMPOSER 10962 AND HE'S BEEN WITH US RIGHT 10963 SINCE THE VERY BEGINNING OF THE 10964 PROJECT. 10965 IT'S GREAT BECAUSE YOU CAN HAVE 10966 THE MUSIC AND THE DESIGN 10967 INFLUENCE EACH OTHER. 10968 SAM IS A FULLY CONTRIBUTING 10969 MEMBER TO ALL OF THE MEMBRANE 10970 STORM TEAM SO IT'S JUST BEEN 1097WONDERFUL, ONE OF MY FAVORITE 10972 GAME SOUND TRACKS I'VE EVER 10973 HEARD. 10974 >> WHAT I'VE HEARD, IT'S 10975 BEAUTIFUL SO FAR. 10976 >> THEY'RE USING MY FAVORITE 10977 BRUSHSTROKE RIGHT NOW. 10978 >> THAT'S MY FAVORITE TOO. 10979 >> I LOVE THAT ONE. 10980 IT CHANGES. 1098IT'S GOT THIS BEAUTIFUL 10982 VERIGATED MOVEMENT TO IT. 10983 ALL OF THE PAINT REALLY DOES 10984 COME TO LIFE ON THESE FLAT, GRAY 10985 BRICK BUILDINGS. 10986 NOT JUST THE VIBRANCY OF THE 10987 COLORS BUT THE ACTUAL MOVEMENT 10988 OF IT ALL. 10989 REALLY IMPRESSIVE. 10990 >> YEAH. 1099I THINK WE'RE JUST ABOUT WRAPPED 10992 UP HERE. 10993 BEFORE WE LET YOU GO, ANYTHING 10994 ELSE YOU WANTED TO SAY TO THE 10995 FANS? 10996 >> THANK YOU SO MUCH FOR THE 10997 AMAZING RESPONSE THAT WE'VE HAD. 10998 IT'S BEEN REALLY OVERWHELMING 10999 WALKING THE FLOOR, HAVING PEOPLE 11000 COME UP TOUS AND SAY HOW 1100EXCITED THEY ARE ABOUT PLAYING 11002 THE GAME. 11003 WE CAN'T WAIT TO TELL YOU MORE 11004 ABOUT IT NEXT YEAR. 11005 THERE'S SO MUCH MORE TO SHOW. 11006 IN 2018 WE'RE GOING TO BE 11007 FOCUSING MORE ON THE ACTION 11008 PARTS OF THE GAME. 11009 >> OKAY AS WE LEAD UP TO 11010 RELEASE. 1101YEAH. 11012 >> GREAT. 11013 DOMINIC, JEFF, MEREDITH, THANK 11014 YOU ALL FOR TAKING TIME HERE. 11015 YEAH. 11016 WE'LL HEAR MORE FROM YOU GUYS 11017 SOON. 11018 THAT'S CONCRETE GENIE. 11019 IT'S COMING TO PlayStation 4. 11020 I HOPE YOU'LL STAY TUNED BECAUSE 1102WE HAVE A LOT OF GREAT PANELS 11022 AND MORE INTERVIEWS CO COMING U. 11023 UP NEXT WE'LL TAKE A NEW LOOK AT 11024 GHOST OF TSUSHIMA. 11025 >> SAMURAI, YOU ARE WARRIORI CA. 11026 YOU TRAINED YOUR WHOLE LIFE FOR 11027 THIS. 11028 AND YOU HAVE WON BATTLES THAT 11029 LESSER MEN HAVE CALLED 11030 UNWINNABLE, YES? 1103BUT WHILE YOU WERE SHARPENING 11032 YOUR SWORD, DO YOU KNOW HOW I 11033 PREPARED FOR TODAY? 11034 I LEARNED. 11035 I KNOW YOUR LANGUAGE. 11036 YOUR TRADITIONS. 11037 YOUR BELIEFS. 11038 WHICH VILLAGES TO TAME AND WHICH 11039 TO BURN. 11040 SO I'LL ASK YOU ONCE AGAIN, 1104SAMURAI, DO YOU SURRENDER? 11042 [ APPLAUSE ] 11043 >> LADY AND GENTLEMEN, PLEASE 11044 WELCOME BRIAN. 11045 >> WHAT'S UP, EVERYBODY. 11046 WELCOME TO PLAYSTATION 11047 EXPERIENCE. 11048 [ CHEERS AND APPLAUSE ] 11049 >> WHO HERE LOVES SUCKER PUNCH? 11050 [ CHEERS AND APPLAUSE ] 1105>> WHO HERE IS INCREDIBLY 11052 EXCITED AND MYSTIFIED FOR THAT 11053 TRAILER WE JUST SAW? 11054 [ CHEERS AND APPLAUSE ] 11055 >> WHO HERE WANTS TO FIND OUT 11056 JUST A LITTLE BIT MORE ABOUT IT 11057 TODAY? 11058 [ CHEERS AND APPLAUSE ] 11059 >> YOU'RE IN THE RIGHT PLACE. 11060 I'M BRIAN. 1106THANK YOU ALL SO MUCH FOR 11062 COMING. 11063 I'D LIKE TO INTRODUCE AN 11064 INCREDIBLE GROUP OF CREATIVE 11065 PEOPLE. 11066 LADIES AND GENTLEMEN, SUCKER 11067 PUNCH. 11068 >> THAT'S AWESOME. 11069 LOOK AT THAT. 11070 >> THAT'S AMAZING. 1107>> WOW. 11072 >> IS THERE ROOM FOR YOU? 11073 I'LL SIT ON JASON'S LAP. 11074 >> I'LL SIT HERE. 11075 >> COUCHES ARE THE HARDEST PART 11076 OF VIDEO GAME DEVELOPMENT. 11077 >> THERE WE GO. 11078 HI, GUYS. 11079 >> HEY. 11080 >> HELLO. 1108>> I WANT TO GO DOWN THE ROW 11082 REAL QUICK, INTRODUCE EACH 11083 OTHER. 11084 LET US KNOW WHAT YOU DO FOR THE% 11085 STUDIO, AND WE'LL START TALKING 11086 ABOUT THE GAME. 11087 WHAT'S UP? 11088 >> MY NAME IS NATE FOX, I'M THE 11089 CREATIVE DIRECTOR. 11090 [ CHEERS AND APPLAUSE ] 1109>> YES! 11092 GIVE IT UP. 11093 I SALUTE THE PERSON WHO WOOS 11094 FIRST. 11095 IT TAKES COURAGE. 11096 >> MY NAME IS JASON. 11097 I WORK ON CREATIVE DIRECTION BUT 11098 I'M ALSO THE ART DIRECTOR FOR 11099 THE PROJECT. 11100 [ CHEERS AND APPLAUSE ] 1110>> I'M BILLY HARPER. 11102 I'M THE ANIMATION DIRECTOR. 11103 [ CHEERS AND APPLAUSE ] 11104 YAY! 11105 >> I'M THE ASSOCIATE PRODUCER 11106 FOR THIS TITLE. 11107 [ CHEERS AND APPLAUSE ] 11108 >> GUYS, THANK YOU SO MUCH FOR 11109 COMING TODAY. 11110 GHOST OF TSUSHIMA IS THE NEXT 1111GAME FROM SUCKER PUNCH. 11112 WE'VE SEEN THE TRAILER. 11113 TELL ME ABOUT IT. 11114 >> START OUT? 11115 >> NAILED IT. 11116 PERFECT. 11117 [LAUGHTER] 11118 >> WELL, IT IS A -- IT'S BEEN A 11119 LABOR OF LOVE, GETTING FROM THE 11120 ORIGINAL CONCEPT THROUGH TO THE 1112TRAILER ITSELF. 11122 IT WAS SOMETHING THAT WE HAD A 11123 REALLY STRONG VISION FOR, AND WE 11124 WERE EXCITED, VERY EXCITED. 11125 >> WHAT -- YOU WANTED TO KNOW 11126 ABOUT THE GAME. 11127 >> WHAT IS THE GAME ABOUT? 11128 >> YOU ARE THE GUY. 11129 >> I MEAN -- 11130 >> CLEARLY WE PRACTICED THIS. 1113>> YEAH, WE PRACTICED REALLY 11132 HARD. 11133 >> YEAH. 11134 >> GHOST OF TSUSHIMA IS ABOUT 11135 THE MONGOL INVASION OF TSUSHIMA 11136 YOU PLAY AS A SAMURAI THAT 11137 SURVIVES AND FIGHTS BACK AND 11138 DEVELOPS THE TECHNIQUE OF THE 11139 GHOST. 11140 [ CHEERS AND APPLAUSE ] 1114>> THAT'S BEAUTIFUL. 11142 >> HE'S SO GOOD AT THIS. 11143 >> FIRST WOO AGAIN. 11144 >> YOU GET. 11145 >> I IMAGINE THIS IS AN 11146 INCREDIBLE AMOUNT OF WORK. 11147 >> YEAH. 11148 IT'S A LOT OF WORK. 11149 YOU KNOW, DEPENDING ON WHERE 11150 YOU'RE AT IN YOUR PROJECT, YOU 1115HAVE TO KIND OF FIGURE OUT -- WE 11152 START WANT TO GO SHARE IT ABOUT 11153 YOUR FANS. 11154 YOU HAVE TO FIGURE OUT WHAT'S 11155 THE MOST IMPORTANT THING THAT 11156 YOU WANT TO SHARE. 11157 THAT'S WHERE IT ALL STARTS. 11158 FOR US, TRANSPORT PEOPLE BACK TO 11159 THING THAT BE REALLY HAPPENED 11160 AND BECOMING A SAMURAI. 1116BUT THEN AFTER THAT, AIT'S SUPER 11162 CREATIVE. 11163 IT'S ALL ABOUT THE TONE, WHICH I 11164 QUITE REALLY LIKE THE TONE OF 11165 THE TRAILER. 11166 THE FEELING OF THE PLACE. 11167 THEN YOU GET INTO 11168 CINEMAOTOGRAPHY, LIGHTING, 11169 CONCEPTS. 11170 ALL OF THIS STUFF APPLIES 1117STRAIGHT TO THE GAME. 11172 AND AS A GENERAL RULE, SINCE WE 11173 DO ALL OF OUR TRAILERS IN-HOUSE, 11174 AS A GENERAL RULE WELIKE TO 11175 MAKE SURE THAT THE THINGS THAT 11176 WE'RE MAKING FOR OUR TRAILERS 11177 ARE ACTUALLY LOCATIONS IN THE 11178 WORLD. 11179 ALL OF THOSE PLACES ARE ACTUALLY 11180 LOCATIONS IN THE WORLD. 1118>> OKAY. 11182 EVERYTHING WE SAW THERE, I'M 11183 LOOKING AT THAT AND I'M, LIKE, I 11184 CAN GO THERE. 11185 >> YEAH. 11186 >> ABSOLUTELY. 11187 >> SEE, WHY DON'T THEY MAKE MORE 11188 VIDEO GAME TRAILERS LIKE THAT? 11189 HERE'S A FILM WE MADE AND WATCH 11190 THE -- THAT'S AWESOME. 1119>> THAT'S ONE OF THE FUN PARTS 11192 ABOUT THE WHOLE PROCESS. 11193 YOU'RE LOCATION SCOUTING, FLYING 11194 AROUND FOR THE GAME, FINDING 11195 THESE AREAS AND PUTTING A LENS 11196 OON IT AND EVERYTHING ELSE FLOWS 11197 FROM THERE. 11198 IT'S AWESOME. 11199 >> IT KIND OF REFLECTSTHE 11200 COOLNESS, RIGHT? 1120WHO DOESN'T WANT TO GO TO FUTILE 11202 JAPAN. 11203 THOSE ARE THE PLACES YOU WANT TO 11204 GO. 11205 SO MAKE THEM. 11206 PUT THEM IN THE TRAILER AND SO 11207 WE MAKE SURETHAT THEY'RE IN 11208 THERE SO YOU CAN EXPERIENCE 11209 THEM. 11210 >> I THINK THAT'S, LIKE, WHAT'S 1121SO FANTASTIC ABOUT VIDEO GAMES. 11212 YOU SAY WHO WANTS TO GO TO 11213 FUTILE JAPAN AND I'M, LIKE, I 11214 DON'T BECAUSE I WOULD DIE, BUT I 11215 DO IN A SUCKER PUNCH GAME.% 11216 LUCKILY, YOU'RE GOING TO LET ME. 11217 >> YEAH. 11218 WHAT ARE SOME OF THE CHALLENGES 11219 IN CREATING A TRAILER LIKE THIS? 11220 I IMAGINE THERE ARE SO MANY 1122IDEAS YOU WANT TO PUT IN AND SO 11222 MANY SECRET YOU WANT TO HOLD 11223 BACK AND PROBABLY LOTS OF 11224 IN-FIGHTING. 11225 >> SEE? 11226 >> ONLY A LITTLE BIT. 11227 >> JUST A LITTLE BIT. 11228 RIGHT AT THE BEGINNING. 11229 YOU KNOW, WE GET OVER IT. 11230 WE ALL BRUISE EASILY SO, 1123THEREFORE, WE DON'T FIGHT THAT 11232 MUCH. 11233 I THINK THE BIGGEST CHALLENGE IS 11234 TRYING TO FIND THE VOICE OF EACH 11235 CHARACTER THAT YOU'RE GOING TO 11236 SHOW. 11237 AND IN THIS PARTICULAR CASE, ONE 11238 OF THE LARGEST CHARACTERS IS THE 11239 WORLD, AND REALLY, AS JASON 11240 SAID, STARTING OUT THE PROCESS, 1124LOOKING AT THE LOCATIONS, AND 11242 THEN FINDING THE VOICE OF THE 11243 KHAN ENDED UP BEING THAT SPARK 11244 THAT STARTED US DOWN THE PATH. 11245 >> YEAH. 11246 IT WASN'T OUR FIRST ONE, RIGHT? 11247 >> NOPE. 11248 DEFINITELY NOT. 11249 >> WE DIDN'T START THERE. 11250 OH, YEAH, LET'S DO THE KHAN'S 1125VOICE. 11252 THAT'S NOT EXACTLY WHERE WE 11253 STARTED, YOU KNOW, BUT HIGHLY 11254 ITERATIVE TEAM, SMALL GROUP OF 11255 PEOPLE, AND OUR CREATIVE 11256 DIRECTOR OF VIDEOS, VIDEOGRAPHY 11257 WORK, HE CAME UP WITH THIS IDEA, 11258 TRY AND USE THE KHAN'S VOICE 11259 FROM A SHOOT DAVE HAD DONE WITH 11260 PATRICK. 1126>> YEAH. 11262 LET'S BE HONEST. 11263 IT WAS A SWEET, WEIRD IDEA FROM 11264 LEFT FIELD. 11265 >> YEAH. 11266 >> YEAH. 11267 I REMEMBER DAVE, LIKE HE JUST 11268 CAME OUT AND HE'S, LIKE -- 11269 BECAUSE HE WAS DOING SELECTS 11270 FROM ONE OF OUR MOCAP SHOOTS, 1127PICKING OUT WHAT WE'RE GOING TO 11272 DO FOR A REGULAR SCENE. 11273 >> YEAH. 11274 >> HE CAME OUT AND HE'S LIKE, 11275 OH, MY GOD, THIS IS SO AWESOME. 11276 PATRICK SOUNDS GREAT. 11277 THIS SCENE IS GREAT. 11278 LEAVE ME ALONE. 11279 [LAUGHTER] 11280 >> YEAH. 1128>> HE LOCKED HIMSELF IN THE 11282 EDITING ROOM AND, LIKE, CAME 11283 OUT. 11284 >> FIRST PASS. 11285 >> THAT BECAME THE WHOLE 11286 TRAILER. 11287 >> YEAH. 11288 >> ALL THAT HAS TO KIND OF COME 11289 TOGETHER, RIGHT? 11290 THERE'S AN ORDER TO IT. 1129YOU DON'T GO WE START WITH THE 11292 VO OR WE HAVE THE GAME -- WE 11293 HAVE FOOTAGE AND THEN WE HAVE 11294 THIS MUSIC. 11295 IT ALL SORT OF GELS, RIGHT? 11296 WERE YOU WORRIED AT ANY GIVEN 11297 MOMENT THAT, LIKE, EACH PART OF 11298 IT INDIVIDUALLY WASN'T 11299 CONNECTING -- 11300 >> EVERY DAY. 1130>> EVERY DAY? 11302 [LAUGHTER] 11303 >> MAKING VIDEO GAMES TO ME FROM 11304 THE OUTSIDE LOOKING IN, I DON'T 11305 MAKE GAMES. 11306 I JUST TALK ABOUT THEM. 11307 IT SEEMS CONSISTENTLY 11308 TERRIFYING. 11309 >> OH, YEAH, I THINK IT'S 11310 CONSISTENTLY TERRIFYING. 1131IT'S A LOT OF UP AND DOWNS. 11312 THAT'S THE FUN PART. 11313 YOU SEE AN IDEA, REAL EXCITED 11314 ABOUT IT AND YOU MIGHT REALIZE 11315 MAYBE THAT'S NOT THE BEST IDEA. 11316 ALL OF A SUDDEN SOMEBODY ELSE 11317 COMES UP WITH SOMETHING AND 11318 THROWS IT 10 FEET HIGHER YOU AND 11319 GETEXCITED AGAIN. 11320 JUST THROWING IDEAS OUT LIKE 1132THAT. 11322 >>ARE YOU GUYS REALLY 11323 CONSISTENTLY TERRIFIED? 11324 >> YES. 11325 >> YES. 11326 >> REALLY? 11327 >> OH, GOD. 11328 CREATIVELY, IT'S HARD. 11329 >> THE NUMBER OF FEVER DREAMS, 11330 IT'S JUST CRAZY. 1133>> THIS IS A THERAPY COUCH 11332 TYPE -- 11333 >>YEAH. 11334 >> WE DIDN'T KNOW THIS. 11335 >> YOU CAN LET IT OUT. 11336 >> ARE YOU JUST HEARING ABOUT 11337 THIS FOR THE FIRST SOMETIME. 11338 >> THEY COME OFF AS VERY 11339 REVIEWED. 11340 >> THIS IS THE REAL REASON I 1134BROUGHT YOU HERE. 11342 >> LET OUT OUR INNER FEARSOF 11343 GAME DEVELOPMENT. 11344 >> THAT'S -- BEING A PARENT YOU 11345 JUST ACT LIKE YOU KNOW WHAT 11346 YOU'RE DOING. 11347 >> LIKE KHAN, WE POINT OUT ALL 11348 THE ISSUES AND YOU'RE, LIKE, 11349 OKAY, WE'LL TAKE IT INTO 11350 CONSIDERATION. 1135>> UNDER THE SERVICE WITH A 11352 DUCK, WITH A -- 11353 >> RIGHT, YEAH. 11354 >> WHAT'S GOING ON? 11355 >> WERE YOU TERRIFIED ABOUT 11356 ANYTHING IN THAT TRAILER? 11357 >> YEAH. 11358 >> IT PROBABLY IS NOT IN THE 11359 TRAILER NOW. 11360 >> IT'S NOT IN THE TRAILER NOW. 1136WE TOOK IT OUT. 11362 YEAH. 11363 BECAUSE WE ACTUALLY HAVE A TEAM 11364 IN JAPAN WHO HELPED A HUGE DEAL 11365 WITH THIS TRAILER, AS WELL AS 11366 OUR TEAM IN SANTA SAN MATEO ANDE 11367 WORKED COLLABORATIVELY IN MAKING 11368 SURE WE'RE SITTING THE RIGHT 11369 MOMENTS IN THIS TRAILER. 11370 WE ENSURED THAT, YOU KNOW, THE 1137REPRESENTATION IS RESPECTIVE TO 11372 THE JAPANESE CULTURE, AND THAT'S 11373 A HUGE PART OF THE TEAM. 11374 >> YEAH. 11375 >> YEAH. 11376 >> ABSOLUTELY. 11377 >> IT SOUNDS LIKE SOME THINGS 11378 DIDN'T MAKE IT IN THERE BUT WHAT 11379 DID MAKE IT IN THERE IS A LOT. 11380 WE'RE SEEING WEATHER EFFECTS, 1138DAY-NIGHT STUFF, A LOT OF 11382 WEAPONS. 11383 IS THIS BASICALLY INTENTIONAL? 11384 LIKE, IS EVERYTHING IN THERE, 11385 ARE YOU TRYING TO TELL PLAYERS, 11386 LIKE, THIS IS SOMETHING YOU WILL 11387 BE ABLE TO FIND, YOU'LL BE ABLE 11388 TO DO? 11389 >> THERE IS DEFINITELY EVERY 11390 SHOT HAS -- DEPENDING ON THE 1139LEVEL, BUT THERE IS VERY, VERY 11392 INTENTIONAL CHOICES THAT WE MADE 11393 FOR EVERY SINGLE SHOT. 11394 FOR EXAMPLE, THE OPENING SHOT 11395 THAT'S IN THE GRASS, THAT WAS 11396 NOT -- THERE'S SOME PEOPLE THAT 11397 SUGGESTED, OH, LET'S MAKE THIS 11398 THIS BEAUTIFUL BLUE SKY, YOU 11399 KNOW, SUNNY DAY WITH THE SUNSEST 11400 BUT THAT SHOT ACTUALLY STARTS 1140OFF WITH A STORM BEHIND IT AND 11402 THERE'S INTENTION BEHIND THAT. 11403 I THINK IT'S A TASTE OF THINGS 11404 TO COME AND SET THE TONE. 11405 WHETHER IT'S AS SMALL AS THAT OR 11406 VARIOUS OTHER THINGS, THAT'S THE 11407 KIND OF CHOICES I THINK WE MADE 11408 IN THE TRAILER. 11409 ESPECIALLY WHEN IT COMES TO 11410 WEATHER AND LIGHTING AND COLOR 1141AND ALL THAT. 11412 >> YOU'RE SAYING, HEY, HEY, 11413 WE'RE GOING TO GET THAT. 11414 >> THAT'S A GOOD TONAL 11415 STATEMENT, RIGHT? 11416 THINGS ARE NOT OKAY IN SOCIAL 11417 SECURITY. 11418 >> VERY NOT. 11419 >> WHICH IS GOOD FOR VIDEO 11420 GAMES, RIGHT? 1142>> RIGHT. 11422 YOU NEED CONFLICT. 11423 >> YEAH. 11424 >> CONFLICT IS DRAMA, I DON'T 11425 KNOW IF YOU KNOW THAT. 11426 >> YEAH, I'M PICKING UP ON IT. 11427 >> ITHINK IT'S LIKE WHEN YOU 11428 LOOK AT A BEAUTIFUL WORLD IN A 11429 VIDEO GAME, VIDEO GAMES ARE 11430 ESCAPISM, RIGHT? 1143YOU DO WANT TO JUST KIND OF 11432 RELAX A LITTLE BIT,SIT BACK AND 11433 GO, LIKE, THIS IS A GREAT PLACE 11434 TO BE. 11435 AFTER A WHILE YOU'RE, LIKE, I 11436 GOT TO DO SOMETHING, RIGHT? 11437 >> PARTICULARLY WHEN YOU HAVE 11438 3-FOOT RAZOR ON YOUR HIP. 11439 IS THAT THE TECHNICAL TERM FOR 11440 IT? 1144>> YEAH. 11442 >> THAT'S WHAT WE CALL IT. 11443 >> A 3-FOOT RAZOR? 11444 >> IT'S KIND OF -- WHO 11445 DOESN'T -- YOU HAVE ONE. 11446 YOU WANT TO USE IT. 11447 >> YEAH. 11448 YOU CAN'T JUST CARRY IT AROUND. 11449 >> NO, MAN. 11450 IF I GAVE YOU A LIGHT SABER 1145RIGHT NOW YOU WOULDN'T CHOP THIS 11452 CHAIR IN HALF. 11453 >> I WOULD CHOP EVERYTHING IN 11454 THIS ROOM IN HALF. 11455 >> WOW. 11456 >> NO OFFENSE TO ANY OF YOU, 11457 BUT, COME ON, YOU WOULD DO THE 11458 SAME. 11459 IT'S A LIGHT SABER. 11460 >> NOTE TO SELF. 1146NO LIGHT SABERS FOR BRIAN. 11462 >> I WANT TO TALK MORE ABOUT HOW 11463 THE TRAILER CAME TOGETHER 11464 BECAUSE RIGHT NOW IT IS THE 11465 BIGGEST PIECE OF MEDIA THAT YOU 11466 GUYS HAVE KIND OF GIVEN US TO 11467 CHEW ON. 11468 AND YOU HAVE SOME KIND OF, LIKE, 11469 BEHIND THE SCENES ELEMENTS THAT 11470 MADE IT INTO THIS TRAILER. 1147LET'S TALK ABOUT THAT A LITTLE 11472 BIT, THE SORT OF JUST THE 11473 PROCESS THROUGH ALL OF THIS. 11474 >> OH, YEAH. 11475 THAT WAS -- 11476 >> OH, GO FOR IT, MAN. 11477 >> YOU MOCAPPED A HORSE. 11478 >> YES. 11479 TWO HORSES. 11480 >> THIS HAPPENED. 1148>> EVERYONE IS SO CALM ABOUT 11482 THIS. 11483 THAT WAS THE TIME WE MOCAPPED A 11484 HORSE. 11485 YOU MOCAPPED THE HORSE. 11486 IT'S GOT MOCAP SOCKS ON. 11487 >> I GET SO EXCITED WHEN I SEE 11488 THIS. 11489 ASAN ANIMATION DIRECTOR, THIS 11490 WAS THE SCARIEST SHOT. 1149I ACTUALLY HAD TO PITCH THE 11492 PRODUCTION OF THE SHOT FOR IT TO 11493 GETAPPROVED TO GET IN BECAUSE 11494 WE'RE DOING SOMETHING THAT WE 11495 HADN'T DONE BEFORE. 11496 >> RIGHT. 11497 >> BUT AT THE SAME TIME, IT'S 11498 ANOTHER ONE OF THOSE S 11499 EXHILARATING THINGS. 11500 ODDLY ENOUGH, WHAT WOULD YOU GET 1150GUESS WOULD BE THE BIGGEST THING 11502 YOU HAD TO DEAL WITH ON STAGE T? 11503 >> WITH A HORSE? 11504 CAN I TELL YOU? 11505 CAN I SAY IT? 11506 >> YES. 11507 >> IT'S THE POOP. 11508 >> WHAT? 11509 >> NO. 11510 I THINK THERE'S LIKE THREE POTTY 1151BREAKS THAT HAPPENED DURING THE 11512 ENTIRE. 11513 >> AND I IS THAT WHAT THEY CALL 11514 THEM? 11515 >> MY KIDS ARE WATCHING, I HOPE. 11516 >> OKAY, YEAH. 11517 >> SO I'M KEEPING IT CLEAN. 11518 [LAUGHTER] 11519 NO. 11520 IT'S MARKERS. 1152LIKE, THEY -- EVERY SHOOT, WE 11522 HADA GAZILLION MARKERS ON THE 11523 HORSES AND WE HAD THREE PEOPLE 11524 THERE FOLLOW AROUND BEHIND 11525 AFTERWARDSTO PICK UP THE 11526 MARKERS, THEN PUT THEM ON AS 11527 QUICK AS THEY COULD. 11528 >> ONE FALLS OFF RIGHT THERE IN 11529 THE VIDEO. 11530 >> SO HORSES DON'T LIKE WEARING 1153STICK CENTERS. 11532 >> NO. 11533 >> A LOT OF LITTLE GIRLS WILL BE 11534 IT WAS REALLY IMPRESSIVE 11535 THOUGH. 11536 THEY HAD A SUGAR-BASED GLUE THEY 11537 WOULD APPLY AND THEY HAD 11538 MULTIPLE HORSESTHEY WOULD 11539 ROTATE OUT SO THEY COULD HAVE 11540 BREAKS AND EVERYTHING LIKE THAT. 1154>> HOW MANY HORSES DID YOU HAVE 11542 INTHE SHOOT? 11543 >> FOUR. 11544 FOUR WERE INVOLVED IN THE SHOOT. 11545 >> DID THEY HAVE A UNION? 11546 >> THEY HAD REALLY GOOD 11547 REPRESENTATION. 11548 >> DID THEY HAVE TO TAKE BREAKS 11549 OFTEN? 11550 >> IT'S A GANG OF HORSES. 1155EVERYONE KNOWS THAT. 11552 THAT SOUNDS FASCINATING. 11553 WHAT ARE WE LOOKING AT HERE? 11554 THIS IS WHAT THE FINAL -- 11555 BROUGHT THE HORSES IN. 11556 THEY DIDN'T EAT THE SUGAR 11557 STICKERS. 11558 THEY DIDN'T POOP TOO MUCH AND 11559 SOMEHOW THAT BECOMES THIS. 11560 THIS IS WHAT I FIND INCREDIBLE 1156ABOUT GAME DESIGN. 11562 >> AND THE REALLY BIG THING 11563 ABOUT IT IS THIS WASN'T A 11564 ONE-OFF. 11565 THIS WAS A TEST FOR US TO SEE IF 11566 WE WERE GOING TO BE ABLE TO DO 11567 THIS SORT OF THING FOR THE GAME. 11568 ONE OF THE BIGGEST BONUSES OF 11569 THE ENTIRE THING IS COMING BACK 11570 AND THE REPORT ON THIS IS, THIS 1157IS AMAZING, WE'RE GOING TO 11572 CONTINUE TO WORK WITH FRITZ AND 11573 HIS CREW WITH THE WAR HORSE 11574 FOUNDATION. 11575 >> THAT'S AN AWESOME FOUNDATION. 11576 >> IT'S A GREAT FOUNDATION. 11577 IT'S BAD ASS. 11578 >> DO YOU REMEMBER THE NAMES OF 11579 ANY OF THE HORSES THAT LOOK 11580 INTIMIDATING LIKE WHEN HE WERE 1158GOING TO TRAMPLE YOU TO DEATH? 11582 >> YES. 11583 THE ONE THAT WAS MY FAVORITE WAS 11584 SUGAR CUBE. 11585 >> THAT'S A SWEET NAME FOR THE 11586 WAR HORSE. 11587 >> THIS WAS THE MEANEST SUGAR 11588 CUBE OF A WAR HORSE. 11589 >> YOU TALKED ABOUT BEING SCARED 11590 LEADING UP TO THE RELEASE OF THE 1159TRAILER. 11592 NOW IT'S OUT THERE AND I DID A 11593 THING I DON'T TRYTO DO OFTEN, I 11594 READ THE YOUTUBE COMMENTS. 11595 BUT PEOPLE ARE INCREDIBLY 11596 EXCITED ABOUT THIS. 11597 PEOPLE ARE REALLY HAPPY. 11598 WHAT'S THE MOOD AT THE STUDIO 11599 LIKE? 11600 IS THERE RELIEF ORYOU HAVE TO 1160PUSH INTO THE NEXT PHASE NOW? 11602 >>IT'S AWESOME. 11603 >> IT'S SO AWESOME. 11604 IMAGINE YOU HAVE BEEN WORKING ON 11605 SOMETHING AND YOU REALLY CARE 11606 ABOUTIT AND YOU CAN'T TELL 11607 ANYONE, NO ONE, BECAUSE YOUR 11608 PRODUCER THREATENS YOU EVERY DAY 11609 WITH TERMINATION IF YOU TELL 11610 ANYONE. 1161AND THEN IT GOES OUT PUBLIC. 11612 IT'S GREAT! 11613 SUDDENLY YOU CAN SHARE THIS 11614 THING THAT YOU'VE BEEN DREAMING 11615 ABOUT AT NIGHT, WORKING ON. 11616 >> YEAH. 11617 >> ALL THE TIME. 11618 AND SEE IF PEOPLE ARE AS EXCITED 11619 ABOUT IT AS YOU ARE. 11620 >> DID IT FEEL LIKE A HUGE 1162RELIEF? 11622 >> DID IT FEEL LIKE KEEPING A 11623 SECRET. 11624 >> YOU LITERALLY ARE, RIGHT? 11625 >> YOU ARE LIKE A SPY. 11626 YOU HAVE TO WATCH WHAT YOU SAY 11627 WHEN YOU'RE DRINKING IN A BAR 11628 BECAUSE -- 11629 >> THAT'S A GOOD RULE FOR 11630 ALWAYS. 1163>> NORMALLY WE DON'T GO BY THAT 11632 RULE. 11633 >> WE DO NOT FOLLOW THAT RULE. 11634 >> YOU GUYS SHOULD FOLLOW SOME 11635 RULES. 11636 THAT'S A GOOD RULE. 11637 >> IF YOU ARE EVER IN BELLAVUE, 11638 WASHINGTON. 11639 >> DON'T DO IT. 11640 >> OUR STUDIO IS THERE. 1164[ LAUGHTER ] 11642 >> VAL, BUNGEE, THERE'S ALL 11643 THESE VIDEO GAME STUDIOS. 11644 YOU GO TO A BAR AND YOU ARE 11645 LIKE, HELLO, AND YOU HEAR 11646 THINGS. 11647 >>YOU HEAR FOUR GUYS SITTING 11648 AROUND, I'M SO TIRED OF DOING 11649 THESE GAMES. 11650 I WORK FOR IGN WE WILL SEND 1165SOMEONE TO THAT BAR. 11652 SEND MARTY SLIVA INTO THAT BAR. 11653 >> WE WOULD JUST DRINK WITH HIM. 11654 >> THAT MAKES JOURNALISM EASIER. 11655 SO THE TRAILER GETS OUT THERE, 11656 ALL OF YOU ARE NOW RELIEVED. 11657 BUT NOW OBVIOUSLY YOU KICK INTO 11658 THE NEXT PHASE, RIGHT? 11659 >> YEP. 11660 >> I WANTED TO TALK A LITTLE BI. 1166>> SEGUE. 11662 >> I JUST REMINDED YOU GUYS YOU 11663 HAVE TO MAKE THE GAME NOW. 11664 SLY COOPER. 11665 [ CHEERS AND APPLAUSE ] 11666 INFAMOUS. 11667 [ CHEERS AND APPLAUSE ] 11668 I WAS TALKING TO YOU GUYS BACK 11669 STAGE ABOUT HOW COOL INFAMOUS IS 11670 BECAUSEIT NAILS SEATTLE. 1167IT WAS THERE FOR THE 11672 PlayStation LAUNCH. 11673 THE TWO ARE CONNECTED TO ME AS 11674 JUST -- IT'S JUST AN INCREDIBLE 11675 FRANCHISE. 11676 IT'S ALWAYS BEEN JUST SO 11677 WONDERFUL TO ME. 11678 ESPECIALLY THROUGH IGN, I FEEL 11679 LIKE I HAVE BEEN THERE LOANING 11680 ENOUGH THOSE GAMES -- LONG 1168ENOUGH, THOSE GAMES HAVE BEEN 11682 GOING ON LONG ENOUGH. 11683 I HAVE ALWAYS LOVED YOUR STUDIO. 11684 I JUST EXPECTEDI WOULD GET 11685 ANOTHER ANNOUNCEMENT FOR ANOTHER 11686 INFAMOUS GAME, COOL, GOOD TO GO. 11687 INSTEAD, YOU ARE TAKING YOUR 11688 STUDIO IN AN ENTIRELY NEW 11689 DIRECTION, SOMETHING I DON'T 11690 THINK ANYONE WOULD HAVE 1169PREDICTED UNLESS THEY WERE AT 11692 THAT BAR WHERE YOU WERE LYING. 11693 >> WE WERE TALKING ABOUT IT WAY 11694 TOO MUCH. 11695 >> YOU GOT TO GO TO THAT BAR. 11696 WHY? 11697 WHY? 11698 WHY THIS NEW CHANGE FOR THE 11699 STUDIO? 11700 WHY THE STEP IN THIS NEW 1170DIRECTION? 11702 >> YOU DO SOMETHING FOR A LONG 11703 TIME, YOU WANT TO TRY SOMETHING 11704 DIFFERENT. 11705 >> CREATIVITY. 11706 >> IT'S CREATIVELY SATISFYINGTO 11707 BE FREAKED OUT. 11708 >> IT IS. 11709 >> YEAH. 11710 I LOVE INFAMOUS. 1171I THINK IT'S GREAT. 11712 I ALSO LOVE CREATING ART AND 11713 LOVE CREATING NEW WORLDS. 11714 SO THIS IS A GOOD OPPORTUNITY 11715 FOR US. 11716 >> IT'S ALWAYS BEST TO CHALLENGE 11717 YOURSELF. 11718 LIKE, YOU KNOW, YOU CAN BE 11719 COMFORTABLE WITH AN I.P., WITH 11720 THE WORLD AND THE UNIVERSE. 1172YOU GET REALLY COMFORTABLE. 11722 IT'S A CREATIVE PROCESS AND YOU 11723 KIND OF HAVE TO, LIKE, SHAKE 11724 YOURSELF UP EVERY NOW AND AGAIN 11725 AND DO SOMETHING AND TAKE A 11726 RISK. 11727 AND THIS WAS -- THIS WAS 11728 DEFINITELY A RISK BUT ONE THAT 11729 WAS SO WORTH TAKING BECAUSE WE 11730 GET TO WRITE A LOVE LETTER TO 1173ONE OF OUR FAVORITE GENRES 11732 REALLY. 11733 >> WAS EVERYONE ON BOARD FOR 11734 THIS? 11735 WAS THIS, LIKE -- DID YOU STEP 11736 IN THE ROOM AND GO, HEY, WE'RE 11737 LEAVING SEATTLE, WE'RE GOING TO 11738 FUTILE JAPAN. 11739 YOU ARE LIKE HELL, YEAH AND ONE 11740 GUY WAS LIKE NO ONE. 1174>> WE WERE PRETTY EXCITED. 11742 WHEN YOU SET OFF TO MAKE A NEW 11743 PROJECT, THERE'S -- YOU DABBLE 11744 IN AN IDEA HERE, DABBLE HERE. 11745 AND THEN YOU HIT THE THING THAT 11746 YOU REALLY BEEN WANTING TO MAKE 11747 AND I THINK THE WHOLE STUDIO 11748 JUST KIND OF LIT UP. 11749 IT WAS -- IT WAS CRAZY. 11750 THAT FIRST -- THE FIRST MONTH OR 1175TWO OF PRODUCTION OR 11752 PREPRODUCTION ON THE PROJECT, 11753 OH, MY GOD, SO MUCH STUFF GOT 11754 DONE. 11755 I THINK IT'S PURELY BECAUSE 11756 PEOPLE ARE SUPER MOTIVATED, 11757 SUPER EXCITED. 11758 ANDALSO IT KIND OF WRITES 11759 ITSELF, YOU SAY FUTILE JAPAN, 11760 SAMURAI, BIG WORLD. 1176THERE'S PEOPLE START COMING UP 11762 WITH ALL KINDS OF SCENARIOS. 11763 IT'S GREAT. 11764 >> BECAUSE WE ALWAYS TRY TO 11765 FOCUS ON THE PLAYER FANTASY. 11766 IT'S REALLY IMPORTANT TO US. 11767 AND YOU HAVE IDEAS AND YOU KIND 11768 OF TRY THEM AND IT'S LIKE, THIS 11769 COULD BE SOMETHING. 11770 THIS COULD BE SOMETHING. 1177AND YOU MOVE AROUND AND THIS IS 11772 ONE WHERE U.S. JUST LIKE, OH, MY 11773 GOSH, IT'S EASYTO SAY. 11774 OPEN WORLD SAMURAI GAME. 11775 BOOM. 11776 AND EVERYBODY GETS EXCITED. 11777 >>RIGHT. 11778 >> WOOT! 11779 >> YEAH. 11780 >> HIM ESPECIALLY. 1178>> THERE'S ANOTHER WOOER. 11782 >> I FEEL LIKE IT CHANGES THE 11783 ENTIRE TONE AT THE STUDIO, 11784 RIGHT? 11785 EVERYONE ALL OF A SUDDEN -- I 11786 MEAN, I'M SURE YOU KEPT SOME 11787 SEATTLE POSTERS UP ON THE WALL. 11788 I DON'T KNOW WHY I THINK YOUúDRA 11789 TEENAGER BOY ON A SITCOM. 11790 >> WE TOTALLY DO. 1179>> ALL OF A SUDDEN YOU ARE NOW 11792 IN A DIFFERENT CENTURY. 11793 YOU ARE TALKING ABOUT THINGS IN 11794 A DIFFERENT WAY. 11795 THERE'S DIFFERENT RESEARCH ALL 11796 OVER THE WALLS, RIGHT? 11797 >> YES. 11798 >> ONE THINGS THAT'S REALLY COOL 11799 ABOUT THIS GAME THAT WE HAVE 11800 NEVER DONE BEFORE, YOU ACTUALLY 1180HAVE TO LEARN EVERY DAY MAKING 11802 THIS GAME. 11803 [ LAUGHTER ] 11804 RIGHT? 11805 >> YEAH. 11806 >> YOU'RE MAKING INFAMOUS SET IN 11807 SEATTLE. 11808 >> I THINK I GOT THIS. 11809 >> GO OUTSIDE. 11810 >> BUT THEN YOU ARE TRYING TO 1181RECREATE KAMAKURA, JAPAN AND YOU 11812 REALIZE YOU KNOW NOTHING. 11813 EVERY DAY YOU KEEP LEARNING AND 11814 ASKING QUESTIONS OF SOMEBODY WHO 11815 ACTUALLY KNOWS SOMETHING. 11816 >> I KEEP LEARNING EVERY DAY 11817 BECAUSE YOU ASK QUESTIONSAND I 11818 DON'T KNOW THE ANSWERS RIGHT 11819 AWAY. 11820 SO, LIKE, IT REALLY HELPS STUDY 1182ABOUT MY COUNTRY WHICH IS WEIRD. 11822 YOU ARE KIND OF EXPECTED TO KNOW 11823 MORE BUT PEOPLE DON'T. 11824 I THINK EVEN PEOPLE IN JAPAN 11825 RIGHT NOW DON'T KNOW MUCH ABOUT 11826 KAMIKURA HISTORY. 11827 IT'S JUST A MINOR SPAN IN 11828 JAPANESE HISTORY. 11829 IT'S NOT A MAJOR DESTINATION SO 11830 IT'S GREAT THAT WE'RE PICKING 1183THAT SPOT AND OPENING THE GATES 11832 TO INTEREST. 11833 >> I DON'T EVEN THINK I COULD 11834 NAME ALL 50 STATES IN AMERICA 11835 AND I HAVE BEEN HERE MY ENTIRE 11836 LIFE. 11837 I NEEDED THE ANIMANIACS TO HELP 11838 ME WITH THAT. 11839 [ CHEERS AND APPLAUSE ] 11840 >> SHOUT-OUT TO ANIMANIACS. 1184WHY THIS ERA? 11842 WHAT DOES THIS SORT OF AFFORD 11843 THE STORYTELLING? 11844 IF IT'S SOMETHING THAT YOU HAVE 11845 TO -- I UNDERSTAND THE CHALLENGE 11846 OF BEING AN ARTIST AND SAYING, 11847 LIKE, THIS IS SOMETHING WE 11848 FIGURED OUT AND WE WANTED TO 11849 CHALLENGE OURSELVES AND DO 11850 SOMETHING NEW, A NEW CREATIVE 1185ENDEAVOR. 11852 WHY THIS SPECIFICALLY? 11853 WHY TELL A STORY HERE? 11854 >> DUDE, GO AHEAD. 11855 >> MAYBE A COUPLE ANSWERS. 11856 >> ONE OF YOU START. 11857 YEAH, ONE OF YOU SHOULD HAVE 11858 THIS DOWN. 11859 >>WELL, DUDE. 11860 SO I PERSONALLY FEEL LIKE I 1186ABSOLUTELY LOVE, YOU KNOW, 11862 SAMURAI FILMS. 11863 AND A LOT OF THEM ARE -- 11864 >> WOO! 11865 >> YES! 11866 A LOT OF THEM ARE IN EDO PERIOD 11867 OR NEAR IT WHICH IS SUPER 11868 AWESOME. 11869 IT'S NOT A VERY COMMON DEPICTION 11870 IN FILM OR IN GAMES EVEN. 1187IT'S NOT A VERY COMMON TIME 11872 PERIOD TO BRING BACK TO. 11873 >> AND IF YOU LOOKAT THE ARMOR 11874 REFERENCES AND THE STYLES AND TS 11875 THEY'RE WEARING, IT'S REALLY 11876 AWESOME. 11877 IT'S SOME REALLY GREAT STUFF FOR 11878 US TO PULL FROM. 11879 I KNOW SELFISHY I'M EXCITED WE 11880 DECIDED TO GO THAT DIRECTION 1188BECAUSE THERE'S A WEALTH OF JUST 11882 BEAUTIFUL STUFF TO REPLICATE AND 11883 BE INSPIRED BY. 11884 >> SO FOR ME, LIKE, WHEN I WAS A 11885 KID, MY DAD AND I WATCHED 11886 MAGNIFICENT 7. 11887 >> YES! 11888 >> YES! 11889 I LOVED THAT MOVIE. 11890 AND THEN ONE DAY MY DAD WAS 1189LIKE, ALL RIGHT, HERE IS THE 11892 REAL STORY. 11893 THIS IS WHAT IT'S BASED OFF OF. 11894 HE BREAKS OUT SEVEN SAMURAI, 11895 KIRASAWA AND I FELL IN LOVE. 11896 >>YOUR DAD SOUNDS AWESOME. 11897 >> YEAH, AWESOME. 11898 BUT IT TAUGHT ME A LOT. 11899 LIKE,, YOU KNOW, THE INSPIRATION 11900 BEHIND IT AND THE ACTING 1190CHOICES. 11902 IT WAS DEFINITELY DIFFERENT BUT 11903 AT ITS CORE IT WAS STILL THIS 11904 STORY. 11905 AND WHEN YOU SWAP OUT WHAT I 11906 THOUGHT AT THE TIME WAS PRETTY 11907 COOL, A PISTOL, WITH A GATANA IT 11908 GETS, LIKE, TEN TIMES COOLER. 11909 AND SO FOR ME THAT WAS, YOU 11910 KNOW -- I WAS SOLD THE MINUTE 1191THAT I HEARD THIS IS WHAT WE 11912 WERE DOING. 11913 >> SO WE KIND OF HAVE TO THANK 11914 YOUR DAD FOR THIS. 11915 >> THANK YOU, BILLY'S DAD. 11916 >> YES. 11917 >> WHAT WAS JAPAN GOING THROUGH 11918 DURING THIS TIME IN ACTUAL REAL 11919 LIFE? 11920 WE TALKED ABOUT IT THROUGH THE 1192LENS OF POP CULTURE AND BOOKS 11922 AND FILM. 11923 BUT WHAT WAS HAPPENING DURING 11924 THAT? 11925 >> THE MOGLES INVADED. 11926 I MEAN, THAT'S REAL. 11927 >> I ASKED YOU SO WE COULD -- 11928 BECAUSE I DIDN'T ACTUALLY KNOW A 11929 LOT. 11930 I'M NOT GREAT AT HISTORY. 1193PLEASE TELL ME. 11932 >> SO, THIS REALLY HAPPENED, 11933 RIGHT? 11934 >> OKAY. 11935 >> THE MONGOLS ROLL UP, A FEW 11936 THOUSAND GUYS AND 80 SAMURAI 11937 ROAD FORTHTO MEET THEM FOR 11938 REAL. 11939 CAN YOU PICTURE THAT? 11940 >> NO. 1194THAT SOUNDS TERRIFYING. 11942 >> IT SOUNDS HORRIBLE, HORRIBLE. 11943 BUT, I MEAN, NOBLE. 11944 THAT DOESN'T SCREAM MAKE A VIDEO 11945 GAME TO YOU? 11946 THAT'S A POLITICAL -- YOU KNOW, 11947 IT'S AN EVENT THAT HAPPENS. 11948 BUT, I MEAN, THAT IS SUCH A 11949 LARGE HISTORICAL EVENT THAT ALSO 11950 CAN OVERLAP WITH ACTIONS SO WELL 1195THAT IT'S EXCITING. 11952 AREYOU TALKING ABOUT, LIKE, ON 11953 THE MAINLAND? 11954 LIKE, WHAT ARE THE POLITICS OF 11955 -- 11956 >> HOW MUCH ARE YOU GOING TO 11957 TELL ME HOW MUCH IT CONNECTS 11958 INTO THE GAME? 11959 [ LAUGHTER ] 11960 >> SHHH. 1196CRAP. 11962 >> THIS IS THE PART WHERE YOU 11963 NUDGE HIM. 11964 NUDGE HIM. 11965 >> THAT WAS THE TELL FOR STOP 11966 TALKING. 11967 >> HISTORICALLY, IT'S A 11968 HISTORY BECAUSE THIS IS THE 11969 FIRST RECORDED MAJOR INVASION TO 11970 JAPAN BY A FOREIGN FORCE. 1197SO THESE SAMURAIS ARE ACTUALLY 11972 FACING AN ENEMY THAT THEY HAVE 11973 NEVER SEEN BEFORE. 11974 THEY DON'T KNOW WHAT THEY'RE 11975 GOING TO FIGHT WITH AND THEY ARE 11976 JUST CHARGING AT THEM WITH WHAT 11977 THEY KNOW. 11978 SO IT'S A GREAT -- IT CREATES A 11979 CHANCE FOR A GREAT GAMEPLAY AND 11980 EVENT. 1198>> IT SOUNDS AWESOME. 11982 >> AND EXPERIENCE. 11983 >> SO I CAN'T IMAGINE THE ENTIRG 11984 TO BE HISTORICALLY ACCURATE, 11985 RIGHT? 11986 I MEAN, YOU HAVE -- YOU HAVE THE 11987 WORD "GHOST" IN THE TITLE. 11988 I DON'T KNOW IF IT HAS A 11989 GAMEPLAY ELEMENT. 11990 I'M HOPING IT DOES. 1199ARE YOU TAKING CREATIVITY 11992 LIBERTIES, ARE YOU BASING THIS 11993 ENTIRELY ON ACTUAL HISTORICAL 11994 EVENT? 11995 OR ARE YOU SORT OF BEING 11996 INSPIRED BY MOVING IN YOUR OWN 11997 DIRECTION? 11998 >> ABSOLUTELY INSPIRED BY. 11999 THERE'S SO MUCH INSPIRATION TO 12000 TAKE FROM THISEVENT AND THE 1200TIME PERIOD AND THE LOCATION AND 12002 THE PLACE. 12003 IT'S JUST THE JUMPING-OFF POINT. 12004 WE WANT TO TELL OUR OWN ORIGINAL 12005 STORY AND OUR OWN THINGS THAT 12006 HAPPEN AND OUR VERSION OF THAT 12007 WORLD. 12008 AND THAT'S A VERY, VERY 12009 IMPORTANT TO US AS STORYTELLER. 12010 IT'SALSO TO MAKE SURE WE PAY 1201RESPECT TO THE SOL FAMILY, THE 12012 SOL CLAN. 12013 IT'S AN INSPIRATIONAL 12014 JUMPING-OFF POINT AND A REALLY 12015 AWESOME ONE AS THAT. 12016 IT GIVES US A GOOD BASELINE. 12017 >> IT'S IMPORTANT TO KNOW WE ARE 12018 NOT MAKING A HISTORICAL 12019 SIMULATION OR A DOCUMENTARY. 12020 THIS IS, I GUESS, A FANTASYOF 1202JAPAN AND WE ARE USING FICTIONAL 12022 CHARACTERS THAT INSPIRED FROM 12023 ALL OVER THE PLACE. 12024 BUT WE ARE MAKING SURE WE'RE 12025 HITTING THE RIGHT TONE OF THE 12026 AGE. 12027 >>I THINK THE TRAILER ACTUALLY, 12028 THOUGH -- LIKE SOME OF THE SHOTS 12029 IN THE TRAILER, THEY'RE NOT -- I 12030 DON'T KNOW. 1203I HAVE NOT TRAVELED ALL OVER, 12032 BEEN TO SUSHIMA. 12033 BUT WHEN I WENT, THERE WAS NOT 12034 THE PERFECT GRASS FIELD OR THE 12035 PERFECT WETLAND WITH THE WHITE 12036 FLOWERS ON IT BUT THOSE ARE 12037 IMPRESSIONISTIC VIEWS OF JAPAN 12038 THAT WE HAVE DONE A LOT OF 12039 RESEARCH ON THAT WE ARE GOING TO 12040 INJECT INTO OUR GAME ANDOUR 1204WORLD BECAUSE WE WANT PEOPLE TO 12042 BE ABLE TO GO TO THOSE PLACES. 12043 >> SO THAT SAID, IT DOES FEEL 12044 LIKE THERE ARE AREAS THAT ARE 12045 BASED ON REAL ENVIRONMENTS THAT 12046 YOU DID GET TO SEE. 12047 >> YES. 12048 >> SO DID YOU FIND SORT OF A LOT 12049 OF VISUAL RESOURCE OR 12050 INSPIRATION FROM ACTUALLY 1205VISITING AND SEEING THINGS 12052 FIRSTHAND? 12053 >> YES, YES. 12054 WE TOOK TWO TRIPS TO JAPAN, TWO 12055 DIFFERENT GROUPS THAT WENT. 12056 BUT BOTH TEAMS MADE SURE WE 12057 VISITED SUSHIMA. 12058 AND THE SECOND TRIP WE WERE 12059 ACTUALLY FORTUNATE TO BE THERE 12060 DURING A FESTIVAL THAT THEY HAVE 1206TO COMMEMORATE THE ATTACK 12062 BECAUSE IT HAPPENS AROUND THE 12063 TIME THAT THE ATTACK OCCURRED IN 12064 KOMADAHAMA. 12065 AND THAT WAS AN AMAZING 12066 EXPERIENCE GETTING TO GO AND 12067 JUST VISIT AN AREA AND LEARN AND 12068 THEN JUST DISCOVER HOW RICH THAT 12069 HISTORY AND CULTURE STILL IS 12070 THERE. 1207IT WAS A LIFE -- AGAIN, IT WAS 12072 AN OPPORTUNITY OF A LIFETIME. 12073 >> THINK ABOUT THE SCALE OF 12074 THAT. 12075 750YEARS LATER, THEY'RE STILL 12076 COMMEMORATING THIS. 12077 >> RIGHT. 12078 >> HUGE DEAL. 12079 >> AND POWERFUL. 12080 >> WE OBVIOUSLY TOOK A LOT OF 1208REFERENCE WHEN WE WERE THERE, 12082 TALKED TO A LOT OF PEOPLE. 12083 ANYWAY... 12084 >> IT'S WEIRD. 12085 WE WENT INTO ONE OF THE HIGH 12086 SCHOOLS BECAUSE THEYHAVE SOME 12087 MONGOL ARTIFACTS ON DISPLAY NEXT 12088 TO BASEBALL TROPHIES. 12089 >> NO ONE STOLE THEM OR BROKE 12090 THEM. 1209>> NO. 12092 >> NO. 12093 >> I FEEL LIKE THEY WOULD BE 12094 GONE IN FIVE MINUTES HERE. 12095 >> IT WAS REALLY FRESH AND ALIVE 12096 RIGHT THERE. 12097 YOU WALK IN AND IT'S SORT OF IN 12098 EVERYBODY'S MEMORY. 12099 >> AND I BELIEVE ONE REALLY 12100 INTERESTING THING THAT HAPPENED 1210WAS SOMETHING THAT SHU BROUGHT 12102 UP YESTERDAY DURING HIS TALK. 12103 DURING OUR VISIT, WE WERE 12104 FORTUNATE ENOUGH TO ACTUALLY RUN 12105 INTO BY CHANCE SO NAKAMASA WHO 12106 IS ONE OF THE DIRECT DESCENDANTS 12107 OF THE SOL CLAN. 12108 AND IT WAS BY CHANCE AT A 12109 RESTAURANT. 12110 AND THE SO CLAN WAS PART OF THE 121180 SAMURAI THAT RODE OUT ON TO 12112 THE BEACH. 12113 AND IN TALKING TO HIM, I KIND OF 12114 BECAME SO FLUSTERED ANNIE MA'AM 12115 AND ENAMOREDI WAS TALKING TO HIE 12116 GAME, HE GAVE ME HIS BUSINESS 12117 CARD. 12118 I WAS SO SET ABACK ABOUT THAT 12119 AND THEY INVITED US TO COME AND 12120 LIKE WATCH THE CEREMONY THAT 1212THEY HAVE THE NIGHT BEFORE. 12122 IT'S A SMALLER CEREMONY, IT'S 12123 MUCH MORE INTIMATE. 12124 IT'S ON THE EVE OF THE FESTIVAL. 12125 AND SO, THEREFORE, I WAS LIKE, 12126 OKAY, I REALLY NEED TO -- I 12127 REALLY NEED TO DO SOMETHING. 12128 I HAVE TO GIVE HIM MY CARD BACK. 12129 I GAVE HIM MY CAR BACK. 12130 I GAVE HIM MY CARD. 1213AND THAT IS ACTUALLY WHAT CAME 12132 CLOSE TO HAVING THE GAME LEAK 12133 BECAUSE IMAGINE OUR SURPRISE 12134 WHEN A NEWSPAPER CLIPPING SHOWED 12135 UP AND IT HAD MY BUSINESS CARD 12136 IN THE SUSHIMA NEWSPAPER. 12137 >> THEY CAN DO THAT? 12138 THEY CAN JUST PUBLISH YOUR 12139 BUSINESS CARD IN THE NEWSPAPER 12140 THERE? 1214>> LUCKILY WE COME TO FIND OUT 12142 THEY CAN'T. 12143 [ LAUGHTER ] 12144 THERE IT IS. 12145 >> WAS THAT A YEAR AGO? 12146 >> THAT WAS A YEAR AGO. 12147 THAT WAS THE DAY THAT I THOUGHT 12148 THAT I WOULD NEVER BE ALLOWED 12149 BACK IN SUCKER PUNCH EVER AGAIN. 12150 >> THATWAS OUR STUDIO FREAKOUT 1215DAY, BY THE WAY. 12152 >> BILLY'S TITLE ON THAT CARD, 12153 EMOTIONALIST. 12154 >> THAT WAS THE ONLY THINK THAT 12155 MADE ME CALMER. 12156 WHO'S GOING TO TAKE THAT 12157 SERIOUSLY? 12158 >> I DIDN'T KNOW THAT WAS A 12159 THING. 12160 I DON'T EVER WANT TO GIVE ANYONE 1216A BUSINESS CARD. 12162 THEY JUST PUT IT IN A NEWSPAPER? 12163 THAT IS SO SCARY. 12164 >> WELL, WHAT'S EVEN SCARIER IS 12165 THE AMOUNT OF DETAILS THATWERE 12166 IN THERE. 12167 AND ONE OF THESE DAYS WE OWE -- 12168 WE OWE SOMEONE THAT WAS A FRIEND 12169 OF ONE OF THE GUIDES THAT WENT 12170 WITH US ON THE TRIP WITH J 1217STUDIO, WE OWE HIM A BIG, MOST 12172 EXPENSIVE BOTTLE OF SAKE BECAUSE 12173 HE BROUGHT IT TO HIS ATTENTION 12174 BECAUSE HE HAD FAMILY IN SUSHIMA 12175 AND HE SAW THIS AND HE SAW THE 12176 BUSINESS CARD AS WELL AND HE 12177 SAID, HEY, THIS IS COOL. 12178 AND THEN IT RUN THROUGH THE 12179 CHAIN AND IT ENDED UP BACK TO 12180 US. 1218>> WOW. 12182 >> THAT WAS THE DAY IT ALMOST 12183 LEAKED. 12184 >> SO WHEN BASING A GAME ON A 12185 REAL PLACE THAT HAPPENED A LONG 12186 TIME AGO, I AM IMAGINING YOU 12187 DON'T HAVE A TON OF RESOURCES TO 12188 WORK WITH. 12189 IT'S NOT LIKE THERE WERE FILMS 12190 AND PHOTOGRAPHS TO GO ON. 1219I MEAN, YOU'RE LOOKING AT 12192 ILLUSTRATIONS AND ANECDOTES AND 12193 BOOKS AND HEARSAY. 12194 IS IT DIFFICULT TO CREATE 12195 SOMETHING REAL BASED ON 12196 SOMETHING REAL WITH VERY LITTLE 12197 TO GO ON LIKE THAT? 12198 OR WAS THERE A LOT PRESERVED 12199 THAT YOU COULD FIND AND MINEAND 12200 DIG THROUGH? 1220>> THERE ARE SOME SHRINES. 12202 THERE ARE SOME PLACES FOR SURE. 12203 I THINK IT'S DIFFICULT BUT IT'S 12204 ACTUALLY SUPER FUN. 12205 YOU ARE DIGGING THROUGH HISTORY, 12206 LEARNING ABOUT, YOU KNOW, 12207 SHRINES AND PAGODAS AND BUDDHIST 12208 TEMPLES AND THE TYPES OF SPECIES 12209 OF TREES. 12210 NOT A LOT HAS CHANGED JUST GROWN 1221IN DIFFERENT WAYS. 12212 IT'S A FUN PART OF THE JOB AT 12213 LEAST FROM A VISUAL SIDE TO TRY 12214 TO FIGURE OUT WHAT OUR LANDSCAPE 12215 AND WORLDWILL LIKE LOOK AS WE 12216 DRAW FROM, YOU KNOW, WHATEVER 12217 CONTEXT WE CAN FIND, 12218 PHOTOGRAPHY, HISTORY, BOOKS. 12219 FILM, ACTUALLY FILMIS A GREAT 12220 ONE. 1222THE TEAM HAS A HUGE AMOUNT OF 12222 RESOURCE MATERIAL THAT THEY DRAW 12223 MATERIAL FROM. 12224 I'M SURPRISED THEY HAVE SO MANY. 12225 BUT WE ALSO HAVE A GREAT TEAM IN 12226 JAPAN WHO ADVISEUS ON IF IT 12227 FEELS RIGHT. 12228 AGAIN, WE'RE NOT MAKING A REAL 12229 TSUSHIMA BUT WE DRAW INSPIRATION 12230 FROMMANY AREAS TO MAKE THAT. 1223>> IT'S BEEN EXCITING FOR THEM 12232 AS WELL. 12233 LIKE WITH JAKE'S STUDIO, JONAH 12234 ANOTHER PERSON WHO WEPT ON THE 12235 FIRST TRIP WITH THESE GUYS. 12236 HE'S A HISTORY BUFF AND HE LOVED 12237 BEING ABLE TO BE INVOLVEDIN 12238 THIS BECAUSE IT'S ACE A HISTORY 12239 LESSON ABOUT SOMETHING THAT'S 12240 REALLY IMPORTANT. 1224>> WE'RE SEEING RIGHT NOW SOME 12242 OF THE REFERENCE PHOTOS YOU GUYS 12243 TOOK. 12244 DO YOU GET TO KEEP THOSE? 12245 >> NO, UNFORTUNATELY. 12246 I ASKED. 12247 >> DID YOU? 12248 [LAUGHTER] 12249 >> YOU CAN JUST PUT CLOTHES OVER 12250 IT AND ■TRY TOSNEAK OUT. 1225>> YEAH. 12252 WE SHOULD BUY SOME. 12253 >> THESE ARE OBVIOUSLYSOME OF 12254 THE REFERENCE PHOTOS YOU GUYS 12255 TOOK ON YOUR TRIP. 12256 >> THAT'S THE 13 ASSASSIN S 12257 RIGHT THERE. 12258 WHICH IS A MOVIE IF NONE OF YOU 12259 HAVE SEEN 13 ASSASSINS, YOUHAVE 12260 TO WATCH 13 ASSASSINS. 1226>> IF YOU'VE EVER LISTENED TO WU 12262 TANG, YOU'VE HEARD IT. 12263 WU TANG. 12264 OBVIOUSLY THIS IS INCREDIBLY 12265 CHALLENGING TO PUT ALL OF THIS 12266 TOGETHER. 12267 YOU'RE GOING THROUGH ALL OF 12268 THESE DIFFERENT ENVIRONMENTS AND 12269 I THINK JUST LOOKING AT THE 12270 REFERENCE PHOTOS WE'RE GETTING 1227AN IDEA OF WHAT A WORLD LIKE 12272 THIS COULD BE LIKE AS A PLAYABLE 12273 EXPERIENCE. 12274 >> YEAH. 12275 >> THAT'S OUR INTENTION IS TO 12276 TRY TO FIND THESE TYPES OF 12277 PLACES LIKE THIS. 12278 THAT PREVIOUS SPOT WAS -- WAS 12279 THAT JO ANN A. 12280 >> THAT WAS JO ANN A. 1228STANDING IN FRONT OF A PAGODA IN 12282 OUR TRAILER. 12283 FIND BEING THE RIGHT SPECIAL 12284 THINGS AND MAKING SURE THEY'RE 12285 IN THE GAME. 12286 >> SO OBVIOUSLY YOU HAVE TO 12287 BALANCE HISTORICAL ACCURACY WITH 12288 MAKING A MODERN VIDEO GAME AND 12289 YOU HAVE TO BALANCE ATTENTIONTO 12290 DETAIL WITH FUN AND ALSO RESPECT 1229ING THE SOURCE MATERIAL 12292 AND THE SUBJECT MATTER. 12293 I CAN'T IMAGINE THAT'S AN EASY 12294 TASK. 12295 >> IT'S MADE A LOT EASIER BY 12296 HAVING PEOPLE WHO YOU CAN FALL 12297 BACK ON THAT ARE KNOWLEDGEABLE. 12298 BEING PART OF SONY MEANS YOU CAN 12299 TALK TO PEOPLE WHO ARE TOTALLY 12300 AWARE WITH JAPANESE CULTURAL 1230CUSTOMS. 12302 THE LAST THING WE WANT TO BE IS 12303 YOU KNOW KIND OF INADVERTENTLY 12304 OFFENSIVE. 12305 RIGHT? 12306 THAT'S NOT WHAT I WANT. 12307 YOU WANT TO BRING THIS FANTASY 12308 TO LIFE AND HAVE IT FEEL POTENT 12309 AND AUTHENTIC AND PART OF THAT 12310 IS ACTUALLY TRYING TO GET THE 1231FEELING THAT BILLY HAD WHEN HE 12312 WATCHED THE 7TH SAMURAI BECAUSE 12313 TO BILLY, THAT'S WHAT SAMURAI 12314 ARE. 12315 TO A LOT OF US. 12316 THAT'S WHEN I WAS FIRST EXPOSEED 12317 TO SAMURAI. 12318 SO WE'RE TRYING TO CAPTURE THAT 12319 AS WELL. 12320 I DON'T THINK THAT THAT IS A -- 1232ACTUALLY, I DON'T KNOW. 12322 HOW HISTORCALLY AUTHENTIC IS 12323 THAT MOVIE? 12324 >> NOT VERY. 12325 YOU SEE? 12326 SO FAST. 12327 >> IN JAPAN, GAMES AND MOVIES 12328 THEY TAKE LIBERTIES IN CREATING 12329 ALTERNATIVE HISTORY. 12330 IT HAPPENS ALL THE TIME. 1233AND YET YOU FEEL THIS SENSE OF 12332 BEING IN JAPAN OR FEELING THAT 12333 TONE. 12334 SO, YEAH. 12335 HAPPENS ALL THE TIME. 12336 >> SO STARTS WITH -- SHORT OF IT 12337 , WE HAVE TO THINK ABOUT WHAT 12338 TEAM MEANS, IT'S NOT JUST SUCKER 12339 PUNCH TEAM AND THE PEOPLE WHO 12340 WORK IN BELLEVUE ANY MORE. 1234WE HAVE VUI DOWN IN SAN SAN 12342 MATEO, WE HAVE PEOPLE IN JAY'S 12343 STUDIO. 12344 WE HAVE SACHI. 12345 MANNERISMS AND MOTION COACH ON 12346 SET WHEN NATEIS DIRECTING. 12347 WE HAVE A BUDDHIST AND SHINTO 12348 GUIDE WHO HAS A Ph.D. IN 12349 BUDDHISM. 12350 IT'S VERY DIFFICULT TO JUMP INTO 1235THAT WORLD. 12352 >> YOU HAVE THE GUY WHO PICKS UP 12353 THE HORSE STICKERS. 12354 >> GOT TO HAVE THAT. 12355 >> TOM THE HORSE STICKER PICKER 12356 UPPER. 12357 >> IS HE HERE? 12358 >> NO, TONIGHT. 12359 HE'S GOT A STRAGGLY BEARD. 12360 >> SO THIS IS NOT -- THIS IS NOT 1236TOURISTS TRAMPLING AROUND A 12362 COUNTRY AND TAKING PICTURESAND 12363 RUNNING HOME AND MAKING A GAME. 12364 THIS IS RESPECT. 12365 THIS THIS THIS IS DEDICATION. 12366 THIS IS A GROUP OF PEOPLE WHO 12367 CARE. 12368 >> YES. 12369 AND FORTUNATELY FOR US, YES, YAY 12370 SORRY, DIDN'T MEAN TO CUT YOU 1237OFF, MAN. 12372 FORTUNATELY FOR US, SONY THE 12373 COMPANY AND SUCKER PUNCH, THAT 12374 COLLABORATION IS SUCH -- IT'S 12375 FUSED IN OUR DNA. 12376 SO THAT PART OF THE PROCESS 12377 WASN'T FOREIGN TO US AND WE WERE 12378 VERY, VERY PLEASANTLY SURPRISEED 12379 TO FIND OUTTHAT BRANCHES ALL 12380 THE WAY OUT THROUGHOUT SONY. 1238IT'S A HARD THING TO GO ABOUT 12382 DOING, BUT IT'S -- IT WAS AN 12383 EASY THING TO START DOING. 12384 >> RIGHT. 12385 >> YOU GUYS HAVE BEEN THERE WITH 12386 PlayStation FOR SO LONG, 12387 I FEEL LIKE AT THIS POINT, 12388 THERE'S -- THE SAME THING GOES, 12389 THERE'S A LEVEL OF RESPECT FOR 12390 YOU GUYS, IT'S SORT OF LIKE HEY, 1239THEY'RE GOING TO MAKE ART. 12392 AND IT'S GOING TO TAKE A BIT. 12393 AND IT'S GOING TO BE GORGEOUS 12394 WHEN IT HAPPENS. 12395 BUT LET'S GIVE THEM ALL THE LOVE 12396 WE CAN. 12397 >> THANK YOU. 12398 >> THANKS. 12399 >> DON'T THANK ME. 12400 (APPLAUSE) 1240>> I WOULD LOVE IT IF YOU WOULD 12402 LIKE TO TELL PEOPLEABOUT WHAT A 12403 KIMON IS. 12404 >> THIS CREST RIGHT HERE IS LIKE 12405 A FAMILY CREST THAT'S USED BY 12406 TRADITIONAL JAPANESE FAMILIES. 12407 SO EACH FAMILY HAS THEIR OWN 12408 UNIQUE STYLE. 12409 AND THIS ONE ITSELF, WE HAD A 12410 FEW CONVERSATIONS BACK AND FORTH 1241TO GET IT RIGHT. 12412 IT'S A CONTINUATIONAL ONE. 12413 BUT THERE WAS A FEW -- FICTIONAL 12414 ONE BUT THERE WERE A FEW DESIGNS 12415 THAT JASON PUT TOGETHER AND WE 12416 HAD CONVERSATION BACK AND FORTH. 12417 SO MAYBE YOU CAN ELABORATEON IT 12418 >> YEAH. 12419 YEAH. JAY'S STUDIO HELPED US 12420 MAKE SURE THE ONE WE WERE 1242PICKING WAS THE MOST AUTHENTIC 12422 AND BELIEVABLE FOR THE TIME 12423 PERIOD AND ALSO MATCHED -- WHICH 12424 SOMEONE ON RED IT THE OTHER DAY 12425 PUT IT TOGETHER IT WAS MOUNTAINS 12426 BECAUSE THERE ARE LOTS OF 12427 MOUNTAINS SO THAT WAS KIND OF 12428 COOL AND THIS IS THE FAMILY 12429 CREST OF JIN SUKAI. 12430 >> WE'RE HAPPY WITH THE FINAL 1243DESIGN. 12432 I'M PROUD OF IT. 12433 >> I LIKE WEARING IT. 12434 >> THANKS TO REDDIT FOR 12435 DISCOVERING THOSE ARE MOUNTAINS. 12436 >> I WANTED TO GO DOWN THE ROAD 12437 REAL QUICK AND JUST HAVE EACH 12438 ONE OF YOU TELL ME WHAT THIS 12439 GAME MEANS TO YOU AND I GUESS 12440 WHAT YOU'RE MOST EXCITED ABOUT 1244IN THE FUTURE. 12442 START WITH YOU, NATE. 12443 >> OH, WELL, I NAMED MY DOG LORD 12444 TORINAGA. 12445 YEAH. 12446 AFTER A CHARACTER IN SHOGUN. 12447 SO I'M DEEP INTO IT. 12448 REALLY DEEP. 12449 SO IT IS A DREAM COME TRUE, NOT 12450 KIND OF, TOBE ABLE TO WORK ALL 1245DAY THINKING ABOUT THIS SORT OF 12452 FICTION, THESE STORIES, THESE 12453 CHARACTERS. 12454 AND I'LL I'M REALLY EXCITED TO 12455 SEE IT HAPPEN AND MAKEIT 12456 ESPECIALLY THE LAST MONTH OF 12457 PRODUCTION. 12458 WHEN YOU'RE PLAYING EFFECTIVELY 12459 A FINISHED GAME. 12460 HAVE YOU EVER PLAYED A GAME AND 1246THOUGHT THIS WOULD BE BETTER IF 12462 THEY JUST CHANGED THAT? 12463 IF YOU'RE MAKING A GAME, YOU CAN 12464 DO THAT. 12465 IT'S GREAT. 12466 SO YOU'RE PLAYING A GAP YOU LOVE 12467 AND YOU CAN MAKE IT BETTER? 12468 IT'S THE BEST FEELING IN THE 12469 WORLD. 12470 THAT'S WHAT I'M MOST LOOKING 1247FORWARD TO. 12472 >> YOU GET TO COME IN EVERY DAY 12473 AND SAY THIS KICKS ASS BUT WHAT 12474 IF IT KICKED MORASS? 12475 >> YEAH. 12476 >> THAT'S SO COOL. 12477 >> IT IS WONDERFUL. 12478 >> I LIKE THE BUILD UP. 12479 LAME COMMENT. 12480 PRETTY COOL. 1248>> I THINK FOR ME IT'S AS AN 12482 ARTIST BUILDING WORLDS, LIKE 12483 CREATING SEATTLE, SECOND SON IS 12484 SUPER FUN. 12485 YOU DEAL WITH SO MUCH RESEARCH 12486 AND YOU IMMERSE YOURSELF IN 12487 AMATEUR PHOTOGRAPHY AND 12488 PROFESSIONAL PHOTOGRAPHY AND 12489 CINEMATOGRAPHY AND OTHER GAMES. 12490 YOU DIVE INTO THIS THING FOR 1249YEARS. 12492 AND THEN YOU START GETTING TO 12493 THIS POINT WHERE YOU BUILD YOUR 12494 OPEN VERSION OF IT. 12495 YOU BUILD YOUR OWN FLAVOR OF 12496 THAT, RIGHT? 12497 JUST LIKE SOME OF YOUR FAVORITE 12498 FILMS, YOU BUILD YOUR OWN FLAVOR 12499 OF IT. 12500 AND BEING ABLE TO WITH OUR 1250TRAILER FIRST SAYING HERE IS OUR 12502 FLAVOR OF THIS HAS BEEN SUPER 12503 EXCITING. 12504 AND NOW WE GET TO MAKE IT INTO 12505 AN ENTIRE WORLD AND HOPEFULLY, 12506 THE WAY I FEEL ABOUT WHEN I SEE 12507 A PHOTOGRAPHY WITH A BEAUTIFUL 12508 PAGODA OR A BAMBOO FOREST AND I 12509 SEE THIS AWESOME PLACE, 12510 HOPEFULLY WHEN PEOPLE PLAY THE 1251GAME, THEY WILL FEEL THAT AND 12512 MAYBE WANT TO GO VISIT JAPAN 12513 BECAUSE IF YOU HAVEN'T VISITED, 12514 YOU SHOULD. 12515 IT'S AN AMAZING PLACE. 12516 >> YOU AND I WERE TALKING BEFORE 12517 WE CAME OUT HERE ABOUT HOW 12518 INTEGRAL INFAMOUS IS TO SEATTLE 12519 AND VICE VERSA. 12520 TO ME I VISIT THAT CITY EVERY 1252TIME I GO THERE AND I THINK OF 12522 YOUR GAME WHICH TO ME IS THE 12523 MARK OF A SUCCESSFUL VIDEO GAME 12524 THAT YOU RECREATED A REAL PLACE 12525 AND THE POP CULTURE HAS ALMOST 12526 REPLACED MY MEMORIES OF THE REAL 12527 PLACE AND I'M DISAPPOINTED WHEN 12528 I GET THERE THAT I CAN'T RUN UP 12529 WALLS AND SHE'S LASERS. 12530 >> YOU CAN. 1253>> YOU'LL GET ARRESTED. 12532 >> IT'S WORTH IT. 12533 > YEAH, I LOOKO 12534 SEEING HOW YOU BEGIN TO TELL 12535 THAT SAME KIND OF STORY WITH 12536 JAPAN. 12537 >> I KNEW IT WOULD HAPPEN. 12538 NATE STOLE MY ANSWER. 12539 >> NO, ACTUALLY, FOR ME WHAT I'M 12540 MOST EXCITED ABOUT IS CONTINUING 1254TO HAVE AN EXPERIENCE LEARNING 12542 ABOUT THE MOVEMENTS AND THE 12543 ACTIONS THAT OUR HERO IS GOING 12544 TO GET TO DO. 12545 AND KNOWING THAT THE PLAYER IS 12546 GOING TO HAVE THAT SAME 12547 EXPERIENCE. 12548 FOR ME, IT REALLY IS -- I GET TO 12549 PLAY SOME OF MY FAVORITE SAMURAI 12550 STORIES. 1255AND LOOKING FORWARD TO JUST 12552 DOING MORE OF IT. 12553 >> AND EVERYONE STOLE MY ANSWER 12554 SO -- LET'S SEE. 12555 WHAT I'M MOST LOOKING FORWARDTO 12556 IS JUST THE INCREDIBLE NARRATIVE 12557 THAT WE'RE GOING TO BE DRIVING. 12558 IT'S NOT EVERY DAY THAT YOU GET 12559 TO WORK ON A GAME THAT'S NOT A 12560 SHOOTER OR A MULTI-PLAYER GAME. 1256SO IT'S GOING TO BE AWESOME. 12562 (APPLAUSE) 12563 AND LASTLY, I'M EXCITED TO PLAY 12564 THIS GAME THAT'S A 12565 REPRESENTATION OF MY HOME 12566 COUNTRY. 12567 IT'S A BEAUTIFUL COUNTRY AND I 12568 HOPE BY PLAYING THROUGH THIS 12569 GAME, YOU GET MORE INTERESTED IN 12570 JAPAN. 1257ALL RIGHT. 12572 >> CAN I ASK A QUESTION TOTHE 12573 CROWD? 12574 >> YEAH, CAN YOU ASK A QUESTION? 12575 OF COURSE. 12576 >> ALL RIGHT. 12577 I AM A VERY LAZY CREATIVE 12578 DIRECTOR. 12579 AND I OFTEN ASK PEOPLE FOR THEIR 12580 OPINION TO TRY TO DECIDE WHAT TO 1258DO. 12582 WE WERE ARGUING BEHIND STAGE -- 12583 THIS IS A GOOD CHANCE TO FIND 12584 OUTIF PEOPLE ARE INTO IT. 12585 WOULD YOU BE INTERESTED IN 12586 PLAYING THE GAME WITH JAPANESE 12587 DIALOGUE -- 12588 [ CHEERS AND APPLAUSE. ] 12589 >> YES! 12590 >> I THINK THAT'S A YES. 1259>> ALL RIGHT. 12592 I DON'T KNOW. 12593 NOTED. 12594 THANK YOU. 12595 THANK YOU. 12596 >> DO IT FOR THE WOO-ERS. 12597 >> I THINK THEY'RE INTO THAT. 12598 >> NICE, THIS IS WHAT I LOVE. 12599 EAT MY WEASELY GLOVES? 12600 THAT WILL BE AN OPTION IN THIS 1260GAME. 12602 LADIES AND GENTLEMEN, THAT'S 12603 AFGHANISTAN GHOST OF TSUSHIMA -- 12604 THAT'S AFGHANISTAN GHOST OF 12605 TSUSHIMA. 12606 THIS IS SUCKER PUNCH. 12607 GIVE IT UP FOR SUCKER PUNCH. 12608 >> WE'RE BACK HERE AT 12609 PLAYSTATION EXPERIENCE. 12610 EXPERIENCE, WE'RE LIVE IN 1261ANAHEIM, CALIFORNIA. 12612 WE SAW SUCKER PUNCH GIVE A BIG 12613 UPDATE ON GHOST OF TSUSHIMA. 12614 MAKING OF IT VERY INTERESTING 12615 STUFF. 12616 WE'VE GOT A LOT MORE TO COME AND 12617 STARTING RIGHT NOW'S WE HAVE A 12618 NEW GAME TO ANNOUNCE. 12619 I'VE GOT JOHN FROM TRIP WIRE 12620 INTERACTIVE. 1262WE KNOW YOU GUYS FROM KILLING 12622 FLOOR 2. 12623 BUT WE'VE GOT SOMETHING NEW TO 12624 TALK ABOUT TODAY. 12625 >> WE DO. 12626 LET'S ROLL THAT TRAILER. 12627 KILLING FLOOR INCURSION. 12628 >>YOU'RE HAVING MEMORY PROBLEMS 12629 IT'S OKAY IF YOU ARE. 12630 YOU DID GET KNOCKED IN THE HEAD 1263PRETTY HARD. 12632 AND ARE YOU ON A LOT OF DRUGS. 12633 WHAT ARE YOU DOING? 12634 THAT ISN'T WEIRD AT ALL. 12635 ANGER ISSUES THAT ONE. 12636 >> ENGINE OF DESTRUCTION. 12637 STUPID STUPID VIRUS. 12638 SERIOUSLY YOU NEED TO GET A GRIP 12639 >> ALL RIGHT. 12640 THAT'S KILLING FLOOR: INCURSION. 1264IT'S COMING TO PlayStation VR 12642 AND WE'RE GOING TO LEARN ALL 12643 ABOUT IT RIGHT NOW. 12644 JOHN, TRIP WIRE. 12645 YOU GUYS HAVE BEEN BUSY. 12646 >> WE HAVE BEEN BUSY. 12647 KILLING FLOOR 2, KILLING FLOOR: 12648 INCURSION. 12649 >> YOU GUYS HAVE CONTENT 12650 CONSTANTLY ROLLING OUT FOR 1265KILLING FLOOR 2. 12652 THEY'RE KEEPING YOU GUYS BUSY 12653 OVER THERE. 12654 >> WE ARE DOING A LOT OF THINGS. 12655 >> KILLING FLOOR: INCURSION, A 12656 COUPLE THINGS I WANT TO CLARIFY 12657 RIGHT OFF THE BAT. 12658 IS THIS SORT OF A VR MODE THAT 12659 YOU GUYS KIND OF TOSSED IN HERE. 12660 TELL ME ABOUT THAT. 1266>> KILLING FLOOR: INCURSION IS A 12662 GAME MADE ENTIRELY FROM THE 12663 GROUND UP FOR VR. 12664 IT IS IN THE KILLING FLOOR WORLD 12665 AND YOU'LL SEE A LOT OF THE SAME 12666 MONSTERS BUT IT IS MADE FROM THE 12667 GROUND UP TO BE A VR GAME. 12668 A LOT OF PEOPLE WHEN THEY THINK 12669 ABOUT ESTABLISHED FRANCHISE, 12670 THEY SAY WHY DON'T YOU BRING 1267YOUR EXISTING GAME OVER TO VR. 12672 BUT THAT'S NOT THERIGHT 12673 QUESTION TO ASK. 12674 THE QUESTION TO ASK IS HOW CAN 12675 IMAC A GAME THAT HARNESSES THE 12676 POWER OF VR, PROVIDE A GAMER 12677 EXPERIENCE THAT THEY CAN'T HAVE 12678 OTHERWISE. 12679 THAT'S WHAT WE WANTED TO DO WITH 12680 KILLING FLOOR: INCURSION. 1268>> YOU SAY NATIVELY DEVELOPED 12682 FOR PLAYSTATION VR. 12683 TELL ME WHAT YOU MEAN BY. 12684 >> A LOT OF THINGS THAT YOU DO 12685 VR THAT WE LEARNED WERE REALLY 12686 IMPACTFUL WERE THINGS LIKE USE 12687 OF SCALE. 12688 YOU KNOW, IF YOU HAVE -- IF YOU 12689 STAND NEXT TO ONE OF THESE 12690 MONSTERS IN A REGULAR GAME, 1269THEY'RE KIND OF SCARY. 12692 WHEN YOU STAND NEXT TO THEM IN V 12693 R, THEY'RE REALLY SCARY. 12694 SO WE DID THINGSLIKE OKAY, WHAT 12695 IF ONE OFTHE MONSTERS IS THREE 12696 STORIES TALL? 12697 THAT'S REALLY, REALLY SCARY. 12698 BEING ABLE TO DO SOME VERY 12699 INTERESTING THINGS -- I MEAN 12700 DUAL WIELDING WEAPONS IS 1270OBVIOUSLY VERY FUN. 12702 BUT BEING ABLE TO -- THERE'S A 12703 REALLY COOL MALA SYSTEM IN THE 12704 GAME AND YOU CAN CHOP LIMBS OFF 12705 MONSTERS. 12706 >> WE SAW THAT IN THE TRAILER 12707 AND IT'S NICE. 12708 >> PEOPLE HAVE BEEN PLAYING AND 12709 THEY KNOW A MONSTER WITH A BIG 12710 BLADE. 1271HE CHASES YOU SWINGING THE BLADE 12712 IN INCURSION YOU CAN CHOP THAT 12713 BLADE OFF, PICK THAT BLADE UP 12714 AND START USING IT AGAINST THE 12715 MONSTER. 12716 >> I'M SOLD, I'M GOOD. 12717 I'M SOLD. 12718 >> I LOVED KILLING FLOOR 2 AND 12719 DEFINITELY DOWN WITH THE IDEA OF 12720 PLAYING MORE OF THIS IN VR. 1272ESPECIALLY SINCE -- I MEAN, LIKE 12722 AGAIN IT'S CRITICAL TO NOTE THIS 12723 ISN'T LIKE NOW WE'VE ADDED VR 12724 SUPPORT. 12725 THIS IS A GAME DESIGNED FOR VR, 12726 WHICH I THINK BRINGSIN JUST A 12727 LOT MORE IMMERSION. 12728 ARE WE USING -- TALKING ABOUT 12729 USING PlayStation MOVE MOTION 12730 CONTROLS CONTROLLERS ON THIS OR 1273TALK TO ME ABOUT THE CONTROL 12732 OPTIONS. 12733 >> THE OFTEN TROLLERS ARE DUAL 12734 MOVE CONTROLLERS. 12735 THE GAME IS BASED AROUND USE 12736 BOTH HANDS. 12737 IT'S A VERY SACK TILE TACK TIME 12738 GAME. 12739 ASIDE FROM SHOOTING MONSTERS WE 12740 WANTED IT GET PEOPLE INTO THE 1274GAME. 12742 THEY'RE SOLVING THREE D PUZZLES. 12743 IT'S THAT SENSE OF PRESENCE YOU 12744 HEAR ABOUT IN VR AND BEING ABLE 12745 TO DO THINGS WITH BOTH HANDS 12746 REALLY HELPS SELL THAT. 12747 NOW, FROM, LIKE, A WEAPONS AND 12748 PERKS AND ALL THE THINGS THAT 12749 MAKE KILLING FLOOR 2 GREAT, WHAT 12750 AREWE GOING TO SEE IN KILLING 1275FLOOR: INCURSION? 12752 >> WELL,, BECAUSE IT IS A 12753 COMPLETELY DIFFERENT TYPE OF 12754 GAME, WITH KILLING FLOOR 2, IT'S 12755 VERY MUCH A GET SIX OF MY 12756 FRIENDS, WE'LL FIGHT THROUGH 12757 THESE WAVES OF MONSTERS. 12758 THIS GAME HAS A FULL STORY-BASED 12759 CAMPAIGN. 12760 >> REALLY? 1276SO RATHER THAN JUST THROWING A 12762 LOT OF STUFF IN THERE, WE 12763 FOCUSED IT DOWN TO I SUBSET -- A 12764 SUBSET OF ENJOYABLE WEAPONS, 12765 SHOTGUNS, AXES, SWORDS, THROWING 12766 KNIVES AND MADE THEM REALLY, 12767 REALLY FUN TO USE IN VR. 12768 AND THEN BEING ABLE TO TELL A 12769 STORY AND THE KILLING FLOOR 12770 UNIVERSE WAS REALLY, REALLY 1277EXCITING ONE OF THE THINGS WE 12772 DISCOVERED EARLY ON IS ANYTHING 12773 DO YOU IN VR FEELS SO MUCH MORE 12774 IMPACTFUL. 12775 SO WHEN WE WERE ABLE TO TELL A 12776 STORY IN VR, IT WAS SO VERY 12777 EXCITING. 12778 >> THAT'S COOL. 12779 >> AS YOU CAN TELL,I'M EXCITED. 12780 >> ONE OF THE THINGS WE NOTICEED 1278FROM KILLING FLOOR 2 THAT COMES 12782 OVER TO KILLING FLOOR: INCURSION 12783 IS THE GORE AND CRAZY BOUTS. 12784 WHAT CAN WE EXPECT TO SEE IN 12785 KILLING FLOOR: INCURSION IN THE 12786 GORE ASPECT. 12787 >> KEY QUESTION. 12788 >> SOME OF IT IS THINGS YOU CAN 12789 DO THAT ARE REALLY SILLY. 12790 IRMENTIONED YOU CAN CHOP ARMS 1279AND BODY PARTS OFF. 12792 PEOPLE WILL START -- START DOING 12793 FUNNY THINGS, PICK UP A HAND AND 12794 GIVING EACH OTHER HIGH 5 S WITH 12795 RAG DOLL HANDS. 12796 BUTYOU CAN ACTUALLY DO GAMEPLAY 12797 ORIENTED THINGS. 12798 YOU CAN USE THOSE THINGS THAT 12799 YOU CHOP OFF OF ENEMIES TO FIGHT 12800 THE ENEMIES. 1280IF YOU CHOP THE HEAD OFF A 12802 MONSTER, YOU CAN PICK THAT HEAD 12803 UP AND THROW IT AT AN ENEMY, 12804 STUMBLE THEM. 12805 SO IT GETS -- IT'S A LITTLE ICKY 12806 SOMETIMES WHEN YOU PICK UP AN 12807 ARM AND IT'S DANGLING. 12808 >> CAN I DO A LEG? 12809 CHOP OFF A LEG AND BEAT SOMEBODY 12810 OKAY. 1281ALL GOOD THINGS. 12812 >> YEAH YEAH. 12813 >> IT'S ALL ABOUT THE IMMERSION. 12814 BEING ABLE TO USE EVERY POSSIBLE 12815 LIMB AS AN OBJECT. 12816 I MEAN, THAT'SJUST -- THAT'S 12817 THE TRUE POWER OF VR I'D LIKE TO 12818 THINK. 12819 SO TELL ME, OBVIOUSLY, KILLING 12820 FLOOR, KILLING FLOOR 2 KNOWN FOR 1282THE SORT OF HORROR MODE, ENDLESS 12822 MODE. 12823 ARE WE GOING TO GET A REFLECTION 12824 OR VERSION OF THAT HERE IN 12825 KILLING FLOOR: INCURSION? 12826 >> YEAH, SO WE'RE VERY EXCITED. 12827 WE'RE BRINGING A NEW MODE CALLED 12828 HOLD OUT THAT IS AN ENDLESS 12829 HORDE MODE WITH -- YOU'VE GOT 12830 THE STORY AND YOU CAN PLAY 1283THROUGH THAT AND THAT'S VERY 12832 INTERESTING. 12833 BUT THE HOARD MODE WOULD BE A 12834 LEADERBOARD AND IT'S LIKE GET 12835 SOME FRIENDS AND SEE HOW LONG 12836 CAN WE HOLD OUT? 12837 IT'S REALLY DIFFERENT THAN EVEN 12838 NORMAL KILLING FLOOR 2. 12839 IT'S ALMOST -- IT'S OVER THE TOP 12840 ARCADE ACTION WITH POWERUPS. 1284MY FAVORITE IS THE BERSERK POWER 12842 UP WHERE YOU CAN ONE PUNCH KILL 12843 ANY MONSTER AND YOU BEGIN 12844 KILLING THEM. 12845 >> YOU CAN BEGIN WORKOUTS. 12846 >> YOUFEEL LIKE SAURON IN LORD 12847 OF THE RINGS WHEN YOU USE THE 12848 RING OF POWER TO MAKE BODIES FLY 12849 EXCITING STUFF. 12850 >> THAT'S GOOD. 1285OBVIOUSLY I THINK THIS IS TRIP 12852 WIRE, YOUR FIRST VR TITLE YOU 12853 PUT TOGETHER? 12854 >> YES. 12855 >> WHAT IS THAT LIKE FROM A 12856 DEVELOPMENT PERSPECTIVE? 12857 YOU YOU GUYS HAVE 12858 BEEN MAKING FAN FAVORITE 12859 SHOOTERS. 12860 THEY'RE A BIG HIT. 1286WHAT IS IT LIKE KIND OF WRAPPING 12862 YOUR HEAD AROUND THAT? 12863 TAKING A BELOVED FRANCHISE AND 12864 KIND OF MAKING IT WORK IN VR? 12865 >> THERE WERE A LOT OF 12866 CHALLENGES INITIALLY. 12867 YOU KNOW, MOVEMENT IS A BIG 12868 THING THAT IS A CHALLENGE BUT 12869 FOR US IT WAS -- OUR GAMES ARE 12870 REALLY WELL KNOWN FOR HAVING 1287ENJOYABLE GUN PLAY, AREALLY 12872 ENJOYABLE MELEE AND GETTING THAT 12873 INTO VR AND DOING ALL THE 12874 RESEARCH TO FIND HOW YOU DO THAT 12875 AND HAVE IT FEEL GOOD. 12876 THAT WAS A REALLY BILL 12877 CHALLENGE. 12878 BIG CHALLENGE. 12879 >>WHEN CAN WE PLAY MORE? 12880 >> WHEN CAN YOU PLAY MORE? 1288EARLY NEXT YEARYOU CAN PLAY 12882 MORE, OR SEE MORE, MAYBE PLAY 12883 MORE. 12884 >> OH, YEAH? 12885 >> ONE THING WE WANTED TO SHARE, 12886 TOO, WE'RE REALLY EXCITED ABOUT, 12887 THERE'S AN EXCLUSIVE PS VR HOW 12888 OLD OUT MAP COMING TO SUPERVSOR 12889 WITH KILLING FLOOR: INCURSION. 12890 >>ALWAYS GOOD TO HEAR FOR PS VR 1289FOLKS. 12892 OBVIOUSLY KILLING FLOOR: 12893 INCURSION LOOKING GREAT. 12894 I KNOW YOU'RE BUSIES. 12895 YOU GUYS WORKING ON ANYTHING 12896 NEW. 12897 >> WE ABSOLUTELY ARE. 12898 WE'RE VERY EXCITED TO ANNOUNCE 12899 NEXT TUESDAY THE 12TH WE'RE 12900 GOING TO BE ROLLING OUT OUR VERY 1290FIRST CHRISTMAS EVENT FOR 12902 KILLING FLOOR 2 CALLED CRAMPUS 12903 CHRISTMAS. 12904 YOU'RE GOING TO HAVE TO DEFEAT 12905 CRAMPUS SEW DOESN'T RUIN 12906 CHRISTMAS. 12907 ALL MONSTERS ARE REPLACED WITH 12908 FUN HOLIDAY VERSIONS. 12909 INSTEAD OF FIRE BALLS YOU HAVE A 12910 SNOWMAN OR SNOWBALLS AT YOU, 1291GUYS WITH CHAINSAWS WITH ANTLERS 12912 AND, YOU KNOW, NEW WEAPONS. 12913 JUST IT'S SOME REALLY COOL 12914 STUFF. 12915 WE'RE EXCITED TO SEE WHAT 12916 PlayStation FANS THINK THEY GET 12917 THEIR HANDS ON IT. 12918 >>THIS IS THIS DID CRAMPUS 12919 THING IS A NEWER THING I FEEL 12920 LIKE, IT'S BEEN THE LAST FEW 1292YEARS. 12922 FOR THE UNENLIGHTENED AMONG US, 12923 WHAT IS CRAMPUS? 12924 I SEE IT OUT THERE? 12925 >> SO, YOU KNOW, THERE'S A LOT 12926 OF MYTHOLOGY AROUND IT. 12927 HE'S KIND OF, LIKE, SANTA CLAUS' 12928 EVIL BROTHER OR SOMETHING LIKE 12929 THAT AND HE'S ALWAYS BEEN SORT 12930 OF, YOU KNOW, KEPT IN THE 1293SHADOWS AND KEPT, YOU KNOW -- HE 12932 DOESN'T REALLY HAVE A BIG ROLE 12933 AND THEN THIS YEAR IN CRAMPUS 12934 CHRISTMAS, HE'S, LIKE, FORGET 12935 THAT, I'M TAKING OVER. 12936 >> YEAH. 12937 >> SANTA'S LAIR, FORGET THAT, 12938 I'VE GOT CRAMPUS' LAIR. 12939 BUT HE'S NOT QUITE AS NICE AS 12940 SANTA. 1294>> I GOT THE SENSE, I GOT THE 12942 SENSE, YEAH. 12943 >> MAIN THING, HE'S NOT AS NICE. 12944 >> HE IS GOING TO BE AN ALL-NEW 12945 BOSS THAT YOU FIGHT IN KILLING 12946 FLOOR 2, IN THE UPDATE. 12947 >> LOOKING, REALLY APPRECIATE 12948 YOU DROPPING BY. 12949 KILLING FLOOR: INCURSION BRAND 12950 NEW GAME WE ANNOUNCED LIVE AT 1295PlaySTATION EXPERIENCE AND 12952 WE'VE GOT NEW CONTENT ON THE WAY 12953 FOR ALL YOUR KILLING FLOOR 2 12954 PLAYERS AS WELL. 12955 >> YES. 12956 >> JOHN, THANK YOU SO MUCH. 12957 >> THANK YOU, SID. 12958 >> WE'VE GOT A LOT MORE COMING 12959 UP. 12960 WE'LL HEAR FROM NAUGHTY DOG, BY 1296WITH THE UNCHARTED CAST, 12962 CELEBRATING THE BIG CITIZEN YEAR 12963 ANNIVERSARY AND STAY WITH US THE 12964 CAVITY FROM TLOU 2 WILL BE 12965 DROPPING BY AS WELL. 12966 .. 12967 .. 12968 .. 12969 >> HEY, EVERYBODY. 12970 WELCOME BACK. 1297LIVE AT PlaySTATION EXPERIENCE 12972 IN LOVELY ANAHEIM, CALIFORNIA. 12973 REALLY FUN TIME HERE. 12974 BIG SHOW THIS WEEKEND. 12975 TONS TO SEE AND SHOE ON THE SHOW 12976 FLOOR, BIG PANELS COMING UP. 12977 I'VE BEEN LOOKING FORWARD TO 12978 THIS NEXT SEGMENT FOR SUPPLY. 12979 IT'S HIGH WIRE INTERACTIVE. 12980 YOU GUYSNEED NO INTRODUCTION. 1298WE'VE GOT -- YOU GUYS ARE 12982 INCREDIBLE. 12983 YOU GUYS HAVE BEEN WORKING, SOME 12984 INDUSTRY LENGTH ENDS HERE AND 12985 YOU GUYS HAVE BEEN WORKING ON 12986 GOLEM. 12987 >> WE HAVE, YEAH. 12988 >> NOT GOLEM. 12989 >> NO. 12990 >> GOLEM. 1299>> NO. 12992 IN FACT SO WE ANNOUNCED AT PSX 12993 2015 -- 12994 >> YES, YOU DID. 12995 >> AND WITHIN HOURS THE LORD OF 12996 THE RINGS GUYS REACHED OUT AND 12997 SAID, THIS ISN'T GOLEM LIKE OUR 12998 GOLEM? 12999 NO, NO, PLEASE, NO. 13000 >> IMPORTANT TO CLARIFY THAT 1300BECAUSE IT'S -- WE NEED TO BE 13002 CLEAR ABOUT THESE THINGS. 13003 I THINK IT'S -- WE HAVEN'T HEARD 13004 FROM GOLEM IN A WHILE. 13005 YOU GUYS HAVE BEEN HARD AT WORK 13006 GETTING THE GAME PUBLISHED UP. 13007 HOW IS DEVELOPMENT COMING? 13008 WHERE ARE WE AT? 13009 >>IT'S GOING WELL. 13010 WITH A SMALL STUDIO, SMALL GAME, 1301YOU CAN OVEREXPOSE A LITTLE BIT. 13012 SO WE ANNOUNCED THE GAME. 13013 PEOPLE WERE EXCITED ABOUT IT. 13014 AND THEN WE JUST PUT OUR HEADS 13015 DOWN AND KEPT WORKING ON IT. 13016 NOW WE'RE GETTING CLOSER TO 13017 BEING DONE, WE'RE STARTING TO -- 13018 >> I'M EXCITED. 13019 I THINK WE'RE GOING TO GET A NEW 13020 LOOK AT FOOTAGE HERE WHICH I'M 1302EXCITED TO SEE. 13022 THIS IS A GAME WITH AN 13023 INTERESTING CONCEPT. 13024 MAYBE IT'S WORTH JUST KIND OF 13025 REINTRODUCING AND SETTING UP 13026 THIS UNIVERSE AND WHAT PLAYERS 13027 ARE GOING TO DO IN IT. 13028 >> SURE. 13029 IN GOLEM YOU PLAY AS TWINE, WHO 13030 IS A YOUNG KID WHO GETS INTO 1303SOME TROUBLE AND ACTUALLY GETS 13032 PRETTY SERIOUSLY INJURED. 13033 AND SO AS YOU CAN SEE IN OUR 13034 DEMO, YOU ACTUALLY START OFF IN 13035 BED AND YOU'RE MESSED UP. 13036 LIKE, YOU CAN'T WALK ANYMORE. 13037 AND SO SHE DISCOVERS THAT SHE 13038 CAN KIND OF SEND FORTH HER 13039 THOUGHTS AND TAKE OVER THESE 13040 GIANT STONE GOLEMS CALLED -- OR 1304STONE CREATORS CALLED GOLEMS, 13042 AND USE THOSE TO EXPLORE THE 13043 WORLD. 13044 >> SO WE'RE SEEING A LITTLE BIT 13045 OF THIS FOOTAGE RIGHT NOW. 13046 WHAT ARE WE SEEING? 13047 >> YEAH. 13048 THIS IS ACTUALLY RIGHT AFTER THE 13049 ACCIDENT THAT -- WHERE YOU GET 13050 INJURED. 1305AND YOUR FATHER, WHOSE NAME IS 13052 SCRATCH, IS IN THE ROOM AND IS 13053 KIND OF EXPLAINING TO YOU, YOU 13054 KNOW, HOW HE FOUND YOU, WHAT 13055 HAPPENED. 13056 YOU'VE BEEN UNCONSCIOUS FOR A 13057 WHILE. 13058 >> MM-HMM, MM-HMM. 13059 SO, YOU KNOW, THIS IS A GAME. 13060 IT'S KIND OF SOUNDS LIKE IT'S 1306SET ALMOST AT TWO DIFFERENT 13062 WORLDS IN A WAY. 13063 >> YEAH. 13064 >> SET IN SORT OF THE REAL 13065 WORLD, YOU KNOW? 13066 WITH YOU AS THE GIRL. 13067 THEN IT'S ALSO SET IN THIS WORLD 13068 OF BEING A GOLEM. 13069 >> YEAH. 13070 >> WE ACTUALLY SAID SHE'S A 1307GIRL. 13072 >> WELL, YOU KNOW, IT'S A -- WE 13073 TRY NOT TO -- 13074 >> GENDER NONSPECIFIC. 13075 >> YEAH. 13076 >> YOUR OLDER SISTER -- 13077 >> GOT IT. 13078 >> YOU CAN BE WHATEVER -- 13079 >> I ALWAYS THINK OF TWINE AS A 13080 GIRL, BUT IN REALITY IN VR 1308THAT'S YOU, RIGHT? 13082 >> YEAH. 13083 >> SO WE DON'T DO ANYTHING 13084 THAT'S KIND OF GOING TO BREAK 13085 THAT SUSPENSE. 13086 >> IT'S THAT EMPTY VESSEL 13087 APPROACH, GORDON FREEMAN 13088 APPROACH, DON'T GO THERE. 13089 DUMP YOURSELF INTO THE VESSEL. 13090 >> JAIME, SOMETHING I LOVE WE 1309WERE TALKING ABOUT BEFORE WE 13092 CAME OUT HERE ESPECIALLY IN VR 13093 BUT SO MUCH VIDEO GAMES WE USE 13094 VIDEO GAMES TO EXPLORE OTHER 13095 WORLDS AND TRY OUT OTHER 13096 CHARACTERS AND ENVIRONMENTS AND 13097 SO IT SEEMS REALLY NATURAL 13098 INSPIRATION TO TAKE THAT AND PUT 13099 IT INTO A VR WORLD. 13100 >> YEAH. 1310WHEN WE FIRST STARTED ON GOLEM, 13102 IT WAS RIGHT AT THE VERY 13103 BEGINNING OF WHEN VR WAS COMING 13104 ABOUT AND WHAT WE REALLY LOVED 13105 ABOUT VR WAS HOW IT JUST 13106 IMMERSED YOU IN THIS OTHER 13107 PLACE. 13108 AND WE STARTED TO PLAY AROUND 13109 WITH HOW CAN WE ALLOW THE 13110 CHARACTER IN THE GAME TO 1311EXPERIENCE THE EXACT SAME THING 13112 THAT THE PLAYERS -- PLAYER IS 13113 EXPERIENCING. 13114 IN THE GAME SHE ACTUALLY PUTS A 13115 SCARF OVER HER EYES AND THAT'S 13116 THE MALAYSIA PUTTING ON THE 13117 HEADSET. 13118 >> AND IT'S BLUE. 13119 >> VERY NICE. 13120 >> PERFECT. 1312>> SHE HAS KIND OF A CRYSTAL 13122 ENCRUSTED ROCK THAT SHE LOOKS 13123 INTO TO CONTROL THE GOLEM JUST 13124 LIKE THE MOVE CONTROLLER THAT WE 13125 USE. 13126 >> BUILDING THAT BRAND RIGHT 13127 INTO THE GAME. 13128 I LOVE IT. 13129 >> EXACTLY. 13130 >> PROPORTIONS -- 1313>> OUR MARKETING GUY IS GOING TO 13132 BE HAPPY. 13133 TELL ME A LITTLE NOW, WE'RE SORT 13134 OF EXPLORING THE WORLD HERE? 13135 >> YEAH. 13136 TWINE HAS GOT HER DREAM STONE. 13137 THAT'S HER IN THE -- 13138 >> THAT'S HER MOVING AND YOU SEE 13139 HER MOVING. 13140 >> YOU CAN SEE IT MATCHES YOUR 1314MOVEMENT BUT HER FIRST STEPS 13142 INTO CONTROLLING THESE GOLEMS, 13143 SHE ACTUALLY FIGURES OUT SHE CAN 13144 CONTROL A DOLL. 13145 YOU MAY BE 6 INCHES TALL AND 13146 YOU'RE WALKING AROUND IN YOUR 13147 ROOM, AND, YOU KNOW, OBJECTS 13148 THAT WOULD BE NO OBSTACLE TO A 13149 14-YEAR-OLD ALL OF A SUDDEN 13150 BECOME HUGE MOUNTAINS TO CLIMB. 1315>> THAT'S COOL. 13152 TELL ME WHERE YOU LANDED ON THE 13153 CONTROLS HERE? 13154 I REMEMBER PLAYING A SEQUENCE 13155 SIMILAR TO THIS A COUPLE YEARS 13156 AGO IN AN EARLIER BUILD OF THE 13157 GAME, AND IT INVOLVED SORT OF 13158 LEANING FORWARD A BIT WITH THE 13159 PlayStation VR HEADSET ON. 13160 TELL ME WHERE YOU LANDED. 1316>> YEAH, SURE. 13162 WE APPRECIATED THAT VR LETS YOU 13163 FEEL LIKE YOU'RE IN ANOTHER 13164 PLACE AND A LOT OF GAMES DO A 13165 REALLY GOOD JOB OF SETTING THAT 13166 UP. 13167 AND THEN YOU'RE MOVING YOUR 13168 THUMBS. 13169 RIGHT? 13170 [LAUGHTER] 1317OR YOU'RE -- 13172 >> NOT THAT THERE'S ANYTHING 13173 WRONG. 13174 >> GREAT. 13175 INZENSABLE DIGITS. 13176 WECAN ALL AGREE WITH THAT. 13177 >> AS SOON AS YOU GET INTO THAT 13178 MODE, YOU SIT BACK, YOU'RE NOT 13179 MOVING YOUR HEAD AROUND AND YOU 13180 DON'T FEEL LIKE YOU'RE THERE 1318ANYMORE. 13182 SO WE SPENT A LOT OF TIME 13183 LOOKING INTO HOW, YOU KNOW, 13184 PEOPLE MOVE, RIGHT? 13185 AND IF YOU ARE STANDING UP AND 13186 YOU'RE GOING TO TAKE A STEP 13187 FORWARD, THE FITTERS -- FIRST 13188 THING YOU DO IS ACTUALLY LEAN 13189 YOUR HEAD FORWARD. 13190 YOU LET THE GAME KNOW YOU'RE 1319READY TO MOVE, MOVE FORWARD 13192 SLIGHTLY AND YOUR CHARACTER 13193 STARTS WALKING. 13194 >> COOL, YEAH. 13195 >> IT'S VERY INTUITIVE. 13196 WEHAVE THE DEMO ON THE FLOOR. 13197 >> YEAH. 13198 >> DOLLS ARE -- 13199 >> IT MIGHT NOT LIKE THAT. 13200 >> INTERESTING. 1320>> WE HAVE THE DEMO ON THE 13202 FLOOR, AND -- 13203 >> IT'S PLAYABLE HERE AT 13204 PLAYSTATION EXPERIENCE? 13205 >> IT IS, ABSOLUTELY. 13206 >> AWESOME. 13207 >> TWO STATIONS RUNNING. 13208 >> PEOPLE PLAYED IT ALL DAY. 13209 THEY SEEMED TO REALLY ENJOY IT. 13210 >> THAT'S GREAT. 1321>> ONE THING I'M GOING TO JUMP 13212 IN HERE. 13213 >> PLEASE. 13214 >> PULLING THE TRIGGER, TO MOVE, 13215 THAT WAS SOMETHING I DIDN'T 13216 REALLY TELL JAIME I NEEDED IT 13217 BUT I ALWAYS ENJOYED BEING ABLE 13218 TO LEAN TO MOVE BUT THEN EVERY 13219 ONCE IN A WHILE I WANTED TO NOT 13220 MOVE ANYWHERE AND JUST LOOK 1322AROUND TO GET MY BEARINGS AGAIN. 13222 HE SAYS, ALL RIGHT, I'LL LET YOU 13223 JUST HAVE A TRIGGER TO PULL AND 13224 YOU DON'T LEAN TO MOVE UNTIL YOU 13225 PULL THE TRIGGER SO YOU CAN JUST 13226 DECIDE I'M JUST GOING TO STAND 13227 HERE AND LOOK AROUND AND THEN 13228 WHEN YOU PULL THE TRIGGER YOU 13229 KNOW YOU'RE -- IT'S TIME TO 13230 START LEANING AND MOVING. 1323>> EVERYBODY LIKED IT SO MUCH WE 13232 JUST MADE IT THE DEFAULT. 13233 >> THAT'S GREAT. 13234 JAIME I LOVE YOU BECAUSE YOU 13235 HAVE AN EXPERIENCED HAND WITH 13236 MECHANICS, YOU KNOW? 13237 YOU'RE MR. 30 SECONDS OF FUN. 13238 WORKED ON CLASSIC GAMES. 13239 I GOT TO BREAK AWAY FROM THAT 13240 AND REMARK ON WHAT WE'RE SEEING 1324HERE. 13242 THIS IS A GREAT LOOK AT GOLEM. 13243 TELL ME WHAT WE'RE SEEING? 13244 >> YEAH. 13245 THIS IS MUCH LATER IN THE GAME, 13246 AFTER YOU GET YOUR BIG FELLOW 13247 GOLEM. 13248 YOU START EXPLORING THIS VERY 13249 LARGE CITY. 13250 KIND OF AN OPEN WORLD CITY SO 1325THERE'S LOTS OF DIFFERENT 13252 DIRECTIONSING TO, LOTS OF NOOKS 13253 AND CRANNIES TO EXPLORE BUT YOU 13254 RUN INTO THESE GUYS. 13255 WATCH THESE ENEMY GOLEMS THAT 13256 ARE GOING TO TRY TO STOP FROM 13257 YOU WHAT YOU'RE DOING. 13258 THIS IS ACTUALLY THE TRAINING. 13259 YOU SEE THE KIND OF BLUE CRYSTAL 13260 SWORD THAT SHOWS UP. 1326THAT'S INDICATING WHERE YOU NEED 13262 TO PUT YOUR HANDS TO BLOCK. 13263 WE FOUND A LOTOF PEOPLE WHEN 13264 THEY FIRST STARTED THEY'RE 13265 PLAYING IT LIKE A REGULAR COUCH 13266 GAME, RIGHT? 13267 AND THEY'RE JUST KIND OF GOING 13268 LIKE THIS. 13269 IF YOU WANT TO BLOCK A SWORD 13270 THAT'S COMING IN, YOU HAVE TO 1327GET YOUR HAND WAY UP HERE. 13272 >> UP BY YOUR SKULL, NICE. 13273 >> SO WE REALLY -- YOU KNOW, WE 13274 HAD TO TRY A LOT OF THINGS TO 13275 PLAY THE GAME AS IF IT WAS REAL. 13276 >> YEAH. 13277 WHAT I LOVE ABOUT IT IS FROM THE 13278 FIRST TIME IN THE GAME, ANY GAME 13279 I'VE PLAYED, THE SWORD CONTROL 13280 IS ABSOLUTELY ONE TO ONE. 1328>> THAT'S AWESOME. 13282 >> YOU'RE NOT PUSHING BUTTON 13283 COMBOS. 13284 >> I HAVE TO PUT MY SWORD ABOVE 13285 MY HEAD TO PROTECT MYSELF. 13286 YOU ALMOST FEEL THE IMPACT OF 13287 IT. 13288 >> YEAH. 13289 >> IT'S PRETTY COOL. 13290 >> JAIME, YOU HAVE THIS 1329BACKGROUND WITH MECHANICS AND 13292 THAT'S WHY I'VE BEEN SO EAGER TO 13293 SEE THIS GAME BECAUSE I KNOW 13294 YOU'VE HAD SUCH A HUGE MARK ON 13295 THE FPS GENRE,BEEN INVOLVED 13296 WITH A LOT OF GREAT GAMES OVER 13297 THE YEARS. 13298 >> THANK YOU. 13299 >> TELL ME WHAT YOU'VE BEEN 13300 LEARNING ABOUT VR AS YOU MAKE 1330GOLEM? 13302 >> OH, BOY. 13303 >> BIG TOPIC? 13304 [LAUGHTER] 13305 >> HOW LONG? 13306 >> I MEAN, I THINK THE BIGGEST 13307 THING THAT WE LEARNED IS THAT 13308 YOU HAVE TO SIMPLIFY AND YOU 13309 HAVE TO STRIP DOWN AND YOU HAVE 13310 TO HAVE KIND OF A VERY CORE, 1331CLEAR EXPERIENCE. 13312 LIKE, I'VE WORKED ON GAMES 13313 THAT -- WHERE THERE'S AN ENTIRE 13314 CITY AND WORLD IS AT RISK AND 13315 EVERYTHING IS EXPLODING AND IN 13316 VR THIS IS KIND OF OVERWHELMING 13317 AND DOESN'T WORK. 13318 >> LIKE NOISE ALMOST. 13319 >> LIKE A GALAXY. 13320 >> EXACTLY. 1332MARTY AND I HAVE THREATENED THE 13322 GALAXY SO OFTEN, WE DECIDED FOR 13323 GOLEM WE'LL BRING IT DOWN, SMALL 13324 FAMILY, ONE MAIN CHARACTERS. 13325 THERE ARE MISTAKES BUT THE WORLD 13326 ISN'T GOING TO END. 13327 INVR THAT JUST WORKS SO WELL 13328 BECAUSE YOU'RE MAKING EYE 13329 CONTACTWITH YOUR FATHER. 13330 >> BY THE WAY THIS IS NO LONGER 1333THE TUTORIAL. 13332 THIS GUY, HE DOESN'T TELL YOU 13333 WHERE TO PUT THIS. 13334 >> OH, BOY. 13335 >> YOU GOT TO WORK. 13336 >> YOU GUYS HAVE A REALLY SMALL 13337 TEAM WORKING ON THIS, RIGHT? 13338 >> IT IS. 13339 ABOUT A DOZEN GUYS UP IN 13340 SEATTLE. 1334>> DEPENDING ON THE WEEK. 13342 >> TELL ME, MARTY, YOU OBVIOUSLY 13343 ARE KNOWN FOR JUST INCREDIBLE, 13344 YOU KNOW, MUSICAL TALENT. 13345 >> THANK YOU. 13346 >>COMPOSITION. 13347 YOUR REPUTATION PRECEDES YOU 13348 HERE. 13349 TELL ME HOW YOU'RE COMING AT THE 13350 SOUND TRACK FOR GOLEM? 1335>> IT WAS REALLY FUN. 13352 JAIME GOT AHOLD OF ME RIGHT AWAY 13353 AFTER I FOUND MYSELF FREE AGAIN 13354 AND SAID, HEY, LET'S DO 13355 SOMETHING THAT'S JUST, YOU KNOW, 13356 A SMALL TEAM AND HAS A INTIMATE 13357 FEEL TO IT. 13358 AND WHY DON'T YOU GO AHEAD AND 13359 DO A PREQUEL SOUND TRACK TO 13360 THIS. 1336I'M,LIKE, OKAY, THAT SOUNDS 13362 GREAT. 13363 WE DID A KICK STARTER AND THE 13364 MUSIC IS REALLY BASED ON THIS 13365 WHOLE PHILOSOPHY OF A MORE 13366 INTIMATE STORY, MORE PERSONAL 13367 STORY. 13368 SO I WAS ABLE TO SORT OF PARE 13369 THINGS DOWN, NOT A BUNCH OF 13370 DRUMS, SORT OF A CHAMBER 1337ORCHESTRA WITH HARP AND PIANO 13372 AND WOODWINDS. 13373 IT'S REALLY FUN FOR ME TO WRITE 13374 THAT WAY. 13375 THEN THE OTHER FUN THING IS NOW 13376 THAT WE ONLY HAVE SUCH A SMALL 13377 TEAM, IN TERMS OF FULFILLING THE 13378 KICK STARTER, THAT WAS ME. 13379 [LAUGHTER] 13380 >> EVERYONE -- 1338>> JUST A FEW WEEKS AGO I WAS 13382 PACKAGING UP VINYL ALBUMS, 13383 STICKING LABELS ON THEM AND 13384 EVERYTHING ELSE. 13385 >> GOOD TO STAY BUSY. 13386 >> IT IS. 13387 GOT TO DO SOMETHING, YOU KNOW? 13388 >> WHEN IS YOUR DEBUT GAME 13389 COMING OUT, HUGE DEAL. 13390 SHOW PRESSURE. 1339>> IT'S REALLY IMPORTANT NOT TO 13392 JUST START A COMPANY BUT TO SHIP 13393 A PRODUCT. 13394 WE'RE REALLY LOOKING FORWARD TO 13395 SHIPPING THIS. 13396 >> YEAH. 13397 >> WHAT'S THE FEEDBACK BEEN FROM 13398 FOLKS WHO HAVE BEEN PLAYING THIS 13399 THING? 13400 >> REALLY GOOD, REALLY GOOD. 1340>>YEAH? 13402 >> YEAH. 13403 THIS IS THE FIRST LARGE SCALE 13404 PLAY TEST THAT WE'VE GOTTEN TO 13405 DO. 13406 SO I ADMIT I WAS A LITTLE 13407 NERVOUS COMING IN. 13408 I THINK IT'S A VERY INTUITIVE 13409 CONTROL SCHEME BUT IT'S ALSO 13410 LIKE WE HAD THESE INSTRUCTION 1341CARDS FOR HOW TO PLAY THE GAME 13412 AND IT'S, LIKE, AH, PULL THE 13413 TRIGGER AND THEN YOU'LL FIGURE 13414 IT OUT. 13415 IT WILL BE FINE. 13416 THERE'S NO WAY TO EXPLAIN IT. 13417 I WAS A LITTLE BIT NERVOUS BUT 13418 WE HAVEN'T HAD ANY PROBLEMS. 13419 EVERYBODY HAS BEEN GOING THROUGH 13420 IT. 1342IT'S SO EFFORTLESS THAT LIKE 13422 EVERY GOOD CONTROL SCHEME, IT 13423 SORT OF DISSOLVES AWAY, YOU 13424 DON'T HAVE TO THINK ABOUT IT 13425 ANYMORE. 13426 YOU'RE JUST IN THE WORLD AND 13427 YOU'RE IN ACTION. 13428 >> TAKING A LOOK AT THE GAME 13429 WHERE IT IS NOW AND COMPARING IT 13430 TO WHEREYOU WERE, YOU KNOW, TWO 1343YEARS OR SO AGO, WHEN, LIKE, 13432 PlayStation VR HADN'T LAUNCHED 13433 YET, WHERE'S YOUR HEAD AT THERE? 13434 SEEMS LIKE MAYBE IT'S SHIFTED A 13435 BIT SINCE THEN? 13436 >> YOU KNOW, WE DID A PRETTY 13437 GOOD JOB OF PLANNING INITIALLY 13438 AND SCOPING INITIALLY, BUT IT'S 13439 TOTALLY UNCHARTED TERRITORY, 13440 RIGHT? 1344>> FOR SURE YOU. 13442 >> THINK SOMETHING IS GOING TO 13443 WORK, YOU TRY IT, IT DOESN'T, 13444 YOU HAVE TO WORK YOUR WAY 13445 THROUGH IT. 13446 I THINK STORY-WISE, KIND OF WITH 13447 THIS LARGE SCALE CITY 13448 ENVIRONMENT THAT YOU'RE 13449 EXPLORING, THAT HASN'T CHANGED 13450 AS MUCH AND IT'S GOOD BECAUSE IT 1345TOOK US ALMOST TWO YEARS TO 13452 BUILD THE WHOLE THING. 13453 ABSOLUTELY, THE -- MECHANICALLY 13454 AND ESPECIALLY THE VR STUFF 13455 WE'VE KIND OF WORKED -- 13456 >> THE THING I REALLY ENJOYED IS 13457 WE HAD THIS WHAT SEEMED LIKE A 13458 VERY, YOU KNOW, SIMPLE STORY AND 13459 WOULD BE SIMPLE JUST TO -- LIKE, 13460 IT WOULDN'T BE HARD TO WRITE AND 1346TO PRODUCE AND BUT PRODUCING 13462 CINEMATICS IN VR IS AN ENTIRELY 13463 DIFFERENT THING. 13464 >>TOTALLY DIFFERENT. 13465 >> WE LEARNED AS WE WENT AND HAD 13466 GREAT PERFORMANCE CAPTURE WORK 13467 DONE BY MOCAP KNOW IN SEATTLE 13468 AND REALLY GOOD ACTORS SUPER 13469 WILLING TO JUST EXPERIMENT WITH 13470 US. 1347>> YEAH. 13472 >> SO WE DID A LOT OF THINGS 13473 THAT MIGHT NOT SEEM SPECTACULAR 13474 BUT TO ME I KNOWHOW SPECTACULAR 13475 THEY ARE. 13476 LIKE MAKING YOU FEEL LIKE YOU'RE 13477 IN A WAGON THAT'S BEING DRAWN BY 13478 A HORSE THAT'S MOVING AND TWO 13479 ACTORS WHO ARE WITH YOU IN IT 13480 AND THEY'RE TALKING BACK AND 1348FORTH AND YOU CAN JUST LOOK AT 13482 ANYTHING YOU WANT TO LOOK AT. 13483 IT'S LIKE, YEAH, YOU DO THAT. 13484 [LAUGHTER] 13485 IT'S HARD TO DO. 13486 >> YEAH. 13487 >> AND SO BUT WE DON'T WANT THE 13488 PLAYER TO FEEL LIKE IT'S 13489 ANYTHING OTHER THAN JUST TOTALLY 13490 NATURAL AND THIS IS WHAT IT 1349SHOULD BE AND SO WHAT -- BUT IT 13492 IS REALLY AMAZING WHEN YOU HAVE 13493 CHARACTERS THAT LOOK AT YOU AS 13494 THEY'RE TALKING AND THEN AS 13495 YOU -- YOU CAN DO THIS KIND OF 13496 THING AND THEY JUST FOLLOW YOU. 13497 THEIR EYES TRACK YOUR EYES. 13498 YOU DON'T REALIZE IT, BUT THAT'S 13499 REALLY POWERFUL STUFF. 13500 >> YEAH, ABSOLUTELY. 1350>> ONCE AGAIN, IT'S SO INTIMATE. 13502 >> MM-HMM. 13503 >> YOU KNOW, GIANT SPACE BATTLES 13504 ARE NOT NEEDED TO MAKE YOU FEEL 13505 LIKE SOMETHING IS HAPPENING 13506 PRETTY COOL. 13507 WE'LL SEE. 13508 I'M HAVING A BLAST. 13509 >> OUTSTANDING. 13510 OKAY. 1351THANK YOU FOR THE FRESH NEW LOOK 13512 ATGOLEM. 13513 DO WE KNOW WHEN THIS ONE IS 13514 COMING OUT? 13515 >> YEAH, WE'RE EXCITED TO TELL 13516 YOU IT'S COME OUT MARCH 13. 13517 >> OH, YOU HAVE A DATE AND 13518 EVERYTHING. 13519 >> WOW. 13520 >> THAT'S AN ANNOUNCEMENT. 1352YOU ARE ANNOUNCING -- 13522 >> YEAH, MARCH 13. 13523 >> PLANTING A FLAG. 13524 >> NOBODY IS GETTING TATTOOS. 13525 >> NO TATTOOS. 13526 >> WHAT? 13527 PETER TOLD ME HE WAS GETTING A 13528 TATTOO. 13529 >> THANK YOU SO MUCH FOR THE NEW 13530 LOOK AT GOLEM. 1353WE'VE GOT A LOT MORE COMING HERE 13532 TODAY. 13533 SO STAY WITH US. 13534 >> SPIDER-MAN IS MY FAVORITE 13535 CHARACTER IN ALL OF LITERATURE. 13536 NOT JUST SUPERHERO, I'M TALKING 13537 ALL LITERATURE. 13538 SPIDER-MAN IS ONE OF THE 13539 GREATEST CHARACTERS. 13540 >> IT'S A NEW KIND OF HERO THAT 1354SPIDER-MAN PRESENTED AND THAT'S 13542 SOMETHING WE'RE REALLY TRYING TO 13543 CAPTURE. 13544 >> HE WASN'T LIKE SOME 13545 BILLIONAIRE PLAYBOY. 13546 HE WASN'T AN ALIEN FROM ANOTHER 13547 PLANET. 13548 HE WAS THE GUY FROM DOWN THE 13549 BLOCK. 13550 >> EVERY GREAT SPIDER-MAN STORY 1355IS ALSO A PETER PARKER STORY. 13552 ONE OF THE MOST BELOVED 13553 CHARACTERS AROUNDTHE WORLD. 13554 HE IS US. 13555 >> WHEN YOU GROW UP, EVERYBODY 13556 FEELS LIKE THEY'RE PICKED ON. 13557 EVERYBODY FEELS LIKE NO ONE 13558 UNDERSTANDS THEM. 13559 THAT WAS SPIDER-MAN. 13560 >> WITH HIM BEHIND BARS. 1356WHAT'S NEXT? 13562 >> MAYBE PETER PARKER CAN HAVE 13563 MORE OF A LIFE. 13564 >> HE WANTS TO GO ON THAT DATE? 13565 OH, KNOW, THERE'S A BANK 13566 ROBBERY. 13567 >> THEN WHEN YOU UNDERSTAND ALL 13568 THAT, THE STAKES RAISE WHEN HE'S 13569 SPIDER-MAN AND FIGHTING THESE 13570 FOLKS BECAUSE YOU KNOW WHAT'S AT 1357STAKE. 13572 YOU KNOW WHAT HE'S FIGHTING FOR. 13573 >> IN THE INSOMNIAC GAME WE GOT 13574 THIS NEW SPIDY A NEW LOOK AND WE 13575 ARE GETTING AN ALL NEW VERSION 13576 OF MR. NEGATIVE. 13577 >> I LIKE HIM AS A VILLAIN. 13578 HE'S A VERY REAL PERSON. 13579 >> MARTIN LEAVE IS A BENEVOLENT 13580 ENTREPRENEUR AND HAS SHELTERS 1358AND PETER'S AUNT MAY WORKS THE 13582 FEAST. 13583 >> PETER HAS TO BE AT WORK OR 13584 OUT IN THE CITY BEING 13585 SPIDER-MAN. 13586 >> THERE'S SOMETHING INSIDE OF 13587 HIM THAT'S TRYING TO CONSUME 13588 HIM. 13589 >> TAKE CARE OF THIS, PLEASE. 13590 IT REPRESENTS THE BEST PARTOF 1359ME. 13592 >> WE'RE REALLY KIND OF POKING 13593 AT THAT IDEA OF HOW SOME PEOPLE 13594 HAVE A DARK SIDE. 13595 THE QUESTION IS WHETHER YOU GIVE 13596 INTO THAT DARK SIDE OR DON'T. 13597 >> THAT DUALITY MEANS IF YOU ARE 13598 TAKING DOWN MR. NEGATIVE, YOU'RE 13599 ALSO TAKING DOWN MARTIN LEE. 13600 WHEN YOU ARE SPIDER-MAN ANDYOU 1360LEARN THAT SECRET, WHAT A 13602 CONUNDRUM. 13603 >> THE QUESTION IS LIKE A 13604 TICKING CLOCK. 13605 HOW LONG UNTIL MARTIN LEE KNOWS 13606 THAT I KNOW WHO HE IS? 13607 >> THIS IS CRAZY. 13608 THIS ISN'T YOU. 13609 >> YOU DON'T KNOW ME. 13610 >> FROM A VISUAL POINT OF VIEW, 1361WHATELSE REALLY COOL ABOUT HIM 13612 IS THAT HE'S GOT THIS REALLY 13613 COOL NEGATIVE EFFECT WHERE HE 13614 BECOMES NEGATIVE. 13615 >> AND THEN THAT TRANSLATES TO 13616 HIS POWERS. 13617 HE'S ABLE TO BRING OUT SOMEONE'S 13618 DARK SIDE. 13619 AND THEN HE CAN ALSO IN OUR GAME 13620 DO THESE BLASTS WITH NEGATIVE 1362ENERGY. 13622 >> YOU WILL SEE SWORDS OR GUNS 13623 OR EVEN WHIPS WITH HIS NEGATIVE 13624 POWER. 13625 WHEN IT COMES TO MR. NEGATIVE 13626 HIMSELF, THE POWER IS JUST 13627 AMPLIFIED EVEN MORE. 13628 >> EVERYTHING YOU CARE ABOUT 13629 WILLBE DESTROYED. 13630 THE PEOPLE WILL BEG YOU FOR HELP 1363BUT YOU WON'T BE ABLE TO SAVE 13632 THEM. 13633 >> ONE OF THE FIRST DAYS WHEN WE 13634 WERE MAKING THE GAME, WE WERE 13635 ALL SITTING AROUND TALKING ABOUT 13636 HOW WE GREW UP WITH SPIDER-MAN 13637 AND WE ALL REALIZED WHEN WE WERE 13638 9 YEARS OLD WE ALL HAD 13639 SPIDER-MAN UNDERROOS. 13640 SPIDER-MAN WAS OUR GUY AND WE 1364NEVER LOST THAT LOVE FOR HIM. 13642 NOW IT'S FANS MAKING THE GAME 13643 FOR OTHER SPIDER-MAN FANS. 13644 AND WE BELIEVE IN THAT POWER AND 13645 RESPONSIBILITY. 13646 OUR GAME IS REALLY GOING TO PUT 13647 YOU IN THE SHOES OF PETER. 13648 WE WANT TO DELIVER ON THE 13649 FAMOUSY OF SPIDER-MAN AND TO DO 13650 THAT WE HAVE TO TAKE ADVANTAGE 1365OF HIS BACK STORY, HIS 13652 SUPPORTING CAST, HIS FRIENDS, 13653 HIS FOES. 13654 >> WE WILL SEE CHARACTERS WE 13655 KNOW AND LOVE IN DIFFERENT WAYS. 13656 SO THIS IS LIKE A WHOLE NEW 13657 WORLD FOR SPIDER-MAN AND IT'S 13658 REALLY COOL. 13659 >> HERE WE ARE. 13660 WE WILL PLAY A LITTLE GANG 1366BEASTS. 13662 I THINK ONE WEHAVE BEEN LOOKING 13663 FORWARD TO. 13664 >> LONG TIME COMING. 13665 >> YOU KNEW I WAS GOING TO BEAT 13666 YOU. 13667 MY CONTROLLER IS NOT PLAYING. 13668 YOU GUYS GET TO PLAY. 13669 >> IT WAS A CONSPIRACY. 13670 >> IT WAS, I HAVE BEEN LOOKING 1367FORWARD TO THISALL DAY. 13672 THAT'S SO NOT FAIR. 13673 >> ME AND MY COMBOVER ARE 13674 STRONG. 13675 >> GANG BEASTS HAS BEEN IN 13676 DEVELOPMENT NOW FOR SOME TIME. 13677 TELL US A LITTLE BIT ABOUT WHERE 13678 YOU GUYS ARE AT AND WHEN THIS 13679 THING IS COMING OUT? 13680 >> WE ARE AT THE DOOR TO 1368CHRISTMAS. 13682 THIS GAME COMES OUT ON THE 13683 12th. 13684 >> NICE. 13685 >> QUITE LITERALLY. 13686 WE HAVE BEEN WORKING ON IT FOR 13687 THREE YEARS IN EARLY ACCESS. 13688 STEVE! 13689 >> OH! 13690 >> WHERE WE ARE RIGHT NOW, WE 1369HAVE BEEN SMOOTHING OUT ONLINE 13692 MULTIPLAYER AND IT'S READY TO BE 13693 GIVEN TO ALL OF THESE BEAUTIFUL 13694 SEASON DURING THE YULE SEASON. 13695 COME HERE GIRL. 13696 >> I GOT THE WRONG PERSON. 13697 >> AND, I MEAN, -- 13698 >> HOW DO I DESCRIBE THIS GAME? 13699 IT'S A WEIRD GAME. 13700 >> IT'S TRUE. 1370IT'S BEYOND DESCRIPTION. 13702 IT'S SORT OF LIKE KING OF THE 13703 HILL IN ITS PLAY MECHANICS. 13704 LAST MAN STANDING IS THE 13705 CHAMPION. 13706 IT'S A BRAWLER. 13707 ONE OF THE LOVELY THINGS YOU'LL 13708 NOTICE IS THERE ARE NO 13709 ANIMATIONS. 13710 IT'S ALL PHYSICS. 1371THAT'S WHY I CAN DO THIS KIND OF 13712 STUFF HERE. 13713 MORTY HANGS OUT IN A SUBWAY. 13714 LOOK AT THAT HAIR! 13715 I'M GOING TO TO KEEP KICKING 13716 HIM. 13717 >> OH! 13718 [ LAUGHTER ] 13719 >> INCREDIBLE. 13720 >> COME ON. 1372ONLY IN GANG BEASTS. 13722 >> ONLY. 13723 YEAH, SO -- THAT'S WHAT YOU GET. 13724 HAVE SOME TRAIN -- THERE'S NO 13725 REAL THROW. 13726 YOU HAVE TO GAIN MOMENTUM BY 13727 DRAGGING AND PICKING UP THE 13728 OTHER PERSON'S PHYSICAL BODY 13729 LIKE SO. 13730 >> IT'S THE CLOSEST I HAVESEEN 1373TO A REAL FIGHT. 13732 >> WOOOO! 13733 >> SO BECAUSE THERE'S NO 13734 ANIMATIONS AND YOU ARE DRIVING A 13735 LITTLE PHYSICS BODY, IT'S SORT 13736 OF LIKE DRIVING A TODDLER. 13737 >> CAN YOU TRY TO GET ME IN THE 13738 NEXT GAME. 13739 I REALLY WANTTO PLAY. 13740 >> YOU PUT IN A CODE THAT TIME 1374THAT'S WHY YOU WON. 13742 >> CHEAT CODE. 13743 >> OF COURSE. 13744 >> I HAVE SOME SPECIAL CHEATS. 13745 UP DOWN, UP DOWN, UP DOWN, UP 13746 DOWN. 13747 >> THAT WAS JUST THE WARMUP. 13748 THAT WAS THE WARMUP. 13749 THAT ONE DIDN'T COUNT. 13750 AND SO, YEAH, WE HAVE BEEN 1375PERFECTING ALL OUR STAGES AND 13752 EACH STAGE IS A DIFFERENT SORT 13753 OF DEADLY '80s MOVIE THROWBACK 13754 SCENARIO. 13755 WEIRD. 13756 >> IT'S ALL LIT UP. 13757 >> IT IS. 13758 IT LOOKS LIKE IT'S LIKING IT. 13759 >> IT'S FINE, WHATEVER. 13760 WHATEVER. 1376>> PROVIDE SOME COMMENTARY HERE. 13762 >> I'M THE GIRL, I GET TO BE THE 13763 CHEERLEADER. 13764 THANKS. 13765 >> JUST STRATEGIC GUIDANCE. 13766 >>OH, WOW, LOOK AT THIS. 13767 >>WHADDUP? 13768 >> DOUBLE PICKLE RICK. 13769 LOOK AT THAT UNIBROW. 13770 THAT'S UNIBROW TECH. 1377THAT'S ALL MOCAP. 13772 >> I GO TO SAY THE AMOUNT OF 13773 PHYSICS, THE SHEER AMOUNT OF 13774 PHYSICS CALCULATIONS THAT ARE 13775 GOING ON IN THE GAME HERE LIKE 13776 GANG BEASTS HAS JUST GOT TO BE 13777 EXTRAORDINARY. 13778 [ LAUGHTER ] 13779 >> TOUCHDOWN! 13780 SEE YOU LATER, MORTY. 1378>> THAT WAS QUICK. 13782 >> YES, TONS OF PHYSICS. 13783 ALWAYS BOILING TO A CRACK. 13784 THAT WAS A BIG THING FOR US. 13785 AS UNITY CHANGED,NEW UNITY CAME 13786 OUT, RE-EVALUATING ON GETTING A 13787 GRIP ON ALL THE PHYSICS ON 13788 GETTINGTHINGS TO FLOW AND FEEL 13789 DOUGHY. 13790 ONE OF THE THINGS IS GETTING THE 1379FEEL RIGHT. 13792 GANG BEASTS, WE HAVE TRIED TO 13793 MAKE IT MORE OF WHAT IT IS. 13794 SO YOU WANT SOME CONFUSION WITH 13795 YOUR BODY WHEN YOU ARE IN THIS 13796 WORLD. 13797 BUT YOU STILL WANT TO BE ABLE T? 13798 >> YES, I WOULD LOVE TO PLAY. 13799 THANK YOU. 13800 >> COME ON, GIRL. 1380HIT THE LEFT JOYSTICK. 13802 >> CAN I BE THE COP? 13803 >> OF COURSE, YOU CAN BE THE 13804 COP. 13805 >> HOW MANY MODES DO WE DO? 13806 WE HAVE SEEN A COUPLE DIFFERENT 13807 MOODS. 13808 >> WE HAVE SOMETHINGCALLED 13809 SOCCER. 13810 YOU MIGHT HAVE HEARD OF IT. 1381IT'S A HUMAN SUPPORT. 13812 WE HAVE GANG BEASTS SOCCER WHICH 13813 LARGELY INVOLVES PUNCHING AND 13814 SOME STORY. 13815 WE PUT IT IN AS A PROTOTYPE AND 13816 WE PLAYED IT ALL NIGHT. 13817 SO IT STUCK. 13818 AND THEN WE HAVE WAVES MODE 13819 COMING AS WELL. 13820 >> THAT WAS AWESOME. 1382>> TOTAL BACKTRACK. 13822 >> I DIDN'T EVEN MOVE. 13823 >> SULLEN. 13824 >> WOO! 13825 >> I FORGOT TO LET GO. 13826 I GOT SO EXCITED. 13827 >> DEPRESSION RICK. 13828 >> THIS GAME IS A BLAST TO MAKE. 13829 BECAUSE OF EARLY ACCESS, YOU SEE 13830 PEOPLE ENJOY IT FOR WHAT IS AND 1383IT MAKE IT MORE OF WHAT YOU ARE 13832 ENJOYING. 13833 >> I WILL BE THE NAKED ONE. 13834 >> WHAT'S UP WITH DOUGHBOY? 13835 >> I LIKE THAT ONE. 13836 >> SOFT SERVE. 13837 >> EVERY TIME ON THE 13838 PlayStation SOCIAL MEDIA 13839 WHETHER IT'S FACEBOOK, 13840 INSTAGRAM, EVERY TIME WE POST 1384ABOUT THIS PEOPLE GO CRAZY. 13842 I KNOW A BUNCH OF LIVE EVENTS 13843 YOU GUYS HAVE DONE, GAMING 13844 EVENTS, IT ALSO ATTRACTS A 13845 HUMONGOUS CROWD. 13846 >> IT'S A CROWD PLEASER. 13847 IT'S THE ONLY GAME I HAVE EVER 13848 BEEN A PART OF WHERE YOU TURN 13849 AROUND AND LOOK AT EVERYONE 13850 PLAYING AND IT'S ALL TEETH, ALL 1385THESE SMILING PEOPLE. 13852 I THINK THE BIG THING IS THAT 13853 THIS GAME IS SLAPSTICK. 13854 AND IT'S A HUMOR AND AN 13855 ENTERTAINMENT THAT NO ONE 13856 REJECTS. 13857 >> NO! 13858 >> IT'S JUST PEOPLE KNOCKING 13859 EACH OTHER OUT. 13860 IT JUST PRINTS SMILES. 1386EVERYONE LOVES TO ROOT AND 13862 CHEER. 13863 >> HOW DIFFERENT COSTUME 13864 COMBINATIONS CAN YOU ACTUALLY 13865 HAVE? 13866 >> CAJILLIONS. 13867 IS IT REALLY MILLIONS? 13868 >> THE LAWYERS MIGHT HAVE 13869 SOMETHING TO SAY ABOUT THAT. 13870 >> THERE IS ONLY ONEPAIR OF 1387SOCKS. 13872 I DON'T KNOW IF THAT'S LESS OR 13873 MORE IMPORTANT. 13874 GANG BEASTS DON'T NEED THEM. 13875 BAREFOOT INTO THE WORLD. 13876 >> YOU DON'T NEED SOCKS WHEN YOU 13877 ARE DOING A NUDGE. 13878 >> ROBERT, THEIR WHOLE BODY IS A 13879 SHOE SOUL. 13880 THERE'S A MILLION. 1388YOU CAN CUSTOMIZE AND SAVE SO 13882 YOU CAN HAVE LIKE THAT DRESS 13883 WITH RICK'S HAIR. 13884 >> CUSTOM CHARACTERS. 13885 >> AND ALREADY PEOPLE ARE DOING 13886 THAT WHEN YOU CHECK IT OUT 13887 ONLINE. 13888 THEY'RE JUST LOOKING RIDICULOUS. 13889 GARISH. 13890 >> NOW THAT YOU'RE COMING OUT 1389ANY DAY NOW REALLY. 13892 >>THREE DAYS. 13893 >> TWO DAYS. 13894 >> IT'S THE 12th. 13895 >> GAME IS OUT TUESDAY. 13896 WE HAVE BEEN HEARING ABOUT IT 13897 FOR YEARS. 13898 I KNOW A LOT OF PEOPLE WILL BE 13899 REALLY EXCITED ABOUT IT. 13900 WHAT'S YOUR PLAN POST-LAUNCH? 1390>> WE HAVE A TON OF LEVELS. 13902 WE FOR A LONG TIME HAVE BEEN 13903 TALKING AND RUMINATING ON 13904 SINGLE-PLAYER CAMPAIGNS AND WHAT 13905 THAT IS FOR GANG BEASTS AND HOW 13906 COOL THAT COULD BE. 13907 ALL KINDS OF THINGS. 13908 WE'RE JUST GOING TO -- I THINK 13909 IT'S IMPORTANT TO SEE HOW ALL 13910 THESE HUMANS ENJOY IT AND 1391CONTINUE TO MAKE IT MORE OF WHAT 13912 THEY'RE ENJOYING. 13913 SO WE MIGHT CHANGE SOME PLANS. 13914 WE MIGHT STICK TO SOME PLANS. 13915 DEFINITELY SOME LEVELS THAT ARE 13916 NICE AND DEADLY. 13917 >> NICE MOVE! 13918 THAT WAS FANTASTIC! 13919 >> WHAT'S UP WITH DEPRESSION 13920 RICK? 1392SHOWING HIS BALD SPOT TO THE 13922 WORLD. 13923 >> RICK JUST CAME OFF A BENDER. 13924 >> ALCOHOL IS REAL. 13925 THAT'S WHAT HAPPENS. 13926 >> ALCOHOLISM IS REAL. 13927 >> DON'T FALL OFF. 13928 ON THISLEVEL SOME OF MY 13929 FAVORITE STREAMERS STUMPED. 13930 THEY LEARNED HOW TO FLIP THE 1393BLIMP. 13932 >> WHAT? 13933 >> THEY GET ON EITHER SIDE IN 13934 PAIRS AND THEY ROCK AND ROLL. 13935 THEY LET GO, AND THEN THEY DROP 13936 THEIR WEIGHT AND ROTATE THE 13937 ENTIRE BLIMP. 13938 >> IS THERE A TEAM ASPECT. 13939 >> FIGHTING GANGS, WE CREATED 13940 GANG FIGHTS SO YOU CAN DO THREE 1394ON ONE, TWO ON TWO, AND WHEN YOU 13942 PLAY ONLINE THERE'S DOUBLE THAT 13943 MANY PEOPLE SO YOU CAN HAVE A 13944 BLAST. 13945 EXCLUDE OR INCLUDE YOUR FRIENDS. 13946 WHATEVER YOU'RE INTO IT. 13947 BEAT UP YOUR BUDDIES, YEAH. 13948 >> I HAD IT IN THE BAG THERE. 13949 >> ALSO, TOO, GANG BEASTS WHEN 13950 YOU ARE SAYING, WHENTHERE'S A 1395CROWD, YOU WILL SEE THE FUN 13952 EXCLUDES NO ONE. 13953 LIKE A 9-YEAR-OLD CAN HAVE THE 13954 SAME FUN AS A 50-YEAR-OLD WHO 13955 PRIMARILY PLAYS SOCOM. 13956 THEY WILL SIT NEXT TO EACH 13957 OTHER. 13958 >> PEOPLE AT HOME THAT NEVER 13959 PLAYED GANG BEASTS, CAN YOU TELL 13960 THEM ABOUT THE CONTROLS. 1396>> DO ONE MORE WHILE YOU TALK. 13962 >> YOU ARE BASICALLY DRIVING A 13963 BODY. 13964 SO THE TOP BUMPERS ARE YOUR 13965 RIGHT AND LEFT ARM. 13966 AND YOU PUNCH WITH THEM BY 13967 TAPPING THOSE BUMPERS. 13968 IF YOU GRAB THOSE PUMPERS, YOU 13969 HIT TRIANGLE TO PICK PEOPLE UP. 13970 SPINNING YOUR MOMENTUM IS HOW 1397 --SPINNING YOUR BODY IS HOW YOU 13972 GET MOMENTUM. 13973 MELEE! 13974 >> WHAT DOES PUNCHING ACTUALLY 13975 ACCOMPLISH? 13976 >>KNOCK PEOPLE OUT. 13977 >> NO! 13978 >> HAVE YOU TRIED HEAD BUTTS. 13979 ONCE YOU GET GOOD AT THIS? 13980 MICHAEL, ONE OF THE DEVELOPERS 1398WHO HELPED COME UP WITH ALL OF 13982 THIS IS LIKE A NINJA. 13983 HE PLAYS IT LIKE IT'S PARKOUR. 13984 IT'S INTENSE. 13985 YOU WALK IN LIKE THIS. 13986 THE FIRST THING HE DOES IS PUNCH 13987 YOU TRIES AND THROW YOU ON THE 13988 GROUND AND THROW YOU OFF A 13989 CLIFF. 13990 YOU ADEPT TO THE WEIGHT DROP 1399BOTH FORWARD AND BACKWARD. 13992 YOU CAN BE NIMBLE. 13993 I THOROUGHLY EXPECT 10-YEAR-OLD 13994 BOYS TO BE CERTIFIABLE GANG 13995 BEASTS NINJAS IN NO TIME. 13996 THERE IS A LEARNING CURVE. 13997 MAN, I WANT TO PLAY, TOO. 13998 >> HELL, I CAN SEE HOW -- 13999 >> WHAT WAS THAT? 14000 >> WHAT HAPPENED? 1400>> SOMETHING HAPPENED. 14002 >> I DON'T KNOW. 14003 SOMETHING HAPPENED. 14004 IT WASN'T THE SOMETHING WE 14005 WANTED. 14006 >> I DON'T KNOW IF YOU GUYS HAVE 14007 EVER FOUGHT ON THE TOP OF A 14008 BUILDING. 14009 >> I HAVE. 14010 >> EVERY NOW IS AND THEN. 1401>> THIS IS JUST LIKE IT. 14012 >> YOU HAVE TO THINK ABOUT IT, 14013 IS IT GOING TO BE WINDIER? 14014 IS THERE SOMETHING LIKE THAT 14015 HAPPENING? 14016 >> IT'S JUST FUN TO FALL. 14017 WE TRY TO MAKE THINGS PLEASANTLY 14018 UNDESTRUCTABLE. 14019 THE WORKING MOM JUST COMMITTED 14020 SUICIDE. 1402>> OH! 14022 >> I WIN. 14023 >> BLUE BOY. 14024 ANOTHER RICK AND MORTY 14025 PROPERTIES. 14026 >> OUTSTANDING. 14027 >> DOWN TO ONE. 14028 >> THIS IS QUITE A JOURNEY. 14029 THIS IS THIRD OR FOURTH PSX WITH 14030 THIS GAME HERE? 1403>> AND EVERYTIME LEARN 14032 SOMETHING NEW. 14033 AND THEN THE BIG THING FOR US 14034 THE LAST YEAR HAS BEEN JUST ALL 14035 THE POLISH IT TAKES TO MAKE A 14036 LOVEABLE THING TRULY LOVEABLE IN 14037 ITS USER EXPERIENCE. 14038 SO WORKING ON UI, ONLINE 14039 INTEGRATION MATCH MAKING AND 14040 SELECTING HDMI WHILE WE PLAY. 1404>> ALL RIGHT. 14042 >> THAT'S GANG BEASTS. 14043 LOOKING GREAT. 14044 COMING OUT IN JUST A COUPLE OF 14045 DAYS. 14046 >> NEW FOR YOU. 14047 >> VERY, VERY EXCITING TO PLAY 14048 IT. 14049 SO LET'S CHECK THAT OUT. 14050 AND NEXT UP WE'VE GOT THE 1405UNCHARTED CAST FOR THE TEN-YEAR 14052 REUNION. 14053 WE WILL CUT TO THAT LIVE HERE IN 14054 JUST A COUPLE SECONDS. 14055 .. 14056 >> WHERE DO I START? 14057 >> YOU START WITH THE BEST PART. 14058 >> DO YOU REMEMBER THE THEORY 14059 THAT WE HAD THAT DRAKE FAKED HIS 14060 OWN DEATH? 1406I FOUND THE COFFIN. 14062 >> OH, GODDAMN. 14063 >> HE WAS ON TO SOMETHING BIG 14064 ALL RIGHT. 14065 >> ALWAYS READY TO LEAD ENEMIES, 14066 HUH? 14067 >> NATE, BE CAREFUL. 14068 >> COME ON. 14069 >> GOT SHOT, HANGING FROM A 14070 DERAILED TRAIN IN THE HIMALAYAS? 1407>> YEAH, THAT ACTUALLY HAPPENED. 14072 >> HONOR AMONG THIEVES, HUH? 14073 >> GET US ALL KILLED. 14074 >> I SURE HOPE YOU KNOW WHAT 14075 YOU'RE DOING. 14076 >> HAVEN'T THE SLIGHTIST IDEA. 14077 >> NEVER A DULL MOMENT, HUH, 14078 SULLY. 14079 >> YOU'RE GOING TO KEEP GOING, 14080 AREN'T YOU? 1408>> YOU DON'T ALWAYSHAVE TO PLAY 14082 THE BLOODY HERO, YOU KNOW? 14083 >> SHAME WE'RE NOT ON THE SAME 14084 SIDE. 14085 >> I NEED YOUR HELP. 14086 AND IF YOU WANT ITYOU NEED 14087 MINE. 14088 >> ANOTHER LOST CITY DESTROYED. 14089 YOU MADE IT OUT ALIVE. 14090 >> UNBELIEVABLE. 1409>> YEAH. 14092 IT WAS. 14093 [ CHEERS AND APPLAUSE ] 14094 >> LADIES AND GENTLEMEN, PLEASE 14095 WELCOME GREG MILLER. 14096 [ APPLAUSE ] 14097 >> WHAT'S UP, PLAYSTATION 14098 EXPERIENCE! 14099 HOW ARE YOU? 14100 GET LOUDER THAN THAT? 1410IT'S UNCHARTED! 14102 [ CHEERS AND APPLAUSE ] 14103 LOVE THE ENTHUSIASM. 14104 WELCOME, EVERYBODY. 14105 I'M GREG MILLER FROM KINDA FUNNY 14106 AND CAN YOU BELIEVE IT'S BEEN 14107 TEN YEARS OF UNCHARTED? 14108 DOES THAT MAKE ANYONE ELSE FEEL 14109 OLD? 14110 >> YES! 1411>> TEN YEAR YEARS AGO I STARTEDA 14112 WEBSITE IGN.COM. 14113 JEREMY SAID YOU ARE DOING 14114 NAUGHTY DOG'S NEW GAME. 14115 I SAID, AWESOME, WHAT'S IT 14116 CALLED? 14117 AND HE SAID IT DOESN'T HAVE THE 14118 TITLE. 14119 THE JACK GUYS ARE MAKING ANOTHER 14120 GAME AND THEY DON'T KNOW WHAT 1412IT'S CALLING IT. 14122 IT'S LIKE LARA CROFT, IT'S LIKE 14123 INDIANA JONES. 14124 I'M SITTING THERE AND PLAYING IT 14125 AND ALL OF THESE GAME 14126 JOURNALISTS GATHERED AROUND ME 14127 AND WE ALL MARVELED AT THE FACT 14128 WHEN NATE WALKED INTO WATER AND 14129 WALKED OUT HIS GAMES WERE WET. 14130 THAT'S THE BAR A DECADE AGO. 1413IF YOU DIDN'T KNOW, UNCHARTED 14132 CAME OUT TEN YEARS AGO THIS 14133 WEEK. 14134 SINCE THEN THE FRANCHISE HAS 14135 SOLD -- THIS IS A NEW NUMBER -- 14136 41.7 MILLION COPIES. 14137 [ CHEERS AND APPLAUSE ] 14138 WE HAVE A STAR-STUDDED CAST 14139 TODAY FOR YOU, PRETTY MUCH EVERY 14140 VOICE ACTOR WHO HAS EVER BEEN IN 1414THE GAME. 14142 BUT LET'S START WITH THE TRIO 14143 THAT STARTED IT ALL. 14144 NATE, ALANA, SULLY, NOLAN NORTH, 14145 PLAINTFF, AND RICHARD 14146 McGONAGLE. 14147 [ CHEERS AND APPLAUSE ] 14148 >> HI! 14149 >> RIGHT THERE ON THAT COUCH IN 14150 ANY STATE OF UNDRESS YOU WANT TO 1415BE. 14152 >> OH, WOW. 14153 >> GET COMFORTABLE. 14154 WE'RE HERE FOR A WHILE TALKING 14155 UNCHARTED. 14156 >> YES. 14157 >> CAN YOU GUYS BELIEVE IT'S 14158 BEEN TEN YEARS? 14159 >> HAS IT? 14160 >> THAT'S WHAT THIS IS ALL 1416ABOUT. 14162 THAT'S THE TITLE. 14163 >> WOW. 14164 [ LAUGHTER ] 14165 >> SINCE WHEN? 14166 >> UNCHARTED, FRANCHISE, PUTS 14167 YOU ON THE MAP. 14168 >> YEAH, THAT LITTLE GAME. 14169 >> YEAH, YEAH, YEAH. 14170 >> IT'S SURPRISING TO LOOK BACK 1417AND HAVE THESE KIND OF SPECIAL 14172 OCCASIONS FOR SOMETHING THAT, 14173 YOU KNOW, WE LOOKED AT IT THE 14174 FIRST ONE AS JUST A JOB, JUST 14175 SOMETHING WE GET OUR FEET WET. 14176 I LOVE TELLING ME THERE'S NO 14177 SUCH THING AS UNCHARTED 1. 14178 WE WERE JUST SO HAPPY THEY SAID 14179 WE'RE GOING TO DO A SECOND ONE. 14180 YES! 1418WE'RE GOING TO PAY OFF THOSE 14182 BILLS. 14183 [ LAUGHTER ] 14184 AND THEN FOR SOMETHING TO BECOME 14185 SO HISTORIC, IT'S -- THANK YOU 14186 TO ALL THE FANS. 14187 >> THANK YOU GUYS, SO MUCH. 14188 >> WITHOUT YOU GUYS, IT WOULD BE 14189 NOTHING. 14190 [ APPLAUSE ] 1419>> HOW DOES IT WORK? 14192 HOW DOES BECOMING PART OF THIS 14193 GAME, THIS FRANCHISE WORK FOR 14194 YOU, NOLAN, WHEN YOU GET THE 14195 AUDITION? 14196 IS IT JUST ANOTHER AUDITION? 14197 DO YOU KNOW ANYTHING ABOUT 14198 NAUGHTY DOG? 14199 >> AT THE TIME -- IT'S ACTUALLY 14200 INTERESTING BECAUSE I WAS 1420MEETING THE TEAM AT NAUGHTY DOG 14202 THE FIRST OFFICES THEY HAD, 14203 JUST, YOU KNOW, I REMEMBER GOINN 14204 A WINDOW. 14205 IT'S REALLY DARK IN HERE. 14206 AND THE DESIGNERS AND 14207 EVERYBODY'S CRAWLING OVER DESKS 14208 TO GET TO PEOPLE. 14209 BUT THE ONE THING YOU SAW WAS 14210 THIS COLLABORATION FROM THE 1421BEGINNING, THE TEAM -- IT WAS 14212 PRETTY AMAZING. 14213 THE INITIAL AUDITION I THINK WAS 14214 THE SAME FOR ALL OF US. 14215 WE DIDN'T REALLY KNOW IT WAS 14216 GOING TO BE MOTION CAPTURE. 14217 THE FIRST AUDITION WAS IN A 14218 REGULAR VOICEOVER STUDIO, VERY 14219 SMALL LITTLE ROOM. 14220 I REMEMBER AMY AND GORDON, I 1422BELIEVE JOSH WAS THERE, MAYBE 14222 BRUCE STRAYLY WAS THERE. 14223 THEY WERE IN THE ROOM AND 14224 EXPLAINING WHAT IT WAS. 14225 AND I SAID, OKAY, WE'LL READ -- 14226 I SAID OKAY. 14227 WHENEVER YOU ARE READY. 14228 I SAID OKAY. 14229 AND I KEPT LOOKING AT THEM. 14230 TYPICALLY AT THAT POINT THEY 1423WOULD BE ON THE OTHER SIDE OF 14232 THE GLASS AND I WOULD JUST SAY 14233 THE LINES. 14234 AND I REMEMBER LOOKING GOING, 14235 ARE YOU GOING TO STAY HERE WITH 14236 ME IN THE ROOM? 14237 AND THEY SAID, OH -- I DIDN'T 14238 KNOW. 14239 THAT'S WHEN THEY TOLD ME IT WAS 14240 MOTION CAPTURE. 1424GORDON, THE DIRECTOR SAID, FEEL 14242 FREE TO USE THE SPACE. 14243 YES, THE 9 BY 9 ROOM THAT I'M IN 14244 WITH FIVE OTHER PEOPLE. 14245 >> EMILY, WHAT ABOUT YOU? 14246 >> YEAH, WELL -- I LAUGH BECAUSE 14247 MY FIRST MEETING EVER AT NAUGHTY 14248 DOG WAS ACTUALLYWHEN I WAS 14249 BUYING A CAR FROM ONEOF THE ART 14250 DIRECTORS THERE. 1425[ LAUGHTER ] 14252 I WOUND UP THERE BECAUSE I WAS 14253 BUYING A JETTA OFF OF 14254 CRAIGSLIST. 14255 I WAS UP IN THERE AND LIKE, WHAT 14256 DO YOU GUYS DO HERE? 14257 OH, YOU MADE VIDEOS. 14258 I'M GREAT, I'M GOING TO SCHOOL 14259 FOR ACTING. 14260 THAT IS SO FUN. 1426I WILL SIGN THE DOCUMENTS. 14262 OKAY, BYE, THANKS FOR MY JETTA. 14263 I DROVE AROUND L.A. WITH A 14264 NAUGHTY DOG LICENSE PLATE FRAME 14265 ON MY CAR BEFORE I GOT THE JOB 14266 AND KNEW WHO THEY WERE. 14267 AND 9FIRST I DEWEIGHINGSES TWO 14268 TOGETHER. 14269 >> NO, GORDON BROUGHT ME IN AND 14270 I WAS THE FIRST AUDITION OF THE 1427DAY WHEN I WAS SETTING UP 14272 BECAUSE I WAS TEACHING HIGH 14273 SCHOOLERS A PLAY LATER THAT 14274 AFTERNOON AND ILOOKED AT ELENA 14275 AND THOUGHT THIS IS TOTALLY ME. 14276 I WAS STRAIGHT OUT OF SCHOOL AND 14277 I DIDN'T KNOW HOW TO AUDITION 14278 AND YOU ADD ON TOP THAT OF I 14279 KNOW IT WAS A VERY WEIRD 14280 AUDITION, YOU'RE IN A VOICE 1428BOOTH AUDITIONINGTOR THEM BEHIND 14282 GLASS AN THEY'RE SITTING AROUND 14283 A BOARD AND THEY WANT YOU TO 14284 MOVE AROUND THESE FOAM PANELS 14285 AND GORDEN WAS LIKE WE'RE GOING 14286 TO GO WITH SOMEBODY ELSE. 14287 I WAS LIKE OKAY. 14288 I GOT THE PART THROUGH A CALL 14289 ACK FROM READING WITH HIM AND 14290 MY FIRST AUDITION WAS WEIRD AND 1429WONKY AND CRAZY. 14292 >> AS MOST CAN BE. 14293 >> WOULD YOU GUYS LIKE TO SEE 14294 NOLAN'S WEIRD AND WONKY AUDITION 14295 >> 14296 [ CHEERS AND APPLAUSE. ] 14297 I THINK WE HAVE THAT CLIP TO 14298 ROLL. 14299 HIT IT SILENT BOB. 14300 >> I THINK I CAN SEE THE PATH 1430AGAIN. 14302 >> SLOW DOWN, TAX MAN COULD BE 14303 WAITING FOR US. 14304 >> NAH, WE LEFT THOSE CLOWNS IN 14305 THE DUST AGES AGO, OH, MY GOD. 14306 >> WATCH IT. 14307 >> OH, MAN. 14308 THAT'S DISGUSTING. 14309 I WISH I HAD MY CAMERA. 14310 SO WHAT? 1431SPANISH BOOBYTRAP THE ISLAND TO 14312 PROTECT THEIR GOLD? 14313 >> NO. 14314 THIS WASN'T MADE BY SPANISH. 14315 LOOK CLOSER. 14316 >> YOU'VE GOT TO BE KIDDING ME. 14317 >> PART OF OUR PLATE. 14318 >> THAT DOESN'T MAKE ANY SENSE. 14319 WHY WOULD THEY SET TRAPS LIKE 14320 THIS WHEN HIS OWN MEN ARE 1432CRAWLING ALL OVER THE ISLAND. 14322 >> HE WOULDN'T. 14323 >> WHICH MEANS THERE'S SOMEBODY 14324 ELSE ON THIS ISLAND? 14325 >> YOU CATCH ON QUICK. 14326 COME ON. 14327 WE DON'T WANT TO RUN INTO 14328 WHOEVER IT IS -- WHATEVER IS 14329 CHEWING ON THIS GUY. 14330 WHY DON'T YOU STAY BEHIND ME 1433FROM NOW ON. 14332 >> JESUS VICTOR, WHAT THE HELL 14333 DID YOU GET US INTO? 14334 >> I GOT THE PART. 14335 COULD I -- I'M GLAD I HAVE PANTS 14336 THAT FIT ME NOW. 14337 COULDN'T HAVE THEM HEMMED BACK 14338 THEN, I GUESS. 14339 WOW. 14340 >> YOU DIDN'T HAVE UNCHARTED 1434MONEY YET. 14342 THAT'S WHY YOU COULDN'T HEM YOUR 14343 PANTS. 14344 >> I DON'T KNOW HOW I GOT THE 14345 JOB OFF THAT. 14346 >> IS IT HARD TO GO BACK AND 14347 WATCH SOMETHING LIKE THAT? 14348 >> I HAVE A LOT OF TROUBLE WATCH 14349 ING MYSELF IN ANYTHING. 14350 THAT'S ONE OF THE REASONS I 1435REALLY LIKE ANIMATION BECAUSE 14352 YOU DO THE JOB FIRST AND GET TO 14353 SEE IT LATER. OF COURSE, WITH 14354 UNCHARTED, YOU'VE WATCHING NATE 14355 RUN AROUND WITH YOUR VOICE AND 14356 MOVEMENTS. 14357 BUT YEAH, THAT'S HARD. 14358 HAD TO BE BETTER -- 14359 RICHARD, HOW DID YOU JOIN THE 14360 FRAY? 1436DO YOU COME IN AT THE SAME TIME 14362 THEYARE? 14363 DO YOU GET TO MEET THEM AND 14364 AUDITION? 14365 >> I CAME IN TO ANOTHER -- 14366 RICHARD MC MCGONAGAL, EVERYBODY. 14367 HE WAS A STRAIGHT OFFER. 14368 >> I LOVE THAT, THANK YOU. 14369 I CAME BY AND WENT INTO A 14370 DIFFERENT PLACE THAN THAT. 1437BEFORE THIS -- THAT SPACE, WE 14372 WERE IN SOME WEIRD PLACE OVER IN 14373 BURBANK AROUND THE CORNER AND 14374 DOWN IN AN ANNA LLEY OR 14375 SOMETHING. 14376 >> THIS WASN'T THE AUDITION, 14377 RICHARD. 14378 >> I GOT THE JOB. 14379 [LAUGHTER] 14380 >> GORDON CAME OUT AND GOT ME 1438AND BROUGHT ME INTO THIS ROOM 14382 AND IT WAS A BIG SOUND RECORDING 14383 ROOM AND THERE WAS GLASS. 14384 AND IT WAS JUST HIM AND ME IN 14385 THERE. 14386 AND HE STARTS WALKING AROUND THE 14387 ROOM AND SAYING THIS IS THIS AND 14388 THIS IS THIS AND YOU'LL GO FROM 14389 HERE TO HERE AND DO THIS THING. 14390 AND I SAID WHATARE YOU TALKING 1439ABOUT? 14392 I THOUGHT THIS WAS A VOICE OVER 14393 THING. 14394 I THOUGHT THISWAS A GAMEMENT 14395 AND HE SAID YEAH, IT'S A GAME. 14396 AND I SAID WALKING AROUND? 14397 MOTION CAPTURE. 14398 MOTION WHAT? 14399 I DIDN'T KNOW WHAT HE WAS 14400 TALKING ABOUT. 1440HE SAID THIS IS A NEW THING, 14402 MOTION CAPTURE. 14403 HE EXPLAINED. 14404 I WENT THROUGH THAT AUDITION -- 14405 OH, GOD IHOPE THAT'S NOT ON 14406 TAPE. 14407 BECAUSE I WENT THROUGH THAT 14408 AUDITION AND I WALKED OUT OF 14409 THERE GOING WELL THEREGOES THAT 14410 ONE, FORGET IT AND THE NEXT 1441THING I KNEW I GOT A CALL BACK 14412 AND I WENT IN TO READWITH YOU. 14413 AND YOU WERE SITTING THERE 14414 READING JUST SITTING IN A CHAIR 14415 WITH GORDON DIRECTING. 14416 GORDON HUNT, BY THE WAY, I DON'T 14417 KNOW WHETHER WE MADE THIS CLEAR. 14418 GORDON HUNT. 14419 WONDERFUL MAN. 14420 AND AMY HENNING, WONDERFUL 1442PEOPLE. 14422 IF IT WASN'T FOR THEM, THIS 14423 THING WOULDN'T HAVE STARTED AND 14424 GOD KNOWS I WOULDN'T HAVE HAD 14425 THIS WONDERFUL JOB FOR SO LONG. 14426 BECAUSE THIS HAS BEEN -- THIS 14427 LITERALLY WAS THE BEST JOB I 14428 EVER HAD. 14429 YEAH. 14430 >> THAT'S AWESOME. 1443[ CHEERS AND APPLAUSE. ] 14432 SO EMILY, WHEN YOU GUYS ARE ON 14433 SET AND YOU'RE DOING THIS, DO 14434 YOU THINK YOU'RE MAKING 14435 SOMETHING THAT IS SPECIAL? 14436 OR DOES IT FEEL LIKE I'M MAKING 14437 A GAME AND WE'RE ALL ACTING 14438 TOGETHER. 14439 >> I'M COMPLETELY FLOORED THE 14440 WHOLE TIME. 1444THIS IS LIKE MY FIRST JOB OUT OF 14442 SCHOOL, RIGHT? 14443 AND IT'S FUNNY WATCHING THAT 14444 TAPE. 14445 BECAUSE WHEN I WATCH IT, INITIAL 14446 LY MY FIRST REACTION IS 14447 OH, YEAH THERE'S NOLAN AND AND I 14448 DOING OUR THING AND I LITERALLY 14449 LOOKAT HIM AND GO WAIT A SECOND 14450 WE DIDN'T KNOW EACH OTHER. 1445>> WE NEVER MET EACH OTHER. 14452 >> WE DIDN'T KNOW EACHOTHER 14453 THERE. 14454 BUT YET THE RAPPORT WAS ALREADY 14455 THERE. 14456 AND I THINK IT WAS SO SPECIAL 14457 BECAUSE ON THAT STAGE I WAS SO 14458 STOKED. 14459 I WAS LIKE I GOT A JOB! 14460 AND WE'RE LIKE PLAYING AND 1446THERE'S JEEPS AND, LIKE, WE'RE 14462 WEARING THESE THINGS AND THERE'S 14463 LIKE BALLS EVERYWHERE. 14464 AND THERE'S --I'M WORKING WITH 14465 GORDON -- MARKERS. 14466 >> THIS DAY AND AGE WE HAVE TO 14467 BE VERY SPECIFIC. 14468 >> VERY SPECIFIC. 14469 >> AND I'M WORKING WITH GORDON 14470 HUNT AS A DIRECTOR. 1447LIKE MIND BLOWN. 14472 BUT AS NOLAN SAID, YOU KNOW, I 14473 THOUGHT WELL THIS IS THIS THING 14474 WE'RE GOING TO DO AND YOU HAVE 14475 ABSOLUTELY NO CLUE THAT WE 14476 WESTBOUND SITTING HERE NOW -- 14477 WILL BE SITTING HERE NOW 10 14478 YEARS LATER. 14479 >> WE'RE HERE 10 YEARS LATER 14480 BECAUSE Y'ALL DID SO WELL. 1448SO THANK YOU FOR THAT 14482 >> WELL, NAUGHTY DOG AS WELL. 14483 >> NAUGHTY DOG OF COURSE. 14484 THERE'S A FEW HUNDRED OTHER 14485 PEOPLE WHO TOUCHED THE GAME TO 14486 MAKE IT GREAT. 14487 >> THAT'S SOMETHING THAT PEOPLE 14488 THINK WE GET SO MUCH OF OF THE 14489 ADULATION AND WE GET TO COME OUT 14490 HERE AND TALK TO YOU AND YOU 1449KNOW SIGN PICTURES AND POSTERS. 14492 BUT YOU KNOW, REALLY HATS OFF TO 14493 FIRST AND FOREMOST AMY WHO 14494 CREATED THE WHOLE THING. 14495 AND THEN -- AND THEN YOU KNOW, 14496 GORDON OUR DIRECTOR AND THAT'S 14497 THE MOW CAP SIDE. 14498 AND THEN IT'S EVERYBODY. 14499 EVAN AND CRISTOFF AT INDIANA. 14500 I WATCHED THEM NAUGHTY DOG. 1450THEY WATCHED ME GROW AS AN ACTOR 14502 MOVING INTO OUR NEW OFFICES AND 14503 EXPANDING THOSE OFFICES AND 14504 BRINGING UNCHARTED 2, 3, LAST OF 14505 US. 14506 I MEAN, THE TEAM THERE EVERY 14507 DESIGNER, EVERY PROGRAMMER, I 14508 MEAN, I COULDN'T GET A JOB AT 14509 NAUGHTY DOG UNLESS YOU KNOW, I 14510 COULD DO WHAT I DO. 1451THRESH IS SO GOOD, SO QUALIFIED, 14512 SO DEDICATEED TO BRINGING WHAT 14513 YOU GOT TO PLAY. 14514 WE WERE JUST AS EXCITED TO SEE 14515 WHAT THEY WERE GOING TO DO WITH 14516 WHAT WE DID. 14517 I ALWAYS GO BACK TO THE WORD 14518 COLLABORATION. 14519 IT WAS JUST SUCH A WONDERFUL 14520 THING FOR ALL OF US TO BEPART 1452OF. 14522 AND IT WAS TRULY A GROUP EFFORT. 14523 WE APPRECIATEEVERYTHING YOU 14524 GIVE US PERSONALLY. 14525 BECAUSE YOU KNOW MY EGO IS SO 14526 HUNGRY. 14527 BUT SERIOUSLY, HATS OFF TO 14528 NAUGHTY DOG. 14529 THANKS SONY, NAUGHTY DOG, 14530 EVERYBODY. 1453IT WAS A TEAM EFFORT. 14532 >> ONE OTHER THING, TOO, IS -- 14533 YEAH, DEFINITELY. 14534 ONE OTHER THING TOO IS -- THANKS 14535 >> ONE GUY LIKED IT. 14536 >> AFTERHAVING LIKE I SAID, IT 14537 BEING A FIRST JOB FOR ME, AS THE 14538 YEARS WENT ON, I WAS WORKING 14539 MORE AND I CAME TO UNDERSTAND 14540 THAT WHAT WE HAD THERE AS A 1454PROCESS WAS SO SPECIAL. 14542 YOU KNOW? 14543 TO COME IN AND GET A REHEARSAL 14544 DAY, TO GET TO SIT AROUND THE 14545 TABLE, TO GET TO TALK ABOUT THE 14546 SCENES, TO GET TO COLLABORATE 14547 AND HAVE THESE VOICES AND TALK 14548 ABOUT THE CHARACTERS AND WHAT 14549 WAS HAPPENING, AND THEN TO GET 14550 TO PUT THAT ON ITS FEET THE NEXT 1455DAY AND JUST TO HAVE THE TIME 14552 AND THAT THINK TANK AND THAT 14553 COLLABORATION, THAT IS WHAT MADE 14554 THIS GAME SO DIFFERENT. 14555 >> THAT'S WHAT MADE THE 14556 FRANCHISE SO DIFFERENT I THINK 14557 IS THE WAY YOU GUYS ALL PLAYED 14558 TOGETHER WHETHER IT BE THE DOGS 14559 PLAYING WITH YOU OR OTHER CAST 14560 MATES. 1456IT'S TIME TO BRING OUT THE REST 14562 OF THE VOICE ACTORS IF YOU GUYS 14563 ARE DOWN WITH THAT. 14564 10 YEARS SPAWNED QUITE A FEW 14565 OTHER CHARACTERS IN THE 14566 UNCHARTED FRANCHISE, LET'S BRING 14567 THEM OUT NOW. 14568 I DON'T KNOW WHAT ORDER THEY'RE 14569 COMING OUT IN SO I'LL CALL THEIR 14570 NAMES AS I SEE THEM. 1457CLAUDIA BLACK EVERYBODY. 14572 CHLOE FRAZER HERSELF. 14573 LAURA BAILEY. 14574 COME ON TO THE STAGE. 14575 TROY BAKER, NEVER HEARD OF THIS 14576 GENTLEMAN. 14577 THERE IT IS. 14578 HE'S SELF IING. 14579 MAKING SURE THE REST OF THE 14580 WORLD SEES IT AS WELL. 1458GRAHAM MCTAVISH, COME ON DOWN. 14582 A FACE ONLY A MOTHER COULD LOVE, 14583 HUH? 14584 ROBIN-ATKINS DOWNES. 14585 WE HAVE MANY SELFIES. 14586 WE'RE NOT SITTING. 14587 WE'RE STANDING. 14588 WHAT ARE WE DOING? 14589 WE'RE ALL SITTING. 14590 NOW WE'RE ALL SITTING. 1459THIS IS WHY I PUT OFF BRINGING 14592 YOU ALL OUT AS LONG AS POSSIBLE. 14593 >> NOW THE CAT HAS COME OUT. 14594 IF YOU THOUGHTTHE PANEL WAS 14595 GOING TO BE OFF THE RAILS BEFORE 14596 , NOW IT'S DEFINITELY UP 14597 FOR IT. 14598 >> JUST GOT R RATED. 14599 >> HERE'S WHERE I WANT TO START. 14600 >> THANKS FOR THE ENTRANCE BY 1460THE WAY, THERE WAS NO WARNING. 14602 I WAS SHOULD I MAYBE GO WAIT -- 14603 NO YOU'RE GOING TO HAVE PLENTY 14604 OF TIME. 14605 >> I LIKE TO KEEP YOU ON YOUR 14606 TOES. 14607 >> THANK YOU. 14608 THEY'RE ALL BROKEN NOW. 14609 >> THEY'RE FINE, THEY'RE 14610 BEAUTIFUL. 1461>> THEY'RE LOVELY, THEY'RE 14612 PEDICURED. 14613 >> THEY ARE. 14614 IT'S A MIRACLE. 14615 >> CLAUDIA AND LAURA. 14616 >> YES. 14617 >> WHAT'S IT LIKE TO BE OUT HERE 14618 ON THIS STAGE WITH THE ORIGINALS 14619 WHEN YOU GUYS JUST PUT OUT YOUR 14620 UNCHARTED GAME LOST LEGACY? 1462>> DID YOU GUYS PLAY IT? 14622 IT FEELS PRETTY GOOD. 14623 IT FEELS PRETTY GOOD. 14624 >> IF WE DID FILM IT WOULD BE 14625 LIKE THIS. 14626 >> I THINK BOTH CHLOROY AND 14627 NADINE HAD SO MUCH MORE STORY TO 14628 TELL SO IT WAS GREAT WE GOT TO 14629 COME BACK AND DO MORE OF IT. 14630 >> WHEN YOU START WITH THESE 1463CHARACTERS, YOU WITH UNCHARTED 2 14632 , YOU WITH UNCHARTED 4. 14633 ARE YOU EVER THINKING IT WILL GO 14634 THAT WAY WHERE YOU WILL BE THE 14635 FACE OF UNCHARTED? 14636 >> NO, YOU'RE GOING TO DIE, 14637 RIGHT? 14638 IF YOU'RE NOT THERE AT AT THE 14639 VERY BEGINNING, WE HAD LAST 14640 NAMES. 1464SO WE HAD A GOOD SHOT AT MAKING 14642 IT THROUGH. 14643 >> I'M SORRY, THE FACE OF WHAT? 14644 >> I'M SORRY. 14645 WERE WE IGNORING YOU? 14646 >> DID YOU SEE THE COVER FOR 14647 LOST LEGACY, NOLAN? 14648 THERE WERE GIRLS ON IT. 14649 >> IS THAT A GAME? 14650 LOST LEGACY. 1465OKAY. 14652 >> SO IN UNCHARTED UNCHARTED 2. 14653 CAN I BRING IT BACK TO OTHER 14654 GAMES. 14655 >> I'VE HEARD FROM PLENTY OF 14656 FANS. 14657 TOO GOOD TO PLAY YOURSELF, HUH? 14658 >> I'M NOT PLAYING A GAME WHERE 14659 THE CHARACTER NADINE BEATS THE 14660 CRAP OUT OF ME, AGAIN AND AGAIN. 1466BAILEY AND I ARE GOING AT IT 14662 AFTER THIS. 14663 >> IT'S ALL THESE GIANT MUSCLES, 14664 I JUST CAN'T HELP IT. 14665 >> MY SON SAW THE COVER THE 14666 OTHER DAY AND HE SAID YOU LOOK 14667 BAD AGES MAMA. 14668 I SAID THANK YOU, SWEETHEART. 14669 HE SAID BUT THE GIRL NEXT TO YOU 14670 LOOKS MORE BAD ASS. 1467THAT'S REALITY. 14672 >> ARE YOU EXPECTING TO DIE? 14673 DID YOU KNOW IT WAS GOING TO BE 14674 ANOTHER JOB OR DID YOU KNOW HOW 14675 BELOVED THE FRANCHISE WAS 14676 BECOMING. 14677 >> I KNEW IT WAS A COOL THING 14678 BUT PEOPLE WERE TURNING THEIR 14679 NOSES UP AT VIDEO GAMES, THEY 14680 DIDN'T GET IT. 1468NOBODY COULD HAVE KNOWN WHAT 14682 NAUGHTY DOG WAS DOING UNLESS 14683 THEY WERE IN THE GAUGE INDUSTRY 14684 OR PLAYING GAME AVIDLY, NO ONE 14685 IN THE FILM OR TELEVISION 14686 PROFESSION TOOK GAME SERIOUSLY. 14687 I CAME ON AT A TIME WHEN YOU 14688 GUYS ARE PROVEN IT WAS MORE 14689 ENTERTAINING TO PLAY A GAME LIKE 14690 THIS THAN TO SEE A REGULAR MOVIE 1469AND PEOPLE WERE STARTING TO TAKE 14692 NOTICE AND I WAS LIKE YEAH, IT'S 14693 KIND OF A BIG DEAL. 14694 I DIDN'T THINK THEY'D GIVE 14695 CHLOROY. 14696 I DIDN'T THINK SHE'D BE THAT 14697 WELL-WRITTEN. 14698 I DIDN'T THINK THEY'D PUT THAT 14699 MUCH TIME AND ATTENTION INTO THE 14700 ARC OF THE CHARACTERS AND THAT 1470MUCH DETAIL AND I DIDN'T THINK 14702 LOW 0 WOULD GET THAT GOOD OFA 14703 RUN IN 2. 14704 SO TO END UP DOING LOST LEGACY 14705 WAS AMAZING. 14706 YOU CAME IN AND IT WAS 14707 SCANDALOUS. 14708 NATE AND ELENA ARE SUPPOSED TO 14709 BE TOGETHER. 14710 HMM-MM, YOU KNOW, WHAT I MEAN? 1471I DON'T THROW AROUNDHOME WRECK 14712 ER LIGHTLY BUT YOU KNOW 14713 WHAT I MEAN? 14714 >> THERE'S NO HOME YET. 14715 WE HAD SOMETHING. 14716 >> NO, YOU DON'T! 14717 NO! 14718 NOLAN, NO! 14719 >> FOR A VERY SHORT TIME -- 14720 YOUR WIFE IS SITTING NEXT TO YOU 1472RIGHT NOW, NATHAN. 14722 >> THERE'S NO UNCHARTED 5. 14723 >> PLAYSTATION 5. 14724 >> ACTUALLY, THERE MIGHT BE. 14725 >> COME ON. 14726 I HAVE TO APPEAL TO EVERYBODY. 14727 I'M SORRY, BABE. 14728 WE ALL HAVE HISTORY. 14729 >> THERE'S ROOM DOWN AT THE END 14730 OF THE COUCH THERE. 1473THE ONE WITH THE BEARD RIGHT 14732 THERE -- 14733 >> THERE'S A COUPLE OF US WITH 14734 BEARDS. 14735 >> THREE OF US. 14736 >> I FEEL LIKE I DON'T KNOW HOW 14737 FAR AWAY YOU GUYS FEEL. 14738 >> I'M GOING TO SIT NEXT TO YOU. 14739 >> I COULD COME OVER THIS WAY. 14740 >> THEN I DON'T GET TO TALK TO 1474YOU. 14742 >> THAT'S PERFECT, ROBIN. 14743 THANK YOU. 14744 >> ROBIN, COME SIT THERE. 14745 >> I'LL COME BEHIND YOU AND GIVE 14746 YOU A BACK RUB WHILE WE TALK. 14747 >> OOH, LATIN AMERICA CALY 14748 ELECTRICAL SHOCK. 14749 WITH EVERYTHING GOING ONION IF 14750 THIS IS A -- ON I DON'T KNOW IF 1475THIS IS A GOOD IDEA. 14752 >> NOW IT'S AWKWARD. 14753 >> THIS IS MORE COMFORTABLE. 14754 >> ROBIN, HOW MANY UNCHARTED 14755 GAMES HAVE YOU BEEN IN? 14756 >> FOUR, NO, FIVE. 14757 THERE WAS ANOTHER ONE WHERE I 14758 DID SOME NARRATION. 14759 >> BLOODY HELL. 14760 >> WHAT CHARACTERS HAVE YOU 1476PLAYED FOR THOSE WHO DON'T KNOW. 14762 >> I STARTED OUT PLAYING NAVARRO 14763 THANK YOU. 14764 I THEN PLAYED -- WELL ACTUALLY 14765 IN THE BEGINNING I WAS DOING A 14766 GAME FOR GORDON HUNT WHICH WAS 14767 JUST CAUSE PLAYING RICO 14768 RODRIGUEZ. 14769 AND AT THE SAME TIME I WAS 14770 WORKING ON A GAME CALLED NO MORE 1477HEROES WITH CHRIS ZIMMERMAN. 14772 SO I WAS IN THE RIGHT PLACE AT 14773 THE RIGHT TIME AMY HENNIG CALLED 14774 UP GORDON AND CHRIS AND SAID I'M 14775 LOOKING FOR A GUY WHO CAN DO 14776 SOUTH AMERICAN. 14777 WE'RE DOING A TEST ON A NEW GAME 14778 CALLED UNCHARTED. 14779 SO I WAS LUCKY ENOUGH TO GO IN 14780 AND DO THE FIRST TEST. 1478AND SO ANYWAY IT WAS NAVARRO AND 14782 THEN NOLAN ANDI HAD A LOT OF 14783 FUN DOING SOME NONVERBAL 14784 COMMUNICATION AS TENZIN. 14785 AND THEN I FOLLOWED UP WITH TALB 14786 OT, THE IRRITATING -- I FUCK 14787 ING HATE THAT GUY. 14788 AND THEN FOR 4 I DID -- I 14789 REMEMBER WHEN WE FIRST DID THE 14790 READING THEY WERE LIKE ARE YOU 1479GOING TO GO THAT DEEP? 14792 YES, I AM, I'M GOING THIS DEEP. 14793 HE SAID ARE YOU REALLY GOING TO 14794 GO THAT DEEP? 14795 >> YEAH, BECAUSE -- AGAIN,IN 14796 THIS CLIMATE, JUST LEAVE THAT 14797 ONE. 14798 >> BUT WHAT HAPPENED IS BECAUSE 14799 NAVARRO IS ANOTHER SPANISH GUY 14800 SO YOU'VE GOT TO DO SOMETHING 1480DIFFERENT AND I DIDN'T WANT TO 14802 GO UP LIKE THIS. 14803 SO I GOT TO GO GO GO DOWN. 14804 >> SO YOU SOUND LIKE A 14805 GUATEMALAN LEPRECHAUN. 14806 >> I FEEL LIKE YOU'RE IN THE 14807 UNCHARTED FRANCHISE DNA BUT IT'S 14808 ALWAYS NOLAN ALWAYS SUCKING UP 14809 ALL THE EGO AND PRAISE. 14810 AND THAT'S THE THING, TOO. 1481>> THAT'S RICHARD. 14812 >> YOU DO DIFFERENT VOICES. 14813 EVERYBODY ON THE FIRST COUCH ARE 14814 JUST THEMSELVES. 14815 >> WE CAN'T DO ANY OTHER VOICES. 14816 >> CLAUDIA BLACK IS SO SUBMITTED 14817 TO THE CHARACTER, WON'T DROP THE 14818 ACCENT. 14819 >> I'M ALSO KNOWN FOR NOT ONLY 14820 BEING -- NOLAN CALLED ME THE 1482CONDOR BECAUSE I HAD THIS CRAZY 14822 WING SPAN BUT I'M ALSO KNOWN FOR 14823 DOING THE MANNEQUIN POSE. 14824 >> WHAT IS HAPPENING RIGHT NOW? 14825 >> WHAT ARE YOU DOING? 14826 >> NAILED IT. 14827 HE NAILED THE MANNEQUIN POSE, 14828 EVERYBODY. 14829 SO HAVE YOU BEEN HAPPY DOING. 14830 >> GREG, I'VE GOT TO INTERRUPT. 1483ONE OF MY FAVORITE THINGS ROBIN 14832 DID WHEN HE WAS DOING TENZIN, HE 14833 HAD TO SAY SOMETHING EVEN THOUGH 14834 -- AND SOMEBODY ELSE WOULD COME 14835 IN IN TIBETAN AND DUB HIM AND 14836 I'D WAKE UP AND GO WHERE AM I? 14837 AND HEGOES -- I SWEAR, HE JUST 14838 SAID BING DONG SHEERSHAW. 14839 I LAUGHED -- I THINK WE HAD TO 14840 STOP AND BREAK FOR LUNCH EARLY. 1484HE JUST LOOKED AT ME AND SAID 14842 THAT. 14843 I DIGRESS. 14844 >> WE HAD SO MANY LAUGHS, THAT 14845 WAS THE BEST PART ABOUT WORKING 14846 ON THIS FRANCHISE, IN BETWEEN 14847 THE WORK ALL GREAT ACTORS UP UP 14848 HERE AND WHEN IT CAME DOWN TO 14849 DOING THE WORK EVERYBODY WAS 14850 SERIOUS AND WE KNEW WE WERE PART 1485OF THIS AMAZING FRANCHISE DOING 14852 INEVITABLE INCREDIBLE THINGS SO 14853 WE KNEW WE WERE PART OF 14854 SOMETHING BIG. 14855 BUT IN BETWEEN IT WAS SO MANY 14856 LAUGHS AND A LOT OF FUN. 14857 NOLAN WAS ON ALL DAY DOING 14858 DIFFERENT CHARACTERS AND RUDE 14859 THINGS TO KEEP US ALL 14860 ENTERTAINED. 1486BUT IT WAS FANTASTIC. 14862 >> TELL ME THE RUDEST THING FROM 14863 THE. 14864 >> NEVER TELL. 14865 ALL RIGHT. 14866 >> I'D JUST PUT MY HANDS OUT TO 14867 BE HANDCUFFED IMMEDIATELY. 14868 NO NO. 14869 IT WAS, YEAH HILARIOUS. 14870 HONESTLY. 1487IT'S ONE OF THE HAPPIEST IF NOT 14872 THE HAPPIEST SET I'VE EVER 14873 WORKED ON, AND THAT IS GENUINELY 14874 A LOT TO DO WITH WHAT NOLAN 14875 DOES. 14876 HE'S GREAT AT CREATING THAT 14877 ATMOSPHERE. 14878 IT DOES ADD TO THE WORKDAY. 14879 I MEAN, OF AN EIGHT HOUR DAY YOU 14880 MIGHT ACTUALLY GET AN HOUR DONE. 1488>> YEAH. 14882 >> BUT IT WAS HILARIOUS. 14883 I MEAN, RICHARD, RICHARD, WE 14884 USED TO STAND AROUND AND WATCH 14885 HIM CRYING, CRYING WITH 14886 LAUGHTER. 14887 >> THAT WAS THE GOAL. 14888 THAT WAS OUR -- 14889 >> IT WAS LAUGHTER, IT WAS 14890 LAUGHTER, WASN'T IT? 1489YOU WEREN'T JUST CRYING? 14892 >> SOME THINGS WERE SO 14893 DISGUSTING, YOU COULDN'T -- YOU 14894 ALMOST THREW UP THE LAUGHTER AND 14895 YET WHY AM I LAUGHING AT THIS? 14896 YOU FELT LIKE A HORRIBLE PERSON 14897 FOR ACTUALLY -- 14898 >> DEEP DOWN WE ALL HAVE 14899 HORRIBLE PEOPLE. 14900 >> TRUE, TRUE. 1490>> I JUST BRING THAT OUT. 14902 >> SPEAKING OF HORRIBLE PEOPLE, 14903 TROY BAKER. 14904 >> GOOD SEGUE. 14905 >> FANTASTIC SEGUE. 14906 I WAS WONDERING WHAT IT WAS. 14907 I'M HAPPY -- HE'S TALKING ABOUT 14908 NORMALLY YOU HAVE NOLAN SUCKING 14909 IT ALL UP WITH THE EGO, I WAS, 14910 LIKE, IF THIS IS MY SEGUE, 1491YOU'RE FUCKED. 14912 >> TROY -- 14913 >> YEAH, MAN. 14914 >> WHAT WAS IT LIKE TO COME ON 14915 UNCHARTED 4. 14916 >> I LITERALLY PUT THISON 14917 INSTAGRAM AND I'M NOT BEING 14918 GLIB. 14919 IT LITERALLY IS A DREAM COME 14920 TRUE FOR ME. 1492[ CHEERS AND APPLAUSE ] 14922 I STARTED WATCH WITH THIS TEN 14923 YEARS AGO MY FIRST FORAY INTO 14924 THIS FRANCHISE WAS AS A GAMER. 14925 I WAS PLAYING IT, AND I -- ALL I 14926 WANTED TO DO WAS BE A GUY THAT 14927 GOT KILLED BY NATE DRAKE. 14928 THAT'S ALL I WANTED TO DO. 14929 EVEN WHEN THEY WERE DOING 2, 14930 THERE WAS ONE, TOO, THEY HAD 1493THREE DIFFERENT STUDIOS SO YOU 14932 BOUNCE BACK AND FORTH DOWN THE 14933 HA HALL, VERY NARROW WINDOW TO 14934 LOOK INTO THE BOOTH BUT I SAW 14935 THAT IT WAS NOLAN AND RICHARD 14936 AND EMILY WERE IN THERE AND THEY 14937 WERE DOING THE GAME VO FOR 2 AND 14938 I TAPPED ON THE WINDOW, HI, 14939 HELLO, BECAUSE SOMEBODY WAS IN 14940 THERE WITH THEM. 1494I WAS LIKE IF YOU EVER NEED 14942 ANYONE. 14943 THE WORST -- 14944 >> YOU WERE THAT GUY? 14945 >> I WAS THAT GUY. 14946 FOR THAT GAME? 14947 I'M GOING TO TO -- HELL, YEAH, I 14948 WAS THAT GUY. 14949 SOMEPEOPLE HAVE THIS IS MY PEN 14950 SO WHENEVER YOU WRITE YOU CAN 1495ALWAYS THINK OF ME. 14952 THAT'S NOT ME. 14953 BUT I WAS IF YOU EVERNEED 14954 ANYONE. 14955 THEY CLOSED THE DOOR. 14956 I WAS LIKE AH. 14957 THAT WAS ON 2. 14958 CUT TO 4, I GET TO NOT ONLY BE 14959 IN THE GAME BUT I GET TO BE A 14960 DRAKE. 1496I GET TO BE A DRAKE BROTHER. 14962 [ CHEERS AND APPLAUSE ] 14963 >> IT WAS -- YEAH, I LOVE THAT 14964 CHARACTER SO MUCH. 14965 I LOVE SAM SO MUCH, AND THERE 14966 WAS ONE MOMENT WHEN MY FIRST DAY 14967 ONSET I WALKED OUT. 14968 I'M WRAPPING IT UP. 14969 BECAUSE MY FIRST DAY ONSET, I 14970 LOOK OUT AND WE START THE SCENE 1497OFF. 14972 IT'S RICHARD, EMILY, AND -- 14973 RICHARD -- IT'S A SULLY, ELENA 14974 AND NATE SEEN. 14975 I'M OFF TO THE SIDE DOING MY 14976 THING. 14977 I LOOK AND THEY START THE SCENE 14978 AND I'M, LIKE, IT'S NO LONGER 14979 RICHARD AND EMILY AND NOLAN BUT 14980 I'M WATCHING SULLY AND NATE AND 1498ELENA AND JUST THIS MOMENT JUST, 14982 OVERVIEW, ON THE SETOF 14983 UNCHARTED AND IT FREAKED ME OUT. 14984 SO, YEAH. 14985 THEN I JUST GOT TO WALK OUT ON 14986 STAGE WITH EVERYBODY THAT I'VE 14987 RESPECTED THEIR WORK AND HAVE 14988 PLAYED AND SHOUTED HORRIBLE, 14989 HORRIBLE THINGS AT, ONSET AND IN 14990 THE GAME, I'M HERE RIGHT NOW. 1499SO I'M GOOD. 14992 [LAUGHTER] 14993 I'M GOOD. 14994 [ CHEERS AND APPLAUSE ] 14995 >> RICHARD, EMILY, WHAT'S IT 14996 LIKE? 14997 YOU KNOW, YOU GUYS START THIS 14998 GAME TEN YEARS AGO, THIS 14999 FRANCHISE, BUT THEN THE 15000 WELCOME -- TO WELCOME EACH ONE 1500OF THESE. 15002 I MEAN, IS IT AWKWARD? 15003 I'M SURE YOU KNOW EACH OTHER 15004 THROUGH THIS, THAT OR THE OTHER 15005 BUT TO BRING THEM INTO THIS 15006 FAMILY IS THAT WEIRD? 15007 >> DEPENDS ON WHICH ONE. 15008 >> OKAY. 15009 FAIR, FAIR. 15010 >> YEAH. 1501>> CAN YOU CLARIFY? 15012 OR -- 15013 [LAUGHTER] 15014 >> YEAH, JUST A LITTLE BIT. 15015 >> WE KNEW WE WERE LUCKY. 15016 WE HAD A GREAT THING GOING, AND, 15017 I MEAN, ACTOR FOR THE MOST PART, 15018 JOURNEYMAN ACTORS LIKE US, WE'RE 15019 HAPPY TO BE WORKING. 15020 IF ANOTHER ACTOR COMES IN, COME 1502ON IN, JOIN THE FAMILY. 15022 WE GET TO KNOW THEM AND WE GET 15023 TO KNOW THEIR QUIRKS, AND NOLAN 15024 BERATES THEM CONSTANTLY, AND WE 15025 SEE WHAT THEY'RE OF. 15026 AND THEN ALL THESE GUYS PASS THE 15027 TEST. 15028 >>IT'S AMAZING. 15029 IT'S AMAZING. 15030 >> IF WE COME BACK WE BELONG. 1503>> YEAH. 15032 >> IT'S FANTASTIC. 15033 IT REALLY IS FANTASTIC BECAUSE 15034 IT JUST COMPLETESTHE WORLD, YOU 15035 KNOW? 15036 IT REALLY COMPLETES THE WORLD. 15037 AND YOU -- TO ME BEING A PART OF 15038 AN ENSEMBLE IS ALWAYS SUCH A 15039 TREAT BECAUSE YOU JUST GET TO 15040 KINDOF SIT THERE AND WATCH 1504WHAT'S GOING ON AND LEARN SO 15042 MUCH AND ARE JUST HONORED TO BE 15043 THERE. 15044 IT JUST IS, LIKE -- IT'S THE 15045 BEST. 15046 >> IT WAS INTERESTING, TOO, WHEN 15047 UNCHARTED 2 CAME ABOUT I WAS 15048 ASKED TO SIT AND HELP CAST AND 15049 IT WAS BEST THING THAT EVER 15050 HAPPENED TO ME AS AN ACTOR 1505BECAUSE NOW I'M ON THIS SIDE. 15052 I'D READ THE SCENE AND THE 15053 PERSON WOULD LEAVE AND WE WOULD 15054 DISCUSS, AND I REALIZED 15055 EVERYBODY WAS SO GOOD. 15056 EVERYBODY WAS GOOD. 15057 BUT THAT PERSON WAS RIGHT. 15058 WE HAD A FEW PEOPLE WE WERE KIND 15059 OF DEBATING ABOUT, CHLOE FRAZER. 15060 >> WHAT? 1506[LAUGHTER] 15062 >> YOU'LL LIKE THE ENDING. 15063 REALLY, YOU KNOW, AND WE WEREN'T 15064 QUITE SURE. 15065 THEN CLAUDIA CAME IN, I JUST GOT 15066 FROM LAX, SHE'S SUBBING THINGS, 15067 ANY HAIR, OKAY, WHAT IS THIS? 15068 AND I REMEMBER SHE JUST STARTED 15069 READING. 15070 WE'RE, LIKE -- I REMEMBER GOING, 1507THAT'S CHLOE. 15072 I MEAN, AND SHE LEFT, AND WE ALL 15073 LOOKED AT EACH OTHER AND GO, 15074 WELL, THAT'S CHLOE. 15075 AND EVERYBODY WAS IN AGREEMENT. 15076 SAME THING HAPPENED WITH I THINK 15077 STEVE VALENTINE. 15078 HE -- THEY WERE -- ACTUALLY 15079 GRAHAM McTAVISH WAS UP FOR 15080 FLYNN OR [INDISCERNIBLE] AND WE 1508WEREN'T QUITE SURE. 15082 >> YOU GOT ONE OF THE ROLES. 15083 >> DID I GET ONE? 15084 >> AGAIN, YOU'LL LIKE THIS TOO. 15085 I'M NOT GOING TO BE A JERK. 15086 HE WAS PHENOMENAL. 15087 HE WAS AN AMAZING FLYNN. 15088 HE WAS GREAT. 15089 HE'S GOING TO GET ONE OF THEM. 15090 THEN STEVE VALENTINE DID 1509SOMETHING INTERESTING -- HE 15092 BECAME CUTTER IN THREE BECAUSE 15093 HE HAD THAT BEFORE. 15094 [ APPLAUSE ] 15095 EVERYBODY WAS SO INSTANT AS TO 15096 WHO THEY NEEDED TO BE. 15097 EXCEPT ROBIN. 15098 >>THANK YOU. 15099 [LAUGHTER] 15100 >> ROBIN WAS BASICALLY EVERYONE 1510ELSE. 15102 [LAUGHTER] 15103 >> YOU KNOW, YOU? 15104 HE WAS JUST SO GOOD AT EVERYBODY 15105 ELSE. 15106 >> WE HAD THE SCENES WHERE I WAS 15107 EITHER TENZEN OR TALBERT AND I'D 15108 COME BACK IN AND GET KILLED AND 15109 THEN COME BACK IN AND GET KILLED 15110 BY DRAKE. 1511AND I WAS, LIKE -- LA 15112 [LAUGHTER] 15113 YOU WANTED TO DIE. 15114 >> REMEMBER THE EARLY THINGS. 15115 >> WHY COULDN'T WE HAVE BROUGHT 15116 PAUL IN. 15117 >> I WAS WILLING TO DO IT. 15118 PLEASE, TAG, SOMEONE. 15119 >> YEAH. 15120 >> IN THE EARLY -- I THINK IT 1512MUST HAVE BEEN 2 WE SHOT -- 15122 ROBIN WAS PLAYING ONE OF THE 15123 GUARDS, HE GETS SHOT AND GOES 15124 DOWN. 15125 THEN THE SCENE MOVES OVER HERE, 15126 ROBIN GOT UP, RAN AROUND TO BE 15127 ANOTHER GUARD. 15128 [LAUGHTER] 15129 BUT IT WORKED. 15130 IT WAS JUST -- IT WAS AMAZING. 1513>> ALSO -- 15132 >> EVERYBODY HERE WAS JUST 15133 PERFECTLY CAST. 15134 >> RICHARD, RICHARD, YOU PLAYED 15135 A GUARD. 15136 >> I PLAYED A GUARD, YES. 15137 I PLAYED A GUARD IN ONE. 15138 AND RUINED THE SCENE FOR -- 15139 [LAUGHTER] 15140 >> WHAT? 1514>> PERHAPS, NOLAN, YOU COULD 15142 DESCRIBE THE EXPRESSION ON 15143 RICHARD'S FACE. 15144 >> WE'RE DOING THIS SCENE. 15145 YOU WERE THERE THAT DAY. 15146 WE'RE DOING THIS SCENE WHERE -- 15147 IN 3 WHERE CUTTER HAS BEEN 15148 DRUGGED AND HE TURNS THE GUN AND 15149 OFTENTIMES EVEN I WAS A GUARD 15150 OR, YOU KNOW, YOU PLAY -- YOU 1515JUST FILL IN. 15152 TO FILL IN THE WORLD. 15153 AND THEY ASKED -- AND WE LOOKED 15154 OVER AND SULLY -- WE HAD DONE 15155 THIS SIDE AND THEY PUT SULLY 15156 OVER ON THAT SIDE. 15157 AND HE -- WE LOOKED UP. 15158 WE'RE, LIKE, IT'S A SERIOUS 15159 SCENE. 15160 SHE'S, NO, DON'T SHOOT HIM. 1516HE LOOKED UP AND HE'S GOT THAT 15162 FACE. 15163 [LAUGHTER] 15164 AND IT WAS JUST, LIKE, AN APE. 15165 I THOUGHT RIGHT TURN, CLYDE. 15166 GRAHAM AND I BURST OUT LAUGHING. 15167 WE LOOK OVER. 15168 AH. 15169 GRAPE APE WAS OVER THERE. 15170 [LAUGHTER] 1517AND THEN, AGAIN, BREAK FOR LUNCH 15172 EARLY BECAUSE WE'RE NOT GETTING 15173 ANYTHING DONE FOR 30 MINUTES 15174 WHILE WE ALL -- 15175 >> IT WAS INTERESTING THOUGH IF 15176 YOU EVER HAVE TODO AN EXTRA, 15177 YOU ALWAYS -- WHAT IS IT YOU DO? 15178 >>ANY TIME YOU SEE ANY SOLDIER 15179 RUN WITH A LIMP -- 15180 >> IT WAS YOU EVERY TIME. 1518>> HEY, I'LL DO IT. 15182 [LAUGHTER] 15183 >> GUYS GET THAT? 15184 I ALWAYS SAID HE HAD A REAL FOOT 15185 BUT A WOODEN LEG. 15186 EVERY ANIMATOR, I WAS LIKE, SON 15187 OF A. . . 15188 >> IF YOU PLAYED THE PART WHERE 15189 THEGUARD IS CHASING NATE DOWN 15190 THE TRAIN AFTER -- 1519>> YOU'RE LIKE THE STEVE 15192 McQUEEN OF VIDEO GAMES. 15193 >> HE RUNS DOWN. 15194 YOU'LL SEE HIM HOBBLING DOWN. 15195 [LAUGHTER] 15196 >> I LIKE YOU CHASED AFTER 15197 YOURSELF. 15198 >> LAURA PLAYED -- WE WERE 15199 WORKING WITH A CHILD ACTOR. 15200 YOU'RE CONSTANTLY REMINDED, 1520NEVER CHILDREN, NEVER ANIMALS. 15202 SHE FOUND OUT ABOUT CRAFT 15203 SERVICES. 15204 SHE DEMANDED THE THINGS SHE 15205 LIKED SO SHE -- ITBECAME 15206 IMPOSSIBLE. 15207 WE CAN'T KNOW WHAT TO DO. 15208 >> THAT WAS THE WAY WE ENDED UP 15209 GETTING A LOT OF THE SCENES 15210 DONE. 1521SHE HAD TO HAVE BEEF JERKY. 15212 >> IT WAS AMAZING. 15213 IF YOU'RE IN MULTIPLE SPACES 15214 THERE THERE'S NO ONE ADULT TO 15215 KEEP TRACK OF WHAT YOU'RE DOING 15216 AT ANY GIVEN TIME. 15217 THIS IS LIKE DISNEYLAND AND I'M 15218 GOING TO JUST GO FOR IT, WHICH 15219 IS EXACTLY WHAT ANY CHILD WOULD 15220 DO. 1522SHE'D COMEON TO SET AND IT WAS 15222 LIKE WELL WHERE IS ALL THAT 15223 FOOD? 15224 S WHERE IT GONE? 15225 LAURA WAS LIKE I'M GOING TO BE 15226 THE GUARD. 15227 IT'S AFFECT LUST. 15228 >> LAURA, FOR ALL THESE ONSET 15229 STORIES, IS IT FUN TO BREAK 15230 CHARACTER AND HAVE THESE LAUGHS 1523AND YOU GUYS ARE ALL FRIENDS BUT 15232 HOW DO YOU GO FROM JOKING 15233 AROUND, MAKING FUN OF NOLAN 15234 NORTH, OF COURSE, EASY TARGET. 15235 >> THAT WAS -- THAT WAS A LAUGH, 15236 I JUST SAID -- 15237 >> TO BEING BACK IN CHARACTER 15238 AND BEING NADINE? 15239 >> IT ACTUALLY WORKS OUT REALLY 15240 WELL BECAUSE NOLAN IS CONSTANTLY 1524BERATING EVERYONE HE'S WITH SO 15242 IT SET UP THE SCENE FOR WHEN YOU 15243 WANT TO KICK HIS BUTT. 15244 >> GOT IT EARN IT. 15245 >> YEAH THE SCENE WHERE I HAD TO 15246 TAKE ON BOTH DRAKE BOTHERS. 15247 THAT WAS -- YOU ANDHEARD IT AND 15248 THEY CONSTANTLY MADE JOKES ABOUT 15249 IT JUST LIKE THAT DURING THE 15250 SCENE SO ITREALLY MADE ME WANT 1525TO -- 15252 >> AGAIN, GOING BACK TO CASING, 15253 LAURA WAS AN EASY CAST BECAUSE 15254 SHE WAS THE BEST PERSON FOR THAT 15255 ROLE. 15256 WE'VE KNOWN EACH OTHER SO LONG. 15257 TROY, WHEN HE CAME ON TO BE THE 15258 BROTHER. 15259 OH, THIS WOULD BE COOL. 15260 WE WORK TOGETHER, WE DRINK BUSH 1526ON TOGETHER. 15262 THIS IS A FRIEND OF MINE. 15263 THIS WILL BE COOL. 15264 >> IT'S GREAT WHEN YOU CAN TRUST 15265 THE PEOPLE YOU'RE IN A SCENE 15266 WITH SO MUCH. 15267 >> EXCEPT RICHARD. 15268 >> YES. 15269 >> EXCEPT RICHARD, YES. 15270 >> WANDERERRING HANDS. 1527>> AGAIN, NOLAN, IN THE CLIMATE 15272 WE'RE IN, YOU CAN'T -- 15273 >> A LOT HAS CHANGED IN TEN 15274 YEARS. 15275 >> WE'RE BOTH FROM NEW ENGLAND, 15276 IT CANCELS ITSELF OUT. 15277 >> I WANT TO SAY IT WAS AN 15278 EXTREMELY RELAXED SET. 15279 THERE WAS NO PRESSURE, AND I 15280 THINK AMY REALLY SET THE TONE 1528FOR THAT. 15282 THERE WAS NO PRESSURE TO NAIL 15283 ANYTHING THE FIRST TIME. 15284 USUALLY DIDN'T. 15285 BUT, YOU KNOW -- 15286 >> YEAH, YEAH. 15287 >> COMING IN, HAVING A RELAXED 15288 TABLE READ, BLOCK IT, THEN JUST 15289 SORT OF FIGURE IT OUT. 15290 SHE BUILT A LOT OF THE 1529CHARACTERS BASED ON THINGS THAT 15292 HAD HAPPENED. 15293 YOU HAD SOME TYPE OF PHOBIA ONE 15294 DAY, RIGHT? 15295 >> YES. 15296 CUTTER HAD CLAUSE PHOBIA, YEAH. 15297 >> BUT YOU MADE THAT UP. 15298 >> YEAH. 15299 >> PEOPLE DON'T KNOW THAT GRAHAM 15300 McTAVISH SAID WOULDN'T IT BE 1530FUN DEBRIS HE HAD --HE SAID 15302 WHAT WOULD THAT LOOK LIKE? 15303 HE DID HE IT. 15304 WE ALL LAUGHED. 15305 LATER ON THAT WAS -- 15306 >> IT HAS AMAZING. 15307 >> ANY TIME SOMEBODY WOULD GET 15308 INTO A FIGHT WITH NATE WHEN HE 15309 WAS DRUGGED, OTHERWISE WE 15310 WOULDN'T HAVE HAD THAT. 1531THERE HAVE BEEN SOMETHING ELSE. 15312 LITTLE IMPROVISATIONS AND ADD 15313 LIBS PEOPLE BROUGHT IN, AGAIN, 15314 COLLABORATION. 15315 EVERYBODY WAS WILLING TO LISTEN. 15316 >> SHE REALLY WAS SORT OF THE 15317 MASTERMIND BEHIND IT. 15318 SHE HAD A VERY --SHE NEVER 15319 DIRECTLY ASKED FOR ANYTHING. 15320 IT WAS SORT OF THINGS THAT WERE 1532SUGGESTED ALONG WITH GORDON'S 15322 DIRECTION. 15323 >> ALL OF A SUDDEN SHE WAS SORT 15324 OF MOLDING, YOU KNOW, CHARACTERS 15325 AND THE STORY LINE. 15326 >> AND WE'D HAVE CONVERSATIONS 15327 BETWEEN SCENES JUST NOLAN AND I 15328 AND WHOEVER WOULD BE HAVING 15329 CONVERSATIONS AND I WAS IN THE 15330 NAVY I HAD A LOT OF STORIES. 1533>> NONE OF WHICH ARE REPEATABLE. 15332 >> HERE WE GO. 15333 >> WE WON'T TALK ABOUT THEM BUT 15334 I HAD A LOT OF STORIES. 15335 >> YOU'RE TELLING ME -- SO A LOT 15336 OF THE SULLY STORIES TOLD IN THE 15337 GAME ARE BASED ON REALITY? 15338 >> THE NEXT TIME WE GET TOGETHER 15339 AND WE GO IN FOR THE READ TO DO 15340 THE REHEARSAL, THE FIRST READING 1534OF THE SCENES, WE'RE SITTING AT 15342 THE TABLE, ALL OF A SUDDEN ALL 15343 THIS STUFF IS COMING OUT, I 15344 GUESS -- I LOOK AT AMY AND SHE 15345 GOES -- 15346 [LAUGHTER] 15347 >> WONDERFUL. 15348 >> YEAH. 15349 >> SO, NOLAN, WITH ALL THAT, ALL 15350 THOSE YEARS, ALL THESE 1535PERFORMANCES, ALL THIS 15352 REHEARSAL, AUDITIONS, PEOPLE, 15353 RELATIONSHIPS, WHAT IS IT LIKE 15354 WHEN THEY COME TO YOU GUYS FOR 15355 UNCHARTED 4 AND THEY'RE, LIKE, 15356 THIS IS THE END OF NATHAN'S 15357 STORY. 15358 >>WE CRIED. 15359 >> YEAH? 15360 >> YEAH, IT WAS BITTERSWEET, 1536BUT, YOU KNOW -- I KNOW I 15362 DON'T -- IT WAS ALWAYS FUNNY. 15363 PEOPLE ASKED WHAT WAS YOUR 15364 FAVORITE ONE TO DO, AND I SAY 3 15365 ONLY BECAUSE IF YOU LOOK AT IT 15366 LIKE HIGH SCHOOL, LIKE UNCHARTED 15367 DRAKE'S FORTUNES, FRESHMAN YEAR, 15368 NOBODY KNOWS YOU BUT YOU BECOME 15369 POPULAR. 15370 THEY LIKE YOU. 1537SOPHOMORE YOU YOU CAPTAIN THE 15372 VARSITY TEAM, UBER THE PROM 15373 KING. 15374 IT WAS THE GREATEST SO YOU KNOW 15375 JUNIOR YEAR IS GOING TO BE 15376 AMAZING. 15377 AND ALL YOUR FRIENDS ARE BACK 15378 AND WE'RE GOING TO DO THIS THING 15379 AND THEN THEY SAY, WE'RE GOING 15380 TO DO 4 BUT THAT'S IT. 1538AND YOU'RE LIKE -- WHEN WE WERE 15382 DOING 3 WE KNEW 4 WAS GOING TO 15383 HAPPEN BUT THEN THERE WASN'T 15384 GOING TO BE ANYTHING PAST THAT. 15385 IT WAS KIND OF LIKE 4 WAS A 15386 GREAT EXPERIENCE, DIFFERENT 15387 BECAUSE NEIL DRUCKMANN DIRECTED 15388 IT, WITH HIS SUCCESS WITHTHE 15389 LAST OF US HE WAS FANTASTIC, 15390 WALKED RIGHT IN. 1539[ CHEERS AND APPLAUSE ] 15392 YOU KNOW, AND A DIFFICULT THING 15393 TO DO, BUT HE TOOK OVER THE 15394 MANTLE AND GAVE THE FANS A GREAT 15395 GAME AND LOST LEGACY AS 15396 EVERYBODY HAS SCENE. 15397 [ CHEERS AND APPLAUSE ] 15398 BUT FOR ME PERSONALLY, IT WAS 15399 LIKE, WOW, THIS IS IT. 15400 >> YEAH. 1540>> I GOT TO GET A JOB OR GO TO 15402 COLLEGE NOW. 15403 [LAUGHTER] 15404 AND I HAD -- HADN'T APPLIED 15405 ANYWHERE. 15406 YOU'RE LIKE, OH, NO. 15407 AND SO IT WAS -- THERE ARE SO 15408 MANY PEOPLE WHO SAID, AH, ARE 15409 YOU GOING TO BE IN ANOTHER ONE? 15410 YOU CAN'T REALLY HAVE YOUR HERO 1541WALK OFF IN THE SUNSET AND GO, 15412 YEAH, I CHECKED OUT, I'M COMING 15413 BACK, UNLESS IT BECOMES -- 15414 >> I DON'T KNOW, ANTHONY HOPKINS 15415 HAS RETIRED ABOUT FOUR TIMES, 15416 HASN'T THINK? I THINK ALL THE 15417 GREATS RETIRE AND COME BACK. 15418 >> I'M NO ANTHONY HOPKINS BUT I 15419 LOVE YOU FOR PUTTING NECESSITY 15420 THE SAME SENTENCE. 1542MET HIM ONCE IN AN ELEVATOR. 15422 LOVELY MAN. 15423 EXCUSE ME. 15424 I CORNERED HIM ONCE IN A 15425 ELEVATOR. 15426 LOVELY MAN HE DIDN'T PRESS 15427 CHARGES. 15428 IN THIS DAY AND AGE. 15429 >> YEAH! 15430 [LAUGHTER] 1543>> EMILY, WHAT WAS IT LIKE FOR 15432 YOUR FINAL SCENE ONSET? 15433 >> TOTALLY SURREAL. 15434 >> SHE WASN'T THERE. 15435 >> YEAH, I WASN'T THERE. 15436 >> I PLAYED HER. 15437 >> OH, OKAY. 15438 [LAUGHTER] 15439 >> COMPLETELY. 15440 >> YOU'LL NOTICE THE LAST 1544SCENE -- 15442 >> WHAT AN IMAGE. 15443 >> COMPLETELY SURREAL. 15444 LIKE I SAID, I GRADUATED GRAD 15445 SCHOOL, GOT THE JOB, AND, YOU 15446 KNOW, THROUGH THE COURSE OF MY 15447 TIME ON UNCHARTED MET MY 15448 HUSBAND, GOT MARRIED, HAD TWO 15449 CHILDREN ON THE GAMES. 15450 THEY ALLOWED ME TO -- YOU KNOW, 1545I WAS PREGNANT AND WORKING AND 15452 ON THIS GAME AND SO MUCH LIFE 15453 HAD HAPPENED, SO TOBE ON THE 15454 OTHER SIDE OF IT AND TO BE 15455 SAYING, YOU KNOW, GOODBYE IT WAS 15456 WEIRDBECAUSE IN SOME WAYS IT 15457 WAS LIKE I'LL SEE YOU AGAIN, 15458 THIS ISN'T IT. 15459 BUT IN OTHER WAYS, IT'S LIKE, 15460 WOW, THIS IS IT. 1546AND I THINK THE HARDEST PART IS 15462 JUST, LIKE, SAYING GOODBYE TO A 15463 CHARACTER. 15464 >> YEAH? 15465 >> YEAH. 15466 >> YOU GOT TO KNOW HER? 15467 >> I KNOW IT'S CHEESY. 15468 I'M GETTING EMOTIONAL. 15469 BUT THERE'S A PIECE OF YOU THAT 15470 IS SO ATTACHED TO THESE PEOPLE 1547THAT YOU GET TO WATCH WALK IN 15472 AND LIVE THESE LIVES THAT YOU'VE 15473 KIND OF DREAMT TO GET TO DREAM 15474 AS -- I KNOW, BECAUSE IT'S LIKE 15475 THE -- THIS IS A BIG DEAL FOR 15476 TEN YEARS. 15477 BUT IT IS. 15478 [ CHEERS AND APPLAUSE ] 15479 TO SAY GOODBYE. 15480 WE FEEL THAT SAME WAY. 1548>> RIGHT. 15482 THAT'S -- RICHARD, YOU SAID IT 15483 WAS YOUR FAVORITE JOB. 15484 >> OH, ABSOLUTELY. 15485 IT WAS -- LIKE SO MANY PEOPLE 15486 HAVE SAID, THE COLLABORATION 15487 THAT WE GOT TO EXPERIENCE ON 15488 THIS, BECAUSE WE WERE ALWAYS 15489 ALLOWED TO SPEAK UP AND SAY 15490 THINGS, WHAT IF WE DO IT THIS 1549WAY, JUST IN THE MIDDLE OF A 15492 SCENE, DON'T EVEN ASK, JUST 15493 CHANGE SOMETHING. 15494 AND EVERYBODY WAS SO FLUID THAT 15495 WE COULD CHANGE SOMETHING AND 15496 EVERYBODY WOULD GO WITH IT AND 15497 MOVE ON AND WE'D TURN THE SCENE 15498 IN A DIFFERENT DIRECTION. 15499 SO TO HAVE THAT KIND OF A 15500 FREEDOM AS ANACTOR IS RARE AND 1550EXQUISITE BECAUSE MOST OF THE 15502 TIME IT'S DO IT THE WAY IT'S 15503 WRITTEN. 15504 >> MM-HMM. 15505 >> AND I CAN UNDERSTAND IT WAS 15506 SHAKESPEARE, YOU CREW UP THAT 15507 AND YOU'RE GOING TO THROW THE 15508 WHOLE THING OUT OF WHACK. 15509 BUT WITH THE STUFF WE DID IT 15510 WASN'T SHAKESPEARE. 1551BUT IT WAS SO MUCH FUN. 15512 JUST SO MUCH FUN. 15513 I -- I -- AH. 15514 I MISS IT. 15515 GETTING BACK TOGETHER WITH THESE 15516 GUYSHAS BEEN SUCH A GREAT KICK. 15517 >> AWE. 15518 >> BECAUSE -- 15519 [ CHEERS AND APPLAUSE ] 15520 >> THE BEST. 1552>> HEY. 15522 I GOT ENOUGH LAND. 15523 I CAN BUILD A BARN. 15524 [LAUGHTER] 15525 >> YOU COULD. 15526 >> I BET YOU CAN, RICHARD. 15527 >> OH, YEAH. 15528 >> SULLY EVER INVITES TO YOU HIS 15529 BARN? 15530 DON'T GO. 1553[LAUGHTER] 15532 >>FINAL QUESTION FOR ME GOES TO 15533 NOLAN AND EMILY, WERE YOU GUYS 15534 HAPPY WITH THE ENDING? 15535 WHERE THE DRAKES END UP? 15536 >> I WAS BECAUSE SO MUCH FANS 15537 WERE. 15538 I'VE MET SO MANY FANS ALL OVER 15539 THE WORLD NOW WITH SOME 15540 CONVENTIONS AND DIFFERENT 1554PLACES. 15542 I WAS IN SAWEDY ARABIA AND THEY 15543 TALKED ABOUT THE ENDING AND 15544 THERE WERE ONLY -- PEOPLE TALK 15545 ABOUT ENDING OF UNCHARTED 2 THAT 15546 WE AD LIBBED AT THE END. 15547 CLOWNS. 15548 >> MM-HMM. 15549 >> BUT SO MANY FANS HAD BEEN SO 15550 SATISFIED. 1555THEY SAID I CRIED. 15552 I MEAN, MEN, WOMEN, DOESN'T 15553 MATTER WHAT AGE, THEY -- YOU 15554 KNOW, TO CLOSE OFF SOMETHING 15555 LIKE THAT AND HAVE THE FANS BE 15556 SO PROFOUNDLY MOVED AND 15557 SATISFIED WITH THAT ENDING. 15558 YOU KNOW? 15559 IT WOULD BE TERRIBLE IF DID YOU 15560 LIKE THE SOPRANOS ENDING AND, 1556>>WHAT?HY 15562 >> HAAA! 15563 SNAP. 15564 CLICK. 15565 [ LAUGHTER ] 15566 I THINK YOUR REACTION AND THE 15567 OVERWHELMING SUPPORT WE'VE HAD 15568 WITH THE ENDING, I CAN'T IMAGINE 15569 IT BEING ANY DIFFERENT. 15570 >> I THINK -- I THINK, YES. 1557THE GREAT THING THAT I LOVED 15572 ABOUT 4THAT WE GOT TO DO AND 15573 WHEN I'M PROUD OF IT AND I'M 15574 STILL SHOWING IT OFF TO PEOPLE, 15575 LIKE, I WILL BE ON A SET 15576 SOMEWHERE AND SOME CREW GUY WILL 15577 BE LIKE, THAT'S WHERE I KNOW 15578 YOUR VOICE FROM! 15579 THAT'S WHERE IT'S FROM! 15580 OR SOMEBODY THAT DOESN'T KNOW 1558THE GAME, I WILL PULL UP THE 15582 STILL OF THE PICTURE OF NATE AND 15583 ELENA ON THE COUCH AT HOME 15584 HANGING OUT AS HUSBAND AND WIFE, 15585 I JUST KIND OF SHOW IT TO 15586 PEOPLE, WHERE DO YOU SEE THAT IN 15587 A VIDEO GAME? 15588 COME ON NOW. 15589 JUST THE DAY-TO-DAY, THE 15590 RAPPORT, THAT TO ME WAS SO 1559SATISFYING BECAUSE WE ALWAYS 15592 USED TO JOKE ABOUT WHEN WE WERE 15593 DOING 1 AND 2 AND 3, HEY, WHAT 15594 HAPPENS WHEN NATE GOES AND WORKS 15595 AT HOME DEPOT. 15596 [ LAUGHTER ] 15597 AND HONESTLY, THAT'S -- 15598 >> CLIMB, GET THOSE NAILS WAY UP 15599 THERE. 15600 >> I GOT IT, SIR. 1560[ LAUGHTER ] 15602 >> WE ALWAYS JOKED ABOUT THAT. 15603 TOBE ABLE TO SEE THAT HAPPEN 15604 AND JUST THAT COMFORTABLENESS 15605 WAS REALLY GREAT. 15606 AND I THINK A REALLY LOVELY WAY 15607 TO WRAP THAT UP. 15608 >> NOW, I HAVE BEEN LUCKY ENOUGH 15609 THAT UNCHARTED HAS GONE 15610 LITERALLY MY ENTIRE CAREER 1561TALKING TO YOU ALL ABOUT VIDEO 15612 GAMES. 15613 OBVIOUSLY SOMETHING INCREDIBLY 15614 SPECIAL. 15615 THIS IS THE POINT INTHE PANEL 15616 WHERE I'M SUPPOSED TO WRAPUP 15617 TEN YEARS OF POSSIBLY THE BEST 15618 PlayStation FRANCHISE OF ALL 15619 TIME. 15620 [ CHEERS AND APPLAUSE ] 1562>> WHO KNEW. 15622 >> I DO NOT FEEL THAT THAT IS MY 15623 PLACE. 15624 I DO NOT FEEL I DESERVE THAT 15625 HONOR. 15626 SO, NOLAN, WOULD YOU LIKE TO 15627 TAKE US HOME? 15628 >> OH, BOY. 15629 >> NO. 15630 [ LAUGHTER ] 1563>> GOD, IT'S SUCH A GREAT 15632 OPPORTUNITY TO BERATE AND MAKE 15633 FUN OF STUFF RIGHT NOW, 15634 ESPECIALLY GREG. 15635 [ LAUGHTER ] 15636 BUT, YOU KNOW, SOMETHING, I 15637 THANK YOU ALL FOR WHAT YOU'VE 15638 GIVEN ME. 15639 THIS HAS TRANSSENDED BEING THE 15640 BEST JOB I HAVE EVER HAD. 1564THIS IS THE BEST EXPERIENCE OF 15642 MY LIFE. 15643 IT CHANGED MY LIFE. 15644 IT MADE ME A BETTER FATHER, 15645 BETTER HUSBAND, BETTER ACTOR 15646 CERTAINLY. 15647 AND I HAVE FRIENDS THAT I WILL 15648 HAVE FOR THE REST OF MY LIFE. 15649 I MEAN, REALLY GOOD FRIENDS THAT 15650 YOU CAN COUNT ON. 1565AND SO THIS WAS MORE THAN A JOB. 15652 THIS WAS SOMETHING THAT JUST 15653 CHANGED ME. 15654 AND I HAVE ALL OF YOU TO THANK 15655 FOR IT. 15656 EVERYONE AT NAUGHTY DOG. 15657 BUT MOSTLY MY FRIENDS UP HERE. 15658 NATHAN DRAKE WAS GREAT BUT 15659 NATHAN DRAKE IS NOTHING. 15660 IT'S A ONE-MAN SHOW WITHOUT 1566EVERYBODY ELSE. 15662 THERE IS NO NATE WITHOUT ELENA, 15663 WITHOUT SULY, CHLOE, NADINE, 15664 CUTTER. 15665 LAZARVACH MAYBE NOT AND 15666 MISCELLANEOUS DOWN AT THE END 15667 THERE. 15668 [ LAUGHTER ] 15669 THESE ARE ALL THE -- THE 15670 GREATEST GIFT THIS JOB GAVE ME 1567IS MY FRIENDS. 15672 >> DON'T TRUST DRAKE. 15673 [ LAUGHTER ] 15674 AND TO GREG WHO HAS BEEN A 15675 SUPPORTER ALL ALONG WHO HAS, YOU 15676 KNOW, -- 15677 >> I REALLY WENT OUT ON A LIMB. 15678 >>SERIOUSLY, PEOPLE ASK ME, AM 15679 I GOING TO MISS NATHAN DRAKE? 15680 PLAYING HIM,YES, I AM. 1568BUT YOU DON'T HAVE TO BECAUSE 15682 THERE ARE FIVE, SIX GREAT GAMES 15683 IF YOU WANT TO -- IF YOU HAVE 15684 THE VITA, PlayStation VITA. 15685 BY THE WAY, GOLDEN ABYSS, YAY, 15686 THUMBS UP. 15687 YES, PEOPLE THERE. 15688 [ APPLAUSE ] 15689 NATHAN DRAKE NEVER HAS TO GO 15690 AWAY. 1569YOU MISS HIM, THROW HIM IN YOUR 15692 MACHINE OR WHATEVER, DOWNLOAD 15693 IT. 15694 [ LAUGHTER ] 15695 PUT HIM IN THE VHS BOX THERE AND 15696 GETTO PLAYING. 15697 AND I THINK THE BEST WAY FOR ME 15698 TO GO OUT WITH THIS IS TO TELL 15699 YOU ALL THAT I PLAN ON NOW FOR 15700 THE FIRST TIME EVER PLAYING ALL 1570THE GAMES IN A ROW. 15702 I LIVED IT. 15703 NOW I'M GOING TO PLAY IT. 15704 YOU SHOULD GO TOO. 15705 THANK YOU. 15706 >> LADIES AND GENTLEMEN, THAT'S 15707 YOUR PANEL! 15708 TEN YEARS OF UNCHARTED, GIVE IT 15709 UP FOR THESE VOICE ACTORS, 15710 PLEASE. 1571[ CHEERS AND APPLAUSE ] 15712 [STANDING OVATION] 15713 .. 15714 >> SOME REALLY SPECIAL MOMENTS 15715 WE SAW THERE. 15716 I HAVE. 15717 I'M GLAD WE COULD ALL APPRECIATE 15718 THAT TOGETHER AMONG FRIENDS HERE 15719 AT PlayStation EXPERIENCE. 15720 WE ARE LIVE IN ANAHEIM, AND I AM 1572EXTREMELY EXCITED FOR THIS NEXT 15722 SEGMENT BECAUSE IT'S FOR A GAME 15723 IHAVE BEEN DYING TO TALK ABOUT, 15724 TO GO CRAZY ABOUT. 15725 AND THAT IS FIREWALL ZERO HOUR. 15726 IT WAS JUST ANNOUNCED YESTERDAY 15727 HERE AT PlayStation EXPERIENCE 15728 IN THE OPENING PRESENTATION 15729 FRIDAY NIGHT. 15730 GENTLEMEN, THANK YOU SO MUCH FOR 1573JOINING US. 15732 >> THANK YOU. 15733 >> WE HAVE THE MINDS BEHIND THE 15734 GAME. 15735 THERE'S TWO OF THEM. 15736 I WILL TELL YOU WHAT I THOUGHT 15737 ABOUT FIREWALL ZERO HOUR, I GOT 15738 A CHANCE MAYBE AN HOUR AGO. 15739 I GOT TO SAY THIS GAME -- SO 15740 THIS IS -- LET'S JUST SET IT UP 1574A LITTLE BIT. 15742 THIS IS A 4V4 TACTICAL 15743 FIRST-PERSON SHOOTER. 15744 IT'S EXCLUSIVE TO PlayStation 15745 VR. 15746 COMING OUT NEXT YEAR, 2018 IS 15747 THE TARGET. 15748 AND THIS IS A REALLY TENSE 15749 NAIL-BITER TACTICAL TEAM VERSUS 15750 TEAM COMPETITIVE SHOOTER. 1575IT REMINDED ME OF THE GLORY DAYS 15752 OF A RAINBOW 6 OR SOMETHING 15753 ALONG THOSE LINES. 15754 BUT IN A WAY THAT ONLY 15755 PlayStation VR CAN DELIVER. 15756 I MEAN, IT WAS HONESTLY ONE OF 15757 THE MOST IMPRESSIVE VIRTUAL 15758 REALITY GAMES I HAVE EVER 15759 PLAYED. 15760 >> HECK, YEAH. 1576>> YOU CAN PLACE WITH DUAL SHOCK 15762 4, THE PlayStation AIM 15763 CONTROLLER, EITHER ONE. 15764 I PLAYED WITH THE AIM 15765 CONTROLLER. 15766 IT WAS ACTUALLY -- IT WAS JUST 15767 SO IMMERSIVE. 15768 IT WAS INCREDIBLE. 15769 SO TEAM OF FOUR. 15770 WE WERE ATTACKING. 1577AND THEN THERE WAS A TEAM OF 15772 FOUR DEFENDING. 15773 YOU'RE SORT OF CREEPING -- IT 15774 HAS A MORE REALISTIC PACE AS YOU 15775 GUYS KNOW. 15776 I WILL SIT HERE AND TALK ABOUT 15777 YOUR GAME. 15778 YOU WILL SIT THERE AND NOD. 15779 WHAT A GAME! 15780 IT'S REALLY, REALLY AWESOME. 1578I LOVED WHAT I PLAYED. 15782 AND I JUST -- I WANT TO 15783 CELEBRATE THAT, THAT WE'VE GOT 15784 SOMETHING REALLY SPECIAL HERE I 15785 THINK WITH FIREWALL. 15786 THAT'S MY LITTLE PREVIEW, MY 15787 FIRST HANDS-ON IMPRESSIONS. 15788 >> THAT'S AWESOME. 15789 >> NO, JUST SAYING -- 15790 >> WE HAVE BEEN WORKING REALLY 1579HARD ON THIS GAME FOR MANY -- 15792 WELL, PROBABLY SINCE ABOUT APRIL 15793 THIS YEAR. 15794 AND IT STARTED WITH -- SORRY, 15795 I'M A LITTLE HOARSE, I HAVE BEEN 15796 TALKING ABOUT THE GAME ALL DAY. 15797 >> WE'RE ALL AT THE SAME PLACE 15798 RIGHT NOW. 15799 >> IT STARTED WITH, YOU KNOW, WE 15800 HAVE THIS TEAM, THIS AMAZING 1580TEAM. 15802 AND WE DIDN'T KNOW WHAT WE WERE 15803 GOING TO MAKE BUT WE KNEW WHO WE 15804 HAD AS A TEAM AND WE KNEW 15805 WHAT -- WE KNEW WHAT VR NEEDED, 15806 IN OUR OPINION. 15807 AND THAT IS A VERY REALISTIC 15808 FIRST-PERSON SHOOTER THAT HAS 15809 TRUE LOCOMOTION IN IT. 15810 AND A LOT OF OUR TEAM IS -- 1581WE'VE MADE TONS OF CALL OF 15812 DUTIES, SOME OVERWATCH, HALO. 15813 IT'S IN OUR BLOOD. 15814 >> THIS IS LIKE SHOOTER VETERANS 15815 ON THIS TEAM. 15816 I LOVE THAT BECAUSE THIS IS, IN 15817 MANY WAYS, WHEN I WAS PLAYING 15818 THIS, I PLAYED THREE MATCHES. 15819 REMEMBER, I WAS LIKE I WANT TO 15820 PLAY MORE AND YOU WERE LIKE, YOU 1582GOT TO STOP. 15822 [ LAUGHTER ] 15823 THIS FEELS TO ME ALMOST LIKE THE 15824 NEXT GENERATION OF FIRST-PERSON 15825 SHOOTERS. 15826 I FELT LIKE WE WERE BREAKING 15827 THROUGH TO SOMETHING NEW. 15828 I LOVE THE GENRE. 15829 BUT WE SEE IT A LOT, RIGHT? 15830 THERE'S A LOT OF FIRST-PERSON 1583SHOOTER CAMES OUT THERE. 15832 THERE'S A LOT OF GREAT ONES. 15833 THEY ALL SORT OF TACKLE THE NEW 15834 FRESH GAMEPLAY PERSPECTIVE IN 15835 DIFFERENT WAYS. 15836 THEY LAYER ON MORE RPG. 15837 THEY LAYER ON MORE STORY, MORE 15838 UNIQUE UNIVERSE. 15839 MECHANICALLY THIS IS GAME IS 15840 VERY, VERY INTERESTING. 1584TELL ME A LITTLE BIT ABOUT HOW 15842 YOU GUYS ARE COMING AT THAT. 15843 >> SO I THINK THE REAL 15844 OPPORTUNITY WE HAD HERE IS TO 15845 WORK WITH THE AIM PREVIOUSLY. 15846 WE WERE MESSING AROUND WITH THE 15847 AIM AS WE WERE PORTING. 15848 THAT'S COMING IN 2018. 15849 WE ACTUALLY HAD TO PUT THAT ON 15850 HOLD IN ORDER TO WORK ON THIS. 1585[ LAUGHTER ] 15852 BUT WE STARTED MESSING AROUND 15853 WITH THAT,AND WE REALLY STARTED 15854 FEELING LIKE THIS IS -- THIS IS 15855 THE CONNECTION. 15856 IT'S OKAY HAVING TWO SEPARATE 15857 CONTROLLERS BUT HAVING THIS 15858 CONNECTION THAT YOU ARE HOLDING 15859 THIS THING, IT JUST CHANGES 15860 EVERYTHING. 1586WE STARTED PUTTING TOGETHER THIS 15862 IDEA AND COMING UP WITH LITTLE 15863 PLAY TESTS AND VERY QUICKLY 15864 WE'RE LIKE, THIS IS WHAT IT'S 15865 MADE FOR. 15866 THIS IS WHAT WE'VE BEEN WAITING 15867 FOR. 15868 >> I THINK OUR ORIGINAL 15869 PROTOTYPE AND INTEGRATION OF THE 15870 AIM WAS LESS THAN A WEEK. 1587>> INTERESTING. 15872 >> WOW. 15873 >> LET'S JUST QUICKLY TALK ABOUT 15874 THE CONTROL SCHEME. 15875 WE'RE SEEING SOME GAMEPLAY HERE. 15876 THIS IS EARLY GAMEPLAY OF 15877 FIREWALL ZERO HOUR. 15878 IF I SAY FIREWATCH, MY DEEPIST 15879 APOLOGIES. 15880 >> I SAY FIREWATCH. 1588>> IT'S A TERRIFIC GAME. 15882 >> I SAY FIREWATCH EVERY DAY. 15883 >> I AM WRITING A BLOG RIGHT NOW 15884 AND THE WHOLE DANM THING SAYS 15885 FIREWATCH. 15886 I WANT TO TALK ABOUT HOW THE 15887 CONTROLS WORK BECAUSE I THINK 15888 IT'S IMPORTANT. 15889 YOU GOT YOUR TRADITIONAL FPS 15890 MOVEMENT CONTROLS, I DON'T KNOW 1589IF YOU CALL IT ON THE FRONT 15892 ANALOG STICK, YOUR HAND IN THE 15893 FRONT. 15894 YOU HAVE GOT KIND OF A 15895 QUICK-TURN ANALOG STICK ON THE 15896 BACK. 15897 THAT'S WHAT YOU USE TO MAKE THE 15898 SORT OF LARGE ADJUSTMENTS TO 15899 YOUR AIM. 15900 HEY, SOMEBODY IS BEHIND ME, YOU 1590FLICK YOUR THUMB AND SUDDENLY 15902 YOU SPIN AROUND. 15903 >> WE TURN THE PLAYER IN 15904 INCREMENTS. 15905 >> EXACTLY. 15906 >> WHICH IS KIND OF A COMMON 15907 THING IN VR. 15908 >> YEAH. 15909 >> BUT IT WORKS VERY DIFFERENTLY 15910 WITH OUR GAME BECAUSE WE HAVE 1591TRUE LOCOMOTION. 15912 >> EXACTLY. 15913 SO YOU ADD IT ALL UP AND YOU'VE 15914 GOT THE FREEDOM OF MOVING THAT 15915 AIM CONTROLLER AROUND. 15916 YOU'RE MAKING -- I MEAN, IT'S 15917 JUST -- IT BASICALLY FEELS LIKE 15918 YOU HAVE ALL THIS PRECISION AND 15919 CONTROL AROUND YOU. 15920 SO YOU FEEL LIKE HAVE YOU A 1592GREAT SENSE OF THE SPACE AROUND 15922 YOU. 15923 I THOUGHT THAT WAS SOMETHING 15924 REALLY INTERESTING AS WE WERE 15925 PLAYING. 15926 WE WERE NOTICING THAT PEOPLE 15927 PLAY THIS GAME DIFFERENTLY THAN 15928 THEY PLAY A TRADITIONAL BE IT A 15929 RAINBOW 6 OR WHATEVER IT MIGHT 15930 BE. 1593PEOPLE ARE HIDING IN MUCH 15932 SNEAKIER PLACES BECAUSE YOU HAVE 15933 THAT FREEDOM OF MOVEMENT IN A 15934 WAY THAT YOU CAN'T NECESSARILY 15935 GET IN A TRADITIONAL 15936 FIRST-PERSON SHOOTER. 15937 >> THAT'S ALSO ENHANCED BY THE 15938 WAY VR ACTUALLY MAKES YOU FEEL. 15939 >> YEAH. 15940 >> YOU'RE LIKE IN THAT PLACE. 1594>> YEAH. 15942 >> NOT JUST PLAYING IT, BUT 15943 YOU'RE ACTUALLY -- WELL, NOT 15944 ACTUALLY, YOU'RE AS CLOSE AS YOU 15945 CAN GET TO BEING THERE. 15946 AND THE WAY THAT THAT MAKES YOU 15947 FEEL, IT AMPLIFIES FEAR, 15948 ADRENALINE. 15949 >> YES. 15950 >> EXCITEMENT, YOU KNOW, THE 1595WHOLE THING. 15952 SO THAT REALLY WORKS WHEN YOU 15953 ARE CREEPING AROUND LIKE THAT. 15954 GO AHEAD. 15955 >> IT'S ALSO REALLY IMPORTANT 15956 THAT PEOPLE PICK IT UP AND PLAY 15957 IT STRAIGHT AWAY. 15958 THERE'S LOTS OF THINGS GOING ON 15959 THERE THAT MAKE THAT HAPPEN. 15960 SO THE AIM IS BASICALLY -- THE 1596PlayStation CONTROLLER, IT'S 15962 LIKE BROKEN IN HALF AND THEN THE 15963 PIECES MOVE TO HERE. 15964 SO IT'S EXACTLY THE SAME 15965 CONTROLS THAT YOU HAVE. 15966 THAT WAS REALLY IMPORTANT TO 15967 KEEP SHOOTER CONTROLS THAT 15968 PEOPLE KNOW. 15969 THE BUTTONS DO THIS. 15970 >> VERY FAMILIAR. 1597>> NOW THEY DO EXACTLY THE SAME 15972 THING, THEY ARE JUST KIND OF 15973 STRETCHED OUT. 15974 PEOPLE JUST JUMPING STRAIGHT 15975 AWAY AND THEY ARE VERY FAMILIAR 15976 WITH THE GAME. 15977 >> FUNNY STORY ABOUT THAT IS 15978 THAT WHEN WE WERE COMING UP WITH 15979 THE CONTROL SCHEME, I WAS LIKE, 15980 NO, NO, YOU GOT TO DO IT 1598DIFFERENT. 15982 HE'S LIKE, NO, YOU DON'T 15983 UNDERSTAND. 15984 THIS IS -- IT NEEDS TO BE LIKE 15985 THIS AND WE ARGUED ABOUT IT FOR 15986 A LITTLE BIT. 15987 >> I GOEST ARGUMENT --BIGGEST 15988 ARGUMENT WE EVER HAD. 15989 >> PRETTY GOOD ONE. 15990 >> VOICES GOT RAISED. 1599>> LET ME DESCRIBE A SEQUENCE. 15992 THIS IS ONE OF THE THINGS I'M 15993 WRITING IN MY ARTICLE. 15994 THE LEVEL THAT WE PLAYED ON IS 15995 THIS SORT OF SPRAWLING MANSION. 15996 IT'S DARK ANDSPOOKY, IT'S 15997 SHADOWY. 15998 YOU ARE SORT OF CREEPING ROOM TO 15999 ROOM WITH YOUR SQUAD, 16000 COMMUNICATING OVER VOICE. 1600I DON'T SEE ANYTHING HERE. 16002 THEY MIGHT BE UPSTAIRS. 16003 YOU ARE WHISPERING BACK AND 16004 FORTH. 16005 IT IMMEDIATELY WORKS IN A WAY I 16006 HAVE NEVER ACTUALLY DONE IN 16007 TRADITIONAL FPS GAMES. 16008 THERE'S THE METHODICAL PACING OF 16009 THE GAME. 16010 YOU ARE CREEPING AND LOOKING. 1601IT FEELS LIKE THIS WEIRD CAT AND 16012 MOUSE GAME AND YOU ARE NOT 16013 REALLY SURE WHERE EVERYBODY IS. 16014 YOU TURN ON A FLASHLIGHT, IT 16015 CASTS SHADOWS. 16016 IT'S VERY ATMOSPHERIC. 16017 YOU ARE SNEAKING YOUR WAY 16018 THROUGH. 16019 AND THEN WE WERE PASSING A 16020 STAIRWELL AND THIS GUNFIRE JUST 1602STARTED POURING DOWN ON US AND I 16022 SPUN AROUND AND EMPTIED MY 16023 SHOTGUN AT THE FIGURES THAT WERE 16024 FLEEING AROUND THE CORNER. 16025 THAT IS NOT THE KIND OF 16026 ENGAGEMENT THAT I AM USED TO 16027 HAVING MANY A TRADITIONAL 16028 FIRST-PERSON SHOOTER. 16029 THAT'S WHAT GOT ME SO EXCITED. 16030 >> YOU HAVE THOSE MOMENTS. 1603IT'S FUNNY YOU SAY THAT. 16032 WHEN I THINK ABOUT HAVING THOSE 16033 KIND OF MOMENTS IN SHOOTERS, I 16034 THINK BACK TO EARLY RAINBOW 6. 16035 >> YEAH. 16036 >> ALWAYS. 16037 AND WE LOOK AT RAINBOW 6 AS A 16038 HUGE INFLUENCE ON THIS GAME 16039 BECAUSE THAT'S WHAT WE LOVE TO 16040 PLAY. 1604>> IT'S A BRILLIANT SERIES. 16042 THEY ARE SUPER TALENTED FOLKS. 16043 THEY DO A GREAT JOB. 16044 THIS WITH VR, WITH THE TOOLS 16045 THAT YOU'VE GOT, BEING ABLE TO 16046 THROW FLASH BANGS. 16047 BEING ABLE TO FLOW GRENADES, 16048 HAVING ALL THE TOOLS OF THE 16049 TRADE. 16050 RYAN, SURELY YOU HAVE SOMETHING 1605YOU WANT TO SAY. 16052 >> I DO ACTUALLY. 16053 THANKS, SID. 16054 [ LAUGHTER ] 16055 OF COURSE. 16056 I JUST WANTED -- IT WAS 16057 SOMETHING YOU TOUCHED ON EARLIER 16058 WHICH I WOULD ACTUALLY LIKE TO 16059 CIRCLE BACK TO, WHICH IS THE 16060 FEELING OF IMMERSION YOU GET IN 1606VR. 16062 TO ME, THAT'S NOT JUST A 16063 FEELING, IT ALSO ADDS A WRINKLE 16064 TO GAMEPLAY. 16065 IN A TRADITIONAL SHOOTER, YOU 16066 HAVE POSITIONING OF YOUR TEAM, 16067 WEAPON CHOICE, STRATEGY, FLOW OF 16068 COMBAT. 16069 BUT NOW YOU'RE ADDING ON AN 16070 ACTUAL HUMAN ELEMENT TO YOUR 1607GAMEPLAY WHICH IS, AS YOU GUYS 16072 REMARKED, FEAR, UNCERTAINTY, 16073 LIKE SPACIAL AWARENESS. 16074 THESE ARE THINGS THAT ARE HUMAN 16075 THINGS TO EXPERIENCE IN A 16076 SITUATION THAT YOU ARE PUTTING 16077 INTO A DIGITAL SPACE WHICH WAS 16078 ONCE ALMOST DEVOID OF THOSE 16079 THINGS. 16080 IS THAT SOMETHING YOU CAN 1608INTENTIONALLY PLAY WITH AS 16082 DESIGNERS? 16083 >> YEAH. 16084 I MEAN, I ALWAYS TELL THE STORY, 16085 REALLY QUICKLY. 16086 WE HAD A GUY COME IN FOR A PLAY 16087 TEST. 16088 AND HE WAS PLAYING THE SAME 16089 LEVEL THAT YOU PLAYED. 16090 AND HE WAS WITH A TEAM, AND HE 1609GOT FREAKED OUT. 16092 AND HE STARTED SHAKING IN REAL 16093 LIFE. 16094 AND LITERALLY AFFECTED THE WAY 16095 HE COULDN'T PERFORM IN THE GAME 16096 UNTIL HE LIKE STEELED HIMSELF 16097 AND, LIKE, GOT IT TOGETHER. 16098 AND THAT'S EXACTLY WHAT YOU'RE 16099 TALKING ABOUT. 16100 >> GREAT EXAMPLE IS WHEN I WAS 1610ONLY DOING IT -- FOR WHATEVER 16102 REASON, I KEPT FINDING MYSELF ON 16103 THE ATTACKING TEAM. 16104 AT ONE POINT I WAS LIKE, I'M 16105 JUST GOING TO GO RIGHT THROUGH 16106 THOSE FRONT DOORS. 16107 I HAVE GOT A SHOTGUN. 16108 I WILL BLOW ANYTHING AWAY THAT 16109 STANDS IN FRONT OF ME. 16110 >> GOOD LUCK WITH THAT. 1611>> YOU KIND OF HAVE TO BE LIKE, 16112 GULP. 16113 THERE'S AN INTENSITY TO IT. 16114 IT'S CONCENTRATED IN A WAY THAT, 16115 YOU KNOW, I THINK SPRINTING DOWN 16116 CORRIDORS AND SPRAYING SMGs 16117 AND STUFF, THAT'S GREAT. 16118 I LOVE GAMES LIKE THAT. 16119 THIS GETS IT BACK TO BASICS IN A 16120 WAY THAT I THINK COMPETITIVE 1612SHOOTER FANS WILL FLIP OUT FOR. 16122 IT'S BEEN A LONG TIME SINCE I 16123 PLAYED A COMPETITIVE GAME THAT'S 16124 GOTTEN ME THIS EXCITED. 16125 >> THAT'S SO AWESOME TO HEAR. 16126 >> REFRESHING. 16127 >> SUPERREFRESHING. 16128 >> I HAVE ANOTHER QUESTION. 16129 WE HAVE TO DOUBLE BACK TO. 16130 YOU 1613GUYS JUST MENTIONED YOU MAYBE 16132 HAD A RAISED-VOICE ARGUMENT 16133 ABOUT DESIGN DIRECTION. 16134 HOW AS A TEAM DO YOU RESOLVE 16135 THINGS LIKE THAT? 16136 LIKE, HOW DID YOU ACTUALLY FIND 16137 A CONSENSUS? 16138 DID YOU JUST HAVE A SPARRING 16139 MATCH IN THE MIDDLE OF THE 16140 OFFICE? 1614[ LAUGHTER ] 16142 >> FISTS OR CUFFS? 16143 >> GAMES ARE SO COLLABORATIVE. 16144 >> THEY ARE. 16145 EVERYBODY HAS THEIR SAY IN OUR 16146 STUDIO. 16147 EVERYBODY HAS THEIR INPUT. 16148 AND WE -- WE TEST IT AS MUCH AS 16149 WE CAN, RIGHT? 16150 WE TAKE SOMEONE'S IDEA AND, 1615OKAY, WE'LL TEST IT AND SEE IF 16152 IT WORKS. 16153 PROOF IS IN THE PUDDING. 16154 WHEN WE PLAY IT PROVE IFS IT 16155 WORKS OR NOT. 16156 THIS ONE WAS A DIFFICULT ONE 16157 BECAUSE IT WAS REALLY APERSONAL 16158 PREFERENCE. 16159 I MEAN, WE WEREN'T MESSING 16160 AROUND WITH PROTOTYPES. 1616ADAM HAD GOTTEN USED TO A 16162 CERTAIN BUTTON BEGINNATION AND I 16163 HAD, TOO. 16164 WHEN I LOOKED AT THIS LOGICALLY 16165 HAS TO GO LIKE THIS. 16166 I STAND BY THIS. 16167 THIS IS GOING TO BE THE RIGHT 16168 DECISION. 16169 AND I TRAINED MYSELF TO DO IT. 16170 AND ADAM WAS LIKE, I LIKE THE 1617OTHER WAY. 16172 IT WAS THAT KIND OF THING. 16173 AND I -- VERY RARELY WILL BE 16174 LIKE WE HAVE TO DO IT LIKE THIS. 16175 >> WE HAVE BOTH BEEN DESIGNERS 16176 FOR A LONG TIME. 16177 AND I WAS JUST SO WRONG. 16178 I WAS JUST SO WRONG. 16179 >> HE DOESN'T SAY THAT VERY 16180 OFTEN. 1618>> WE HAVE TO SAY THAT IN LIFE 16182 SOMETIMES. 16183 >> IT MAKES IF A GOOD 16184 PARTNERSHIP. 16185 IT'S ALSO, LIKE, OUR STUDIO IS 16186 VERY SMALL, SMALLISH. 16187 WE ONLY HAVE 30 PEOPLE AND IT IS 16188 A FAMILY. 16189 AND IT'S KIND OF UNLIKE ANY 16190 PLACE I HAVE EVER WORKED BEFORE 1619BECAUSE EVERYONE MATTERS AND 16192 EVERYONE COUNTS. 16193 IT JUST -- WE HAVE A LOT OF 16194 REALLY TALENTEDVR DEVELOPERS ON 16195 OUR TEAM AND WE DON'T REALLY 16196 EVERHAVE ARGUMENTS LIKE THAT 16197 BECAUSE THINGS JUST WORK OUT. 16198 >> WE FIGURE IT OUT. 16199 RYAN, TO ANSWER YOUR QUESTION, 16200 THEY FIGURED IT OUT. 1620>> THAT'S WHAT ALWAYS REALLY 16202 INTERESTS ME BECAUSE I THINK 16203 WHEN PEOPLE PLAY A VIDEO GAME, 16204 THEY ARE SEEING THE FINISHED, 16205 COHESIVE -- IDEALLY COHESIVE 16206 FINAL PRODUCT. 16207 BUT IT REQUIRED A LOT OF 16208 DECISIONS, ARGUMENTS, 16209 CONVERSATIONS. 16210 >> SACRIFICES. 1621>> SACRIFICES. 16212 THINGS THAT HAVE TO HAPPEN ALONG 16213 THE WAY TO GET YOU TO THAT 16214 POINT. 16215 >> ESPECIALLY WITH THIS, IN THE 16216 PAST YOU'VE GOT A CONTROLLER AND 16217 THERE'S A CONTROL SCHEME, LIKEI 16218 WAS SAYING, THAT PEOPLE ARE USED 16219 TO IT. 16220 >> RIGHT. 1622>> BUT THIS NEW AIM THING THAT 16222 WE'RE USING, THERE'S NO RULE 16223 BOOK. 16224 AND WITH VR IN GENERAL 16225 THERE'S -- A LOT OF TIMES 16226 THERE'S NO RULE BOOK. 16227 SO WE HAVE TO KIND OF WRITE IT 16228 AS WE GO AND BE LIKE, WE HOPE 16229 THIS IS THE RIGHT WAY TO DO IT. 16230 AND THEN WE JUST DECIDE, OKAY, 1623WE'RE GOING TO STICK TO THIS AND 16232 HOPEFULLY THAT'S WAYS GOING TO 16233 WRITE THE RULES OF THE FUTURE. 16234 >> THINKING ABOUT IT NOW, I 16235 MEAN, I JUST DON'T EVEN KNOW 16236 WHAT I WAS THINKING. 16237 BUT, YOU KNOW, TODAY IS THE 16238 FIRST TIME ANYONE HAS PLAYED OUR 16239 GAME. 16240 >> AND HE WAS RIGHT, IT WORKS. 1624>> AND WHAT I'M HEARING, WORD ON 16242 THE STREET IS IT'S GETTING SOME 16243 THUMBS UP. 16244 >> WORD ON THE STREET. 16245 >> IT'S DEFINITELY GETTING 16246 THUMBS UP. 16247 LET ME ASK YOU A DOWN AND DIRTY 16248 QUESTION HERE. 16249 WHAT WE'RE PLAYING IN THIS 16250 EARLY, YOU KNOW, DEMO THAT YOU 1625FOLKS HAVE PUT TOGETHER AND IT 16252 SOUNDS LIKE YOU PULLED THIS 16253 THING TOGETHER RELATIVELY 16254 QUICKLY WHICH IS IMPRESSIVE, 16255 YEAH? 16256 THUMBS UP. 16257 GOOD JOB. 16258 >> THANK YOU. 16259 >> IT'S FUN. 16260 I'M HAVING MORE FUN WITH THIS 1626THAN I HAVE HAD WITH SOME GAMES 16262 THAT HAVE SHIPPED. 16263 BUT WHAT I WILL TELL YOU IS, YOU 16264 KNOW, PLAYING IT AND I THINK 16265 THERE WERE THREE CLASSES. 16266 THERE WAS SORT OF AN ASSAULT 16267 RIFLE CLASS, A SHOTGUN CLASS, A 16268 SMG, A SILENCE SMG CLASS. 16269 ARE WE GOING TO GET A FULL 16270 COMPLEMENT OF WEAPONS, 1627ATTACHMENTS. 16272 >> ABSOLUTELY. 16273 >> ALL THATGOOD STUFF? 16274 >> ABSOLUTELY. 16275 >> YES. 16276 >> OKAY. 16277 THAT MAKES ME VERY HAPPY. 16278 THAT'S THE FIRST QUESTION. 16279 SECOND QUESTION, JUST BECAUSE 16280 IT'S ALWAYS FUN WHEN YOU ARE 1628PLAYING A MULTIPLAYER BASED 16282 SHOOTER LIKE THIS TO HAVE 16283 PROGRESSION ON YOUR CHARACTER. 16284 AM I GOING TO BE LEARNING XP OR 16285 LEVELING UP OR DOING THINGS LIKE 16286 THAT THAT WILL KEEP ME COMING 16287 BACK? 16288 >> YES. 16289 >> OH! 16290 >>SID, NO, WE'VE LOST CONTROL! 1629>> I'M SERIOUSLY SUPEREXCITED 16292 FOR THIS GAME. 16293 >> DO YOU WANT TO ASK US ABOUT 16294 MAPS? 16295 >> HOW MAPS? 16296 WHAT ABOUT MAPS? 16297 >> THERE WILL BE MAPS. 2 TELL MU 16298 DESIGNED MAPS. 16299 I'M HORRIBLE WITH NAVIGATION IN 16300 REAL LIFE. 1630I NEED A GPS TO WALK DOWN THE 16302 STREET. 16303 BUT IN VR, I'M THE WORSE EVER IN 16304 VIDEO GAMES BECAUSE THEY'RE SO 16305 ILLOGICAL A LOT OF TIMES. 16306 IT'S BEST FOR THE GAMEPLAY BUT 16307 THE SPACE YOU'RE IN DOESN'T MAKE 16308 ANY REAL SENSE IF YOU THINK 16309 ABOUT IT. 16310 IN VR IT'S A LITTLE DIFFERENT, 1631ISN'T IT. 16312 >> YES. 16313 >> SO TELL ME WHAT IT'S LIKE TO 16314 DESIGN A MULTI PLAYER BASED MAP 16315 THAT FEELS RIGHT BUT IS ALSO A 16316 GOOD BALANCE FOR FOR A MULTI 16317 PLAYER SHOOTER. 16318 >> THAT'S WHERE OUR GUYS REALLY 16319 STRENGTH COMES INTO IT. 16320 SO WE'VE GOT 10-15 YEARS OF 1632EXPERIENCE DESIGNING 16322 MULTI-PLAYER MAPS BEHIND US. 16323 WE PUT A LOT OF THOSE ROLES INTO 16324 THIS. 16325 WE HAVE DIFFERENT FRANK ROUTES 16326 YOU CAN TAKE. 16327 EVERYTHING IS REALLY CAREFULLY 16328 THOUGHT OUTMENT WE PLAY TEST 16329 EVERYTHING AS WHITE BOXES FOR 16330 WEEK AND WEEKS UNTIL WE GET IT 1633RIGHT AND THEN IT GETS LOCKED 16332 INTO PLACE FOR THE TEAM TO COME 16333 IN. 16334 SO THERE'S THE LOCATIONS ARE -- 16335 ALSO KIND OF SMALLER. 16336 THEY'RE NOT LIKE GIANT MAPS 16337 BECAUSE IT'S 4 ON 4. 16338 >> THE PACING IS A LITTLE 16339 METHODICAL. 16340 YOU'RE CREEPING AROUND, YOU'RE 1634NOT RACING DOWN HALLWAYS. 16342 >> EXACTLY. 16343 SO PEOPLE JUMP IN AND SAY I WANT 16344 TORUN FAST. 16345 I WANT TO SPRINT. 16346 WE'RE LIKE NO. 16347 BECAUSE IF YOU DO THAT, YOU 16348 RUNOFF FROM YOUR TEAM, YOU'RE 16349 GOING TO GO DOWN AND IT'S GAME 16350 OVER. 1635PEOPLE VERY QUICKLY LEARN ONE OR 16352 TWO ROUNDS OKAY, I'M STICKING 16353 WITH MY TEAM AND WE'RE GOING TO 16354 CREEP AROUND THIS CORNER BECAUSE 16355 IF I TAKE A HIT, IT'S DANGEROUS 16356 STUFF. 16357 >> WHEN YOU PLAYED, YOU DIDN'T 16358 EVER EXPERIENCE THIS BECAUSE YOU 16359 WERE DOING SO WELL. 16360 BUT WHEN YOU GET HIT, YOU GO 1636DOWN AND TEAMMATES CAN REVIVE 16362 YOU AND KEEPYOU IN THE GAME. 16363 AND ALL OF THAT COMES INTO THAT 16364 AND THAT ALL GOES INTO THE 16365 DESIGN OF EVERY LEVEL. 16366 >> AND THERE'S SOMETHING ABOUT 16367 THIS GAME. 16368 LIKE WHEN I GAY, I AM NOT -- 16369 PLAY, I'M NOT GREAT AT 16370 MULTI-PLAYER COMPETITIVE SHOOT 1637ERS, I STILL PLAYTHEM AND 16372 I HAVE FUN WITH THEM. 16373 I ALWAYS PLAY CALL OF DUTY AND 16374 STAR WARS AND EVERYTHING OUT. 16375 IN THIS GAME I FOUND MYSELF 16376 IMMEDIATELY DOING PROPER TACTICS 16377 I INSTINCTIVELY KNEW TO FRANK 16378 AND I NEVER KNEW TO DO THAT IN 16379 FIRST PERSON SHOOTERS, I RUN IN 16380 THERE AND GET THEM AND THEN I 1638DIE. 16382 IN THIS ONE IT FEELS DANGEROUS, 16383 YOU'RE TIPTOEING AND YOU'RE LIKE 16384 I FEEL LIKE THEY'RE IN THERE. 16385 MY GUYS ARE GOING THIS WAY. 16386 YOU CAN SEE THROUGH THE WALL TO 16387 SEE WHERE YOUR TEAMMATES ARE AND 16388 THAT'S GREAT. 16389 I'M GOING CATCH THEM BY SURPRISE 16390 YOU'RE GOING TO DO A PINKER 1639PINCHER MODE ON THEM. 16392 >> YOU PICKED IT UP RIGHT AWAY. 16393 SO WHEN WE FIRST STARTED 16394 CONCEIVING THIS GAME, IT WAS YOU 16395 KNOW THE INFLUENCES WERE KIND OF 16396 STRATEGIC TEAMWORK OF THE 16397 RAINBOW 6 SERIESAND THE 16398 CHARACTER PROGRESSION OF THE 16399 FIRST MODERN WARFARE GAME AND 16400 THE MASS APPEAL AND PICKUP AND 1640PLAYOF BATTLEFRONT SERIES. 16402 THAT'S HOW WE DO THE GAME AND 16403 YOU'RE HITTING ALL THOSE THINGS. 16404 >> GREAT JOB. 16405 GREAT JOB. 16406 WE'RE OUT OF TIME, I WAS 16407 ENTHUSIASTIC AND DOING THAT. 16408 FIREWALL COMING NEXT YEAR, I 16409 WANT TO PLAY MORE. 16410 GREAT JOB GUYS, COME TO 1641PLAYSTATION VR 2018. 16412 STAY WITH US, WE'VE GOT MORE 16413 COMING TO YOU LIVE FROM 16414 PLAYSTATION EXPERIENCE. 16415 MULTI-PLAYER I'VE BEEN LOOKING 16416 FOR YOU FOR A LONG TIME. 16417 THE WORLD HAS CHANGED IT'S BEEN 16418 RIPPED APART BY AN UNKNOWN FORCE 16419 AND NOW THIS IS WHAT'S LAST OF 16420 IT. 1642WHAT'S LEFT OF IT. 16422 EVERYTHING IN HER POWER TO 16423 DESTROY YOU. 16424 SO WILL YOU HELP ME DEFEAT HER? 16425 >> WE'RE CLEARED FOR TAKEOFF. 16426 >>THIS IS AIR TRAFFIC CONTROL. 16427 YOU'RE CLEARED TO LAND. 16428 >> HEY, EVERYBODY. 16429 WE'RE LIVE HERE AT PSX AND 16430 LOVELY ANAHEIM, CALIFORNIA, GOT 1643MY FRIENDS RYAN AND MEREDITH 16432 HERE WITH US. 16433 >> HI, SIR. 16434 >> YOU KNOW WHAT'S SO COOL ABOUT 16435 THIS YEAR'S PSX. 16436 >> IS IT JUST BEING WITH OUR 16437 PALS? 16438 >> THAT IS COMPLETELY CORRECT 16439 BUT IT'S ALSO THE FACT THAT IT 16440 IS PHYSICALLY THE LARGEST PSX WE 1644HAVE DONE. 16442 END THE SHOW FLOOR IS 16443 CONSIDERABLY LARGE EARN THAN 16444 EVER. 16445 WE HAVE COOL EXPERIENCES, THE 16446 REASON IS WE HAVE COOL 16447 EXPERIENCES, IMMERSIVE 16448 EXPERIENCES. 16449 THEY KIND OF BLAKE BLUR -- 16450 THAT PLAYSTATION EXPERIENCES. 1645>> THAT SORT OF BLUR THE LINE 16452 BETWEEN A BIG GAME AND SORT OF 16453 THE REALITY AROUND YOU. 16454 IT'S A REALLY COOL THING, WE'VE 16455 BEEN PROTOTYPING IT. 16456 IT'S GOT BERSERK AT THIS YEAR'S 16457 PSX. 16458 I THOUGHT IT WOULD BE FUN IF WE 16459 GAVE PEOPLE A LOOK AT THAT. 16460 >> WE'VE GONE AROUND AND NOT 1646DONE EVERYTHING YET. 16462 >> LINES ARE CRAZY LONG. 16463 PEOPLE WERE EXCITED ABOUT THEM. 16464 >> WE HAD THE GOOD FORTUNE TO BE 16465 ABLE TO TOUR AROUND THE FLOOR AT 16466 PSX. 16467 LET'S START WITH SHADOW OF THE 16468 COLOSSUS. 16469 THAT IS THE REMAKE IS COMING TO 16470 PS4. 1647IT'S INSANELY GORGEOUS. 16472 WE HAVE A PlayStation 16473 UNDERGROUND EPISODE THAT AIRED 16474 EARLIER TODAY. 16475 >> IT'S BEAUTIFUL. 16476 >> SO WE DO HAVE FOOTAGE. 16477 HELLO. 16478 YOU CAN ACTUALLY CLIMB TO THE 16479 TOP OF THAT GIANT COLOSSI 16480 STRUCTURE AND HOLD THE SWORD AND 1648YOU'RE LIKE -- 16482 WHEN YOU HOLD THE SWORD, THE 16483 EYES GLOW AND THE SMOKE COMES 16484 OUT. 16485 >> BUT OBVIOUSLY, THAT'S JUST -- 16486 THAT'S THE CENTERPIECE. 16487 MUCH LIKE YOUR THANKSGIVING 16488 DINNER, IT'S THE CENTERPIECE ON 16489 THE TABLE. 16490 YOU HAVE A BEAUTIFUL BACKDROP, 1649ALL THE STATIONS WHICH HAVE 16492 PLAYABLE CODE ATTHEM. 16493 BUT TO SID'S POINT, A FUSION OF 16494 THE EXPERIENCE ALMOST LIKE A 16495 THEME PARK AND THE GAMEPLAY. 16496 >> ONE OF MY FAVORITES FOR SURE 16497 THIS YEAR, I DON'T KNOW IF WE'VE 16498 GOT FOOTAGE, SHOWS SOMEBODY 16499 THRUSTING THAT MIGHTY SWORD INTO 16500 THE COLOSSI'S HEAD. 1650BUT YOU CAN DO THAT AT 16502 PLAYSTATION EXPERIENCE. 16503 >> THAT LOOKS INCREDIBLE ON PS4 16504 PRO. 16505 SID, WE'RE FLYING THROUGH. 16506 >> THIS IS CREEPY, VR AREA. 16507 THEY PUT YOU IN A WHEELCHAIR AND 16508 PUT THE VR THING ON YOU AND YOU 16509 GET KNEELED BY THE DOCTORS TO 16510 PLAY INPATIENT WHICH IS DONE BY 1651SAMUEL. 16512 >> THESE GUYS ARE BUSY. 16513 THEY'VE GOT THE BRAVO TEAM AND 16514 THIS AND THAT. 16515 >> SID, THE FAR POINT AREA IS 16516 RIDICULOUS. 16517 >> I LOVE THE SPIDER, THE SPIDER 16518 ALIEN. 16519 WE'RE GOING A MILE A MINUTE. 16520 AND THEN THE LAST THE LAST 1652GUARDIAN VR DEMO. 16522 LOOK HOW BEAUTIFUL THE SETUP IS. 16523 THIS IS RECENTLY REVEALED. 16524 >> THIS IS BRAVO TEAM. 16525 >> REALLY NICE FUSION BOTH 16526 BACKDROP. 16527 >> TEAMWORK SHOOTER. 16528 >> TEAMWORK. 16529 IT'S ALL ABOUT TEAMWORK. 16530 >> BUT AGAIN THIS IS -- WE HOPE 1653THAT WITH JUST THIS VERY QUICK 16532 LITTLE LOOK, IT GIVES YOU 16533 INSIGHT INTO HOW MUCH FUN YOU 16534 CAN HAVE ACTUALLY BEING HERE IN 16535 PERSON. 16536 OBVIOUSLY WE WANT TO BROADCAST 16537 EVERYONE WHO IS AT HOME OR ISN'T 16538 ABLE TO TRAVEL. 16539 HOLY SMOKES WE'RE GOING TO GO TO 16540 DAYS. 1654>> THIS IS MY FAVORITE. 16542 SO ALL THESE HANGING BODIES, BY 16543 THE WAY, THE BODIES ARE STICKY. 16544 DON'T TOUCH THE BODIES. 16545 THEY ARE COVERED IN CORN SYRUP 16546 AND FAKE BLOOD. 16547 >> ARE ANY OF THESE GUYS LIKE A 16548 REAL PERSON. 16549 >> YOU CAN TAKE YOUR PICTUREON 16550 THE MOTORCYCLE WITHTHE RANGER 1655BEAR. 16552 THE OTHER THING IS THEY USE REAL 16553 DIRT AND REAL SOD SO THE SMELL 16554 THAT YOU HAVE OVER THERE IS VERY 16555 REAL. 16556 THE FREAKERS ARE OUT. 16557 THEY WILL TOUCH YOU BY THE WAY. 16558 DON'T -- IT'S NOT LIKE A THEME 16559 PARK THEY'RE LIKE DON'T TOUCH 16560 THE MONSTERS, THEY WON'T TOUCH 1656YOU. 16562 THEY WILL GRAB YOU. 16563 THAT ONE GRABBED ME RIGHT THERE. 16564 BEHIND THE FENCE, FREAKED ME OUT 16565 MY PICTURE GOT BLURRY BECAUSE I 16566 WAS SCREAMING. 16567 SO COOL. 16568 THEY TOOK TIME TO MIX THE WHOLE 16569 ENVIRONMENT, SMELL, LOOK, EVEN 16570 THE LIGHT BEING OVER THERE IS 1657IMMERSIVE. 16572 SUCH A GREAT JOB. 16573 >> I KNOW THIS IS GOING TO SOUND 16574 LIKE I'M MAKINGTHIS UP. 16575 BUT WHEN I WENT TO THAT BOOTH, I 16576 GOT LEGITIMATELY FREAKED OUT. 16577 >> HE WAS A THIRD OF THE WAY IN 16578 AND HE WAS LIKE I THINK I'M 16579 LEAVING NOW. 16580 >> WE'RE ALREADY ON TO FAR CRY. 1658LET ME TELL YOU WHAT? 16582 LOOK AT THIS GORGEOUS BOOTH THAT 16583 THE TEAM PUT UP AND JUST IN THE 16584 CORNER COLD BEER NEON SIGN WHICH 16585 CRACKS ME THE HECK UP. 16586 >> FROSTY BEER. 16587 >> IF YOU SEE IN THE CORNER 16588 THERE'S A SPACE YOU CAN PUT YOUR 16589 HEAD IN AND GET YOUR PHOTOS 16590 TAKEN AND THE GIRL I THINK SHE'S 1659HOLDING --IS IT A BOTTLE WITH A 16592 MALL TAF COCKTAIL. 16593 THANK YOU. 16594 GREAT FUSION OF THE GAMES ART 16595 TAPESTRY AND THE SETTING. 16596 >> IT LOOKS LIKE A BAR FROM SOME 16597 REDNECK TOWN. 16598 REALLY GREAT. 16599 >> DID A GOOD JOB WITH THAT. 16600 FAR CRY 5 LOOKING MIGHTY FINE. 1660THAT'S ANOTHER QUALITY UBISOFT 16602 JOIN. 16603 >> LOOK AT THE BARRELS. 16604 >> I DIDN'T NOTICE THAT. 16605 >> I DIDN'T SEE IT. 16606 >> THERE'S STILL TIME. 16607 IF FOLKS WANT TO COME EXPERIENCE 16608 ALL THIS THEMSELVES, THEY CAN DO 16609 THAT. 16610 IT'S GOING TO BE OPEN THROUGH 1661SUNDAY. 16612 >> LADIES AND GENTLEMEN, LET ME 16613 INTRODUCE YOU TO THE GOD OF WAR 16614 BOOTH. 16615 THE KRATOS AND TERAS WERE THERE. 16616 WE'RE LOOKING INTO THE RUINS IN 16617 THE BACKGROUND THERE AND WE'RE 16618 ALREADY ON THE BOAT AND THERE'S 16619 A BEAUTIFUL MIST COMING OUT 16620 ABOVE THE WATER. 1662AND THEN THERE'S A FULL MUSEUM 16622 THAT YOU CAN WALK THROUGH WITH 16623 NARRATION AND WHICH YOU'RE 16624 SEEING THESE GORGEOUS PORTRAITS 16625 OF THE OTHER ERICTERS CHARACTERS 16626 ANDCINEMATIC MOVING PHOTOS OF 16627 THE GAME WORLD. 16628 >> AND THEY HAD REAL LIFE 16629 REPLICAS OF THE GAME WORLD. 16630 THINGS YOU'VE MANAGED IN THE 1663GAME THEY'VE USED MODELS OF TO 16632 SHOW YOU SIZE. 16633 >> IT'S A PERFECT TIDE ME OVER 16634 TO ONE OF THE MOST HIGHLY ANTES 16635 PATED GAMES COMING OUT IN 2018 16636 GOD OF WAR. 16637 NICE JOB BOTH OF YOU THANKS FOR 16638 CHECKING IT OUT FOR ALL OF US. 16639 >> IT'S JUST WHAT I DO. 16640 >> JUST PART OF THE JOB. 1664>> I WAS JUST GOING TO THE BOOTH 16642 >> EXCEPT IN DAYS GONE HE WAS 16643 GOING TO THE BOOTH LIKE THIS. 16644 >> MEREDITH, I'M GOING TO STEP 16645 AWAY. 16646 >> I'M LIKE LOOK, FREAKERS, 16647 THEY'RE STICKY, DON'T TOUCH. 16648 >> THOSEARE HIGHLIGHTS OF 16649 WHAT'S HERE BUT THERE'S SO MUCH 16650 MORE. 1665THERE'S A GIGANTIC PLAYSTATION 16652 GEAR STORE. 16653 WHERE YOU CAN PICK UP JUST ALL 16654 KINDS OF AWESOME LIMITED 16655 COLLECTIBLES, TONS OF DIFFERENT 16656 T-SHIRTS. 16657 IF YOU WANT TO PICK UPTHAT 16658 T-SHIRT THAT SHAWN LAYDEN WORE 16659 FRIDAY NIGHT WHEN HE WAS TEASING 16660 THE NEW MEDIEVAL. 1666>> UNLESS IT SOLD OUT. 16662 IT COULD BE SOLD OUT SUBJECT TO 16663 CHANGE WITHOUT NOTICE. 16664 BUT THERE'S JUST A LOT OF GREAT 16665 STUFF, TONS OF IT. 16666 THEY'VE WORTHED ON THE LINE 16667 MANAGEMENT THIS YEAR. 16668 IT'S EASIER TO GET IN AND OUT. 16669 THEY SPLIT IT IN TWO SORT OF 16670 IDENTICAL STORES. 1667TWOGROUPS CAN KIND OF GO 16672 THROUGH IN THE AMOUNT OF TIME IT 16673 WOULD TAKE ONE. 16674 >> SOME OF THE BOOTHS TOOK MORE 16675 SPACETO WALK THROUGH AND SEE 16676 THE DIFFERENT SETUPS THEY HAD 16677 BEAUTIFUL AREA WITH YOU CAN -- 16678 IT'S GORGEOUS BLUE BEAN BAGS, 16679 EVERYBODY LOVES BEEP BAG AND 16680 LOUNGE IN THERE AND ATMOSPHERE 1668AND HAVING PEOPLE DO DEMOS ALL 16682 DAYLONG AND HAVING PEOPLE COME 16683 UP AND TRY IT. 16684 IT WAS COOL TO WATCH. 16685 >> THIS IS STUFF WE DIDN'T SHOW 16686 INTHE VIDEO. 16687 THE MONSTER HUNTER: WORLD LOOKS 16688 INSANE. 16689 THAT GIANT DRAGON. 16690 BIG SCALEY BEAST. 1669>> A REPTILE. 16692 SURE OF THAT. 16693 IT WAS REPTILIAN IN NATURE. 16694 IT WAS WINGED. 16695 >> IF FOLKS ARE EXCITED IF 16696 THEY'RE IN THE AREA. 16697 WE'RE IN ANAHEIM AT THE ANAHEIM 16698 CONVENTION CENTER. 16699 YOU CAN GET IN. 16700 I THINK THE SHOW CLOSES AROUND 16706:00 P.M. ON SUNDAY. 16702 STILL SATURDAY NIGHTTIME TO 16703 CHECK IT OUT WITH YOUR OWN PEEP 16704 ERS. 16705 THAT WAS FUN. 16706 I'M GLAD WE COULD SHOW EVERYBODY 16707 THAT. 16708 >> AND WE HAVE MORE COMING UP, 16709 SID. 16710 >> WE DO. 1671AND WE'RE GOING TO KICK IT OFF 16712 AN INTERVIEW THAT MEREDITH 16713 CONDUCTED. 16714 TELL US ABOUT IT. 16715 >> I HAD THE PLEASURE OF SITTING 16716 DOWN WITH MARK BERLEY WHO JOINED 16717 US LAST YEAR TO TALK ABOUT THE 16718 ABLE GAMERS CHARITY AND 16719 EVERYTHING THEY'RE DOING TO MAKE 16720 GAMING ACCESSIBLE TO EVERYBODY 1672EVERYWHERE. 16722 THAT'SWHAT WE'RE ABOUT HERE, WE 16723 LOVE GAMES AND WANT EVERYBODY TO 16724 BE ABLE TO LOVE THEM AND PLAY 16725 THEM JUST LIKE WE CAN. 16726 >> THAT'S FANTASTIC. 16727 CHECK THAT OUT AND STAY TUNED 16728 BECAUSE WE'REGOING TO HAVE THE 16729 LAST OF US PART II, THE CAST IS 16730 COME A LITTLE LATER. 1673STAY WITH US. 16732 >> HEY, EVERYBODY. 16733 I'M MEREDITH HERE WITH MARK BARL 16734 ET AND STEVE AND SPOHN TO 16735 TALK WITH YOU ABOUT ABLE GAMERS. 16736 FOR THOSE WHO AREN'T FAMILIAR, 16737 TELL US ABOUT ABLE GAMERS. 16738 >> THIS IS A CHARITY THAT REALLY 16739 WORKS TO HELP PEOPLE WITH 16740 DISABILITIES WITH SOCIAL 1674ISOLATION USINGING VIDEO GAMES. 16742 THEY ALLOW PEOPLE TO BE 16743 EVERYWHERE DOING ANYTHING. 16744 FOR PEOPLE WITH DISABILITIES, 16745 MAKING FRIENDS AND GOING OUT AND 16746 DOING THINGS IS KIND OF A LITTLE 16747 BIT MORE DIFFICULT. 16748 >> YEAH. 16749 SO, IF YOU'RESOMEBODY WHO HAS A 16750 MIND THAT'S WILLING BUT A BODY 1675THAT ISN'T ABLE. 16752 VIDEO GAMES CAN REALLY BRIDGE 16753 THE GAP BETWEEN WHERE YOU'D LIKE 16754 TO BE AND WHERE YOU ARE. 16755 OUR CHARITY HELPS FILL IN THE 16756 GAP WHEN OUR BODIES WON'T MAKE 16757 THE JUKE TO VIDEO GAMESWE 16758 HAVE A TECHNOLOGY THAT WILL 16759 PROBABLY HELP OUT. 16760 >> WHAT ARE DIFFERENT TYPES OF 1676GAME SECTS? 16762 I KNOW IT'S A WIDE RANGING TOPIC 16763 >> GAME DISABILITIES IS 16764 OVERCOMING A PHYSICAL DISABILITY 16765 , A VISUAL -- LIKE A 16766 VISUAL DISABILITY LIKE SOMETHING 16767 WRONG WITH COLOR BLINDNESS,A 16768 HEARING PROBLEM AND SOMETIMES 16769 JUST A COGNITIVE DISABILITY. 16770 JUST NEEDINGSOME EXTRA TIME TO 1677DO SOMETHING OR TO PLAN YOUR 16772 NEXT MOVE. 16773 >> YEAH. 16774 I THINK ONE OF THE HARDEST PARTS 16775 ABOUT ACCESSIBILITY IN GENERAL 16776 IS THAT THERE ARE SUCH A WIDE 16777 RANGE OF DISABILITIES OUT THERE 16778 AND THERE IS NO ONE BUTTON 16779 SOLUTION THAT CAN SOLVE 16780 EVERYBODY'S PROBLEMS. 1678ALL WE CAN DO IS MAKE GAMES AS 16782 ACCESSIBLE AS THEY CAN BE TO THE 16783 LARGEST AUDIENCE WE CAN. 16784 AND THERE'S A LOT OF AVENUES TO 16785 DO THAT. 16786 >> STEVE, MAYBE YOU CAN SPEAK TO 16787 THIS BETTER, IN THE WIDE 16788 AUDIENCE OF PEOPLE YOU'VE BEEN 16789 ABLE TO SPEAK WITH, WHAT ARE 16790 SOME OF THE MOST SOUGHT-AFTER 1679ACCESSIBILITY FEATURES THEY WANT 16792 TO SEE IN GAMES. 16793 >> WHEN YOU TALK ABOUT CERTAINLY 16794 FEATURES YOU'RE TALKING ABOUT 16795 COMFORT AS WELL AS SECT. 16796 WE'RE-ACCESSIBLE. 16797 THE ABILITY TO CHANGE 16798 CONFIGURATION ON YOUR 16799 PLAYSTATION CONTROLLER AND 16800 ABILITY TO CHANGE SCREEN SIZE, 1680FONT SIZE, COLORS, ALL THESE ARE 16802 PRETTY BASIC THINGS. 16803 AS FAR AS WHAT WE DO, THE 16804 QUESTIONS THAT MARK AND I GET 16805 THE MOST ARE USUALLY FOR ONE 16806 HANDED DEVICES OR FOR MEM WHO 16807 HAVE A PROFOUND DISABILITY WHO 16808 NEED TECHNOLOGY CAL HELP TO MAKE 16809 THAT BRIDGE. 16810 >> WHY DO YOU THINK GAMING 1681ACCESS ACCESSIBILITY IS SO 16812 IMPORTANT OVER ALL. 16813 >> GAMING IS A $64 BILLION A 16814 YEAR INDUSTRY AND PEOPLE ARE 16815 CHOOSING TO SPEND REAL QUALITY 16816 TIME WITH FRIENDS AND FAMILY IN 16817 GAMES. 16818 I LOG ON TO A GAME AND THE FIRST 16819 THING I'M LOOKING AT IS TO SEE 16820 IF STEVE IS PLAYING THAT GAME. 1682IF STEVE IS NOT PLAYING THAT 16822 GAME, I'M FIGURING OUT WHAT HE 16823 IS PLAYING AND GOING TO THAT 16824 GAME OR LOOKING FOR ANOTHER 16825 FRIEND. 16826 RARELY DO I GO IN TO PLAY THE 16827 GAME. 16828 I GO IN TO PLAY THE GAME WITH 16829 FRIENDS. 16830 >> YEAH, I MEAN, OUR TRADE IS 1683PEOPLE WITH TECHNOLOGY TO GET 16832 INTOTHE GAMES BUT IT'S NOT 16833 ABOUT THE GAMES, IT'S ABOUT 16834 PEOPLE. 16835 ANY STUDY WILL SAY PEOPLE STAY 16836 IN GAMES BECAUSE OF THE 16837 COMMUNITY. 16838 OUR CHARITY IS ALL ABOUT MAKING 16839 SURE THAT THESE PEOPLE CAN GET 16840 INTO COMMUNITIES AND CONNECT 1684WITH FRIENDS AND LOVED ONES, BE 16842 SOCIAL AND GET OUT THERE AND 16843 HAVE FUN WITH OTHER PEOPLE. 16844 >> MARK, WHAT DO YOU THINK 16845 DEVELOPERS NEED MOST WHEN THEY 16846 GO INTO ATTACKING GAMING 16847 ACCESSIBILITY IN THEIR GAMES. 16848 >> THEY NEED TO HAVE BUY-IN FROM 16849 MANAGEMENT. 16850 BECAUSE ACCESSIBILITY IS REALLY 1685EASY TO ADD TO A GAME IF YOU 16852 THINK ABOUT IT FROM THE VERY 16853 BEGINNING. 16854 IF IT'S SOMETHING YOU COME INTO 16855 LATE IN THE PROJECT, IT BECOMES 16856 EXPENSIVE AND YOU START MAKING 16857 REAL COMPROMISES. 16858 SO, IF MANAGEMENT AND YOUR 16859 CREATIVE DIRECTORS AND ALL THE 16860 PEOPLE WHO ARE PUSHING GAMING 1686FORWARD SAY ACCESSIBILITY IS 16862 IMPORTANT TO US, THEN YOU'RE 16863 GOING TO MAKE ACCESSIBLE GAMES. 16864 IF IT'S SOMETHING LIKE TWO WEEKS 16865 BEFORE RELEASE, YOU'RE GOING TO 16866 HAVE A LOT OF PROBLEMS. 16867 >> I KNOW YOU GUYS HAVE HAD A 16868 CHANCE TO COLLABORATE WITH 16869 DEVELOPERSOVER TIME. 16870 IF YOU COULD COLLABORATE WITH 1687ANY DEVELOPER OR ON ANY GAME, 16872 WHAT WOULD YOU CHOOSE? 16873 >> I WOULD REALLY LIKE TO 16874 COLLABORATE WITH UBISOFT ON 16875 ASSASSIN'S CREED. 16876 I KNOW SO MANY GAMERS WITH 16877 DISABILITIES WHO LOVE THAT WHOLE 16878 WORLD THAT THEY CREATE. 16879 BUT HAVE A REALLY HARD TIME 16880 SOMETIMES ENJOYINGTHE CONTENT. 1688>> WHAT ABOUT YOU, STEVE? 16882 ANY GAME OR ANY DEVELOPER, WHICH 16883 ONE WOULD YOU CHOOSE? 16884 >> I'VE ALWAYS BEEN A BIG FAN OF 16885 DEEP SILVER, I THINK THE GAMES 16886 THEY MAKE ARE AMAZING AND THEY 16887 HAVE A LOT OF THOSE STYLE OF 16888 GAMES TO PLAY AND I THINK 16889 THERE'S THINGS WE COULD DO TO 16890 HELP THEM BEING MORE ACCESSIBLE 1689AND I HOPE THEY'LL WORK WITH US 16892 ON IT. 16893 >> FOR ALL THE GAMERS OUT THERE 16894 WHO WANT TO GET INVOLVED, WHERE 16895 CAN THEY GO. 16896 ABLEGAMEERS.ORG. 16897 YOU CAN FIND US ON TWITTER AT 16898 ABLE GAMERS. 16899 >> CHARITY.PEAS A. 16900 >> THAT'S CHARITY.PIZZA. 1690>> THAT'S A WEB SITE. 16902 >> THAT IS A BRILLIANTNAME. 16903 >> WE HAVE GOOD MARKETERS. 16904 >>. 16905 >> GUYS, THANK YOU SO MUCH FOR 16906 SITTING DOWN WITH ME. 16907 REALLY IMPORTANT TOPIC. 16908 I APPRECIATE YOU GUYS COMING 16909 OUT, AGAIN, ANOTHER PSX TO GET 16910 MORE INFORMATION ABOUT 1691ABLEGAMERS. 16912 GUYS, CHECK OUT THE WEBSITE AND 16913 FINDOUT HOW YOU CAN GET 16914 INVOLVED YOURSELF. 16915 >> HOLD. 16916 >> KNOT IF THAT KILLS US, THAT'S 16917 IT. 16918 NO VAHALA, NO HELL, NO 16919 AFTERLIFE, EVER. 16920 >> IT DOES NOT ATTACK. 1692>> MOM MADE THEM SOUND MORE 16922 DANGEROUS THAN THAT. 16923 >>THEN DO NOT DROP YOUR GUARD. 16924 COME. 16925 >> FATHER! 16926 >> FATHER, LOOK. 16927 TAKE THAT. 16928 LOOK OUT BEHIND YOU. 16929 >> GET BACK. 16930 >> NO. 1693SEEYA. 16932 >> WOW. 16933 AMAZING. 16934 >> FOLLOW ME. 16935 >> YES, SIR. 16936 >> THAT DOESN'T SOUND LIKE A 16937 SOUL LEADER. 16938 WHAT DO YOU THINK IT IS? 16939 >> WE SHALL SEE, BOY. 16940 [ CHEERS AND APPLAUSE ] 1694 .. 16942 [ ♪ MUSIC♪ ] 16943 ♪ I'M JUST A POOR WAYFARING 16944 STRANGER. 16945 ♪ TRAVELING THROUGH THIS WORLD 16946 OF WOE♪ THERE IS NO SICKNESS ♪ 16947 NO TOIL, NOR DANGER ♪ IN THAT 16948 BRIGHT LAND TO WHICH I GO. 16949 ♪ I'M GOING TO THERE TO SEE 16950 MOTHER. 1695♪ SHE SAID SHE'D MEET ME WHEN I 16952 COME. 16953 ♪ I'M JUST GO GOING OVER JORDAN. 16954 ♪ I'M JUST GOING OVER HOME. 16955 ♪I KNOW DARK CLOUDS WILL GATHER 16956 ROUND ME. 16957 ♪ I KNOW MY WAY IS ROUGH AND 16958 STEEP. 16959 ♪THE BEAUTYUOUS FIELD LIE JUST 16960 BEFORE ME. 1696♪ WHERE GOD'S REDEEMED THEIR 16962 VIGILS KEEP. 16963 ♪ I'M GOING THERE TO SEE MY 16964 FATHER. 16965 ♪ I'M GOING THERE NO MORE TO 16966 ROAM. 16967 ♪ SO I'M JUST GOING OVER JORDAN. 16968 ♪ I'M JUST GOING OVER HOME. 16969 ♪I'LL SOON BE FREE FROM EARTHY 16970 TRIALS. 1697♪ THIS BODY REST IN THE OLD 16972 CHURCH YARD. 16973 ♪ I'LL DROP THIS CROSS OF 16974 SELF-DENIAL. 16975 ♪AND GO SINGING, HOME TO GOD. 16976 ♪I'M GOING THERE TO SEE MY 16977 SAVIOR. 16978 ♪I'M GOING THERE NO MORE TO 16979 ROAM. 16980 ♪ I'M JUST GOING OVER JORDAN. 1698♪ I'M JUST GOING OVER HOME. 16982 ♪ I'M JUST GOING OVER JORDAN. 16983 ♪ I'M JUST GOING OVER HOME. 16984 ♪ I'M JUST GOING. . . 16985 ♪ 16986 [ CHEERS AND APPLAUSE ] 16987 >> LADIES AND GENTLEMEN, PLEASE 16988 WELCOME HANNAH HART. 16989 [ CHEERS AND APPLAUSE ] 16990 >> SO THAT'S ENOUGH. 1699THAT'S ENOUGH OF THAT. 16992 WE ARE HERE TO GET QUESTIONS 16993 ANSWERED, TO GET THINGS KNOWN 16994 OUT THERE INTO THE UNIVERSE. 16995 FIRST AND FOREMOST, WHOM I, THIS 16996 PERSON RIGHT HERE? 16997 MY NAME IS HANNAH HART. 16998 SOME OF YOU MAY BE FAMILIARWITH 16999 SOME OF MY WORK ON THE INTERNET, 17000 ON YouTUBE. 1700[ CHEERS AND APPLAUSE ] 17002 >> YES, I AM THAT DRUNK GIRL 17003 FROM 2011. 17004 A BRIGHTER TIME FOR YouTUBE, I 17005 THINK, PERSONALLY. 17006 BUT WHAT SOME OF YOU MAY NOT 17007 KNOW IS I AM ACTUALLY A HUGE, 17008 PHENOMENALLY HUGE FAN OF THIS 17009 GAME, THE LAST OF US, SOON TO BE 17010 THE SEQUEL, THE LAST OF US II, 1701PART TWO. 17012 SO, YEAH, I GUESS I'M JUST 17013 REALLY EXCITED BUT I KNOW YOU 17014 GUYSARE, TOO, AND YOU'VE 17015 ALREADY HADA LONG DAY OF 17016 LISTENING SO I'M GOING TO KEEP 17017 THIS AS INTERESTINGAND 17018 ENTERTAINING AS POSSIBLE, 17019 BEGINNING BY BRINGING OUT SOME 17020 OF OUR FANTASTIC GUESTS TODAY. 1702LADIES AND GENTLEMEN, PLEASE 17022 WELCOME TO THE STAGE, NATHAN NEL 17023 DRUCKMANN, ASHLEY JOHNSON, AND 17024 TROY BAKER. 17025 [ CHEERS AND APPLAUSE ] 17026 >> I'M GOOD. 17027 >> IT'S GREAT. 17028 >> WOW. 17029 >> AH! 17030 GUYS, HOW GOOD WERE THEY? 1703WAS THAT GOOD? 17032 DID YOU ENJOY THAT? 17033 [ CHEERS AND APPLAUSE ] 17034 >> OH, MY GOD. 17035 WOO. 17036 WHAT A TIME. 17037 DID EVERYBODY GET THOSE LYRICS 17038 DOWN? 17039 SOMEBODY POST THEM? 17040 ARE THE THEORIES STARTING 1704ALREADY? 17042 WHEN I GET HOME I WANT SOMETHING 17043 INTERESTING TO READ. 17044 I'M ACTUALLY GOING TO OPEN IT UP 17045 BY TALKING WITH YOU, NEIL, THE 17046 WRITER AND DIRECTOR OF THE LAST 17047 OF US. 17048 >> COWRITER WITH HALLEY. 17049 >>QUO WRITER. 17050 I HAVE CASUAL LIGHT QUESTIONS 1705RIGHT OFFTHE BAT. 17052 ONE, WILL ELLIE MEET HER MOTHER? 17053 [LAUGHTER] 17054 >> THERE BE TRICKY. 17055 >> OH. 17056 >> YEAH, THE THING WITH SONGS IS 17057 YOU CAN TAKE THEM LITERALLY OR 17058 THEY'RE A METAPHOR FOR SOMETHING 17059 ELSE. 17060 JUST LIKE EVERYTHING ELSE WE'RE 1706PUTTING OUT THERE WE'RE NOT 17062 GOING TO SAY A WHOLE LOT ABOUT 17063 THAT SONG. 17064 >> OKAY. 17065 BUT IS IT LITERAL OR A METAPHOR? 17066 >> YES. 17067 >> YES. 17068 OKAY. 17069 OKAY, COOL. 17070 TWO REAL QUICK QUESTIONS. 1707IS JOEL DEAD, AND WHEN IS THE 17072 GAME COMING OUT? 17073 [LAUGHTER] 17074 SO -- 17075 >> WHAT WAS THE FIRST QUESTION? 17076 >> JOEL, ALIVE OR DEAD? 17077 >> DEPENDS AT WHICH POINT. 17078 EVERYBODY DIES AT SOME POINT. 17079 >> WOW. 17080 HEY, GUYS. 1708QUICK REMINDER OF MORTALITY. 17082 >> IT'S SO INTERESTING. 17083 WE ALWAYS WANT TO GO INTO OUR 17084 GAMES AND PEOPLE KNOW THERE'S 17085 STAKES, REAL STAKES, AND WITH 17086 THE LAST OF US, NO ONE IS SAFE. 17087 WE WANTED PEOPLE TO GO INTO THE 17088 LAST OF US PART II, ESPECIALLY 17089 WITH THIS THEME AND WHAT WE'RE 17090 TRYING TO SAY WITH THIS GAME IS 1709KNOWING THAT NO ONE IS SAFE, NOT 17092 EVEN THESETWO. 17093 IT'S FUNNY, LIKE WORKING ON 17094 UNCHARTED 4 WE REALLY WANTED TO 17095 RAISE THE STAKES AS WELL BUT 17096 THAT GAME SEARCH MORE LIGHT 17097 HEARTED. 17098 >> WAIT, WHAT? 17099 >> WE HAD TO CALL IT THE THIEVES 17100 IN AND GET YOU ALL TO THINK, IS 1710IT POSSIBLE FOR NATHAN DRAKE TO 17102 DIE IN THIS GAME. 17103 WITH THIS, JOEL WALKS THROUGH 17104 THE DOOR, IS HE A GHOST? 17105 IS HE DEAD? 17106 >> RIGHT. 17107 THAT'S WHAT I WOULD LIKE TO 17108 KNOW. 17109 >> YES. 17110 >> IT'S GOOD. 1711YOU GUYS ARE TRYING TO BE LIKE 17112 THE GAME OF THRONES OF VIDEO 17113 GAMES. 17114 RIP MY BEATING HEART OUT OF MY 17115 CHESS. 17116 THAT'S ENOUGH OUT OF NEIL. 17117 LET'S TURN YOU TO. 17118 ASHLEY, TROY, FIRST OF ALL I'M A 17119 HUGE FAN AND I KNOW I KEPT IT 17120 REALLY COOL IN THE GREEN ROOM. 1712>> YOU DID. 17122 >> I KNOW, RIGHT? 17123 HA-HA, IT'S ALL A LIE. 17124 YEAH. 17125 WOW, YOU GUYS, WELCOME BACK. 17126 THAT WAS AWESOME. 17127 I DIDN'T KNOW -- HAVE YOU 17128 BOTH -- DO YOU SING? 17129 >> HE'S PUT OUT ALBUMS. 17130 HE'S INCREDIBLE IF YOU GUYS 1713HAVEN'T HEARD HIS STUFF, YOU 17132 NEED TO GETIT IMMEDIATELY. 17133 [ CHEERS AND APPLAUSE ] 17134 >> THAT'S COOL. 17135 >> I WAS GOING TO SAY DOWNLOAD 17136 IT BUT YOU SHOULD GO BUY IT. 17137 >> I'M LOOKING FOR THE JOEL 17138 CHARACTER ALBUM. 17139 >> THERE'S A LOT OF PEOPLE THAT 17140 ARE, TOO. 1714I THINK THEY'D PREFER THAT 17142 ALBUM. 17143 THIS WAS, AGAIN, YOU'RE GOING TO 17144 GET THIS A LOT THROUGH THIS 17145 PANEL. 17146 SHE AND IRGOING TO CONSTANTLY 17147 THROW THIS BACK TO NEIL. 17148 THIS WAS AN WHY SHE HE HAD -- 17149 >> NEIL, CAN YOU SAY? 17150 >> WHAT WAS THE YES. 1715>> AS FAR AS LIKE WHERE DID THIS 17152 IDEA COME FROM TO BE ABLE TO 17153 SING? 17154 YEAH, SHE HAS AN INCREDIBLE 17155 VOICE. 17156 [ CHEERS AND APPLAUSE ] 17157 >> YEAH, ABSOLUTELY. 17158 SHE JUST DOESN'T LET ANYONE HEAR 17159 IT BECAUSE SHE JUST KEEPS IT A 17160 SECRET. 1716I'M OUT THERE CONSTANTLY TRYING 17162 TO MAKE SURE PEOPLE DO. 17163 [LAUGHTER] 17164 THAT'S THE DICHOTOMY BETWEEN US. 17165 BUT, NO. 17166 THIS WAS NEIL'S IDEA TO DO THIS 17167 AND WE'VE BEEN ANXIOUSLY 17168 AWAITING THIS DAY, BOTH OF US 17169 WERE TALKING ABOUT IT. 17170 THERE'S A MOMENT WE DIDN'T KNOW 1717WAS GOING TO HAPPEN WHEN WE WENT 17172 OUT THERE AND IT JUST, MAN, IT 17173 HIT ME. 17174 >> THAT'S REAL. 17175 GOING BACK TO THE GAME I JUST 17176 WANT TO KNOW -- I KNOW YOU GUYS 17177 CAN'T TELL US MUCH BUT IN TERMS 17178 OF EMOTIONAL SPECTRUM, LIKE, 17179 WHAT WAS YOUR REACTION TO 17180 WALKING THROUGH THE STORY OF THE 1718SECOND GAME WITH NEIL AND 17182 EVERYBODY? 17183 HOW LONG DID IT TAKE TO DO IT? 17184 LIKE A MONTH? 17185 [LAUGHTER] 17186 >> IT'S A TWO AND A HALF HOUR 17187 PRESENTATION, YES, WE WERE HERE 17188 LAST YEAR, TALKING ABOUT HOW 17189 THEY HEARD SORT OF A SHORT PITCH 17190 AND SINCE THEN OUR LEGION OF 1719CONCEPT WITH NAUGHTY DOG, WE HAD 17192 A PRESENTATION, OVER 200 IMAGES 17193 AND WE WALK THE TEAM, INCLUDING 17194 TROY AND ASHLEY THROUGH THE 17195 ENTIRE STORY BEGINNING TO END. 17196 I WAS PRETTY NERVOUS PITCHING IT 17197 TO THEM. 17198 >> HOW DID YOU FEEL RETURNING TO 17199 YOUR CHARACTERS? 17200 >> SO EXCITED. 1720I MEAN, I -- FOR ANYONE WHO 17202 KNOWS ME, THIS IS -- THIS 17203 GAME -- OH, I LOVE YOU. 17204 >> HE DOESN'T KNOW YOU. 17205 HE LOVES YOU. 17206 >> THIS GAME MEANS SO MUCH TO ME 17207 AND JUST THE EXPERIENCE THAT 17208 I'VE HAD ON IT, AND THE FRIENDS 17209 AND FAMILY THAT I'VE MADE 17210 THROUGH THIS GAME, EVEN -- 1721OUTSIDE OF THE GAME, THIS -- 17212 IT'S CHANGED MY LIFE. 17213 SO RETURNING TO THIS IS JUST THE 17214 BEST THING EVER. 17215 LIKE, I JUST HAVE -- YOU KNOW, 17216 WE FINISHED THE FIRST GAME, I 17217 WAS BUGGING NEIL ALL THE TIME. 17218 LIKE, IS THERE GOING TO BE A 17219 SECOND ONE? 17220 WHEN ARE WE GOING TO DO IT? 1722WHAT'S IT GOING TO BE ABOUT? 17222 NINE WHEN HE GAVE ME THE PITCH 17223 FOR IT THE FIRST TIME, AGAIN, 17224 HALLEY AND NEIL GAVE ME THE 17225 PITCH AND I WAS JUST SOBBING 17226 AND, YOU KNOW, NOT JUST -- JUST 17227 BECAUSE I -- 17228 >> TEARS OF JOY? 17229 >> TEARS-JOY AND JUST SO EXCITED 17230 TO BE BACK IN IT. 1723AND IT'S -- I'M SO EXCITED ABOUT 17232 THIS ONE. 17233 >> DO YOU FEEL LIKE PLAYING 17234 ELLIEHAS HELPED? 17235 DO YOU FEEL LIKE IT'S HAD AN 17236 EFFECT ON YOUR PERSONALITYOR 17237 PERCEPTION OF SELF? 17238 ARE THERE ASPECTS OF HER 17239 CHARACTER THAT YOU WISH YOU 17240 EMULATED OR ASPECTS OF HER THAT 1724EMULATE YOU? 17242 >> HMM. 17243 THAT'S A GOOD QUESTION. 17244 WELL, I ACTUALLY FEEL LIKE ELLIE 17245 IS THE CLOSEST CHARACTER TO ME 17246 AS A PERSON THAN ANYTHING I'VE 17247 PLAYED. 17248 I DON'T KNOW IF MAYBE THAT'S WHY 17249 I FEEL SUCH AN ATTACHMENT TO IT. 17250 I MEAN, BUT ALSO BECAUSE YOU -- 1725WHEN YOU WORK ON A VIDEO GAME 17252 YOU'RE WORKING ON IT FOR YEARS. 17253 IT'S THE FIRST TIME THAT I'VE 17254 HAD THAT EXPERIENCE BEFORE. 17255 BUT I DON'T KNOW. 17256 I FEEL LIKE THROUGH THAT TIME, 17257 IT'S IMPOSSIBLE TO NOT SORT OF 17258 WEAVE INTO EACH OTHER AND BECOM. 17259 >> WOW. 17260 >> YOU KNOW, IT'S A SPECIAL AND 1726COOL THING TO DO SOMETHING FOR 17262 THAT LONG. 17263 >> CAN YOU SHOOT A BOW AND ARROW 17264 SUPER GOOD? 17265 >> WELL, I CAN. 17266 I ACTUALLY LEARNED AFTER THE 17267 GAME BECAUSE SOME GOOD FRIENDS 17268 OF OURS, PATRICK AND JENNY, 17269 MAYBE THEY'RE WATCHING 17270 SOMEWHERE, MAYBE NOT, MAYBE 1727THEY'LL SEE IT LATER. 17272 MAYBE THEY WON'T. 17273 DOESN'T MATTER. 17274 BUT THEY'RE AWESOME. 17275 [LAUGHTER] 17276 THAT I, THANKS. 17277 THEY'RE ACTUALLY AMAZING. 17278 THEYCOMPLETELY TAUGHT ME 17279 THOUSAND SHOOT AND TURNS OUT 17280 IT'S ACTUALLY PRETTY FUN. 1728>>YEAH. 17282 >> I LOVE IT. 17283 SO I HAVE MY OWN BOW NOW AND 17284 IT'S -- I LOVE IT. 17285 BUT THAT'S JUST BEEN -- I THINK 17286 MAYBE I'M SLOWLY MELDING INTO 17287 ELLIE, WHICH IS A LITTLE SCARY. 17288 PROBABLY NOT GOING TO KILL 17289 ANYONE, BUT WHO KNOWS. 17290 >> YEAH, LET'S TRY AND GET 1729THROUGH THE REST OF THIS PANEL, 17292 KEEPING THAT TRUE. 17293 SO THEN NEIL IS GOD. 17294 YOU'RE SLOWLY BECOMING ELLIE. 17295 OH, MY GOODNESS. 17296 >> NO. 17297 >> I KNOW WE'VE BEEN TALKING 17298 HERE AND POOR LITTLE HALLEY HAS 17299 BEEN IN THE CORNER. 17300 FOR THOSE OF YOU WHO DON'T KNOW 1730HALLEY GROSS IS COWRITER, PART 17302 OF THE THE LAST OF US TWO, YAY! 17303 SHE COMES FROM A BACKGROUND 17304 DOING TELEVISION, SOME OF THE 17305 PROGRAMS YOU MAY HAVE HEARD OF. 17306 ANYONE HEARD OF WESTWORLD? 17307 >> YES! 17308 >> YEAH! 17309 YEAH, HOW HAS THAT BEEN 17310 TRANSITIONING FROM TELEVISION, 1731VIDEO GAMES? 17312 >> IT'S AWESOME. 17313 IT'S REALLY BEEN EXCITING. 17314 IT'S A WHIRLWIND CHANGE. 17315 ULTIMATELY, NARRATIVE IS 17316 NARRATIVE AND THAT'S REALLY 17317 EXCITING AND DYNAMIC CHARACTERS 17318 ARE DYNAMIC CHARACTERS, BUT IT'S 17319 BEEN REALLY WONDERFUL TO GET TO 17320 WORK IN AN ENVIRONMENT WHERE 1732YOU'RE NOT JUST BUILDING A STORY 17322 WITH OTHERWRITERS BUT WITH 17323 DESIGNERS AND ARTISTS AND 17324 EDITORS AND WORKING 17325 COLLABORATIVELY TO TRY AND MAKE 17326 THE BEST GAME EVER. 17327 >> HMM, YES. 17328 >> PRETTY EXCITING. 17329 >> AND IT IS, IN MY OPINION. 17330 HAD YOU PLAYED THE GAME BEFORE? 1733>> I HAD, I HAD, YEAH. 17332 THAT'S ONE OF THE REASONS I TOOK 17333 THE JOB. 17334 IGOT THIS EMAIL FROM MY AGENTS 17335 BEING, LIKE, YO, NEIL DRUCKMANN 17336 WANTS TO TALK TO YOU ABOUT A TOP 17337 SECRET JOB. 17338 HOW DO YOU FEEL ABOUT WRITING 17339 FOR GAMES? 17340 I WAS LIKE IN ALL CAPS, JUST 1734ABSOLUTELY, PERIOD. 17342 AND NOW I'M SITTING HERE. 17343 CRAZY. 17344 [ APPLAUSE ] 17345 WAYS THAT EXPERIENCE LIKE, 17346 THOUGH? 17347 BECAUSE TO BE SIMULTANEOUSLY A 17348 FAN OF SOMETHING AND THEN A PART 17349 OF ENGINEERING IT, LIKE, INTO 17350 REALITY, DO YOU FEEL LIKE -- IS 1735IT JUST AS EXCITING AS AN 17352 EXPERIENCE STILL? 17353 >> IT'S A DAUNTING EXPERIENCE, 17354 YOU KNOW? 17355 YOU HAVE THIS VERY -- LIKE, THIS 17356 AMAZING THING AND YOU ARE LIKE, 17357 I REALLY HOPE I'M NOT -- I DON'T 17358 MESS IT UP. 17359 > YOU WILL BE THE SCAPEGOAT. 17360 IPROMISE YOU. 1736>> YES. 17362 >> IF THE GAME SUCKS, EVERYONE 17363 WILL BLAME ONLY YOU. 17364 [ LAUGHTER ] 17365 >> BUT THAT'S -- 17366 >> GONNA HAPPEN ON REDDIT. 17367 [ LAUGHTER ] 17368 NEIL, DO YOU THINK SHE'S RUINED 17369 THE GAME? 17370 [ LAUGHTER ] 1737>> BUT I DON'T WRITE ANYTHING 17372 BECAUSE I'M JUST THE TOKEN WOMAN 17373 SO IT'S FIND. 17374 >> YOU DON'T LET HERE NEAR A 17375 COMPUTER, DO YOU? 17376 >> WHAT'S AWESOME WITH HALLEY, I 17377 REMEMBER THE FIRST DAY WE'RE 17378 GOING OVER THE STORY. 17379 I'M PRETTY COMFORTABLE WITH THE 17380 OPENING. 1738PRETTY COMFORTABLE WITH THE 17382 ENDING. 17383 THIS BIG GIANT MIDDLE PART NOT 17384 SO SURE. 17385 AND THE FIRST DAY WE STARTED 17386 WRESTLING WITH THESE IDEAS AND 17387 SHE ALREADY HAD AWESOME CIRQUE 17388 DU SOLEIL. 17389 WANT TO SAY ONE OF THEM -- 17390 >> I KNOW EXACTLY, YOU CAN'T. 1739>> GET USED TO IT. 17392 >> WE HAVE GOT 38 MINUTES TO 17393 HOPE SOMEBODY SLIPS UP, GUYS. 17394 >> I'M DOING IT. 17395 I'M DOING IT. 17396 >> YOU'RE GOING TO -- NO! 17397 [ CHEERS AND APPLAUSE ] 17398 >> WHAT ARE YOU DOING? 17399 >> AFTER THE FIRST DAY, HALLEY 17400 GOES HOME AND TALKS TO HER 1740HUSBAND AND SHE'S LIKE, I THINK 17402 I GOT SOMEONE PREGNANT. 17403 AND YOU'LL SEE WHAT THAT MEANS. 17404 >> THAT'S IT. 17405 THAT'S IT! 17406 >> ELLIE'S PREGNANT! 17407 >> SO, COOL, I SPECIFICALLY 17408 RECALL ASKING ABOUT THAT. 17409 WOW, YEAH, THAT'S GREAT. 17410 SO OTHER QUESTIONS? 1741TOKEN WOMAN. 17412 OH, TV VERSUS GAMES. 17413 WE'VE COVERED THAT. 17414 >> YEAH, IT'S REALLY EXCITING. 17415 LIKE, I LOVE TV AND I LOVE THE 17416 COLLABORATIVE PROCESS OF A 17417 WRITER'S ROOM. 17418 AND I NEVER KNEW YOU COULD HAVE 17419 THAT, LIKE, TENFOLD WITH PEOPLE 17420 WHO THINK NOT JUST NARRATIVELY 1742BUT THEY ALSO THINK, YOU KNOW, 17422 EVERYBODY AT NAUGHTY DOG IS JUST 17423 THE BEST AT WHATTHEY DO. 17424 AND SO THEY'LL COME TO YOU WITH, 17425 LIKE, YOU KNOW -- NEIL AND I 17426 WILL SAY, HERE'S WHAT THE 17427 EMOTIONAL BEAT IT. 17428 AND THEN THE ART DEPARTMENT WILL 17429 HAVE ITS IDEAS AND THE DESIGN 17430 DEPARTMENT WILL HAVE ITS IDEAS. 1743AND WHAT WE STARTED WITH BECOMES 17432 THIS MUCH, MUCH BETTER, FULLER 17433 THING. 17434 AND THAT'S REALLY EXCITING. 17435 >>TELL THEM ABOUT FAIL STATES. 17436 >> I LEARNED ABOUT FAIL STATES! 17437 >> WHAT'S A FAIL STATE? 17438 >> OKAY. 17439 SO I CAME INTO GAMES. 17440 I PLAY GAMES BUT I DIDN'T REALLY 1744KNOW MUCH ABOUT GAMES. 17442 SO I'VE HAD TO LEARN THIS WHOLE 17443 LIKE, I KNOW WHAT IGCs ARE 17444 NOW, FAIL STATES.úI'M REALLY PR. 17445 FAIL STATES ARE WHEN YOU ARE IN 17446 GAMEPLAY AND, LIKE, I REMEMBER I 17447 WAS PITCHING -- I HAVE TO BE SO 17448 CAREFUL RIGHT NOW. 17449 >> PITCHING SOMETHING THAT WAS 17450 -- 1745>> PITCHING JUST A CHARACTER 17452 HAVING TO GO FROM ONE LOCATION 17453 TO ANOTHER IN A SPACE THAT THE 17454 PLAYER WILL NEVER HAVE 17455 EXPERIENCED BEFORE. 17456 I'M LIKE, OKAY, THIS CHARACTER 17457 GOES THERE. 17458 AND NEIL GOES HOW DO THEY KNOW 17459 WHERE THEY'RE GOING? 17460 IT'S LIKE, WHAT'S THE FAIL 1746STATE? 17462 I WAS LIKE, IN TV WE DON'T HAVE 17463 TO DEAL WITH THESE THINGS. 17464 I DON'T KNOW. 17465 I DON'T KNOW. 17466 >> I STILL BARELY KNOWWHAT 17467 YOU'RE TALKING ABOUT. 17468 >> YEAH, YEAH, YEAH. 17469 YOU HAVE TO -- YOU HAVE TO 17470 ANTICIPATE WHAT HAPPENS IF THEY 1747DON'T -- 17472 >> IF THE PLAYER DOESN'T KNOW 17473 WHAT YOU WANT, THEN THAT'S 17474 USUALLY A PROBLEM WHEN WE HAVE A 17475 BUNCH OF GREATSTORY IDEAS AND 17476 YOU ARE LIKE, WHAT IF THE PLAYER 17477 DOESN'TDO THAT? 17478 YOU ALWAYS HAVE TO HAVE WAYS TO 17479 DEAL WITH THAT. 17480 >> OH, SO THAT WAY THEY DIE. 1748GOOD, GOOD TO KNOW. 17482 DOES IT MESS WITH HOW YOU 17483 INTERACT WITH PEOPLE, PREDICTING 17484 PEOPLE? 17485 LONG SILENCE. 17486 >> TELL THEM HOW PUB G HAS 17487 AFFECTED YOUR LIFE. 17488 >> GUYS, I HAVE A BOYFRIEND. 17489 HIS NAME IS PUB G. 17490 >> HIS NAME IS PUB G. 1749>> I DON'T KNOW WHAT PUB G IS. 17492 I JUST LIKE THIS GAME. 17493 >> PUB G. 17494 >> I'LL LEARN. 17495 >> WE'LL GET INTO IT ANOTHER 17496 TIME. 17497 YOU MURDER A LOT OF PEOPLE AND 17498 IT'S AWESOME. 17499 IT'S FINE. 17500 IT'S GREAT. 1750>> COMPARING FROM THE FIRST 17502 GAME, WE'RE GOING TO TALK ABOUT 17503 THESECOND GAME. 17504 COMPARING FROM THE FIRST GAME TO 17505 THIS ONE, WHAT ARE THE FACTS 17506 THAT WE ALL KNOW? 17507 WE KNOW IT'S BEEN CONFIRMED THAT 17508 ELLIE IS NOW 19 IN THE SECOND 17509 GAME, CORRECT? 17510 >> CORRECT. 1751>> AND THEN YOU ALSOSAID 17512 THAT -- I'M JUST FEELING LIKE 17513 I'M PERSONALLY INTERVIEWING THIS 17514 GUY. 17515 YOU SAID THE FIRST GAME IS ABOUT 17516 LOVE AND THIS ONE IS ABOUT HATE. 17517 >> CORRECT. 17518 >> COOL. 17519 YOU WANT TO ELABORATE ON THAT AT 17520 ALL? 1752[ LAUGHTER ] 17522 >> YOU WANT TO THROW OUT SOME 17523 >> WE PUT OUT A TRAILER IN PARIS 17524 GAMES RECENTLY. 17525 >> OH, YEAH. 17526 OH, MY GOD. 17527 HAS EVERYONE IN THIS ROOM SEEN 17528 THAT TRAILER? 17529 [ CHEERS AND APPLAUSE ] 17530 IT IS A VISCERAL, VIOLENT, 1753CONTINUAL SCENE THAT I ACTUALLY 17532 THINK WE SHOULD WATCH RIGHT NOW 17533 ONE MORE TIME. 17534 LET'S DO IT! 17535 YEAH! 17536 [ APPLAUSE ] 17537 THAT'S MY CUE. 17538 .. 17539 [THUNDER] 17540 [RAIN FALLING] 1754.. 17542 >> BREATHE IN. 17543 THAT THEY MAY NOW... 17544 .. 17545 >> YORA, WHERE'S THE OTHER 17546 POSTATE? 17547 CLIP HER WINGS. 17548 .. 17549 >> YURA, DEMONS ARE COMING. 17550 CUT HER DOWN. 1755SHE'S ONE OF THEM. 17552 .. 17553 >> WATCH YOUR BACKS. 17554 .. 17555 [ CHEERS AND APPLAUSE ] 17556 >> OH, MAN! 17557 >> OH, THAT LOOKS SO COOL! 17558 WELL, IT'S TIME FOR ALL OF US TO 17559 COME DOWN A LITTLE BIT. 17560 SPEAKING SPECIFICALLY TO MYSELF. 1756WOULD YOU JOIN ME IN WELCOMING 17562 SOME OF THE NEWSCAST MEMBERS 17563 HERE TODAY, PLEASE WELCOME TO 17564 THE STAGE WE HAVE IAN ALEX AND 17565 DAR, VICTORIA GRACE AND LAURA 17566 BAILEY AS... 17567 PLEASE SIT WHEREVER YOU FEEL 17568 MOST COMFORTABLE. 17569 HI, GUYS, THANK YOU FOR JOINING 17570 US. 1757THIS WEEK ON VAGUE DISCUSSIONS, 17572 I'MVERY GLAD TO HAVE YOU ALL 17573 HERE. 17574 HI. 17575 HI. 17576 >> HOW'S IT GOING? 17577 GOOD, GOOD, GOOD. 17578 IS THIS YOUR FIRST TIME WORKING 17579 IN VIDEO GAMES? 17580 >> IT IS MY FIRST EXPERIENCE, 1758YEAH. 17582 I'VE NEVER DONE ANYTHING LIKE 17583 THIS BEFORE. 17584 I'VE ONLY BEEN ON ONE OTHER 17585 SHOW. 17586 BUT YOU HAVE EXPERIENCE? 17587 >> I DID ONE OTHER VIDEO GAME 17588 PRIOR IN 2011 AND I HAVEN'T DONE 17589 MOTION CAPTURE BEFORE IN A VIDEO 17590 GAME. 1759>> OH, COOL. 17592 SO, FIRST OF ALL, THIS IS A 17593 PRETTY HIGH BAR TO SET TO BE 17594 THRUST INTO THIS POSITION. 17595 LAST OF US PART II. 17596 GREAT FIRST GIG. 17597 LET'S TALK A LITTLE BIT ABOUT 17598 THAT. 17599 YOUR CHARACTERS ARE SUPER, SUPER 17600 PHYSICAL. 1760WERE YOU HEAVILY INVOLVED IN THE 17602 MOTION CAPTURE EXPERIENCE? 17603 >> SO I'M ACTUALLY NOT A FIT 17604 PERSON. 17605 LIKE, I DON'T WORK OUT AT ALL. 17606 SO THAT SCENE WHERE LEV VAULTS 17607 OVER THE WALL, THEY HAD ME 17608 RUNNING DOWN AND JUMPING OVER A 17609 WALL. 17610 NEIL IS LIKE, CAN YOU DO LIKE A 1761FIVE-FOOT -- OR THREE-FOOT 17612 VAULT? 17613 AND I WAS LIKE, UMMMM. 17614 [ LAUGHTER ] 17615 I GUESS. 17616 >> THOSE ARE QUESTIONS NEIL ASKS 17617 EVERYONE. 17618 WHEN WE MET, FIVE-FOOT VAULT? 17619 >> SO BY THE END OF THE SHOOT, 17620 MY LEGS WERE, LIKE, TREMBLING 1762AND I WAS TOTALLY SORE THE NEXT 17622 DAY. 17623 >> SO YOU ENJOYED THE 17624 EXPERIENCE? 17625 >> OH, TOTALLY. 17626 >> 100%. 17627 >> YEAH. 17628 [ LAUGHTER ] 17629 >> I LOVE RUNNING AROUND, YOU 17630 KNOW, ALL THAT STUFF. 1763>> FOR ME IT WAS ALSO MY FIRST 17632 TIME DOING STUNTS AND ANYTHING 17633 OF THE LIKE. 17634 SO BEING THROWN DOWN ON TO A MAT 17635 AND GETTING MY ARM HIT WITH A 17636 FOAM HAMMER. 17637 >> THAT WAS BRUTAL. 17638 >> OH, I KNOW. 17639 THE FIRST TIME I SAW THAT -- THE 17640 FIRST TIME I SAW THE TRAILER. 1764>> THEY USED THE FOAM ONE WITH 17642 YOU? 17643 [ LAUGHTER ] 17644 >> NO, IT WAS AWESOME. 17645 THE WHOLE EXPERIENCE WAS SO 17646 COOL. 17647 >> ABSOLUTELY. 17648 WERE YOU TWO PREVIOUS FANS OF 17649 THE GAMES AT ALL? 17650 WHAT WAS THE AUDITION EXPERIENCE 1765LIKE? 17652 DID YOU KNOW GOING INTO IT WHO 17653 YOU WERE PLAYING EXACTLY? 17654 >> ACTUALLY NEIL REACHED OUT TO 17655 THE DIRECTOR OF THE SHOW THAT I 17656 WAS ON AND THAT'S HOW I GOT THE 17657 ROLE. 17658 I DID A COUPLE OF SELF-TAPES AND 17659 AUDITIONS AND STUFF. 17660 BUT I PRETTY MUCH WENT INTO IT 1766KNOWING WHO I WAS GOING TO PLAY, 17662 SO... 17663 >> VERY COOL. 17664 >> YEAH. 17665 >> I WISH I KNEW WHO YOU WERE 17666 GOING TO PLAY. 17667 AND THEN HOW ABOUT YOU, 17668 VICTORIA? 17669 >> ACTUALLY MY MOM WAS THE ONE 17670 THAT FOUND OUT ABOUT THIS GAME 1767AND IT WAS A CODE NAME AT THE 17672 TIME. 17673 IT WASN'T EVEN THE LAST OF US. 17674 AND TOGETHER WE WENT IN AND TOLD 17675 MY AGENT ABOUT IT BECAUSE WE 17676 KNEW THAT THIS CHARACTER WAS, 17677 LIKE, SOMETHING THAT I FELT 17678 CONNECTED TO. 17679 I REALLY FELT ATTACHED TO HER 17680 RIGHT AS I READ HER CHARACTER 1768DESCRIPTION. 17682 I KNOW THAT'S INSANE. 17683 WE WENT IN AND DID I A 17684 SELF-TAPE. 17685 MAYBE TWO WEEKS LATER A CALL 17686 BACK AND THAT'S WHEN I FOUND OUT 17687 IT WAS THE LAST OF US. 17688 >> YEAH, THAT'S AWESOME. 17689 I KNOW YOU GUYS WERE ALSO 17690 INVOLVED IN THE DESIGN OFTHE 1769CHARACTERS. 17692 I ACTUALLY THINK WE HAVE AN 17693 IMAGE OF THE TWO CHARACTERS SIDE 17694 BY SIDE. 17695 IS THERE ONE THAT WE CAN -- YES! 17696 THE POWER! 17697 WOW. 17698 SO YOU GUYS LOOK RELATED MAYBE? 17699 >> SIBLINGS. 17700 >> SIBLINGS, IN FACT. 1770>> YES. 17702 >> IS THAT TRUE, NEIL? 17703 >> THAT IS TRULY, YEAH. 17704 THE COOL THING IS, LIKE, ASHLEY 17705 AND TROY AND LAURA PLAY 17706 CHARACTERS THAT DON'TLOOK LIKE 17707 THEMSELVES. 17708 THIS IS ONE OF THE FEW TIMES 17709 WE'VE DONE DIGITAL DOUBLES. 17710 BECAUSE WE KNEW THESE CHARACTERS 1771ARE SIBLINGS, WE ACTUALLY KIND 17712 OF BLENDED THEIR FEATURES 17713 TOGETHER TOREALLY MAKE THEM 17714 FEEL LIKE THEY COME FROM THE 17715 SAME LINEAGE. 17716 >> I'M CHECKING IT OUT. 17717 I THINK YOU GUYS DID APRETTY 17718 GOOD JOB. 17719 SPEAKING OF LAURA. 17720 >> HI. 1772>> HOW'S IT GOING OVER THERE? 17722 [ LAUGHTER ] 17723 I'M GOING TO REFER TO YOUR 17724 CHARACTER -- I KNOW WE REALLY 17725 DON'T KNOW MUCH ABOUT YOU. 17726 >> SECRET, SECRETS. 17727 >> A LOT OF PEOPLE CALL HER 17728 MYSTERY WOMAN. 17729 I HAVE A COUPLE MORE NAMES, TOO. 17730 >> I LIKE IT. 1773>> IF WE CAN GET A PICTURE OF 17732 HER. 17733 LADY HAMMER, OKAY? 17734 >> THAT'S A GOOD ONE. 17735 >> THE GUN SHOW. 17736 >> HA. 17737 [ LAUGHTER ] 17738 >> AND CASUAL BUTCH. 17739 >> OH. 17740 THAT'S NICE. 1774YEAH. 17742 [ LAUGHTER ] 17743 >> CHARMING. 17744 CHARMING? 17745 CASUAL. 17746 >> BUTCH. 17747 >> DO YOU FILE LIKE SINCE 17748 PLAYING LADY HAMMER YOU HAVE 17749 DECIDED TOWORK OUT MORE OR 17750 LESS? 1775>> OH, I FULLY STARTED WORKING 17752 OUT, LIKE THE MINUTE -- SO 17753 ACTUALLY FUNNY STORY. 17754 LAST YEAR I WAS DOING THE LOST 17755 LEGACY PANEL AND I WAS ASKED: 17756 ARE YOU EXCITED -- DID YOU SEE 17757 ANYTHING ABOUT THE LAST OF US? 17758 ARE YOU EXCITED ABOUT THE THE 17759 LAST OF US II AND I KNEW I WAS 17760 CAST AND I WAS ON THE STAGE, 1776YEAH, ASHLEY AND TROY ARE GOING 17762 TO BE FABULOUS. 17763 >>WE STARTED WORKING OUT LIKE 17764 CRAZY BECAUSE OF IT. 17765 I'M NOT ANYWHERE CLOSE TO THE 17766 GUN SHOW. 17767 >> ALL OF THIS WORK. 17768 >> I AM TRYING TO GET THERE. 17769 THAT'S AWESOME. 17770 >> HE'S A BEAST, BY THE WAY. 1777>> SHE TOTALLY HAS GUN SHOWS. 17772 >> IT'S ALL COVERED BY THIS 17773 BLAZER. 17774 >> IT'S ALL CUT UNDERNEATH HERE. 17775 IT'S PURE MUSCLE. 17776 >> YOU HAVE BEEN INVOLVED AGAIN 17777 WITH IAN AND VICTORIA IN THE 17778 MOTIONCAPTURE EXPERIENCE. 17779 HOW MUCH OF THIS DID YOU HAVE TO 17780 PERFORM? 1778>> ALL OF IT. 17782 >> ALL OF IT? 17783 >> YEAH. 17784 SO WE HAVE THE MOST AMAZING 17785 STUNT DOUBLE JESSE GRAPH. 17786 PHENOMENAL. 17787 THE DAY WE WERE SHOOTING THEY 17788 BLOCKED OUT THE ENTIRE DAY WITH 17789 HER. 17790 AND NEIL SAID HOW COMFORTABLE DO 1779YOU FEEL WITH ALL OF THAT? 17792 LET ME DO IT. 17793 PLEASE LET ME DO IT. 17794 THEY PUT ME IN THE HARNESS AND 17795 THEY HAD THE NOOSE AROUND MY 17796 NECK. 17797 THE WHOLE SCENE I'M GETTING 17798 THROWN DOWN AND YANKED UP, WE 17799 DID ALL OF THAT. 17800 AND WE KEPT -- THE NOOSE ISN'T 1780ACTUALLY CHOKING ME. 17802 THEY KEPT A GOOD AMOUNT OF 17803 TENSION SO THAT WHILE SHE'S 17804 BEING CHOKED THAT YOU WOULD GET 17805 THE NECK TENSION AND THERE WOULD 17806 BE THE GUTTERRAL SORT OF SOUND. 17807 >> DO WE HAVEANY IMAGES FROM 17808 THE MOTION CAPTURE EXPERIENCES? 17809 WE DO! 17810 HEY, MACARENA. 1781LOOK AT THAT. 17812 >> LOOK AT YOU GUYS. 17813 SO DO YOU GUYS BECOME A TRIO, 17814 CAN I ASK THAT? 17815 >> I DON'T KNOW. 17816 CAN YOU? 17817 >> I CAN ASK. 17818 >> I HAVE SPECIAL BOOTS. 17819 I HAVE SPECIAL MOCAP BOOTS. 17820 >> THAT'S SO INTENSE. 1782CLEARLY YOUR CHARACTER IS 100% A 17822 BAD ASS. 17823 CAN YOU CONFIRM OR DENY? 17824 >> YEAH, I CAN SAY THAT. 17825 >> THIS IS WHERE AS A FAN I GET 17826 CAUGHT UP IN TRYING TO ANALYZE 17827 THE DETAILS. 17828 LOOK AT THAT, YOU HAVE NEVER 17829 DONE ANY PHYSICAL WORK LIKE THIS 17830 BEFORE? 1783>> NO, I HAVE NOT. 17832 IT WAS DEFINITELY LIKE A DREAM 17833 COME TRUE FOR ME. 17834 >> I HAVE ALWAYS WANTED TO DO 17835 SOMETHING LIKE 17836 THIS. 17837 CAN YOU TELL US A LITTLE BIT 17838 ABOUT WHAT, I GUESS, YOUR HOPE 17839 FOR THEM, IF THERE IS SUCH A 17840 WORD IN YOUR WORLD WOULD BE AS 1784CHARACTERS IN THIS GAME? 17842 >> THERE IS HOPE. 17843 THERE ARE LIGHT-HEARTED MOMENTS 17844 THE LAST OF US. 17845 EVEN WITH THIS TRAILER, LIKE WE 17846 HAVE BEEN TALKING ABOUT THIS 17847 TEAM OF EIGHT AND YOU ARE SEEING 17848 TWO GROUPS AND HOW THEY ARE 17849 REACTING TO ONE ANOTHER AND A 17850 LOTOF THE STORY IS THIS KIND OF 1785PURSUING JUSTICE AND THE 17852 POSITIVE AND NEGATIVE AND KIND 17853 OF LIKE THE REALLY MESSY GRAY 17854 AREA THAT CAN OCCUPY THAT. 17855 SO WE'RE SEEING YURA, LEV 17856 BELONGING TO THIS RELIGIOUS 17857 GROUP AND THEY HAVE LEFT FOR 17858 SOME REASON AND THIS 17859 CIRCUMSTANCE OF THE SCENE HAS 17860 CAUSED THEM TO ALIGN THEMSELVES 1786WITH SOMEONE THAT THEY WOULD 17862 NORMALLY HATE AND SEE AS LESS 17863 THAN HUMAN WHICH IS MR. WOMAN 17864 GUN SHOW. 17865 >> GUN SHOW SEEMS TO BE 17866 STICKING. 17867 >> I REALLY THOUGHT LADY HAMMER 17868 WOULD BE THE WINNER. 17869 IT'S INTERESTING BECAUSE HERE 17870 YOU HAVE THE INFECTED, 1787OBVIOUSLY. 17872 AND YOU WOULD ASSUME THAT 17873 PRESENTED WITH A COMMON CRISIS, 17874 PRESENTED WITH A COMMON THREAT 17875 THERE ARE TWO WAYS THAT HUMANITY 17876 CAN GO. 17877 WE CAN EITHER BE DIVIDED INTO 17878 MULTIPLE FACTIONSOR BE UNITED 17879 AS ONE AND HOPEFULLY GET TO THE 17880 STAR TREK UNIVERSE WHICH IS ALL 1788I'M WAITING FOR REALLY. 17882 BUT IT'S CLEAR AFTER WATCHING 17883 THIS, ONE OF THE THINGS I WAS 17884 MOST EXCITED ABOUT PERSONALLY AS 17885 A FAN, IT SEEMS LIKE THERE'S A 17886 CULT ASPECT NOW. 17887 THERE'S A RELIGIOUS FOLLOWING. 17888 I DON'T KNOW WHERE THE 17889 MILITARY'S AT. 17890 WHAT ARE THEY INFECTED UP TO? 1789STILL INFECTING? 17892 THE FIREFLIES? 17893 WHAT'S GOING ON WITH THEM? 17894 CAN THINK OF THOSE THINGS BE 17895 TOLDTO ME? 17896 [ LAUGHTER ] 17897 >> THOSE ARE ALL THINGS THAT IN 17898 SOME WAY OR ANOTHERARE IN THE 17899 STORY. 17900 >> SOME OF A BITCH. 1790>> THEY'RE ALL THERE. 17902 >> I PERSONALLY AM EXCITED 17903 BECAUSE I REALLY DO LOVE A CULT 17904 STORYLINE AND JUSTKIND OF LIKE, 17905 YOU KNOW, THE WRITING THAT GOES 17906 INTO DECIDING THATTHESE PEOPLE 17907 ARE GOOD, THESE PEOPLE ARE BAD 17908 BECAUSE NO ONE BELIEVES THAT 17909 THEY ARE THE ENEMY. 17910 THEY THINK THAT THEY ARE 1791FIGHTING FOR WHAT'SRIGHT AND IT 17912 SEEMS TO ME THAT, YOU KNOW, 17913 MAYBE IT'S A STORY OF HATE BUT 17914 MAYBE IT'S ALSO A STORYOF 17915 PERCEIVED RIGHTEOUSNESS. 17916 %%%JEN{^P┃START}END. 17917 ART}START SAY THERE ARE 17918 MOMENTS OF LIGHT HEARTEDNESS IN 17919 THE SEQUEL. 17920 BUT HERE WE'RE IN A VERY WET 1792RAINY AREA. 17922 SOME MIGHT SAY SEATTLE. IS THAT 17923 TRUE? 17924 THEY LET ME ASK. 17925 >> CONFIRMED IT. 17926 >> YEAH, WE COULD SAY THAT. 17927 A LARGE PART OF THE GAME TAKES 17928 PLACE IN SEATTLE WHICH REDDIT 17929 DETECTIVES HAVE ALREADY FIGURED 17930 OUT. 1793>> MAN, REDDIT IS SO GOOD. 17932 LOOK AT THIS, WE MADE IT ALL THE 17933 WAY TO THE WEST COAST. 17934 DO YOU GUYS COME DOWN TO CALI, 17935 LITTLE SAN FRANCISCO, LOS 17936 ANGELES ACTION. 17937 IS THAT WHERE JOEL'S ALBUM 17938 DROPPED? 17939 >> I WAS BUMMED TO FIND OUT THAT 17940 THE WHISKEY WAS CLOSED. 1794REALLY? 17942 I THOUGHT THAT JOKE WAS GOING TO 17943 DO BETTER. 17944 WE'RE IN ANAHEIM, LAST OF US, 17945 THESE ARE MOMENTS OF LEVITY HE 17946 WAS TALKING ABOUT. 17947 IT R. 17948 >> AMAZING. 17949 REALLY GOOD. 17950 IT'S INTERESTING BECAUSE I FEEL 1795THAT I VERY MUCH WANT THE GAME 17952 TO COME OUT NOW BECAUSE I HAVE 17953 BEEN A FAN OF IT FOR ALL OF TWO 17954 YEARS, I GUESS -- I HAVEN'T 17955 WAITED AS LONG AS EVERYBODY ELSE 17956 HAS. 17957 BUT ARE YOU GUYS NERVOUS AT ALL? 17958 MAYBE I WANT TO ASK EACH OF YOU 17959 INDIVIDUALLY, WHEN YOU GO INTO 17960 CREATING THE SECOND HALF OF SUCH 1796A LARGE ENTERPRISE. 17962 ARE YOU NERVOUS ABOUT THE 17963 REACTIONS THAT YOU'RE GOING TO 17964 RECEIVE? 17965 ARE YOU EXCITED FOR THAT? 17966 TROY? 17967 >> YES, SIR. 17968 THE LAST OF US TAUGHT ME THIS A 17969 HIGHER LEVEL OF TRUST OR FAITH 17970 MORE THAN ANY OTHER PROJECT I'VE 1797BEEN PART OF OR ANY OTHER GAME 17972 FOR SURE. 17973 THAT'S ALL THE PLACE THAT 17974 ANYBODY WHO TOUCHED THIS THING 17975 OPERATED IN. 17976 WHEN I FOUND OUT WHAT THE ENDING 17977 WAS GOING TO BE, I KNEW PEOPLE 17978 WEREGOING TO BE ON ONE SIDE OR 17979 THE OTHER. 17980 NEIL AND I KNEW THAT AND 1798DISCUSSED THIS. 17982 PEOPLE ARE EITHER GOING TO LOVE 17983 IT OR HATEIT BUT WHAT WE DON'T 17984 WANT IS FOR PEOPLE TO BE LIKE 17985 AMBIVALENT. 17986 IT'S THE SAME THING HERE. 17987 IF WE GO INTO THIS THING MAKING 17988 THIS SOMETHING THAT WE HOPE THAT 17989 PEOPLE WILL LIKE OR THAT PEOPLE 17990 WILL BELIEVE IS AS GOOD AS OR IS 1799BETTER THAN OR IT STILL FEELS 17992 LIKE, THEN WE'RE NOT MAKING THE 17993 GAME WE'RE SUPPOSED TO BE MAKING 17994 SO ALL OF US ARE KEEPING OUR 17995 HEADS DOWN AND TRYING TO TELL 17996 THIS STORY. 17997 WE TOLD THAT STORY. 17998 AND NOW THIS IS WHERE WE ARE. 17999 AND SO IT AGENCY IT'S KIND OF 18000 THE SAME MOMENT OF WALKING OUT 1800THERE. 18002 WE'RE JUST GOING TO SPEAK TRUTH 18003 AND IT WORKED OUT WELL LAST TIME 18004 AND I THINK IT'S GOING TO WORK 18005 OUT FOR USTHIS TIME. 18006 >> I THINK THAT'S GREAT. 18007 I'M GOING TO CLAP FOR FOR YOU, 18008 TROY. 18009 THAT'S BEAUTIFUL. 18010 >> GOOD JOB. 1801>> I CAN SAY I'VE NEVER BEEN 18012 MORE NERVOUS ABOUT BEING CAST IN 18013 SOMETHING THAN BEING CAST IN 18014 THIS. 18015 EVERY DAY BEFORE I GO IN TO 18016 START SHOOTING I WANT TO THROW 18017 UP. 18018 JUST BECAUSE -- I MEAN IN A GOOD 18019 WAY. 18020 JUST BECAUSE, LIKE, THERE'S SO 1802MUCH TO LIVE UP TO. LIKE, YOU 18022 KNOW, THESE 2 ARE MY BEST 18023 FRIENDS. 18024 AND SO YOU KNOW, WHEN I -- WHEN 18025 I WENT IN TO AUDITION I WAS 18026 DYING ON THE INSIDE BECAUSE I 18027 WANTED IT SO BAD AND THEN TO GET 18028 CAST AND TO KNOW THAT THEN I 18029 HAVE TO LIVE UP TO THE 18030 PERFORMANCES THAT YOU GAVE AND 1803THE WRITING THAT YOU GUYS ARE 18032 GOING TO PROVIDING IS JUST SO 18033 PHENOMENAL AND I JUST -- 18034 DO YOU FEEL THAT WAY ALSO ABOUT 18035 UNCHARTED? 18036 ARE YOU JUST LIKE -- 18037 YEAH. 18038 >> BECAUSE YOU KNOW, THEY'RE 18039 PROBABLY HERE STILL AT THIS 18040 THING. 1804>> YEAH, OBVIOUSLY, UNCHARTED. 18042 I LOVE THAT TOO. 18043 YEAH. 18044 I'M JUST SAYING THIS MADE ME 18045 REALLY NERVOUS IS WHAT I'M 18046 SAYING ABOUT THIS. 18047 AND THESE GUYS I LOVE THEM AND 18048 STUFF. 18049 >> THEY SAY IT'S GOOD TO BE 18050 NERVOUS. 1805BECAUSE IT'S A SIGNTHAT YOU 18052 CARE. 18053 IT'S A SIGN THAT YOU CARE A LOT 18054 AND A SIGN THAT IT IOS A QUALITY 18055 PRODUCT. 18056 WHEN YOU GO INTO MAKING A SEQUEL 18057 FOR SOMETHING THAT IS BELOVED, 18058 YOU'RE ALWAYS GOING TO HAVE 18059 PEOPLE THAT JUST WANT TO REPEAT 18060 THE FIRST EXPERIENCE. 1806BUT THAT'S NOT GROWTH. 18062 THAT'S NOT CHANGE, THAT'S NOT 18063 LIFE. 18064 >> THERE'S DEFINITELY A FEAR 18065 THERE OF -- BECAUSE WITH THE 18066 FIRST GAME IT'S LIKE PEOPLE LIKE 18067 OR DIDN'T LIKE WE MADE A CERTAIN 18068 GAME TO OUR TASTE. 18069 THIS IS THE VISION WE HAD FOR IT 18070 AND YOU ACCEPTED IT. 1807BUT THE SECOND GAME, WHAT'S HARD 18072 FOR ME AND I KNOW OTHER PEOPLE 18073 ON THE TEAM HAVE THIS ISSUE. 18074 WE'RE AGAIN MAKING SOMETHING WE 18075 REALLY BELIEVE IN. 18076 THERE'S A FEAR AND CHALLENGE 18077 THERE LIKE WE'RE TRYING TO DO 18078 SOMETHING THAT'S REALLY 18079 CHALLENGING. 18080 THAT'S FAR FROM THE -- I FEEL 1808LIKE WE'RE DOING SOMETHING 18082 INNOVATIVE AND THE WAY WE TELL 18083 THE STORY WE WON'T BE ABLE TO 18084 TALK ABOUT IT UNTIL THE GAME IS 18085 OUT. 18086 >> RIGHT? 18087 >> BUT YOU JUST HAVE TO LEAN 18088 INTO THAT FEAR. 18089 AND JUST SAY WE'RE DOING 18090 SOMETHING WE BELIEVE IN. 1809AND THE HARD THINGTHAT I WAS 18092 GETTING TO IS THERE'S GOING TO 18093 BE FANS OFTHE FIRST GAME THAT 18094 AREN'T GOING TO LIKE THE SECOND 18095 GAME. 18096 AND THAT WE HAVE TO BE OKAY WITH 18097 THAT. 18098 THERE'S GOING TO BE PEOPLE THAT 18099 NEVER PLAYED THE FIRST GAME ARE 18100 GOING TO LOVE THE SECOND GAME. 1810ALL WE HAVE TO DO IS -- ALL WE 18102 CAN DO IS BE TRUE TO TRUE TO 18103 OURSELVES AND KEEP MAKING WHAT 18104 WE BELIEVE IN. 18105 >> THAT'S ABSOLUTELY. 18106 >> THAT HAS ALWAYS WORKED FOR 18107 NAUGHTY DOG AND ALWAYS BEEN HOW 18108 WE MAKE GAMES AND WE WILL 18109 CONTINUE TO MAKE SINGLE LAYER 18110 LINEAR -- 1811[ CHEERS AND APPLAUSE. ] 18112 >> OH, MY GOD. 18113 >> SOMEBODY GIVE THAT BOY A MIC 18114 TO DROP. 18115 >> GIVE THAT MAN A MIC TO DROP. 18116 WHAT ABOUT PART 3? 18117 SO MUCH OF THIS PANEL IS 18118 LITERALLY JUST ME ASKING -- 18119 QUESTIONS? 18120 >> SORRY, I CAN'T HELP IT. 1812LET ME TALK TO YOU MORE ABOUT 18122 YOUR EXPERIENCE AS AN ARTIST. 18123 HALLY, HOW HAS YOUR EXPERIENCE 18124 AS AN ARTIST BEEN IS THERE ANY 18125 MESSAGING YOU WANTED TO COME IN 18126 AND CONVEY THROUGH THIS FORM OF 18127 STORY TELLING. 18128 AGAIN, THIS IS THE FIRST VIDEO 18129 GAME YOU WORKED ON, RIGHT? 18130 >> ABSOLUTELY. 1813MESSAGING IS REALLY GOING TO 18132 COME DOWN TO THE THEME THAT NEIL 18133 HAD WHEN I CAME ONTO THE PROJECT 18134 BUT WHAT I THINK -- AND TO SORT 18135 OF WHAT HE WAS SAYING BEFORE, I 18136 THINK THE REASON THE FIRST GAME 18137 SUCCEEDED IN LARGE PART IS 18138 BECAUSE HE WAS DRAWING 18139 INCREDIBLY AUTHENTIC CHARACTERS 18140 AND THEY WEREN'T TROPES OR 1814ARCHETYPES, THEY WERE THESE VERY 18142 COMPLEX PEOPLE WHO HAD DONE BOTH 18143 GOOD AND BAD THINGS, NEGOTIATING 18144 A DIFFICULT WORLD AND 18145 NEGOTIATING A COMPLICATED 18146 RELATIONSHIP. 18147 AND I THINK WHILE OF COURSE WE 18148 WANT TO MAKE PEOPLE HAPPY,THE 18149 PRIORITY HAS TO BE ON DOING 18150 RIGHT BY JOEL AND ELLIE AND ALL 1815THE CHARACTERS IN THE STORY AND 18152 GIVING THEM AN AUTHENTIC ARC AND 18153 DIFFICULT CONFLICTS TO ENGAGE 18154 WITH. 18155 AND SEE HOW THEY GROW AND CHANGE 18156 >> AND SEE HOW THE WORLD HAS 18157 GROWN AND CHANGESSED -- CHANGED 18158 BECAUSE FROM THE FIRST GAME TO 18159 NOW, THE ENTIRE PLANET HAS 18160 CONTINUED TO BE INFECTED AN 1816THESE FACTIONS HAVE DEVELOPED 18162 AND THERE'S REALLY NOT MUCH MORE 18163 THEY GAVE ME TO WORK WITH HERE 18164 IN TERMS OF WHAT WE CAN TALK 18165 ABOUT, WHICH IS FINE. 18166 WHAT DO YOU GUYS THINK ABOUT 18167 YOUR CHARACTERS? 18168 LOVE THEM? 18169 HATE THEM? 18170 MANY SO YOU GUYS ARE SIBLINGS, 1817YOU'VE GROWN UP IN THIS WORLD, I 18172 ASSUME. 18173 I THINK THEIR AGE IS UN 18174 DETERMINED. 18175 CAN YOU TELL US HOW OLD THEY ARE 18176 >> YARA IS 16 AND LEV IS 13. 18177 >> OH, THAT'S SO SWEET. 18178 DO YOU GUYS LOVE BEING IN THAT C 18179 ULT OR WHATEVER? 18180 LET'S TALK ABOUT YOUR WORK ASAN 1818ARTIST. 18182 DO YOU LOVE CULTS? 18183 >> THAT DEPENDS WHICH CULT. 18184 >> DEPENDS, RIGHT? 18185 TRULY, NO. 18186 WHAT DO YOU FEEL LIKE IS 18187 SOMETHING THAT YOU HAVE TAKEN 18188 AWAY FROM WORKING WITH THIS 18189 CHARACTER? 18190 IS THERE A SENSE -- KIND OF LIKE 1819WE WERE TALKING ABOUT ASHLEY 18192 WITH ELLIE, IS THEREA SENSE OF 18193 ATTACHMENT, DEVELOPMENT THERE? 18194 DO YOU FEEL CLOSE? 18195 >> LIKE I SAID,, I FELT ATTACHED 18196 TO HER FROM THE FIRST TOMB I 18197 READ THE CHARACTER DESCRIPTION. 18198 I HAD NO CLUE WHAT THE PROJECT 18199 WAS. 18200 THERE ARE ASPECTS OF HER 1820PERSONALITY THAT I FIND SIMILAR 18202 TO MINE AND ASPECTS I REALLY 18203 ADMIRE. 18204 AND AND . 18205 >> AN EXTREMELY HIGHPAIN 18206 TOLERANCE. 18207 >> THIS IS TRUE. 18208 NO, AND I ALSO WAS VERY EXCITED 18209 TO HEAR HER STORY, WHICH IS 18210 ABSOLUTELY VERY COMPLEX AND VERY 1821-- CAREFUL, CAREFUL. 18212 >> YOU'RE SO MEAN. 18213 >> BUT NO, I WAS VERY EXCITED 18214 ALSO TO HAVE A LITTLE BROTHER IN 18215 THE GAME BECAUSE IN REAL LIFE I 18216 HAVE FIVE OLDER BROTHERS. 18217 SO THIS IS A NICE CHANGE. 18218 >> THAT'S GREAT. 18219 DID YOU GUYS RECORD YOUR SCENES 18220 -- ASIDE FROM MOTION CAPTURE, 1822BUT WHEN YOU WERE DOING ALL THE 18222 -- IN MOTION CAPTURE DO YOU 18223 RECORD THE AUDIO SIMULTANEOUSLY. 18224 >> YEAH. 18225 >> OH, YOU DO? 18226 I DON'T MAKE VIDEO GAMES. 18227 >> IN MOTION CAPTURE IT'S 18228 USUALLY JUST MOTION BUT IN 18229 PERFORMANCE CAPTURE IT'S FULL 18230 CAPTURE SO YOU DO THE FACE AND 1823VOICE AND BODY ALL AT THE SAME 18232 TIME. 18233 >> THE SCENE YOU SEE WITH THE 18234 HELMET ON, THERE'S A CAMERA 18235 THAT'S SIX INCHES AWAY FROM OUR 18236 FACE THAT'S CAPTURING ALL THE 18237 FACE AND THAT WEIRD SUIT WE WEAR 18238 IS CAPTURING ALL THE BODY DATA 18239 AND THEY HAVE TYPICALLY TWO MICS 18240 , NAV DAD IS ONE OF THE 1824FIRST PEOPLE I KNOW TO DO THAT 18242 BECAUSE YOU HAVE A LOT OF 18243 DYNAMIC SCENES AND PEOPLE START 18244 SCREAMING SO THEY WANT TO MAKE 18245 SURE WE DON'T HAVE TO REDO THE 18246 SCENE BECAUSE AUDIO GOT BLOWN 18247 OUT. 18248 SOIT REALLY BECAME A WAY OF 18249 LET'S GET EVERYTHING TOGETHER AT 18250 THE SAME TIME. 1825THAT'S HOW YOU CAN GET A SCENE 18252 LIKE AONE CONTINUE JUST SHOT OF 18253 SOMEONE BEING -- ONE CONTINUOUS 18254 SHOT OF SOMEONE BEING HUNG, HANG 18255 ED, WHATEVER. 18256 >> HANGINGOUT. 18257 HANGING. 18258 >> IT CAN BE CHALLENGING WITH 18259 THE FACE CAM FOR ANY TIME YOU'RE 18260 , LIKE, DOING SOMETHING 1826MORE INTIMATE OR GETTING CLOSE 18262 TO SOMEBODY. 18263 >> DO YOU GET CLOSE TO SOMEBODY? 18264 >> COME ON, LET'S GO. 18265 CLING. 18266 >> IS THERE CLOSENESS IN THIS 18267 GAME? 18268 >> NOBODY IS EVER CLOSE IN THIS 18269 GAME. 18270 WE'RE VERY AWAY FROM EACH OTHER 1827AT ALL TIMES. 18272 >> I'M HOPING FOR SOME CLOSENESS 18273 IF YOU KNOW WHAT I MEAN, THAT'S 18274 REALLY WHAT I GOT MY FINGERS 18275 CROSSED FOR, LOOKING AT YOU 18276 ASHLEY, I MEAN ELLIE, I KNOW THE 18277 DIFFERENCE BETWEEN YOU AND YOUR 18278 CHARACTER. 18279 >> SOMETIMES I DON'T. 18280 LET'S EXPLORE THAT. 1828I GUESS LIKE WHEN YOU GUYS, YOUR 18282 ABILITY TO CONVEY THE STORY 18283 BECAUSE, TO BE HONEST, LAST OF 18284 US WAS THE FIRST VIDEO GAME I 18285 EVER PLAYED. 18286 I DIDN'T HAVE A CONSOLE MY WHOLE 18287 LIFE AND THEN I GOT ONEAND I 18288 PLAYED THE LAST OF US. 18289 SO I SET MY OWN PERSONAL BAR FOR 18290 PLAYING GAMES INCREDIBLY HIGH. 1829IT'S TOUGH GAME TO START WITH. 18292 WHEN I PLAY OTHER GAMES WHERE'S 18293 THE COMPLEX CHARACTER 18294 DEVELOPMENT, I DON'T CARE ABOUT 18295 THESE PEOPLE. 18296 WHERE'S THE STORY, THE QUALMS OF 18297 MORALITY, AND IF YOU GUYS HAVE A 18298 LIST OR SOMETHING, YOU CAN GIVE 18299 ME, THAT WOULD BE GREAT. 18300 >> I CAN'T FIND MY COMPLEX 1830CHARACTER DEVELOPMENT. 18302 >> THAT'S ME, GUYS. 18303 THAT'S LITERALLY ME. 18304 >> THOSE ARE LAWSUIT BOXES, 18305 EMPTY XS YOU'VE GOT TO -- 18306 OH, THE BURNS. 18307 >> NO? 18308 OH, THE BURNS. 18309 >> AND THERE GOES TROY'SCAREER. 18310 >> YOU WENT THERE 1831>> WELL, TROY, ISN'T YOU HAVEN'T 18312 GOTTEN A CHANCE TO TALK MUCH ON 18313 THIS PANEL. 18314 I GUESS I'M CURIOUS TO HEAR 18315 ABOUT HOW YOUR EXPERIENCE 18316 PLAYING JOEL HAS EVOLVED. 18317 CAN YOU TELL ME? 18318 >> MAN, I LOOK BACK AT THE 18319 PERSON WHO WALKED IN, ACTUALLY 18320 AS A GOOF, WE WERE LOOKING AT 1832PICTURES, I FEEL LIKE -- DON'T 18322 DO THIS BUT I GOOGLED MYSELF 18323 LAST NIGHT. 18324 >> IS THIS AS I WAS SITTING NEXT 18325 TO YOU. 18326 >> YEAH. 18327 AND A LITTLE IMAGE SEARCH AND 18328 THERE'S THE GUY THAT WALKED IN 18329 CIRCA 2011, I THINK IS WHEN WE 18330 STARTED THIS. 1833AND -- OR 2010, AND WOW, AND 18332 NEIL JUST TOOK MY PHONE AND 18333 SHOWED HALLEY AND HE GOES JOEL. 18334 IT'S A PICTURE OF ME AT THE 18335 FINAL FANTASY PREMIERE. 18336 DON'T LAUGH, DUDE, THAT'S NOT 18337 COOL. 18338 JUST PASS THAT AROUND AND 18339 EVERYBODY WILL GET -- 18340 THERE'S SO MUCH HAIR. 1834TROY BAKER 20 ONE -- 2011 FINAL 18342 FANTASY HAIR. 18343 >> HALLEY WAS THE ONE WHO SAID 18344 -- 18345 I SAID MY SPACE HAIR. 18346 MAN, YOU'VE GOT MY SPACE HAIR. 18347 GREATEST JOKE THAT ANYONE'S EVER 18348 TOLD. 18349 THE GUY THAT WALKED IN TO THAT 18350 THING, I LOOK BACK AND GO THAT 1835WAS SOMEONE WHO WAS NAIVE AND 18352 FULL OF FEAR AND LACKED A LOT OF 18353 IDENTITY -- REALLY COOL. 18354 ARE THEY SHOWING IT? 18355 IS IT PULLED UP. 18356 THANKS CAMERA B! 18357 HAVE A POIGNANT MOMENT AND THE 18358 GUY GOES I GOT IT. 18359 BUT ALL OF US, I MEAN WHEN 18360 ASHLEY FIRST THING SHE SAID THIS 1836GAME FUNDAMENTALLY CHANGED OUR 18362 LIVES, OUR DYNAMIC INSIDE BOTH 18363 ON AND OFF THE STAGE HAS CHANGED 18364 I'LL NEVER FORGET WHEN SHE AND I 18365 FIRST WALKED INTO THE STAGE ON 18366 CULVER JUST TO HEAR THE PITCH 18367 FROM NEIL AND BRUCE ABOUT WHAT 18368 THIS GAME WAS GOING TO BE ABOUT. 18369 WE BOTH HAD GOTTEN THE GIG SO WE 18370 FELT A LITTLE MORE COMFORTABLE 1837AND I THINK HE WALKED US THROUGH 18372 ABOUT 45 MINUTES TO AN HOUR 18373 ABOUT THIS IS GOING TO BE THE 18374 LAST OF US. 18375 DO YOU WANT TO TAKE A BREAK? 18376 SURE. 18377 SHE AND I WALKED OUTSIDE AND 18378 JUST I THINK BREATHED FOR THE 18379 FIRSTTIME IN AN HOUR. 18380 AND I LOOKED AT HER AND SAID DO 1838YOU REALIZE THAT IF THIS THING 18382 SUCKS, IT'S BECAUSE OF US? 18383 BECAUSE IT'S SO GOOD. 18384 AND MAN, I THINK ABOUT ALL THE 18385 DAYS BETWEEN THAT AND THIS AND 18386 MORE THAN ANYTHING IT'S FOR ME, 18387 IT'S BEEN WE ALL WANT TO MAKE A 18388 GAME THAT WE WANT TO PLAY. 18389 BUT THERE'S NOTHING LIKE GOING 18390 LITERALLY THE WORLD OVER AND 1839BEING AT A CONVENTION OR 18392 SOMETHING AND HAVING SNUBBED IN 18393 FRONT OF ME OR IN FRONT OF ASHLY 18394 OR IN FRONT OF NEIL AND JUST -- 18395 THEY CAN'T FIND THE WORDS TO BE 18396 ABLE TO EXPRESS WHAT THIS GAME 18397 HAS MELT TO THEM AND FOR THEM 18398 AND THE TIMES THAT IT'S CARRIED 18399 THEM THROUGH. 18400 AND FOR ME, IT'S -- THE REASON 1840WHY I PLAY IS BECAUSE IF JOEL 18402 AND ELLIE CAN GET THROUGH THAT, 18403 I CANGET THROUGH TUESDAY. 18404 >> YEAH! 18405 (APPLAUSE) 18406 GIVE IT UP FOR TUESDAY. 18407 THAT'S BEAUTIFUL. 18408 >> I THINK YOU GUYS SHOULD GIVE 18409 YOURSELVES SOME CREDIT. 18410 CLEARLY HERE WE ARE AT THE 1841PLAYSTATION EXPERIENCE 2017 AT 18412 THE LAST OF US PART II PANEL. 18413 FRANKLY,, I THINK THEIR 18414 PERFORMANCES DID CARRY THE 18415 WEIGHT OF THE STORY THROUGH. 18416 SO CONGRATULATIONSES YOU GUYS. 18417 (APPLAUSE) 18418 SO -- AND JUST TO PIGGYBACK OFF 18419 THAT REAL QUICK. 18420 JOEL, A A LIFE OR DEAD -- ALIVE 1842OR DEAD, RIGHT RIGHT RIGHT RIGHT 18422 GOD, YOU'D THINK, YOU KNOW, I 18423 REALLY THOUGHT I GAVE THEM A 18424 FALSE SENSE OF SECURITY. 18425 >> WE'RE ACTORS, THAT'S WHAT WE 18426 LIVE IN IS A FALSE SENSE OF 18427 SECURITY. 18428 >> CONSTANT SENSE OF INSECURITY. 18429 >> INSECURITY. 18430 THAT'S THE OTHER ONE, GOT IT. 1843I MEANT THAT, RIGHT? 18432 DO I LOOK OKAY? MY HAIR ALL 18433 RIGHT? 18434 >> YOU KNOW WHAT'S SO FUNNY, I'D 18435 NEVER SEEN YOU IN INTERVIEWS 18436 BEFORE SO I THOUGHT YOU WERE 18437 GOING TO BE LIKE JOEL. 18438 BLAH, BLAH, BLAH AND I SAW HIM 18439 AND HE'S LIKE STOP. 18440 I'M LIKE YOU'RE FUN. 1844>> ACTUALLY, I THINK THE FIRST 18442 TIME YOU SAW ME IS WHEN I WAS 18443 STANDING LIKE THIS SO THAT THE 18444 HAIR CHICK COULD SPRAY MY HAIR, 18445 WHICH THAT WILL JUST SHATTER A 18446 BUNCH OF IMAGES FORPEOPLE. 18447 >> THEY JUST HAVE TO LOOK YOU UP 18448 ON GOOGLE, TROY. 18449 >> EASTERN MORE SHATTERED. 18450 ARE YOU LOOKING FORWARD TO THIS 1845FUTURE FOR YOURSELVES AS 18452 CHARACTERS AND CHARACTER ACTORS. 18453 >> TOTALLY. 18454 >> YOU'RE DOING GREAT. 18455 HAD IS A GOOD LEARNING CURVE 18456 EXPERIENCE RIGHT HERE. 18457 NEIL, HOW DO YOU FEEL ABOUT 18458 THESE GUYS AND THE WAY THEY'VE 18459 CARRIED THE SECOND PART? 18460 WHAT YOU GUYS HAVE GOTTEN DONE 1846SO FAR? 18462 WHICH IS HOW MUCH EXACTLY? 18463 JUST ONE QUESTION. 18464 >> YEAH, SO WE FINISHED -- SO 18465 WE'VE HANDED OFF A BUNCH OF 18466 LEVELS, BUNCH OF STUFF BEING 18467 WORKED ON. 18468 YEAH, WE'RE, LIKE, 50-60%. 18469 I DON'T KNOW, I DON'T KNOW HOW 18470 FAR. 1847>> WE CAN CLAP FOR THAT. 18472 YOU KNOW? YOU CAN'T SAY IT'S NOT 18473 WRITTEN IN STONE. 18474 PERCENTAGES ARE VAGUE. 18475 MADE UP ON THE SPOT. 18476 BUT ALSO WE WILL REMIND YOU OF 18477 THAT STATEMENT FOREVER. 18478 BUT DO YOU FEEL LIKE I GUESS FOR 18479 YOUR VISION OF HOW'S THE 18480 CHARACTERS WOULD DEVELOP, THESE 1848GUYS DOING AN OKAY JOB OR -- 18482 IT'S ALWAYS -- THE THING THAT'S 18483 COOL WITH EVERYBODY THAT WORKS 18484 AT NAUGHTY DOG AND ALL THE 18485 PEOPLE HERE ON THE PANEL IS, 18486 LIKE, THEY'RE BRINGING SOMETHING 18487 NEW TO THE TABLE. 18488 SO YEAH, WE HAVE A SCRIPTAND WE 18489 HAVE IDEAS FOR THE STORY. 18490 BUT THEY'RE ALL MAKING IT THEIR 1849OWN AND IF IT'S THE BACKGROUND 18492 ENVIRONMENT ARTIST, IT'S THE 18493 EDITOR, IT'S THE ACTING, IT'S GU 18494 STAVO DOING THE MUSIC. 18495 >> CAN WE CLAP FOR THE MUSIC? 18496 LOVE THAT MUSIC. 18497 GUSTAVO. 18498 >> THIS IS ONE OF THE HARDEST 18499 STAGES OF PRODUCTION. 18500 WE HAVE THIS PIECE OVER HERE AND 1850THIS PIECE HERE, NOW WE HAVE AN 18502 ADJACENT PIECE. 18503 WE'RE STARTING TO SEE A FLOW 18504 COMING TOGETHER. 18505 BUT YOU'RE STILL GOING BLIND AND 18506 HOPING IT'S ALL GOING TO 18507 COALESCE INTO THIS AMAZING 18508 EXPERIENCE AND THE GAME IS BIG. 18509 >> YEAH, IT'S VERY BIG. 18510 >> WE WROTE A BIG GAME. 1851>> WE WROTE A BIG GAME. 18512 >> THEY WROTE A BIG GAME 18513 TOGETHER. 18514 BOTH ARE SCAPEGOATS. 18515 I WILL SAY AND I WILL TELL YOU 18516 GUYS THIS: I HAVE HAD THE 18517 INCREDIBLE PRIVILEGE OF SEEING 18518 SOME OF THE GAME. 18519 YEAH, GUYS. 18520 >> THESE EYES, THEM PEEPERS. 1852AND IT HAS -- I MEAN, I WISH 18522 I -- I WISH I HADN'T SIGNED AN 18523 NDA. 18524 IT HAS BLOWN MY MIND. 18525 SOMEHOW SIMULTANEOUSLY EXCEEDED 18526 EXPECTATIONS AND THEN SET NEW 18527 ONES. 18528 AND I BELIEVE THAT WE KNOW A 18529 TIME AND DAY YOU GUYS WILL BE 18530 ABLE TO SEE THAT. 1853WILL WE? 18532 >> YOU ALWAYS -- YOU ALWAYS TRY 18533 AND -- IT'S IMPORTANT TO, LIKE, 18534 WE KEEP PEOPLE IN SUSPENSE BUT 18535 WHETHER WE'RE GOING TO SHOW 18536 STUFF OR NOT SHOW STUFF. 18537 WHAT YOU SAW, I'M GLAD YOU LIKED 18538 IT BUT IT'S STILL VERY ROUGH 18539 AROUND THE CORNERS. 18540 WORKING HARD. 1854>> IT WAS AWESOME. 18542 ROUGH SMUF, GUYS, IT WAS 18543 AWESOME. 18544 WHEN WILL MY FRIENDS HERE BE 18545 ABLE TO DO THAT TOO? 18546 >> E3 2018. 18547 >> E3 2018, YAY! 18548 THAT'S IT FOR US. 18549 PLEASE, PLEASE GIVE APPLAUDS TO 18550 EVERYONE WHO HAS BEEN HERE. 1855THANK YOU SO MUCH. 18552 HALLEY, NEIL, ASHLEY, TROY, 18553 LAURA, WE WILL SEE YOU ALL ON 18554 THE INTERNET. 18555 WOO! 18556 YAY! 18557 .. 18558 >> HEY, GUYS. 18559 THAT WAS THE BIG THE LAST OF US 18560 PART II PANEL HERE AT 1856PLAYSTATION EXPERIENCE. 18562 DAY ONE COMPLETE. 18563 DAY ONE COMPLETE. 18564 >> WE DID IT. 18565 >> WE DID IT. 18566 GREAT JOB EVERYBODY. 18567 >> I'M APPLAUDING FOR US. 18568 [LAUGHTER] 18569 >> ALL FOR ME. 18570 >> SO THAT'S SATURDAY DOWN. 1857THERE'S STILL SUNDAY TO GO. 18572 ALL DAY SUNDAY THEY'RE GOING TO 18573 BE DOING THE CAPCOM CUP. 18574 >> A LOT OF FUN. 18575 >> THE WORLD'S GREATEST STREET 18576 FIGHTER 5 COMPETITORS ARE GOING 18577 TO BE GOING HEAD TO HEAD. 18578 >> YOU ENTERED RIGHT, SID. 18579 >> YEAH. 18580 I'LL TAKE THEM ALL. 1858>> EARLIER TODAY I BELIEVE YOUR 18582 QUOTE WAS I COULD PROBABLY WIN A 18583 ROUND. 18584 >> WE DIDN'T TELL YOU WE GOT 18585 KNEW THE TOURNAMENT. 18586 >> PERFECT, PERFECT. 18587 OKAY. 18588 SO THAT WAS DAY ONE DOWN AND IT 18589 WAS A BIG DAY, A LOT OF HUGE 18590 PANELS. 1859WE HAD THE CAST OVER TEN YEARS 18592 OF UNCHARTED WAS UP HERE JUST A 18593 SHORT WHILE AGO. 18594 THAT WAS A POWERFUL MOMENT, I 18595 THOUGHT. 18596 WHAT BUT, RAMON? 18597 WHAT WAS YOUR FAVORITE MOMENT 18598 TODAY? 18599 >> EVERYTHING. 18600 I GOT TO PLAY A FEW GAMES. 1860>> WHAT DID YOU PLAY? 18602 >> I GOT TO PLAY DETROIT, 18603 LIKE -- 18604 >> YEAH? 18605 >> DID YOU SAVE -- 18606 >> I THINK WE ALL HAD -- 18607 >> YEAH, I SAVED A FISH. 18608 I SAVED A FISH. 18609 DETROIT LOOKED AMAZING. 18610 SPIDERMAN LOOKS FANTASTIC. 1861EVERYTHING LOOKS FANTASTIC. 18612 THE VR EXPERIENCES YOU'RE SEEING 18613 NOW, YOU CAN DEFINITELY SEE 18614 THAT. 18615 PEOPLE ARE STARTING TO GET AHOLD 18616 HOW DO WE MAKE THESE EXPERIENCES 18617 WITH THIS MEDIUM THAT MAKES 18618 SENSE. 18619 I'M REALLY EXCITED ABOUT ALL THE 18620 CRAZY VR EXPERIENCES COMING TO 1862PlayStation 4. 18622 >> WE LEARNED MORE ABOUT 18623 FIREWALL. 18624 >> IT'S INCREDIBLE. 18625 I WAS UP HERE RAVING ABOUT IT AN 18626 HOUR AGO. 18627 MIGHT BE MY GAME OF THE SHOW, 18628 ACTUALLY. 18629 >> OH. 18630 >> IN TERMS OF NEW GAMES SHOWED 1863HERE. 18632 THERE WERE A NUMBER OF THEM, A 18633 LOT OF REALLY STRONG STUFF. 18634 FIREWALL BRINGING THAT TACT RAL 18635 FPS STYLE. 18636 IT'S A GAME CHAIR. 18637 WHEN YOU PLAY IT IF YOU HAVE ANY 18638 LOVE FOR RAINBOW 6 OR ANYTHING 18639 LIKE THAT YOU'LL IMMEDIATELY 18640 UNDERSTAND WHY I'MSO EXCITED 1864SO VERY COOL. 18642 MEREDITH, WHAT WAS YOUR 18643 INNOVATIVE WHAT IS YOUR PICK? 18644 >> YOU KNOW, I THINK ONE THAT 18645 WAS MY FAVORITE BECAUSE IT 18646 SURPRISED ME SO MUCHWAS GOLEM. 18647 YOU KNOW, WE HADN'T SEEN A LOT 18648 FROM THEM IN A LONG TIME. 18649 I THINK WHAT WE SAW WAS MORE 18650 CENTERED AROUND THE CHILD IN BED 1865AND WE ACTUALLY GOT TO SEE THE 18652 OTHER WORLD AND ACTUAL COMBAT. 18653 I THOUGHT IT WAS COOL WHERE 18654 THEY'RE SAYING, AS MUCH AS I 18655 LOVE FIGHTING GAMES, UP DOWN, UP 18656 DOWN, LEFT RIGHT, IT'S ALL ONE 18657 TO ONE. 18658 WHERE YOU PUT YOUR ARM IS WHERE 18659 THAT BLADE GOESTO STOP AND 18660 ALTHOUGH THEY SHOWED US A LITTLE 1866BIT OF A TUTORIAL THEY THROE 18662 THROW YOU RIGHT INTO IT. 18663 HOPE YOU PAID ATTENTION. 18664 IT WAS SOME GUY KICKING ASS. 18665 IT WAS REALLY COOL. 18666 >> THEY'RE LAUNCHING MARCH 13, 18667 2018. 18668 >> THREE DAYS AFTER MY BIRTH. 18669 >> ANDI HAPPY BIRTHDAY TO YOU. 18670 >> I KNOW WHAT I'M GETTING. 1867>> WE GOT A GAME RELEASE FOR 18672 GANG BEASTS. 18673 CAN'T WAIT TO PLAY THAT. 18674 >> TOP PICK -- 18675 >> WE HAD A LOT OF GREAT 18676 SEGMENTS TODAY. 18677 I ALWAYS LOVE SITTING DOWN WITH 18678 DOM AND JEFF FROM PIXELOPUS TO 18679 TALKING ABOUT CONCRETE GENIE. 18680 >> LOOKS GREAT. 1868>> THAT GAME LOOKS ABSOLUTELY 18682 GORGEOUS. 18683 I CAN'T WAIT TO LEARN MORE ABOUT 18684 IT. 18685 WE SAW A LOT OF PAINTING STUFF. 18686 WE ALLUDED TO THE FACT THERE'S 18687 MORE TO THE GAME THAN WHAT 18688 THEY'VE SHOWN SO FAR SO I'M 18689 INTERESTED IN SEEING WHERE THAT 18690 GOES. 1869>> I WOULD LIKE TO KNOW MORE. 18692 >> MR. CLEMENT, PlayStation 18693 POWERHOUSE, PROVE YOUR POWER, 18694 PROVE YOURPOWER BY TELLING US 18695 WHAT YOUR PICK TODAY WAS OUT ON 18696 THE FLOOR OR AT THE SHOW. 18697 >> DOES THAT PROVE ANYTHING? 18698 >> WHY NOT? 18699 >> YOU ALLUDED TO IT ALREADY. 18700 I'M GOING TO SAY UNCHARTED, THE 1870TEN YEAR ANNIVERSARY PANEL WITH 18702 BASICALLY THE ENTIRE VOICE CAST. 18703 >> IT WAS SO IS MOVING. 18704 >> I WAS REALLY MOVED. 18705 SID WAS TRYING TO ASK ME A 18706 QUESTION MIDPANEL I WAS, LIKE, 18707 I'M BEING MOVED RIGHT NOW. 18708 >> I THOUGHT IT WAS VERY RUDE 18709 BUT I UNDERSTOOD. 18710 >> YOU KNOW, I THINK MAYBE I 1871JUST HAVE A SOFT SPOT FOR THE 18712 ARTS AND FOR ACTORSAND PEOPLE 18713 THAT BRING THINGSTO LIFE, BUT 18714 SEEING EVERYONE AND ESPECIALLY 18715 EMILY ROSE START TO GET CHOKED 18716 UP AT THE THOUGHT OF SAYING 18717 GOODBYE TO HER CHARACTER AND 18718 MOVING ON TO SOMETHING ELSE, I 18719 MEAN, THAT REALLY RESONATES WITH 18720 ME. 1872I FEEL LIKE THAT'S A REALLY 18722 POWER OF THE MOMENT TO PS3 THE 18723 FACT IT'S RIGHT OUT THERE -- 18724 >> UP CLOSE AND PERSONAL. 18725 >> I DIDN'T REALIZE HOW MANY 18726 CHARACTERS ROBIN PLAYED. 18727 >> YEAH. 18728 >> NAME AFTER NAME AFTER NAME. 18729 OH, MY GOD, HE REALLY WAS. 18730 MR. AND MISCELLANEOUS. 1873>> HE GETS UP AND KILLED IN ONE 18732 SCENE, THENKILLED IN ANOTHER 18733 SCENE. 18734 >> ON THE NOTE OFFER BEING 18735 MOVED, HOW ABOUT THAT MUSICAL 18736 OPENING NUMBER. 18737 >> OH, MY GOD. 18738 >> THAT WAS GREAT, THAT WAS 18739 GREAT. 18740 >> IF YOU WERE AT PLAYSTATION 1874EXPERIENCE YOU COULD SEE FOR 18742 YOURSELF. 18743 >> YEAH. 18744 THAT WAS A POWERFUL MOMENT 18745 INDEED. 18746 WE JUST FOUND OUT MINUTES AGO 18747 NEIL DRUCKMANN SAYING IT'S GOING 18748 TO BE MAKING AN APPEARS NEXT E3 18749 SO WE'LL HAVE TO WAIT AND SEE 18750 WHAT THAT MEANS. 1875>> SOMETHING I THOUGHT COOL 18752 JUSTIN AND I WERE TALKING ABOUT 18753 EARLIER, WHAT REALLY STRUCK US 18754 ON THE SHOW WE HAD SO MANY GREAT 18755 GAMES THAT WERE, LIKE, WE'RE A 18756 REALLY SMALL TEAM WORKING ON 18757 THIS. 18758 IT WAS NICE TO SEE ALL THESE 18759 REALLY SMALL TEAMS BEING REALLY 18760 PASSIONATE ABOUT THIS ONE GAME. 1876THEY DON'T HAVE TONS OF PEOPLE 18762 BUT BECAUSE THEY HAVE THE 18763 TECHNOLOGY AND THEY HAVE THE 18764 DEDICATION TO IT, THEY'VE PUT 18765 OUT SOME REALLY INCREDIBLE GAMES 18766 SO FAR. 18767 I JUST LOVE THAT. 18768 >> A LOT OF THOSE GAMES COMING 18769 FROM SMALL TEAMS ARE THE GAMES 18770 I'M MOST LOOKING FORWARD TO. 1877CONCRETE GENIE GOT, 18772 GUACAMELEE! 2, THE THE FOREST 18773 WHICH LOOKED AMAZING. 18774 >> THAT LOOKS REALLY GOOD. 18775 >> YEAH. 18776 SO MANY AMAZING GAMES COMING. 18777 >> WHAT A SHOW. 18778 THAT WAS GREAT. 18779 >> YEAH. 18780 >> THAT IS ACTUALLY IT FOR US. 1878WE ARE -- 18782 >> OKAY. WHAT? 18783 >> -- SIGNING OFF RIGHT NOW. 18784 GO GET SOMETHING TO EAT MAYBE, 18785 ADULT BEVERAGE OR TWO, PERHAPS. 18786 >> OR THREE OR FOUR. 18787 >> TELLING ON MYSELF A LITTLE 18788 BIT. 18789 >> EVERYBODY MAKE SURE YOU DRINK 18790 WATER. 1879>> A LOT OF WATER WILL BE DRANK. 18792 YEAH THIS IS THE DAY OF PACKAGE 18793 WE HAVE, PANELS, SEGMENT. 18794 TOMORROW IS ALL CAPCOM CUP. 18795 >> CAPCOM CUP, ALL RIGHT. 18796 SO THANKS TO ALL OF YOU FOR 18797 JOINING US TODAY. 18798 IT WAS A LOT OF FUN HANGING OUT 18799 WITH ALL OF YOU AS ALWAYS. 18800 THANK YOU TO ALL OF YOU WATCHING 1880AT HOME. 18802 THIS WAS PLAYSTATION 18803 EXPERIENCE 2017, CAPCOM CUP ALL 18804 DAY TOMORROW. 18805 BE SURE TO CHECK IT OUT. 18806 WE'LL SEE NEW ANAHEIM. 18807 CAN BE WE'LL SEE NEW ANAHEIM. 18808 .. 18809 .. write for me illawarra tafe capstone past papers Albert Einstein College of Medicine, Morris Park, Bronx.

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