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Pa capstone project cheap write for me capstone village tuscaloosa al garden homes write my movie review on english please ´╗┐bit of exercises one beat I'm gonna get rid of zach's we don't need that anymore and so we're onto a bit more about well we're using a mathematical operation object to demonstrate another of the critical issues that we need you to know about and this one is to do with inlets and outlets or certainly inlets anyway and the notion of hot and cold so if you unlock the patch I've suggested before that you hover your cursor over certain inlets and they will not only do get a little explanation of what each one does but you also get a little ring around it and one of which is blue which is red and and these denote these hot and cold inlets and the basic rule is that a hot inlet will yield output and will trigger output and a cold inlet won't so cold inlets and the information is stored within the object and but it won't cause output whereas a hot inlet will and you'll notice that all outlets are always red red circled and because they always have output anyway and what does this mean well if I lock the patch you'll sing one of the little demonstration as I did earlier when you move something that's going into when you send something to the right hand in that nothing really happens it's only when you changed the left hand in that that something would happen okay so 20 + 57 is indeed 57 and so that's really something to remember and the other thing is that hot in that are always on the left hand side of the object the sump sometimes you'll get other inlets that are hot but predominantly the leftmost inlet is hot and the remaining inlets are cold and so essentially what we're looking at is things moving from right to left so we do things on the right hand side first and then we move left words in order to generate an output so what would happen if we want to to get output even if we're changing the right hand object because it may be that I want to change this and still have the output calculating my or this object calculating the correct output and one in order to do that that's what we want to happen is to be able to send this message into the right hand side of the object have it update and and then tell the tell the object to calculate the outcome what I should just emphasize is that and there are two two sides to this calculation obviously there's left hand side and the right hand side so something plus something else and and whenever you send a number to any of these objects the numbers are stored so 25 will remain in this object until I change the left hand inlet and sixty-eight will be stored in the right hand side of the object until we until we change it so both of those numbers are currently stored so that means that if I do change this and trigger output we will still have 25 plus what other this this number up here changes to and so what we want to do is to say is to send the number into there and and trigger output and so we use our a means of triggering the data so far they make a button and send the output of that to add the button and then into the left hand side of the object then what will happen is that the number will be sent to there and then also sent to the button object which will convert it to a bang once again the bank message is a trigger so it says do whatever it is you do which is to calculate the outcome so if I lock the patch again and I change this value then we will get output of an appropriate types of 25 plus 80 is indeed 105 and if I change 25 then we get the correct calculation again so just to emphasize what's coming out of each of these in turn is to add a print object so if i change the number box here we get the number coming out of that number box we add it after the button object its converted to a bang alright so that's what the button object does it conveys anything it receives to a bang message so and I'm going to get rid of this because we're not really using it at the moment and I'm going to do something which seems very insignificant but has very significant implications I'm going to move this button object to the right-hand side over here now who cares why does that matter well it matters because max has a message order and I talked earlier about the fact that hot and cold in let's go from kolding that's predominantly on the right-hand side to a hot in let the causes output on the left-hand side of an object well the same is true of mapped messages they are sent to the right first and then progressively left words so first of all and where you have a several outputs coming from a and outlet so several lines coming from an outlet of an object they will go to the left or to the right most line first and then they will go to progressively leftward so if I had more than more than two if I had say five it the messages would go progressively left words and so what what implications does that have in this case okay well I'll lock the patch again and I'm going to increase the number here from 79 to 80 well first thing you'll notice is that nothing happens down here in spite of the fact that the button object flash that we know something should have happened if I increase it again 281 we get 40 plus 81 is 120 well that's not right increase it again 42 + 82 is 121 that's not why I shall either if I decrease the number now 281 and 40 plus 81 is not outting 22 so what's going on something something's not quite right here well they're not quite right pneus is the fact that when the message is sent out of the number box up here its scent right words thirst to the bottom object which converts it to a bang which sends it to the addition object and causes output but that happens before the the new number from the number box sent to the right hand side to be stored so we're getting output here before the calculation all the the numbers that are being calculators have been sent to the addition object and the same is true here so if I change this to an 82 the first thing that will happen is that the message will go to the button object first and then into the addition object which will cause output but the as far as the addition objects is concerned it still got 40 and 81 in it so will come it will give me 121 as an output and that happens before the message is sent to the right hand side to give me 40 + 82 so and then of course there's nothing to tell it to produce out that then because the bang has already been sent from button prior to the map number coming into the right hand side here it's lightly with a boast way of explaining it and but I hope that makes sense so just as I say if I change this to 82 as far as the + object is concerned it still had 40 + 81 in it when it received a bang the 82 was sent afterwards and so the calculation is done wrongly now this this issue of right right to left and order of occurrence if you like and will will crop up from time to time and it has issues though it has implications in all sorts of ways that you won't necessarily expect and but there's also ways in which you can use it to your advantage in a variety of different ways as well the critical thing is to remember that there is an issue there and we'll come back to that in due course so if I just move this button object back to where it was before too yeah you guy so I haven't having pressed that button object then the calculation was done so it's now 40 + 82 is hundred 22 so if I move this back now what happens is that the message first of all goes down the rightmost outlet into the additional object updates that to whatever the number in this now is then the message is sent to the left into the button object convert it to a bang and then causes the outputs and now the calculation will be correct internet of things microsoft azure order Institute of Fine Arts.

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