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Do my capstone singers free download byu capstone office for money beaver farm fishery catch report okay so I'm going to give you a brief overview of the computer graphics and game technology master's program we call it CG GT who is this program for basically it's people that are interested they played games they they like the movies and they want to get a job in the industry so the typical companies that people work for game companies special effect shops and animations to do is like pixar disney DreamWorks you can either be a recent graduate or you can be somebody that's an industry that doesn't like what they're doing and wants to go back to school and I would say in terms of the distribution probably 75 percent or people coming straight out of school and twenty-five percent have some work experience so if you were interested in this program and you wanted to apply what what do you really need to get into the program since it's a highly technical area you have to have an undergraduate degree in computer science or engineering and you have to really have a passion for games and graphics and that's usually shown through experience playing games or things that you've done in the past in terms of animation but you can start from scratch too you just have to be really keen on working in this industry as far as the the curriculum goes and where we fit in with regards to other universities I actually ran a game company and I had experience looking at people that were applying in and I know the kinds of people that I hire so when I put this program together I was looking for a set of courses that would prepare the students for for a job in the game industry and as a result this is an interdisciplinary program and it combines courses in in fine arts computer science communications and as a result of this we're trying to prepare students for working in the center of the creative spectrum if you think in terms of what goes into creating a movie or a game you have many different types of people that work on these projects and one extremely of artists and animators on the other extreme you have sort of hardcore rd system programmers and all computer scientists and then in the center of the creative spectrum you have people who bridge between the creative and the technical and those those people could be game designers they could be technical directors they could be technical animators different places call these jobs different things and they could be tool developers and so what we're trying to do through this program is give you a solid foundation in the technical side but also exposure to the creative side in terms of the tools that that people use so that when you get out into industry you can take technology and package it up in a form that creative people can use so in terms of the the curriculum as Mike said it's a 10-course masters program and originally it was designed to be completed in a year you can in September incomplete on the following August but i would say that more than 75 percent of the students now think a year and a half to complete because they typically get a internship in the summer ok so there's 10 courses in the the four main areas of study or creative arts and design communications computer science and business and entrepreneurship and the idea here is the creative arts and design that gives you exposure to the tools that that artists use in the way that artists think Communications is of course you take in in visual communication basically storytelling and cinematography and you take a bunch of courses in computer science and engineering and of course in entrepreneurship which is important if you're interested in say takings and some of your ideas and actually bringing them to market so as far as the distribution of the courses go in the creative arts and design most students end up taking a 3d modeling course but there's other courses they could take a fine arts and in animation and figure modeling and this is strictly from the sort of the visual presentation side as I mentioned there's the communications course and storytelling and it's in matara fee and then in computer science there are a set of required courses there's a course that you take a computer graphics and of course in computer animation this is really from the technical side so you're you're kind of looking under the hood at the techniques and technologies that are used and understanding the theory that goes into these different effects and techniques and then there's an opportunity to reduce that to practice in the form of different types of programming assignments advanced graphics and animation courses of course where we look at the state of the art research is published in the siggraph conference and students read those papers and they also get to choose a cigarette paper that they want to implement in the form of a Maya plug-in mazha is an offering to throughout the game animation industry so they're basically creating a tool for others to use as far as electives go they span the gamut we in the in the graphics animation area we have a course of game design and game development on teaching that this summer there's also a GPU programming course but there's all the other courses in CIS partner you can choose from there's AI courses there's courses in networking and computer architecture you can choose any of those courses there's also an advanced course in animation physics-based animation that's very interesting where you build the clothing simulation and fluid simulators and all the business and entrepreneurship course is either like I said an entrepreneurship course I could be taken here in the engineering school or at Wharton and there's also a course in product design the idea there is either you have a product and you need to figure out how to bring it to market that's where the Entrepreneurship course comes in the product design course is about you have an idea for a product how do you sort of reduce it to practice in terms of a prototype that we're free elective you can you can choose any can either be in fine arts or it could be an engineer in school and then the sort of the capstone project is something that we call it a game design practicum where basically take all what you have learned over the course of the year in terms of graphics and animation and programming and the idea is that you create an original concept for a game and you write a design document and you build out of the game so you go through this program and you finish the degree and you go out and look for a job where do you typically go so at this point I think the largest employer of our graduates DreamWorks I think we have somewhere between 12 and 14 students there now we also play students at Pixar at one point Disney was the largest employer of our graduates in in the animation area we've also had many people go to work for EA and Activision & Co Crystal Dynamics Zynga is a company that's if you're familiar with Facebook and farmville they came in last year higher the MSI are ten ten students from Penn so they're a large employer we've also had students go to work for Microsoft and Intel nvidia so the people in industry are familiar with this program and they have been very pleased with the people that they power from from penn and we hope to keep that going alright so that's a quick overview of the computer graphics and game technology master's program Mike who's up next Jamie do my capstone project ideas for civil engineering cheap Weill Cornell Medical College.