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Best research topics for marketing students research paper topics management information systems for money essay english literature hey there nine-to-fivers rich here looking to kick-start your world domination with a shot of sip 5 tips doesn't matter if the game came out over three years ago they're still releasing expansions and there's always one more turn to be had if you get to play the game no worries this is the 95 top 10 tips for new and casual sip 5 gamers starting us off at number 10 is by the expansions when you buy the game make sure you get all the expansion packs including Gods & Kings and brave new world look for a gold edition a humble bundle deal steam sale you get the idea one of the benefits that come to the table late is being able to get everything at a good price and you do want everything each expansion pack provides a real improvement to the best game and with the rest of the tips I assume that you have each of the expansion packs next up is number 9 which is win via domination or score the sieve series offers you many ways to win the game and you can find these under advanced setup on the right hand side when you start a new game here you may turn them on or off at will however I would suggest you leave them on for the true Civ experience do note though as an apprentice as the tip says that you likely will come to victory through domination or score score comes into play at 20:50 ad when the game just kind of ends and a player with the highest score is the winner I would recommend going for bloodshed number 8 set the game speed to quick the games people determine how long it takes to build units and build buildings as well as research technology you're going to learn a lot in your first few games and it's better for you to see as much as possible before you get steamrolled by that warmongering gandhi as units have the same movement regardless of game speed playing out quick often obsoletes a military unit before it reaches its intended target this will help you be better prepared to defend against surprise tax from the crafty AI in seasoned players it's not game breaking but it does give defense a slight advantage so keep this in mind if instead you choose to go on the offensive your Knights may run up against machine guns after a world-spanning march lucky number 7 pick the map type control your future don't play a random map for your first game knowing the map will be important in choosing which texts to invest in and which text not to invest in it's not an island or a continent map odds are that body of water is a lake and you will be vastly disappointed after spending a century to build a massive and useless Navy eventually you will need to research nearly every tech but knowing the map type will help you prioritize next up is number six which is respect the city-state's on your advanced setup you can control the number of city states I would recommend leaving it at the default city states are new to save five and are both awesome and terrible at the same time they take a precious territory that you could use to expand your empire and on the other hand if you befriend or even woo them into being your ally they will gift you resources and provide you with a unique benefit based on their type as an additional benefit to playing nice with city states you will see bonus votes in the World Congress later in the game if diplomatic victory fits your play style you will need to befriend as many city-states as possible if you ever have a hope of becoming the glorious ruler of the world through diplomatic means number 5 play to your sips strengths this is incredibly important whether you have a favorite sieve or choose random take note of your special unit as they usually indicate at what point in the game you should have a military advantage always build your special building if you have one and position yourself to use your special bonuses as often as you can in single-player you can easily see the bonuses while you are setting up the game and multiplayer might not be as easy but you can always check the civil pedia to see what bonuses your civilization has number four turn on terrain and resource icons you turn on the yielding resource icons by clicking in the lower right and surprisingly enough turning them on knowing what each tile produces is incredibly important in planning your empire features like rivers deserts mountains and oceans drastically influence the production of a tile as well as allow you to build unique buildings what's also important is special resources they come in luxury strategic and what I will call other luxuries are like dice silks and spices and they'll give you happiness the others are strategic which are like horses coal and oil now allow you to build better military units and sometimes better production buildings then you have the other which are like deer stone and wheat which results in better tiles but not necessarily better military or any happiness remember that the more the merrier so make sure you have as many of these as possible when you settle down a new city or on your during city numero tre that's three happiness is incredibly important not happy Empire will fall behind research will freeze up your empire will stagnate your military will question why they even fight and you will never see a golden age ever make sure that your happiness stays positive you do this by developing luxury tiles in your empire trading for excess luxuries from other nations constructing buildings that provide happiness adopting cultural policies that give happiness or through religious routes there are many ways to gain happiness look for the smiley icons and collect as many as you can number two quality will be quantity keep this motto in mind as you expand your empire each additional city you control will increase the cost of new cultural policies and generate Empire wide unhappiness however you want additional cities for the population which in turn gives you more signs and more hammers to produce more units the key here is balanced map size is crucial but a good rule of thumb is to limit yourself to about four cities max and if you conquer more be a city-states or enemies you just keep them as puppets when they'll continue to produce for you but they won't impact your cultural policies and they will generate much less unhappiness for you and now number one the old reliable start strategy this is my personal start strategy and I use it almost every time especially when I'm feeling indecisive or interrupt the first thing you want to do after settling with your settler is build a scout and explore with your warrior you want to find as many ancient runes as possible as these contain awesome goodies that can really help your civilization take off your first cultural policy you'll want to take is honor it'll help you defend against the barbarians as well as give you an early cultural boost once your scout has finished being built you want to build a monument as this will again help your cultural start rolling which will help you unlock further cultural policies and help you grow your empire up or out depending on which way you want to go once that is finished you'll want to build a settler settlers are like early-game spinach they stop your city from growing because all food and hammers go towards building the settler but getting a second he started early is a great strategic move it will keep you moving on the right curve to win town and with that there you go nine to fivers I should get you off to a solid start subscribe or like if you found these useful and look for more tips and check out the let's play if you learn by watching or want some smooth soothing warmongering this is rich clocking out see you later internet of things conference london CUNY Graduate School of Journalism.